Beispiel #1
0
 def test_gravity(self):
     world = DiscreteDynamicsWorld()
     world.setGravity(Vector3(3, 2, 1))
     gravity = world.getGravity()
     self.assertEqual(gravity.x, 3)
     self.assertEqual(gravity.y, 2)
     self.assertEqual(gravity.z, 1)
Beispiel #2
0
 def test_isInWorld(self):
     body = RigidBody()
     self.assertFalse(body.isInWorld())
     world = DiscreteDynamicsWorld()
     world.addRigidBody(body)
     self.assertTrue(body.isInWorld())
     world.removeRigidBody(body)
     self.assertFalse(body.isInWorld())
Beispiel #3
0
    def test_cycle(self):
        world = DiscreteDynamicsWorld()

        class Cheat(RigidBody):
            pass

        body = Cheat(None, BoxShape(Vector3(3, 4, 5)))
        body.cycle = world
        world.addRigidBody(body)
        del body, world
        import gc
        gc.collect()
Beispiel #4
0
    def test_linearVelocity(self):
        world = DiscreteDynamicsWorld()
        world.setGravity(Vector3(0, 0, 0))
        obj = RigidBody(None, None, 1)
        obj.setLinearVelocity(Vector3(1, 2, 3))
        world.addRigidBody(obj)
        expectedSteps = 64
        numSteps = world.stepSimulation(1.0, expectedSteps,
                                        1.0 / expectedSteps)
        self.assertEqual(numSteps, expectedSteps)

        position = obj.getMotionState().getWorldTransform().getOrigin()
        self.assertEquals(position.x, 1)
        self.assertEquals(position.y, 2)
        self.assertEquals(position.z, 3)
Beispiel #5
0
    def test_stepSimulation(self):
        world = DiscreteDynamicsWorld()
        world.setGravity(Vector3(1, 2, 3))
        obj = RigidBody(None, None, 1)
        world.addRigidBody(obj)
        expectedSteps = 64
        numSteps = world.stepSimulation(1.0, expectedSteps,
                                        1.0 / expectedSteps)
        self.assertEqual(numSteps, expectedSteps)

        position = obj.getMotionState().getWorldTransform().getOrigin()

        # Unfortunately, there is some error (as compared to physical reality)
        # in Bullet's results.  My fault?  Bullet's fault?  I'm not sure.
        self.assertEqual(position.x, 0.5 + 0.5 / expectedSteps)
        self.assertEqual(position.y, 1.0 + 1.0 / expectedSteps)
        self.assertEqual(position.z, 1.5 + 1.5 / expectedSteps)
Beispiel #6
0
 def test_applyImpulse(self):
     body = RigidBody(mass=1.0)
     body.applyImpulse(Vector3(1, 2, 3), Vector3(1, 1, 1))
     world = DiscreteDynamicsWorld()
     world.setGravity(Vector3(0, 0, 0))
     world.addRigidBody(body)
     expectedSteps = 64
     numSteps = world.stepSimulation(1.0, expectedSteps,
                                     1.0 / expectedSteps)
     self.assertEqual(numSteps, expectedSteps)
     transform = body.getMotionState().getWorldTransform()
     position = transform.getOrigin()
     self.assertEqual(position.x, 1.0)
     self.assertEqual(position.y, 2.0)
     self.assertEqual(position.z, 3.0)
     rot = transform.getRotation()
     self.assertNotEqual((rot.getX(), rot.getY(), rot.getZ(), rot.getW()),
                         (0, 0, 0, 1))
Beispiel #7
0
 def test_removeAction(self):
     world = DiscreteDynamicsWorld()
     action = KinematicCharacterController(SphereShape(1), 1.0, 1)
     world.addAction(action)
     world.removeAction(action)
Beispiel #8
0
 def test_removeRigidBody(self):
     world = DiscreteDynamicsWorld()
     body = RigidBody()
     world.addRigidBody(body)
     world.removeRigidBody(body)
Beispiel #9
0
 def test_empty(self):
     world = DiscreteDynamicsWorld()
     self.assertEqual(world.getNumCollisionObjects(), 0)
Beispiel #10
0
 def setUp(self):
     self.world = DiscreteDynamicsWorld()
     self.recorder = DebugRecorder()
     self.recorder.setDebugMode(DRAW_WIREFRAME | DRAW_CONTACT_POINTS)
     self.world.setDebugDrawer(self.recorder)