def vtk_visualize_parallel_finish_zig(stlfile, toolpaths): myscreen = camvtk.VTKScreen() stl = camvtk.STLSurf(stlfile) myscreen.addActor(stl) stl.SetSurface() # try also SetWireframe() stl.SetColor(camvtk.cyan) myscreen.camera.SetPosition(15, 13, 7) myscreen.camera.SetFocalPoint(5, 5, 0) rapid_height= 5 # XY rapids at this height feed_height = 3 rapidColor = camvtk.pink XYrapidColor = camvtk.green plungeColor = camvtk.red feedColor = camvtk.yellow # zig path algorithm: # 1) lift to clearance height # 2) XY rapid to start of path # 3) plunge to correct z-depth # 4) feed along path until end pos = ocl.Point(0,0,0) # keep track of the current position of the tool first = True for path in toolpaths: first_pt = path[0] if (first == True): # green sphere at path start myscreen.addActor( camvtk.Sphere(center=(first_pt.x,first_pt.y,rapid_height) , radius=0.1, color=camvtk.green) ) pos = ocl.Point(first_pt.x,first_pt.y,first_pt.z) # at start of program, assume we have already a rapid move here first = False else: # not the very first move # retract up to rapid_height myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,pos.z),p2=(pos.x,pos.y,feed_height),color=plungeColor) ) myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,feed_height),p2=(pos.x,pos.y,rapid_height),color=rapidColor) ) # XY rapid into position myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,rapid_height),p2=( first_pt.x,first_pt.y,rapid_height),color=XYrapidColor) ) pos = ocl.Point(first_pt.x,first_pt.y,first_pt.z) # rapid down to the feed_height myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,rapid_height),p2=(pos.x,pos.y,feed_height),color=rapidColor) ) # feed down to CL myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,feed_height),p2=(pos.x,pos.y,pos.z),color=plungeColor) ) # feed along the path for p in path[1:]: myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,pos.z),p2=(p.x,p.y,p.z),color=feedColor) ) pos = ocl.Point(p.x,p.y,p.z) # END retract up to rapid_height myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,pos.z),p2=(pos.x,pos.y,feed_height),color=plungeColor) ) myscreen.addActor( camvtk.Line(p1=( pos.x,pos.y,feed_height),p2=(pos.x,pos.y,rapid_height),color=rapidColor) ) myscreen.addActor( camvtk.Sphere(center=(pos.x,pos.y,rapid_height) , radius=0.1, color=camvtk.red) ) camvtk.drawArrows(myscreen,center=(-0.5,-0.5,-0.5)) # XYZ coordinate arrows camvtk.drawOCLtext(myscreen) myscreen.render() myscreen.iren.Start()
def vtk_visualize_waterlines(stlfile, waterlines): myscreen = camvtk.VTKScreen() stl = camvtk.STLSurf(stlfile) myscreen.addActor(stl) stl.SetSurface() # try also SetWireframe() stl.SetColor(camvtk.cyan) myscreen.camera.SetPosition(15, 13, 7) myscreen.camera.SetFocalPoint(5, 5, 0) print "Rendering waterlines at ", len(waterlines), " different z-heights" n = 0 for loops in waterlines: # at each z-height, we may get many loops print " %d/%d:" % (n, len(waterlines)) drawLoops(myscreen, loops, camvtk.yellow) n = n + 1 camvtk.drawArrows(myscreen, center=(-0.5, -0.5, -0.5)) # XYZ coordinate arrows camvtk.drawOCLtext(myscreen) myscreen.render() myscreen.iren.Start()
def drawDiag(far, framenr): myscreen = camvtk.VTKScreen() myscreen.camera.SetFocalPoint(0, 0, 0) camvtk.drawOCLtext(myscreen) w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) scale=10000 #far = 0.00001 vd = ocl.VoronoiDiagram(far,1200) camPos = 0.4* (far/0.00001) myscreen.camera.SetPosition(camPos/10000, 0, camPos) myscreen.camera.SetClippingRange(-2*camPos,2*camPos) random.seed(42) vod = VD(myscreen,vd,scale) drawFarCircle(myscreen, scale*vd.getFarRadius(), camvtk.orange) Nmax = 300 plist=[] for n in range(Nmax): x=-far/2+far*random.random() y=-far/2+far*random.random() plist.append( ocl.Point(x,y) ) n=1 #ren = [300] for p in plist: print "PYTHON: adding generator: ",n," at ",p #if n in ren: vd.addVertexSite( p ) n=n+1 vod.setAll(vd) myscreen.render() w2if.Modified() lwr.SetFileName("frames/vd_v_"+ ('%05d' % framenr)+".png") lwr.Write() print "PYTHON All DONE." myscreen.render()
def main(): print(ocl.version()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(0,0, 0) arpos=-1.5 camvtk.drawArrows(myscreen,center=(arpos,arpos,arpos)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (70, myscreen.height-600) ) myscreen.addActor( octtext) octtext.SetText("Octree") vertex = [ ocl.Point( 1, 1,-1), #// 0 ocl.Point(-1, 1,-1), #// 1 ocl.Point(-1,-1,-1), #// 2 ocl.Point( 1,-1,-1), #// 3 ocl.Point( 1, 1, 1), #// 4 ocl.Point(-1, 1, 1), #// 5 ocl.Point(-1,-1, 1), #// 6 ocl.Point( 1,-1, 1) #// 7 ] n=0 for v in vertex: myscreen.addActor( camvtk.Sphere(center=(v.x,v.y,v.z), radius=0.1,color=camvtk.red)) v=v t = camvtk.Text3D(color=camvtk.red, center=(v.x+0.1,v.y+0.1,v.z), text=str(n), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) n=n+1 edgeTable = [ [0,1] , [1,2] , [2,3] , [3,0] , [4,5] , [5,6] , [6,7] , [7,4] , [0,4] , [1,5] , [2,6] , [3,7] , ] # draw the edges as tubes ne = 0 for e in edgeTable: ep1 = vertex[ e[0] ] ep2 = vertex[ e[1] ] tu = camvtk.Tube( p1=(ep1.x,ep1.y,ep1.z), p2=(ep2.x,ep2.y,ep2.z), radius=0.051, color=camvtk.green ) myscreen.addActor(tu) mid = 0.5*(ep1 + ep2) t = camvtk.Text3D(color=camvtk.green, center=(mid.x+0.1,mid.y+0.1,mid.z), text=str(ne), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) ne=ne+1 # number the faces face = [ [2,3,6,7] , [0,3,4,7] , [0,1,4,5] , [1,2,5,6] , [0,1,2,3] , [4,5,6,7] , ] nf=0 for f in face: mid = ocl.Point() for v in f: mid = mid+vertex[v] mid=0.25*mid t = camvtk.Text3D(color=camvtk.blue, center=(mid.x,mid.y,mid.z), text=str(nf), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) nf=nf+1 myscreen.render() print("All done.") myscreen.iren.Start()
