Beispiel #1
0
class TestCraftingFurnace(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic cobblestone->furnace recipe is present and enabled.
    This recipe was chosen because it is the simplest recipe that requires a
    3x3 crafting table.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "furnace" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[5] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[6] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[7] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[8] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 0)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["furnace"].slot, 0, 1))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[5] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[6] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[7] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[8] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["furnace"].slot, 0, 1))
Beispiel #2
0
class TestCraftingFurnace(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic cobblestone->furnace recipe is present and enabled.
    This recipe was chosen because it is the simplest recipe that requires a
    3x3 crafting table.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "furnace" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[5] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[6] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[7] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[8] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["furnace"].slot, 0, 1))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[2] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[3] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[5] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[6] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[7] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[8] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.blocks["furnace"].slot, 0, 1))
Beispiel #3
0
class TestCraftingShovel(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic shovel recipe is present and enabled. This recipe
    was chosen because shovels broke at one point and we couldn't figure out
    why.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "stone-shovel" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        self.i.crafting[6] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 0)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stone-shovel"].slot, 0, 1))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        self.i.crafting[6] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stone-shovel"].slot, 0, 1))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[4] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        self.i.crafting[7] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.recipe_offset, 1)
Beispiel #4
0
class TestCraftingShovel(unittest.TestCase):
    """
    Test basic crafting functionality.

    Assumes that the basic shovel recipe is present and enabled. This recipe
    was chosen because shovels broke at one point and we couldn't figure out
    why.
    """

    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "stone-shovel" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()

    def test_check_crafting(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 1)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        self.i.crafting[6] = Slot(bravo.blocks.items["stick"].slot, 0, 1)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stone-shovel"].slot, 0, 1))

    def test_check_crafting_multiple(self):
        self.i.crafting[0] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[3] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        self.i.crafting[6] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        # Only checking count of crafted table; the previous test assured that
        # the recipe was selected.
        self.assertEqual(self.i.crafted[0],
            (bravo.blocks.items["stone-shovel"].slot, 0, 1))

    def test_check_crafting_offset(self):
        self.i.crafting[1] = Slot(bravo.blocks.blocks["cobblestone"].slot, 0, 2)
        self.i.crafting[4] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        self.i.crafting[7] = Slot(bravo.blocks.items["stick"].slot, 0, 2)
        # Force crafting table to be rechecked.
        self.i.update_crafted()
        self.assertTrue(self.i.recipe)
Beispiel #5
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    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "furnace" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()
Beispiel #6
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 def __init__(self, wid, inventory):
     Window.__init__(self, wid, inventory, Workbench())
Beispiel #7
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    def setUp(self):
        recipes = retrieve_plugins(IRecipe)
        if "furnace" not in recipes:
            raise unittest.SkipTest("Plugin not present")

        self.i = Workbench()
Beispiel #8
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 def setUp(self):
     self.i = Workbench()
Beispiel #9
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 def setUp(self):
     self.i = Workbench()