Beispiel #1
0
 def setUp(self):
     self.solver = bullet.btSequentialImpulseConstraintSolver()
     self.cinfo = bullet.btDefaultCollisionConstructionInfo()
     self.collision_config = \
         bullet.btDefaultCollisionConfiguration(self.cinfo)
     self.broadphase = bullet.btDbvtBroadphase()
     self.dispatcher = bullet.btCollisionDispatcher(self.collision_config)
     self.gravity = bullet.btVector3(0, -9.8, 0)
     self.time_step = 1.0 / 60
     self.collision_object = bullet.btCollisionObject()
     self.v1 = bullet.btVector3(0, 0, 0)
 def setUp(self):
     self.solver = bullet.btSequentialImpulseConstraintSolver()
     self.cinfo = bullet.btDefaultCollisionConstructionInfo()
     self.collision_config = \
         bullet.btDefaultCollisionConfiguration(self.cinfo)
     self.broadphase = bullet.btDbvtBroadphase()
     self.dispatcher = bullet.btCollisionDispatcher(self.collision_config)
     self.gravity = bullet.btVector3(0, -9.8, 0)
     self.time_step = 1.0/60
     self.collision_object = bullet.btCollisionObject()
     self.v1 = bullet.btVector3(0, 0, 0)
Beispiel #3
0
 def setUp(self):
     self.cinfo = bullet.btDefaultCollisionConstructionInfo()
     self.config = bullet.btDefaultCollisionConfiguration(self.cinfo)
     self.cd = bullet.btCollisionDispatcher(self.config)