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(0,0, 0) arpos=-1.5 camvtk.drawArrows(myscreen,center=(arpos,arpos,arpos)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (70, myscreen.height-600) ) myscreen.addActor( octtext) octtext.SetText("Octree") vertex = [ ocl.Point( 1, 1,-1), #// 0 ocl.Point(-1, 1,-1), #// 1 ocl.Point(-1,-1,-1), #// 2 ocl.Point( 1,-1,-1), #// 3 ocl.Point( 1, 1, 1), #// 4 ocl.Point(-1, 1, 1), #// 5 ocl.Point(-1,-1, 1), #// 6 ocl.Point( 1,-1, 1) #// 7 ] n=0 for v in vertex: myscreen.addActor( camvtk.Sphere(center=(v.x,v.y,v.z), radius=0.1,color=camvtk.red)) v=v t = camvtk.Text3D(color=camvtk.red, center=(v.x+0.1,v.y+0.1,v.z), text=str(n), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) n=n+1 edgeTable = [ [0,1] , [1,2] , [2,3] , [3,0] , [4,5] , [5,6] , [6,7] , [7,4] , [0,4] , [1,5] , [2,6] , [3,7] , ] # draw the edges as tubes ne = 0 for e in edgeTable: ep1 = vertex[ e[0] ] ep2 = vertex[ e[1] ] tu = camvtk.Tube( p1=(ep1.x,ep1.y,ep1.z), p2=(ep2.x,ep2.y,ep2.z), radius=0.051, color=camvtk.green ) myscreen.addActor(tu) mid = 0.5*(ep1 + ep2) t = camvtk.Text3D(color=camvtk.green, center=(mid.x+0.1,mid.y+0.1,mid.z), text=str(ne), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) ne=ne+1 # number the faces face = [ [2,3,6,7] , [0,3,4,7] , [0,1,4,5] , [1,2,5,6] , [0,1,2,3] , [4,5,6,7] , ] nf=0 for f in face: mid = ocl.Point() for v in f: mid = mid+vertex[v] mid=0.25*mid t = camvtk.Text3D(color=camvtk.blue, center=(mid.x,mid.y,mid.z), text=str(nf), scale=0.2, camera=myscreen.camera) myscreen.addActor(t) nf=nf+1 myscreen.render() print "All done." myscreen.iren.Start()
def drawScreen(a, b, c, filename, write_flag): print(ocl.version()) myscreen = camvtk.VTKScreen() #a = ocl.Point(0,1,0.3) myscreen.addActor(camvtk.Point(center=(a.x, a.y, a.z), color=(1, 0, 1))) #b = ocl.Point(1,0.5,0.3) myscreen.addActor(camvtk.Point(center=(b.x, b.y, b.z), color=(1, 0, 1))) #c = ocl.Point(-0.1,0.3,0.0) myscreen.addActor(camvtk.Point(center=(c.x, c.y, c.z), color=(1, 0, 1))) myscreen.addActor(camvtk.Line(p1=(a.x, a.y, a.z), p2=(c.x, c.y, c.z))) myscreen.addActor(camvtk.Line(p1=(c.x, c.y, c.z), p2=(b.x, b.y, b.z))) myscreen.addActor(camvtk.Line(p1=(a.x, a.y, a.z), p2=(b.x, b.y, b.z))) t = ocl.Triangle(b, c, a) s = ocl.STLSurf() s.addTriangle(t) # a one-triangle STLSurf zheights = [ -0.3, -0.2, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.26, 0.27, 0.28, 0.29 ] # the z-coordinates for the waterlines zheights = [ -0.8, -0.7, -0.6, -0.5, -0.4, -0.3, -0.2, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.28 ] zheights = [ -0.35, -0.3, -0.25, -0.2, -0.15, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.28 ] zheights = [] Nmax = 20 zmin = -0.5 zmax = -0.05 dz = (zmax - zmin) / float(Nmax - 1) z = zmin for n in range(Nmax): zheights.append(z) z = z + dz zheights = [] zheights.append(-0.25) #zheights=[ -0.35, -0.25, -0.15, -0.05, 0.05, 0.15, 0.25] #zheights=[ 0.1] length = 10 diam = 0.6 cutter1 = ocl.CylCutter(diam, length) cutter2 = ocl.BallCutter(diam, length) cutter3 = ocl.BullCutter(diam, diam / 5, length) cutter4 = ocl.ConeCutter(diam, math.pi / 5, length) for zh in zheights: #loops = calcWaterline(zh, cutter1, s) #drawLoops(myscreen, loops[0], camvtk.yellow) #loops = calcWaterline(zh, cutter2, s) #drawLoops(myscreen, loops[0], camvtk.green) #loops = calcWaterline(zh, cutter3, s) #drawLoops(myscreen, loops[0], camvtk.yellow) loops = calcWaterline(zh, cutter4, s) drawLoops(myscreen, loops[0], camvtk.pink) #for f in loops[1]: # drawFiber(myscreen, f, camvtk.red) #for f in loops[2]: # drawFiber(myscreen, f, camvtk.lblue) print("done.") myscreen.camera.SetPosition(1, -1, 3) myscreen.camera.SetFocalPoint(0.5, 0.5, 0) camvtk.drawArrows(myscreen, center=(-0.5, -0.5, -0.5)) camvtk.drawOCLtext(myscreen) myscreen.render() """ w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) w2if.Modified() lwr.SetFileName(filename) if write_flag: lwr.Write() print("wrote ",filename) """ time.sleep(1)
def main(): print(ocl.revision()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-15, -8, 15) myscreen.camera.SetFocalPoint(0,0, 0) # axis arrows camvtk.drawArrows(myscreen,center=(0,0,0)) s = ocl.SphereOCTVolume() s.center = ocl.Point(-2.50,-0.6,0) s.radius = 0.6345 #sphere = camvtk.Sphere( center=(s.center.x,s.center.y,s.center.z), radius=s.radius, color=camvtk.cyan) #sphere.SetOpacity(0.1) #myscreen.addActor( sphere ); # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) # text camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (myscreen.width-400, myscreen.height-290) ) myscreen.addActor( octtext) cp= ocl.Point(0,0,-3) #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 3 t = ocl.Octree(root_scale, max_depth, cp) t.init(4) n = 0 # the frame number nmax=30 theta=0 dtheta=0.05 s.center = ocl.Point( 1.5*math.cos(theta),0.3*math.sin(theta),theta) mc = ocl.MarchingCubes() tris=[] while (n<=nmax): print("diff...",) t_before = time.time() t.diff_negative(s) t_after = time.time() build_time = t_after-t_before print("done in ", build_time," s") infotext= "Octree + Marching-Cubes test\nmax octree-depth:%i \ntriangles: %i \nbuild() time: %f ms" % (max_depth, len(tris), build_time*1e3 ) octtext.SetText(infotext) if n==nmax: t_before = time.time() print("mc()...",) tris = mc.mc_tree(t) #.mc_triangles() t_after = time.time() mc_time = t_after-t_before print("done in ", mc_time," s") print(" mc() got ", len(tris), " triangles") mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) print(" STLSurf()...",) myscreen.addActor( mc_surf ) print("done.") #nodes = t.get_leaf_nodes() #allpoints=[] #for no in nodes: # verts = no.vertices() # for v in verts: # allpoints.append(v) #oct_points = camvtk.PointCloud( allpoints ) #print " PointCloud()...", #myscreen.addActor( oct_points ) #print "done." print(" render()...",) myscreen.render() print("done.") #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." if n is not nmax: myscreen.removeActor( mc_surf ) #myscreen.removeActor( oct_points ) # move forward theta = n*dtheta s.center = ocl.Point( 1.5*math.cos(theta),0.3*math.sin(theta),0.01*theta) print("center moved to", s.center) n=n+1 print("All done.") myscreen.iren.Start()
