def exportFbx(human, filepath, options): posemode.exitPoseMode() posemode.enterPoseMode() the.Human = human the.Config = export_config.exportConfig(human, True, []) the.Config.separatefolder = True outfile = export_config.getOutFileFolder(filepath, the.Config) (outpath, ext) = os.path.splitext(outfile) log.message("Write FBX file %s" % outfile) rawTargets = [] if options["expressions"]: shapeList = read_expression.readExpressionUnits(human, 0, 1) rawTargets += shapeList if options["customshapes"]: the.Config.customshapes = True mhx_custom.listCustomFiles(the.Config) log.message("Custom shapes:") for path, name in the.Config.customShapeFiles: log.message(" %s", path) shape = mhx_custom.readCustomTarget(path) target = (name, shape) rawTargets.append(target) rigfile = "data/rigs/%s.rig" % options["fbxrig"] stuffs = object_collection.setupObjects( os.path.splitext(outfile)[0], human, rigfile, rawTargets=rawTargets, helpers=options["helpers"], hidden=options["hidden"], eyebrows=options["eyebrows"], lashes=options["lashes"], ) (scale, unit) = options["scale"] bpy.initialize() name = os.path.splitext(os.path.basename(filepath))[0] boneInfo = stuffs[0].boneInfo rig = bpy.addRig(name, boneInfo) for stuff in stuffs: ob = bpy.addMesh(stuff.name, stuff, True) ob.parent = rig # name = os.path.splitext(os.path.basename(filepath))[0] # bpy.addMesh(name, human.meshData, False) filename = "%s.fbx" % outpath io_mh_fbx.fbx_export.exportFbxFile(bpy.context, filename) posemode.exitPoseMode() return
def exportFbx(human, filepath, options): posemode.exitPoseMode() posemode.enterPoseMode() the.Human = human the.Config = export_config.exportConfig(human, True, []) the.Config.separatefolder = True outfile = export_config.getOutFileFolder(filepath, the.Config) (outpath, ext) = os.path.splitext(outfile) log.message("Write FBX file %s" % outfile) rawTargets = [] if options["expressions"]: shapeList = read_expression.readExpressionUnits(human, 0, 1) rawTargets += shapeList if options["customshapes"]: the.Config.customshapes = True mhx_custom.listCustomFiles(the.Config) log.message("Custom shapes:") for path,name in the.Config.customShapeFiles: log.message(" %s", path) shape = mhx_custom.readCustomTarget(path) target = (name,shape) rawTargets.append(target) rigfile = "data/rigs/%s.rig" % options["fbxrig"] stuffs = object_collection.setupObjects( os.path.splitext(outfile)[0], human, rigfile, rawTargets=rawTargets, helpers=options["helpers"], hidden=options["hidden"], eyebrows=options["eyebrows"], lashes=options["lashes"]) (scale, unit) = options["scale"] bpy.initialize() name = os.path.splitext(os.path.basename(filepath))[0] boneInfo = stuffs[0].boneInfo rig = bpy.addRig(name, boneInfo) for stuff in stuffs: ob = bpy.addMesh(stuff.name, stuff, True) ob.parent = rig #name = os.path.splitext(os.path.basename(filepath))[0] #bpy.addMesh(name, human.meshData, False) filename = "%s.fbx" % outpath io_mh_fbx.fbx_export.exportFbxFile(bpy.context, filename) posemode.exitPoseMode() return
def exportFbx(human, filepath, config): posemode.exitPoseMode() posemode.enterPoseMode() config.setHuman(human) config.setupTexFolder(filepath) log.message("Write FBX file %s" % filepath) print(config) rigfile = "data/rigs/%s.rig" % config.rigtype rawTargets = exportutils.collect.readTargets(human, config) filename = os.path.basename(filepath) name = config.goodName(os.path.splitext(filename)[0]) stuffs = exportutils.collect.setupObjects(name, human, config=config, rigfile=rigfile, rawTargets=rawTargets, helpers=config.helpers, eyebrows=config.eyebrows, lashes=config.lashes) bpy.initialize(human, config) boneInfo = stuffs[0].boneInfo rig = bpy.addRig(name, boneInfo, scale=config.scale) for stuff in stuffs: ob = bpy.addMesh(stuff.name, stuff, rig, isStuff=True, scale=config.scale) #name = os.path.splitext(os.path.basename(filepath))[0] #bpy.addMesh(name, human.meshData, isStuff=False) gui3d.app.progress(0, text="Exporting %s" % filepath) io_fbx.fbx_export.exportFbxFile(bpy.context, filepath, scale=1.0, encoding=config.encoding) gui3d.app.progress(1) posemode.exitPoseMode() return
def exportFbx(human, filepath, config): posemode.exitPoseMode() posemode.enterPoseMode() config.setHuman(human) config.setupTexFolder(filepath) log.message("Write FBX file %s" % filepath) print(config) rigfile = "data/rigs/%s.rig" % config.rigtype rawTargets = exportutils.collect.readTargets(human, config) filename = os.path.basename(filepath) name = config.goodName(os.path.splitext(filename)[0]) stuffs = exportutils.collect.setupObjects( name, human, config=config, rigfile=rigfile, rawTargets=rawTargets, helpers=config.helpers, eyebrows=config.eyebrows, lashes=config.lashes) bpy.initialize(human, config) boneInfo = stuffs[0].boneInfo rig = bpy.addRig(name, boneInfo, scale=config.scale) for stuff in stuffs: ob = bpy.addMesh(stuff.name, stuff, rig, isStuff=True, scale=config.scale) #name = os.path.splitext(os.path.basename(filepath))[0] #bpy.addMesh(name, human.meshData, isStuff=False) gui3d.app.progress(0, text="Exporting %s" % filepath) io_fbx.fbx_export.exportFbxFile(bpy.context, filepath, scale=1.0, encoding=config.encoding) gui3d.app.progress(1) posemode.exitPoseMode() return