def set_custom_gdbye(chat_id, custom_goodbye, goodbye_type, buttons=None):
    if buttons is None:
        buttons = []

    with INSERTION_LOCK:
        welcome_settings = SESSION.query(Welcome).get(str(chat_id))
        if not welcome_settings:
            welcome_settings = Welcome(str(chat_id), True)

        if custom_goodbye:
            welcome_settings.custom_leave = custom_goodbye
            welcome_settings.leave_type = goodbye_type.value

        else:
            welcome_settings.custom_leave = DEFAULT_GOODBYE
            welcome_settings.leave_type = Types.TEXT.value

        SESSION.add(welcome_settings)

        with LEAVE_BTN_LOCK:
            prev_buttons = SESSION.query(GoodbyeButtons).filter(
                GoodbyeButtons.chat_id == str(chat_id)).all()
            for btn in prev_buttons:
                SESSION.delete(btn)

            for b_name, url, same_line in buttons:
                button = GoodbyeButtons(chat_id, b_name, url, same_line)
                SESSION.add(button)

        SESSION.commit()
def get_welc_buttons(chat_id):
    try:
        return SESSION.query(WelcomeButtons).filter(
            WelcomeButtons.chat_id == str(chat_id)).order_by(
                WelcomeButtons.id).all()
    finally:
        SESSION.close()
def get_gdbye_buttons(chat_id):
    try:
        return SESSION.query(GoodbyeButtons).filter(
            GoodbyeButtons.chat_id == str(chat_id)).order_by(
                GoodbyeButtons.id).all()
    finally:
        SESSION.close()
Beispiel #4
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def migrate_chat(old_chat_id, new_chat_id):
    with CHAT_LOCK:
        chat_notes = SESSION.query(ReportingChatSettings).filter(
            ReportingChatSettings.chat_id == str(old_chat_id)).all()
        for note in chat_notes:
            note.chat_id = str(new_chat_id)
        SESSION.commit()
def get_gdbye_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()
    if welc:
        return welc.should_goodbye, welc.custom_leave, welc.leave_type
    else:
        # Welcome by default.
        return True, DEFAULT_GOODBYE, Types.TEXT
def get_welc_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()
    if welc:
        return welc.should_welcome, welc.custom_welcome, welc.welcome_type
    else:
        # Welcome by default.
        return True, DEFAULT_WELCOME, Types.TEXT
def get_welc_mutes_pref(chat_id):
    welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
    SESSION.close()

    if welcomemutes:
        return welcomemutes.welcomemutes

    return False
def get_clean_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()

    if welc:
        return welc.clean_welcome

    return False
def get_custom_gdbye(chat_id):
    welcome_settings = SESSION.query(Welcome).get(str(chat_id))
    ret = DEFAULT_GOODBYE
    if welcome_settings and welcome_settings.custom_leave:
        ret = welcome_settings.custom_leave

    SESSION.close()
    return ret
Beispiel #10
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def user_should_report(user_id: int) -> bool:
    try:
        user_setting = SESSION.query(ReportingUserSettings).get(user_id)
        if user_setting:
            return user_setting.should_report
        return True
    finally:
        SESSION.close()
def welcome_mutes(chat_id):
    try:
        welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
        if welcomemutes:
            return welcomemutes.welcomemutes
        return False
    finally:
        SESSION.close()
def get_custom_welcome(chat_id):
    welcome_settings = SESSION.query(Welcome).get(str(chat_id))
    ret = DEFAULT_WELCOME
    if welcome_settings and welcome_settings.custom_welcome:
        ret = welcome_settings.custom_welcome