def main(): print(ocl.revision()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(4.5,6, 0) # axis arrows camvtk.drawArrows(myscreen,center=(-1,-1,0)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (70, myscreen.height-600) ) myscreen.addActor( octtext) cltext = camvtk.Text() cltext.SetPos( (70, myscreen.height-100) ) myscreen.addActor( cltext) stl = camvtk.STLSurf("../../stl/gnu_tux_mod.stl") #myscreen.addActor(stl) #stl.SetWireframe() stl.SetColor((0.5,0.5,0.5)) polydata = stl.src.GetOutput() s = ocl.STLSurf() camvtk.vtkPolyData2OCLSTL(polydata, s) print("STL surface read,", s.size(), "triangles") #angle = math.pi/4 radius = 0.4 length=10 cutter = ocl.BallCutter(2*radius, length) #cutter = ocl.CylCutter(2*radius, length) # generate CL-points minx=0 dx=0.1/0.2 maxx=9 miny=0 dy=cutter.getRadius()/1.5 maxy=12 z=-1 # this generates a list of CL-points in a grid clpoints = pyocl.CLPointGrid(minx,dx,maxx,miny,dy,maxy,z) # batchdropcutter bdc = ocl.BatchDropCutter() bdc.bucketSize = 10 bdc.setSTL(s) bdc.setCutter(cutter) #bdc.setThreads(1) # explicitly setting one thread is better for debugging for p in clpoints: bdc.appendPoint(p) t_before = time.time() bdc.run() t_after = time.time() calctime = t_after-t_before print(" BDC4 done in ", calctime," s") dropcutter_time = calctime clpoints = bdc.getCLPoints() #camvtk.drawCLPointCloud(myscreen, clpoints) print(" clpts= ", len(clpoints)) myscreen.render() #myscreen.iren.Start() #exit() s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() #s.center = ocl.Point(-2.50,-0.6,0) s.radius = cutter.getRadius() s.length = cutter.getLength() # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) cp= ocl.Point(5,5,-6) # center of octree #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 10 t = ocl.Octree(root_scale, max_depth, cp) t.init(5) n = 0 # the frame number stockbox = ocl.PlaneVolume( 1, 0, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 0, 8.9 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 1, 1, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 1, 11.9 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 1, 2, -0.5 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 2, 3) t.diff_negative(stockbox) mc = ocl.MarchingCubes() print("stock mc()...",) tris = mc.mc_tree(t) # t.mc_triangles() print(" mc() got ", len(tris), " triangles") mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) mc_surf.SetColor(camvtk.cyan) print("stock STLSurf()...",) myscreen.addActor( mc_surf ) print("done.") myscreen.render() #myscreen.iren.Start() #exit() myscreen.removeActor( mc_surf ) renderinterleave=10 step_time = 0 while (n<len(clpoints)): cl = ocl.Point( clpoints[n].x, clpoints[n].y, clpoints[n].z ) s.setPos( cl ) #myscreen.addActor( camvtk.Point( center=(cl.x,cl.y,cl.z), color=camvtk.yellow)) print(n,": diff...",) t_before = time.time() t.diff_negative(s) t_after = time.time() build_time = t_after-t_before #print "done in ", build_time," s" step_time=step_time+build_time n=n+1 if ( (n%renderinterleave)==0): infotext= "Octree max_depth=%i \nCL-point %i of %i \ndiff()-time: %f ms/CL-point" % (max_depth,n, len(clpoints), 1e3*step_time/renderinterleave ) octtext.SetText(infotext) postext= "X: %f\nY: %f\nZ: %f" % (cl.x,cl.y,cl.z ) cltext.SetText(postext) cactors = camvtk.drawBallCutter(myscreen, cutter, cl) print(cactors) t_before = time.time() print("mc()...",) tris = mc.mc_tree(t) #.mc_triangles() t_after = time.time() mc_time = t_after-t_before print("done in ", mc_time," s") print(" mc() got ", len(tris), " triangles") mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) #mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) print(" STLSurf()...",) myscreen.addActor( mc_surf ) print("done.") print(" render()...",) myscreen.render() myscreen.camera.Azimuth( 0.5 ) lwr.SetFileName("frames/cutsim_d9_frame"+ ('%06d' % n)+".png") w2if.Modified() lwr.Write() print("done.") myscreen.removeActor( mc_surf ) for c in cactors: myscreen.removeActor( c ) step_time = 0 #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." # move forward #theta = n*dtheta #sp1 = ocl.Point(s.center) #s.center = ocl.Point( 1.7*math.cos(theta),1.3*math.sin(theta),thetalift*theta) #sp2 = ocl.Point(s.center) #print "line from ",sp1," to ",sp2 #if n is not nmax: # myscreen.addActor( camvtk.Line( p1=(sp1.x,sp1.y,sp1.z),p2=(sp2.x,sp2.y,sp2.z), color=camvtk.red ) ) #print "center moved to", s.center print(" clpts= ", len(clpoints)) print("All done.") myscreen.iren.Start()
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(2, 2, 5) myscreen.camera.SetFocalPoint(0.5, 0, 1) camvtk.drawArrows(myscreen, center=(-2, -2, 0)) # axis arrows camvtk.drawOCLtext(myscreen) #s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() s = ocl.BullCutterVolume() s.r1 = 0.3 s.r2 = 0.1 s.radius = 0.4 s.length = 2 startpoint = ocl.Point(0.46, 0.2, 0.4) s.setPos(startpoint) cp = ocl.Point(0, 0, 0) # center of octree max_depth = 6 root_scale = 1 t = ocl.Octree(root_scale, max_depth, cp) t.init(2) n = 0 # the frame number print "root_scale = ", t.root_scale() print " max_depth = ", t.max_depth() print " leaf_scale=", t.leaf_scale() print "mc()...", mc = ocl.MarchingCubes() tris = mc.mc_tree(t) mc_surf = camvtk.STLSurf(triangleList=tris) mc_surf.SetColor(camvtk.cyan) print " STLSurf()...", myscreen.addActor(mc_surf) print "done." myscreen.render() myscreen.removeActor(mc_surf) Nmax = 20 dy = -1 * t.leaf_scale() cl = startpoint renderinterleave = 1 while (n < Nmax): cl = cl + ocl.Point(0.0, dy, 0) s.setPos(cl) # move the cutter t_before = time.time() t.diff_negative(s) # subtract cutter from stock t_after = time.time() diff_time = t_after - t_before if n < Nmax: myscreen.removeActor( mc_surf) # leave the surface on the very last iteration # marching cubes t_before = time.time() tris = mc.mc_tree(t) t_after = time.time() mc_time = t_after - t_before # render t_before = time.time() mc_surf = camvtk.STLSurf(triangleList=tris) mc_surf.SetColor(camvtk.cyan) myscreen.addActor(mc_surf) myscreen.render() t_after = time.time() render_time = t_after - t_before print "%i: mc_tris=%i\t diff=%1.3f \t mc=%1.3f \t ren=%1.3f" % ( n, len(tris), diff_time, mc_time, render_time) n = n + 1 print "all done." myscreen.iren.Start() exit()
