Beispiel #1
0
	def create_curve(self, ctx, guides, parent):
		if len(guides) > 1:
			name = parent.name + "_Hair_Guide"
			newcurve = bpy.data.curves.new(name, type='CURVE')
			newcurve.dimensions = '3D'
			curve = bpy.data.curves[newcurve.name]
			curve.splines.clear()
			
			for guide in guides:
				count = len(guide)
				newspline = curve.splines.new('BEZIER')
				newspline.bezier_points.add(count-1)
				for i in range(count):
					first, last, co = (i == 0), (i == count-1), guide[i]
					bez = newspline.bezier_points[i]
					handle_type = 'VECTOR' if first or last else 'AUTO'
					bez.co = co
					bez.handle_left = self.center_of(co, guide[i+1]) if first else co
					bez.handle_left_type = handle_type
					bez.handle_right = co if last else self.center_of(co, guide[i-1])
					bez.handle_right_type = handle_type
			
			curve = bpy.data.objects.new(name, newcurve)
			link_to_scene(ctx, curve)

			curve.location = parent.location
			curve.rotation_euler = parent.rotation_euler
			curve.scale = parent.scale
Beispiel #2
0
 def create_empty_mesh_object(self, ctx):
     newmesh = bpy.data.meshes.new("temp_mesh")
     newmesh.from_pydata([], [], [])
     newmesh.update(calc_edges=True)
     owner = bpy.data.objects.new("Blabla", newmesh)
     link_to_scene(ctx, owner)
     return owner
Beispiel #3
0
 def create_curve(self, ctx, shapes, classname):
     # Create Spline
     newcurve = bpy.data.curves.new(classname, type='CURVE')
     newcurve.dimensions = '3D'
     curve_from_shapes(newcurve, shapes, self.close)
     # Create object and link to collection
     self.owner = bpy.data.objects.new(classname, newcurve)
     link_to_scene(ctx, self.owner)
     set_as_active_object(ctx, self.owner)
     self.data = self.owner.data
Beispiel #4
0
 def create_mesh(self, ctx, meshdata, classname):
     verts, edges, faces, = meshdata
     newmesh = bpy.data.meshes.new(classname)
     newmesh.from_pydata(verts, edges, faces)
     newmesh.update(calc_edges=True)
     self.owner = bpy.data.objects.new(classname, newmesh)
     link_to_scene(ctx, self.owner)
     set_as_active_object(ctx, self.owner)
     self.data = self.owner.data
     self.data.use_auto_smooth = True