    SESSION.close()
    return ret
Beispiel #13
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def chat_should_report(chat_id: Union[str, int]) -> bool:
    try:
        chat_setting = SESSION.query(ReportingChatSettings).get(str(chat_id))
        if chat_setting:
            return chat_setting.should_report
        return False
    finally:
        SESSION.close()
Beispiel #14
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def set_user_setting(user_id: int, setting: bool):
    with USER_LOCK:
        user_setting = SESSION.query(ReportingUserSettings).get(user_id)
        if not user_setting:
            user_setting = ReportingUserSettings(user_id)

        user_setting.should_report = setting
        SESSION.add(user_setting)
        SESSION.commit()
Beispiel #15
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def set_chat_setting(chat_id: Union[int, str], setting: bool):
    with CHAT_LOCK:
        chat_setting = SESSION.query(ReportingChatSettings).get(str(chat_id))
        if not chat_setting:
            chat_setting = ReportingChatSettings(chat_id)

        chat_setting.should_report = setting
        SESSION.add(chat_setting)
        SESSION.commit()
def __load_flood_settings():
    global CHAT_FLOOD
    try:
        all_chats = SESSION.query(FloodControl).all()
        CHAT_FLOOD = {
            chat.chat_id: (None, DEF_COUNT, chat.limit)
            for chat in all_chats
        }
    finally:
        SESSION.close()
def migrate_chat(old_chat_id, new_chat_id):
    with INSERTION_LOCK:
        flood = SESSION.query(FloodControl).get(str(old_chat_id))
        if flood:
            CHAT_FLOOD[str(new_chat_id)] = CHAT_FLOOD.get(
                str(old_chat_id), DEF_OBJ)
            flood.chat_id = str(new_chat_id)
            SESSION.commit()

        SESSION.close()
def get_human_checks(user_id, chat_id):
    try:
        human_check = SESSION.query(WelcomeMuteUsers).get(
            (user_id, str(chat_id)))
        if not human_check:
            return None
        human_check = human_check.human_check
        return human_check
    finally:
        SESSION.close()
def set_clean_welcome(chat_id, clean_welcome):
    with INSERTION_LOCK:
        curr = SESSION.query(Welcome).get(str(chat_id))
        if not curr:
            curr = Welcome(str(chat_id))

        curr.clean_welcome = int(clean_welcome)

        SESSION.add(curr)
        SESSION.commit()
def set_gdbye_preference(chat_id, should_goodbye):
    with INSERTION_LOCK:
        curr = SESSION.query(Welcome).get(str(chat_id))
        if not curr:
            curr = Welcome(str(chat_id), should_goodbye=should_goodbye)
        else:
            curr.should_goodbye = should_goodbye

        SESSION.add(curr)
        SESSION.commit()
def set_flood(chat_id, amount):
    with INSERTION_LOCK:
        flood = SESSION.query(FloodControl).get(str(chat_id))
        if not flood:
            flood = FloodControl(str(chat_id))

        flood.user_id = None
        flood.limit = amount

        CHAT_FLOOD[str(chat_id)] = (None, DEF_COUNT, amount)

        SESSION.add(flood)
        SESSION.commit()
def set_human_checks(user_id, chat_id):
    with INSERTION_LOCK:
        human_check = SESSION.query(WelcomeMuteUsers).get(
            (user_id, str(chat_id)))
        if not human_check:
            human_check = WelcomeMuteUsers(user_id, str(chat_id), True)

        else:
            human_check.human_check = True

        SESSION.add(human_check)
        SESSION.commit()

        return human_check
def set_welcome_mutes(chat_id, welcomemutes):
    with WM_LOCK:
        prev = SESSION.query(WelcomeMute).get((str(chat_id)))
        if prev:
            SESSION.delete(prev)
        welcome_m = WelcomeMute(str(chat_id), welcomemutes)
        SESSION.add(welcome_m)
        SESSION.commit()
def migrate_chat(old_chat_id, new_chat_id):
    with INSERTION_LOCK:
        chat = SESSION.query(Welcome).get(str(old_chat_id))
        if chat:
            chat.chat_id = str(new_chat_id)

        with WELC_BTN_LOCK:
            chat_buttons = SESSION.query(WelcomeButtons).filter(
                WelcomeButtons.chat_id == str(old_chat_id)).all()
            for btn in chat_buttons:
                btn.chat_id = str(new_chat_id)

        with LEAVE_BTN_LOCK:
            chat_buttons = SESSION.query(GoodbyeButtons).filter(
                GoodbyeButtons.chat_id == str(old_chat_id)).all()
            for btn in chat_buttons:
                btn.chat_id = str(new_chat_id)

        SESSION.commit()