def vtk_visualize_parallel_finish_zig(stlfile, toolpaths): myscreen = camvtk.VTKScreen() stl = camvtk.STLSurf(stlfile) myscreen.addActor(stl) stl.SetSurface() # try also SetWireframe() stl.SetColor(camvtk.cyan) myscreen.camera.SetPosition(15, 13, 7) myscreen.camera.SetFocalPoint(5, 5, 0) rapid_height = 5 # XY rapids at this height feed_height = 3 rapidColor = camvtk.pink XYrapidColor = camvtk.green plungeColor = camvtk.red feedColor = camvtk.yellow # zig path algorithm: # 1) lift to clearance height # 2) XY rapid to start of path # 3) plunge to correct z-depth # 4) feed along path until end pos = ocl.Point(0, 0, 0) # keep track of the current position of the tool first = True for path in toolpaths: first_pt = path[0] if (first == True): # green sphere at path start myscreen.addActor( camvtk.Sphere(center=(first_pt.x, first_pt.y, rapid_height), radius=0.1, color=camvtk.green)) pos = ocl.Point( first_pt.x, first_pt.y, first_pt.z ) # at start of program, assume we have already a rapid move here first = False else: # not the very first move # retract up to rapid_height myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, pos.z), p2=(pos.x, pos.y, feed_height), color=plungeColor)) myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, feed_height), p2=(pos.x, pos.y, rapid_height), color=rapidColor)) # XY rapid into position myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, rapid_height), p2=(first_pt.x, first_pt.y, rapid_height), color=XYrapidColor)) pos = ocl.Point(first_pt.x, first_pt.y, first_pt.z) # rapid down to the feed_height myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, rapid_height), p2=(pos.x, pos.y, feed_height), color=rapidColor)) # feed down to CL myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, feed_height), p2=(pos.x, pos.y, pos.z), color=plungeColor)) # feed along the path for p in path[1:]: myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, pos.z), p2=(p.x, p.y, p.z), color=feedColor)) pos = ocl.Point(p.x, p.y, p.z) # END retract up to rapid_height myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, pos.z), p2=(pos.x, pos.y, feed_height), color=plungeColor)) myscreen.addActor( camvtk.Line(p1=(pos.x, pos.y, feed_height), p2=(pos.x, pos.y, rapid_height), color=rapidColor)) myscreen.addActor( camvtk.Sphere(center=(pos.x, pos.y, rapid_height), radius=0.1, color=camvtk.red)) camvtk.drawArrows(myscreen, center=(-0.5, -0.5, -0.5)) # XYZ coordinate arrows camvtk.drawOCLtext(myscreen) myscreen.render() myscreen.iren.Start()
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-15, -8, 15) myscreen.camera.SetFocalPoint(0,0, 0) # axis arrows camvtk.drawArrows(myscreen,center=(0,0,0)) s = ocl.SphereOCTVolume() s.center = ocl.Point(0,0,0) s.radius = 2.6345 sphere = camvtk.Sphere( center=(s.center.x,s.center.y,s.center.z), radius=s.radius, color=camvtk.cyan) sphere.SetOpacity(0.1) myscreen.addActor( sphere ); # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) # text camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (myscreen.width-400, myscreen.height-290) ) myscreen.addActor( octtext) cp= ocl.Point(0,0,0) #depths = [3, 4, 5, 6, 7, 8] depths = [4, 5 ] root_scale = 3 n = 0 # the frame number for max_depth in depths: t = ocl.Octree(root_scale, max_depth, cp) t.init(1) print "build...", t_before = time.time() t.diff_positive(s) t_after = time.time() build_time = t_after-t_before print "done." tris = t.mc_triangles() infotext= "Octree + Marching-Cubes test\nmax octree-depth:%i \ntriangles: %i \nbuild() time: %f ms" % (max_depth, len(tris), build_time*1e3 ) octtext.SetText(infotext) mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) # myscreen.addActor( mc_surf ) print " render()...", myscreen.render() print "done." for m in xrange(0,180): # do a rotating animation lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") myscreen.camera.Azimuth( 2 ) myscreen.render() w2if.Modified() #lwr.Write() if m > 90: mc_surf.SetWireframe() time.sleep(0.02) n=n+1 myscreen.removeActor( mc_surf ) myscreen.iren.Start()
def main(): print(ocl.revision()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(4.5, 6, 0) # axis arrows camvtk.drawArrows(myscreen, center=(-1, -1, 0)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos((70, myscreen.height - 600)) myscreen.addActor(octtext) cltext = camvtk.Text() cltext.SetPos((70, myscreen.height - 100)) myscreen.addActor(cltext) stl = camvtk.STLSurf("../../stl/gnu_tux_mod.stl") #myscreen.addActor(stl) #stl.SetWireframe() stl.SetColor((0.5, 0.5, 0.5)) polydata = stl.src.GetOutput() s = ocl.STLSurf() camvtk.vtkPolyData2OCLSTL(polydata, s) print("STL surface read,", s.size(), "triangles") #angle = math.pi/4 radius = 0.4 length = 5 cutter = ocl.BallCutter(2 * radius, length) #cutter = ocl.CylCutter(2*radius, length) # generate CL-points minx = 0 dx = 0.1 / 0.4 maxx = 9 miny = 0 dy = cutter.getRadius() / 1.5 maxy = 12 z = -1 # this generates a list of CL-points in a grid clpoints = pyocl.CLPointGrid(minx, dx, maxx, miny, dy, maxy, z) # batchdropcutter bdc = ocl.BatchDropCutter() bdc.bucketSize = 7 bdc.setSTL(s) bdc.setCutter(cutter) #bdc.setThreads(1) # explicitly setting one thread is better for debugging for p in clpoints: bdc.appendPoint(p) t_before = time.time() bdc.run() t_after = time.time() calctime = t_after - t_before print(" BDC4 done in ", calctime, " s") dropcutter_time = calctime clpoints = bdc.getCLPoints() #camvtk.drawCLPointCloud(myscreen, clpoints) print(" clpts= ", len(clpoints)) myscreen.render() #myscreen.iren.Start() #exit() s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() #s.center = ocl.Point(-2.50,-0.6,0) s.radius = cutter.getRadius() s.length = cutter.getLength() # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput(w2if.GetOutput()) cp = ocl.Point(5, 5, -3) # center of octree #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 7 t = ocl.Octree(root_scale, max_depth, cp) t.init(5) n = 0 # the frame number stockbox = ocl.PlaneVolume(1, 0, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 0, 8.9) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(1, 1, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 1, 11.9) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(1, 2, -0.5) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 