Beispiel #1
0
class Slave:
    host: str
    port: int
    passwd: str
    width: int
    height: int
    v_flip: bool
    h_flip: bool
    quality: int
    com_port: str
    baud_rate: int
    spl_rate: int
    ch_num: int
    ssl_ctx: ssl.SSLContext = None

    def __post_init__(self):
        self.eye_node = Node(self.host, self.port, self.passwd, 'slave_eye',
                             'master_eye', self.ssl_ctx)
        self.body_node = Node(self.host, self.port, self.passwd, 'slave_body',
                              'master_body', self.ssl_ctx)
        self.mouth_node = Node(self.host, self.port, self.passwd,
                               'slave_mouth', 'master_ear', self.ssl_ctx)
        self.eye = Eye(self.width, self.height, self.v_flip, self.h_flip,
                       self.quality)
        self.body = Body(self.com_port, self.baud_rate)
        self.mouth = Mouth(self.spl_rate, self.ch_num)

    def mainloop(self):
        # create and start all threads
        # modern computer is really powerful
        # and it's ok to run so many thread
        eye_thread = Thread(target=self.handle_eye)
        body_thread = Thread(target=self.handle_body)
        mouth_thread = Thread(target=self.handle_mouth)
        # make sure to close all threads
        # after exiting the application
        self.eye_node.setDaemon(True)
        self.body_node.setDaemon(True)
        self.mouth_node.setDaemon(True)
        self.eye.setDaemon(True)
        self.body.setDaemon(True)
        self.mouth.setDaemon(True)
        eye_thread.setDaemon(True)
        body_thread.setDaemon(True)
        mouth_thread.setDaemon(True)
        self.eye_node.start()
        self.body_node.start()
        self.mouth_node.start()
        self.eye.start()
        self.body.start()
        self.mouth.start()
        eye_thread.start()
        body_thread.start()
        mouth_thread.start()
        self.hang_by()

    @tricks.new_game_plus
    def handle_eye(self):
        width, height, img = self.eye.send_q.get()
        temp = base64.b64encode(img.tobytes())
        data = ujson.dumps((width, height, temp))
        self.eye_node.send_data(data)

    @tricks.new_game_plus
    def handle_body(self):
        data = self.body_node.recv_data()
        act, det, val = ujson.loads(data)
        temp = '{0} {1} {2}\n'.format(act, det, val)
        self.body.recv_q.put(temp)

    @tricks.new_game_plus
    def handle_mouth(self):
        data = self.mouth_node.recv_data()
        temp = base64.b64decode(data)
        temp = np.fromstring(temp, np.float32)
        # make sure the shape is correct
        audio = temp.reshape((-1, self.ch_num))
        self.mouth.recv_q.put(audio)

    @staticmethod
    @tricks.vow_of_silence(KeyboardInterrupt)
    @tricks.new_game_plus
    def hang_by():
        time.sleep(3600)
Beispiel #2
0
class Master(App):
    def __init__(self,
                 host: str,
                 port: int,
                 passwd: str,
                 api_key: str,
                 api_sec: str,
                 spl_rate: int,
                 ch_num: int,
                 ssl_ctx: ssl.SSLContext = None,
                 **kwargs):
        super().__init__(**kwargs)
        self.window = MasterWin(self)
        self.eye_node = Node(host, port, passwd, 'master_eye', 'slave_eye',
                             ssl_ctx)
        self.body_node = Node(host, port, passwd, 'master_body', 'slave_body',
                              ssl_ctx)
        self.ear_node = Node(host, port, passwd, 'master_ear', 'slave_mouth',
                             ssl_ctx)
        self.sight = Sight(api_key, api_sec)
        self.ear = Ear(spl_rate, ch_num)

    def mainloop(self):
        # create and start all threads
        # modern computer is really powerful
        # and it's ok to run so many thread
        eye_thread = Thread(target=self.handle_eye)
        sight_thread = Thread(target=self.handle_sight)
        ear_thread = Thread(target=self.handle_ear)
        # make sure to close all threads
        # after exiting the application
        self.eye_node.setDaemon(True)
        self.body_node.setDaemon(True)
        self.ear_node.setDaemon(True)
        self.sight.setDaemon(True)
        self.ear.setDaemon(True)
        eye_thread.setDaemon(True)
        sight_thread.setDaemon(True)
        ear_thread.setDaemon(True)
        self.eye_node.start()
        self.body_node.start()
        self.ear_node.start()
        self.sight.start()
        self.ear.start()
        eye_thread.start()
        sight_thread.start()
        ear_thread.start()
        self.run()

    @tricks.new_game_plus
    def handle_eye(self):
        data = self.eye_node.recv_data()
        width, height, temp = ujson.loads(data)
        temp = base64.b64decode(temp)
        img_jpg = np.fromstring(temp, np.uint8)
        img = cv2.imdecode(img_jpg, cv2.IMREAD_COLOR)
        # update sight with JPEG encoded img
        # and update img with bitmap
        self.sight.recv_q.put_anyway((width, height, img_jpg))
        self.window.update_img(width, height, img)

    @tricks.new_game_plus
    def handle_sight(self):
        width, height, rects = self.sight.send_q.get()
        self.window.update_rects(width, height, rects)

    @tricks.new_game_plus
    def handle_ear(self):
        audio = self.ear.send_q.get()
        data = base64.b64encode(audio.tobytes())
        self.ear_node.send_data(data)

    def build(self):
        return self.window