2, 3) t.diff_negative(stockbox) mc = ocl.MarchingCubes() print("mc()...", ) tris = mc.mc_tree(t) #.mc_triangles() print(" mc() got ", len(tris), " triangles") mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) mc_surf.SetColor(camvtk.cyan) print(" STLSurf()...", ) myscreen.addActor(mc_surf) print("done.") cl = ocl.Point(0, 0, 5) cactors = camvtk.drawBallCutter(myscreen, cutter, cl) myscreen.render() #myscreen.iren.Start() #exit() myscreen.removeActor(mc_surf) renderinterleave = len(clpoints) / 100 step_time = 0 #render_time = 0 while (n < len(clpoints)): cl = ocl.Point(clpoints[n].x, clpoints[n].y, clpoints[n].z) s.setPos(cl) # move the cutter t_before = time.time() t.diff_negative(s) # subtract cutter from stock t_after = time.time() build_time = t_after - t_before step_time = step_time + build_time n = n + 1 if n < (len(clpoints) - renderinterleave): myscreen.removeActor(mc_surf) for c in cactors: myscreen.removeActor(c) if ((n % renderinterleave) == 0): cactors = camvtk.drawBallCutter(myscreen, cutter, cl) t_before = time.time() print("mc()...", ) tris = mc.mc_tree(t) #.mc_triangles() mc_time = time.time() - t_before print("done in ", mc_time, " s") print(" mc() got ", len(tris), " triangles") print(" STLSurf()...", ) t_before = time.time() mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) #mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) myscreen.addActor(mc_surf) print("done.") print(" render()...", ) myscreen.render() render_time = time.time() - t_before myscreen.camera.Azimuth(0.1) lwr.SetFileName("frames/cutsim_d10_frame" + ('%06d' % n) + ".png") w2if.Modified() call_ms = step_time / renderinterleave print(renderinterleave, " diff() calls in", step_time, " = ", call_ms, " ms/call") infotext = "Octree max_depth=%i \nCL-point %i of %i \n%i CL-pts/frame\ndiff()-time: %1.3f s/CL-point\nmc()-time: %1.3f s/frame\nrender()-time: %1.3f s/frame\n%i Triangles" % ( max_depth, n, len(clpoints), renderinterleave, call_ms, mc_time, render_time, len(tris)) octtext.SetText(infotext) postext = "X: %f\nY: %f\nZ: %f" % (cl.x, cl.y, cl.z) cltext.SetText(postext) #lwr.Write() # uncomment to actually write files to disk print("done.") step_time = 0 #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." print(" clpts= ", len(clpoints)) print("All done.") myscreen.iren.Start()
def main(): print(ocl.revision()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-15, -8, 15) myscreen.camera.SetFocalPoint(0, 0, 0) # axis arrows camvtk.drawArrows(myscreen, center=(0, 0, 0)) s = ocl.SphereOCTVolume() s.center = ocl.Point(0, 0, 0) s.radius = 2.6345 sphere = camvtk.Sphere(center=(s.center.x, s.center.y, s.center.z), radius=s.radius, color=camvtk.cyan) sphere.SetOpacity(0.1) myscreen.addActor(sphere) # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput(w2if.GetOutput()) # text camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos((myscreen.width - 400, myscreen.height - 290)) myscreen.addActor(octtext) cp = ocl.Point(0, 0, 0) #depths = [3, 4, 5, 6, 7, 8] depths = [4, 5] root_scale = 3 n = 0 # the frame number for max_depth in depths: t = ocl.Octree(root_scale, max_depth, cp) t.init(1) print("build...", ) t_before = time.time() t.diff_positive(s) t_after = time.time() build_time = t_after - t_before print("done.") tris = t.mc_triangles() infotext = "Octree + Marching-Cubes test\nmax octree-depth:%i \ntriangles: %i \nbuild() time: %f ms" % ( max_depth, len(tris), build_time * 1e3) octtext.SetText(infotext) mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) # myscreen.addActor(mc_surf) print(" render()...", ) myscreen.render() print("done.") for m in range(0, 180): # do a rotating animation lwr.SetFileName("frames/mc8_frame" + ('%06d' % n) + ".png") myscreen.camera.Azimuth(2) myscreen.render() w2if.Modified() #lwr.Write() if m > 90: mc_surf.SetWireframe() time.sleep(0.02) n = n + 1 myscreen.removeActor(mc_surf) myscreen.iren.Start()
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(4.5, 6, 0) # axis arrows camvtk.drawArrows(myscreen, center=(-1, -1, 0)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos((70, myscreen.height - 600)) myscreen.addActor(octtext) cltext = camvtk.Text() cltext.SetPos((70, myscreen.height - 100)) myscreen.addActor(cltext) stl = camvtk.STLSurf("../../stl/gnu_tux_mod.stl") #myscreen.addActor(stl) #stl.SetWireframe() stl.SetColor((0.5, 0.5, 0.5)) polydata = stl.src.GetOutput() s = ocl.STLSurf() camvtk.vtkPolyData2OCLSTL(polydata, s) print "STL surface read,", s.size(), "triangles" #angle = math.pi/4 radius = 0.4 length = 10 cutter = ocl.BallCutter(2 * radius, length) #cutter = ocl.CylCutter(2*radius, length) # generate CL-points minx = 0 dx = 0.1 / 0.2 maxx = 9 miny = 0 dy = cutter.getRadius() / 1.5 maxy = 12 z = -1 # this generates a list of CL-points in a grid clpoints = pyocl.CLPointGrid(minx, dx, maxx, miny, dy, maxy, z) # batchdropcutter bdc = ocl.BatchDropCutter() bdc.bucketSize = 10 bdc.setSTL(s) bdc.setCutter(cutter) #bdc.setThreads(1) # explicitly setting one thread is better for debugging for p in clpoints: bdc.appendPoint(p) t_before = time.time() bdc.run() t_after = time.time() calctime = t_after - t_before print " BDC4 done in ", calctime, " s" dropcutter_time = calctime clpoints = bdc.getCLPoints() #camvtk.drawCLPointCloud(myscreen, clpoints) print " clpts= ", len(clpoints) myscreen.render() #myscreen.iren.Start() #exit() s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() #s.center = ocl.Point(-2.50,-0.6,0) s.radius = cutter.getRadius() s.length = cutter.getLength() # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput(w2if.GetOutput()) cp = ocl.Point(5, 5, -6) # center of octree #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 10 t = ocl.Octree(root_scale, max_depth, cp) t.init(5) n = 0 # the frame number stockbox = ocl.PlaneVolume(1, 0, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 0, 8.9) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(1, 1, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 1, 11.9) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(1, 2, -0.5) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume(0, 2, 3) t.diff_negative(stockbox) mc = ocl.MarchingCubes() print "stock mc()...", tris = mc.mc_tree(t) # t.mc_triangles() print " mc() got ", len(tris), " triangles" mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) mc_surf.SetColor(camvtk.cyan) print "stock STLSurf()...", myscreen.addActor(mc_surf) print "done." myscreen.render() #myscreen.iren.Start() #exit() myscreen.removeActor(mc_surf) renderinterleave = 10 step_time = 0 while (n < len(clpoints)): cl = ocl.Point(clpoints[n].x, clpoints[n].y, clpoints[n].z) s.setPos(cl) #myscreen.addActor( camvtk.Point( center=(cl.x,cl.y,cl.z), color=camvtk.yellow)) print n, ": diff...", t_before = time.time() t.diff_negative(s) t_after = time.time() build_time = t_after - t_before #print "done in ", build_time," s" step_time = step_time + build_time n = n + 1 if ((n % renderinterleave) == 0): infotext = "Octree max_depth=%i \nCL-point %i of %i \ndiff()-time: %f ms/CL-point" % ( max_depth, n, len(clpoints), 1e3 * step_time / renderinterleave) octtext.SetText(infotext) postext = "X: %f\nY: %f\nZ: %f" % (cl.x, cl.y, cl.z) cltext.SetText(postext) cactors = camvtk.drawBallCutter(myscreen, cutter, cl) print cactors t_before = time.time() print "mc()...", tris = mc.mc_tree(t) #.mc_triangles() t_after = time.time() mc_time = t_after - t_before print "done in ", mc_time, " s" print " mc() got ", len(tris), " triangles" mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) #mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) print " STLSurf()...", myscreen.addActor(mc_surf) print "done." print " render()...", myscreen.render() myscreen.camera.Azimuth(0.5) lwr.SetFileName("frames/cutsim_d9_frame" + ('%06d' % n) + ".png") w2if.Modified() lwr.Write() print "done." myscreen.removeActor(mc_surf) for c in cactors: myscreen.removeActor(c) step_time = 0 #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." # move forward #theta = n*dtheta #sp1 = ocl.Point(s.center) #s.center = ocl.Point( 1.7*math.cos(theta),1.3*math.sin(theta),thetalift*theta) #sp2 = ocl.Point(s.center) #print "line from ",sp1," to ",sp2 #if n is not nmax: # myscreen.addActor( camvtk.Line( p1=(sp1.x,sp1.y,sp1.z),p2=(sp2.x,sp2.y,sp2.z), color=camvtk.red ) ) #print "center moved to", s.center print " clpts= ", len(clpoints) print "All done." myscreen.iren.Start()
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-15, -8, 15) myscreen.camera.SetFocalPoint(0, 0, 0) # axis arrows camvtk.drawArrows(myscreen, center=(0, 0, 0)) s = ocl.SphereOCTVolume() s.center = ocl.Point(-2.50, -0.6, 0) s.radius = 0.6345 #sphere = camvtk.Sphere( center=(s.center.x,s.center.y,s.center.z), radius=s.radius, color=camvtk.cyan) #sphere.SetOpacity(0.1) #myscreen.addActor( sphere ); # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput(w2if.GetOutput()) # text camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos((myscreen.width - 400, myscreen.height - 290)) myscreen.addActor(octtext) cp = ocl.Point(0, 0, -3) #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 3 t = ocl.Octree(root_scale, max_depth, cp) t.init(4) n = 0 # the frame number nmax = 30 theta = 0 dtheta = 0.05 s.center = ocl.Point(1.5 * math.cos(theta), 0.3 * math.sin(theta), theta) mc = ocl.MarchingCubes() tris = [] while (n <= nmax): print "diff...", t_before = time.time() t.diff_negative(s) t_after = time.time() build_time = t_after - t_before print "done in ", build_time, " s" infotext = "Octree + Marching-Cubes test\nmax octree-depth:%i \ntriangles: %i \nbuild() time: %f ms" % ( max_depth, len(tris), build_time * 1e3) octtext.SetText(infotext) if n == nmax: t_before = time.time() print "mc()...", tris = mc.mc_tree(t) #.mc_triangles() t_after = time.time() mc_time = t_after - t_before print "done in ", mc_time, " s" print " mc() got ", len(tris), " triangles" mc_surf = camvtk.STLSurf(triangleList=tris, color=camvtk.red) mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) print " STLSurf()...", myscreen.addActor(mc_surf) print "done." #nodes = t.get_leaf_nodes() #allpoints=[] #for no in nodes: # verts = no.vertices() # for v in verts: # allpoints.append(v) #oct_points = camvtk.PointCloud( allpoints ) #print " PointCloud()...", #myscreen.addActor( oct_points ) #print "done." print " render()...", myscreen.render() print "done." #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." if n is not nmax: myscreen.removeActor(mc_surf) #myscreen.removeActor( oct_points ) # move forward theta = n * dtheta s.center = ocl.Point(1.5 * math.cos(theta), 0.3 * math.sin(theta), 0.01 * theta) print "center moved to", s.center n = n + 1 print "All done." myscreen.iren.Start()
def drawScreen(a,b,c,filename,write_flag): print ocl.revision() myscreen = camvtk.VTKScreen() z_hi = a.z if b.z > z_hi: z_hi = b.z if c.z > z_hi: z_hi = c.z z_lo = a.z if b.z < z_lo: z_lo = b.z if c.z < z_lo: z_lo = c.z #z_hi = 0.3 # this is the shallow case #ztri = 0.8 # this produces the steep case where we hit the circular rim #z_lo = 0.1 #a = ocl.Point(0,1,ztri) #b = ocl.Point(1,0.5,ztri) #c = ocl.Point(0.2,0.2,ztri_lo) myscreen.addActor(camvtk.Point(center=(a.x,a.y,a.z), color=(1,0,1))) myscreen.addActor(camvtk.Point(center=(b.x,b.y,b.z), color=(1,0,1))) myscreen.addActor(camvtk.Point(center=(c.x,c.y,c.z), color=(1,0,1))) myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(c.x,c.y,c.z)) ) myscreen.addActor( camvtk.Line(p1=(c.x,c.y,c.z),p2=(b.x,b.y,b.z)) ) myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(b.x,b.y,b.z)) ) t = ocl.Triangle(b,c,a) angle = math.pi/5 diameter=0.3 length=5 #cutter = ocl.BallCutter(diameter, length) #cutter = ocl.CylCutter(diameter, length) #cutter = ocl.BullCutter(diameter, diameter/4, length) cutter = ocl.ConeCutter(diameter, angle, length) #cutter = cutter.offsetCutter( 0.1 ) print "cutter= ", cutter print "length=", cutter.getLength() print "fiber..." range=2 Nmax = 100 yvals = [float(n-float(Nmax)/2)/Nmax*range for n in xrange(0,Nmax+1)] xvals = [float(n-float(Nmax)/2)/Nmax*range for n in xrange(0,Nmax+1)] zmin = z_lo - 0.3 zmax = z_hi zNmax = 20 dz = (zmax-zmin)/(zNmax-1) zvals=[] for n in xrange(0,zNmax): zvals.append(zmin+n*dz) for zh in zvals: yfiber(cutter,yvals,t,zh,myscreen) xfiber(cutter,xvals,t,zh,myscreen) print "done." myscreen.camera.SetPosition(-2, -1, 3) myscreen.camera.SetFocalPoint(1.0, 0.0, -0.5) camvtk.drawArrows(myscreen,center=(-0.5,-0.5,-0.5)) camvtk.drawOCLtext(myscreen) myscreen.render() w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) w2if.Modified() lwr.SetFileName(filename) if write_flag: lwr.Write() print "wrote ",filename
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(2, 2, 5) myscreen.camera.SetFocalPoint(0.5,0, 1) camvtk.drawArrows(myscreen,center=(-2,-2,0)) # axis arrows camvtk.drawOCLtext(myscreen) #s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() s = ocl.BullCutterVolume() s.r1=0.3 s.r2=0.1 s.radius = 0.4 s.length = 2 startpoint = ocl.Point(0.46,0.2,0.4) s.setPos( startpoint ) cp= ocl.Point(0,0,0) # center of octree max_depth = 6 root_scale = 1 t = ocl.Octree(root_scale, max_depth, cp) t.init(2) n = 0 # the frame number print "root_scale = ", t.root_scale() print " max_depth = ", t.max_depth() print " leaf_scale=", t.leaf_scale() print "mc()...", mc = ocl.MarchingCubes() tris = mc.mc_tree(t) mc_surf = camvtk.STLSurf( triangleList=tris ) mc_surf.SetColor(camvtk.cyan) print " STLSurf()...", myscreen.addActor( mc_surf ) print "done." myscreen.render() myscreen.removeActor( mc_surf ) Nmax=20 dy = - 1* t.leaf_scale() cl = startpoint renderinterleave=1 while (n<Nmax): cl = cl + ocl.Point(0.0,dy,0) s.setPos( cl ) # move the cutter t_before = time.time() t.diff_negative(s) # subtract cutter from stock t_after = time.time() diff_time = t_after-t_before if n<Nmax: myscreen.removeActor( mc_surf ) # leave the surface on the very last iteration # marching cubes t_before = time.time() tris = mc.mc_tree(t) t_after = time.time() mc_time = t_after-t_before # render t_before = time.time() mc_surf = camvtk.STLSurf( triangleList=tris ) mc_surf.SetColor(camvtk.cyan) myscreen.addActor( mc_surf ) myscreen.render() t_after = time.time() render_time = t_after-t_before print "%i: mc_tris=%i\t diff=%1.3f \t mc=%1.3f \t ren=%1.3f" % (n, len(tris), diff_time, mc_time, render_time) n=n+1 print "all done." myscreen.iren.Start() exit()
def drawScreen(a,b,c,filename,write_flag): print(ocl.version()) myscreen = camvtk.VTKScreen() #a = ocl.Point(0,1,0.3) myscreen.addActor(camvtk.Point(center=(a.x,a.y,a.z), color=(1,0,1))) #b = ocl.Point(1,0.5,0.3) myscreen.addActor(camvtk.Point(center=(b.x,b.y,b.z), color=(1,0,1))) #c = ocl.Point(-0.1,0.3,0.0) myscreen.addActor(camvtk.Point(center=(c.x,c.y,c.z), color=(1,0,1))) myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(c.x,c.y,c.z)) ) myscreen.addActor( camvtk.Line(p1=(c.x,c.y,c.z),p2=(b.x,b.y,b.z)) ) myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(b.x,b.y,b.z)) ) t = ocl.Triangle(b,c,a) s = ocl.STLSurf() s.addTriangle(t) # a one-triangle STLSurf zheights=[-0.3, -0.2, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.26, 0.27, 0.28, 0.29 ] # the z-coordinates for the waterlines zheights=[-0.8, -0.7, -0.6, -0.5, -0.4, -0.3, -0.2, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.28 ] zheights=[ -0.35, -0.3, -0.25, -0.2, -0.15, -0.1, -0.05, 0.0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.28] zheights=[] Nmax=20 zmin=-0.5 zmax= -0.05 dz = (zmax-zmin)/float(Nmax-1) z = zmin for n in range(Nmax): zheights.append(z) z=z+dz zheights=[] zheights.append(-0.25) #zheights=[ -0.35, -0.25, -0.15, -0.05, 0.05, 0.15, 0.25] #zheights=[ 0.1] length = 10 diam = 0.6 cutter1 = ocl.CylCutter( diam , length ) cutter2 = ocl.BallCutter( diam , length ) cutter3 = ocl.BullCutter( diam , diam/5, length ) cutter4 = ocl.ConeCutter( diam , math.pi/5, length ) for zh in zheights: #loops = calcWaterline(zh, cutter1, s) #drawLoops(myscreen, loops[0], camvtk.yellow) #loops = calcWaterline(zh, cutter2, s) #drawLoops(myscreen, loops[0], camvtk.green) #loops = calcWaterline(zh, cutter3, s) #drawLoops(myscreen, loops[0], camvtk.yellow) loops = calcWaterline(zh, cutter4, s) drawLoops(myscreen, loops[0], camvtk.pink) #for f in loops[1]: # drawFiber(myscreen, f, camvtk.red) #for f in loops[2]: # drawFiber(myscreen, f, camvtk.lblue) print("done.") myscreen.camera.SetPosition(1, -1, 3) myscreen.camera.SetFocalPoint(0.5, 0.5, 0) camvtk.drawArrows(myscreen,center=(-0.5,-0.5,-0.5)) camvtk.drawOCLtext(myscreen) myscreen.render() """ w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) w2if.Modified() lwr.SetFileName(filename) if write_flag: lwr.Write() print("wrote ",filename) """ time.sleep(1)
def main(): print(ocl.revision()) myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(2, 2, 5) myscreen.camera.SetFocalPoint(0.5,0, 1) # axis arrows camvtk.drawArrows(myscreen,center=(-2,-2,0)) camvtk.drawOCLtext(myscreen) s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() #s = ocl.BullCutterVolume() #s.center = ocl.Point(-2.50,-0.6,0) s.r1=0.3 s.r2=0.1 s.radius = 0.4 s.length = 2 startpoint = ocl.Point(0.46,1.0,0.4) s.setPos( startpoint ) # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) cp= ocl.Point(0,0,0) # center of octree max_depth = 6 root_scale = 1 t = ocl.Octree(root_scale, max_depth, cp) t.init(2) n = 0 # the frame number print("root_scale = ", t.root_scale()) print(" max_depth = ", t.max_depth()) print(" leaf_scale=", t.leaf_scale()) # X #stockbox = ocl.PlaneVolume( 1, 0, -0.9) #t.diff_negative(stockbox) #stockbox = ocl.PlaneVolume( 0, 0, 0.9 ) #t.diff_negative(stockbox) # Y #stockbox = ocl.PlaneVolume( 1, 1, -0.9) #t.diff_negative(stockbox) #stockbox = ocl.PlaneVolume( 0, 1, 0.9 ) #t.diff_negative(stockbox) # Z #stockbox = ocl.PlaneVolume( 1, 2, 0.1 ) #t.diff_negative(stockbox) #stockbox = ocl.PlaneVolume( 0, 2, 0.8) #t.diff_negative(stockbox) #t.diff_negative(s) mc = ocl.MarchingCubes() print("mc()...",) tris = mc.mc_tree(t) # t.mc_triangles() print(" mc() got ", len(tris), " triangles") #tris2 = t.side_triangles() #print "appending" #for tr in tris2: # tris.append(tr) #print " side_triangles() got ", len(tris2), " triangles" mc_surf = camvtk.STLSurf( triangleList=tris ) mc_surf.SetColor(camvtk.cyan) #s_surf = camvtk.STLSurf( triangleList=tris2 ) #s_surf.SetColor(camvtk.yellow) #mc_surf.SetWireframe() #mc_surf.SetOpacity(0.3) print(" STLSurf()...",) myscreen.addActor( mc_surf ) #myscreen.addActor( s_surf ) print("done.") myscreen.render() myscreen.render() #myscreen.iren.Start() #exit() myscreen.removeActor( mc_surf ) #myscreen.removeActor( s_surf ) #renderinterleave=900 #step_time = 0 Nmax=10 #dy = float(-2)/float(Nmax) dy = - 2* t.leaf_scale() cl = startpoint while (n<Nmax): cl = cl + ocl.Point(0.0,dy,0) #cl = ocl.Point( clpoints[n].x, clpoints[n].y, clpoints[n].z ) s.setPos( cl ) # move the cutter t_before = time.time() t.diff_negative(s) # subtract cutter from stock t_after = time.time() build_time = t_after-t_before #print n," diff() took ",build_time," s" #step_time=step_time+build_time if n<Nmax: myscreen.removeActor( mc_surf ) #myscreen.removeActor( s_surf ) #for c in cactors: # myscreen.removeActor( c ) #call_ms = 1e3*step_time/renderinterleave #print renderinterleave," diff() calls in", step_time, " = ", call_ms," ms/call" #infotext= "Octree max_depth=%i \nCL-point %i of %i \ndiff() CPU-time: %f ms/CL-point" % (max_depth,n, # len(clpoints), call_ms ) #octtext.SetText(infotext) #postext= "X: %f\nY: %f\nZ: %f" % (cl.x,cl.y,cl.z ) #cltext.SetText(postext) #cactors = camvtk.drawBallCutter(myscreen, cutter, cl) #t_before = time.time() #print "mc()...", tris = mc.mc_tree(t) #t.mc_triangles() #tris2 = t.side_triangles() #print "appending" #for tr in tris2: # tris.append(tr) #mc_time = time.time()-t_before #print "done in ", mc_time," s" #print " mc() got ", len(tris), " triangles" #print " STLSurf()...", mc_surf = camvtk.STLSurf( triangleList=tris ) mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) myscreen.addActor( mc_surf ) #s_surf = camvtk.STLSurf( triangleList=tris2 ) #s_surf.SetWireframe() #s_surf.SetColor(camvtk.yellow) #myscreen.addActor( s_surf ) #print "done." #print " render()...", myscreen.render() #myscreen.camera.Azimuth( 0.1 ) #lwr.SetFileName("frames/wireframe3_d8_frame"+ ('%06d' % n)+".png") #w2if.Modified() #lwr.Write() #print "done." #time.sleep(0.4) print(n, " mc_tris=",len(tris)) #," side_tris=",len(tris2) n=n+1 #myscreen.camera.SetPosition(3*math.cos( 7*float(n)/(float(Nmax)) ), 3*math.sin( 7*float(n)/(float(Nmax)) ), 5) #myscreen.camera.Azimuth( math.sin( 5*float(n)/(float(Nmax)) ) ) print("all done.") myscreen.iren.Start() exit()
cutter5 = ocl.CylConeCutter(diam/float(3),diam,math.pi/float(9)) for zh in zheights: loops = calcWaterline(zh, cutter5, s) drawLoops(myscreen, loops[0], camvtk.red) #loops = calcWaterline(zh, cutter2, s) #drawLoops(myscreen, loops[0], camvtk.green) #loops = calcWaterline(zh, cutter3, s) #drawLoops(myscreen, loops[0], camvtk.yellow) #loops = calcWaterline(zh, cutter4, s) #drawLoops(myscreen, loops[0], camvtk.pink) #for f in loops[1]: # drawFiber(myscreen, f, camvtk.red) #for f in loops[2]: # drawFiber(myscreen, f, camvtk.lblue) print "done." myscreen.camera.SetPosition(1, -1, 3) myscreen.camera.SetFocalPoint(0.5, 0.5, 0) camvtk.drawArrows(myscreen,center=(-0.5,-0.5,-0.5)) camvtk.drawOCLtext(myscreen) myscreen.render() myscreen.iren.Start() #raw_input("Press Enter to terminate")
def main(): print ocl.revision() myscreen = camvtk.VTKScreen() myscreen.camera.SetPosition(-8, -4, 25) myscreen.camera.SetFocalPoint(4.5,6, 0) # axis arrows camvtk.drawArrows(myscreen,center=(-1,-1,0)) camvtk.drawOCLtext(myscreen) octtext = camvtk.Text() octtext.SetPos( (70, myscreen.height-600) ) myscreen.addActor( octtext) cltext = camvtk.Text() cltext.SetPos( (70, myscreen.height-100) ) myscreen.addActor( cltext) stl = camvtk.STLSurf("../../stl/gnu_tux_mod.stl") #myscreen.addActor(stl) #stl.SetWireframe() stl.SetColor((0.5,0.5,0.5)) polydata = stl.src.GetOutput() s = ocl.STLSurf() camvtk.vtkPolyData2OCLSTL(polydata, s) print "STL surface read,", s.size(), "triangles" #angle = math.pi/4 radius = 0.4 length=5 cutter = ocl.BallCutter(2*radius, length) #cutter = ocl.CylCutter(2*radius, length) # generate CL-points minx=0 dx=0.1/0.4 maxx=9 miny=0 dy=cutter.getRadius()/1.5 maxy=12 z=-1 # this generates a list of CL-points in a grid clpoints = pyocl.CLPointGrid(minx,dx,maxx,miny,dy,maxy,z) # batchdropcutter bdc = ocl.BatchDropCutter() bdc.bucketSize = 7 bdc.setSTL(s) bdc.setCutter(cutter) #bdc.setThreads(1) # explicitly setting one thread is better for debugging for p in clpoints: bdc.appendPoint(p) t_before = time.time() bdc.run() t_after = time.time() calctime = t_after-t_before print " BDC4 done in ", calctime," s" dropcutter_time = calctime clpoints = bdc.getCLPoints() #camvtk.drawCLPointCloud(myscreen, clpoints) print " clpts= ", len(clpoints) myscreen.render() #myscreen.iren.Start() #exit() s = ocl.BallCutterVolume() #s = ocl.CylCutterVolume() #s.center = ocl.Point(-2.50,-0.6,0) s.radius = cutter.getRadius() s.length = cutter.getLength() # screenshot writer w2if = vtk.vtkWindowToImageFilter() w2if.SetInput(myscreen.renWin) lwr = vtk.vtkPNGWriter() lwr.SetInput( w2if.GetOutput() ) cp= ocl.Point(5,5,-3) # center of octree #depths = [3, 4, 5, 6, 7, 8] max_depth = 7 root_scale = 7 t = ocl.Octree(root_scale, max_depth, cp) t.init(5) n = 0 # the frame number stockbox = ocl.PlaneVolume( 1, 0, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 0, 8.9 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 1, 1, 0.1) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 1, 11.9 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 1, 2, -0.5 ) t.diff_negative(stockbox) stockbox = ocl.PlaneVolume( 0, 2, 3) t.diff_negative(stockbox) mc = ocl.MarchingCubes() print "mc()...", tris = mc.mc_tree(t) #.mc_triangles() print " mc() got ", len(tris), " triangles" mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) mc_surf.SetColor(camvtk.cyan) print " STLSurf()...", myscreen.addActor( mc_surf ) print "done." cl = ocl.Point(0,0,5) cactors = camvtk.drawBallCutter(myscreen, cutter, cl) myscreen.render() #myscreen.iren.Start() #exit() myscreen.removeActor( mc_surf ) renderinterleave=len(clpoints)/100 step_time = 0 #render_time = 0 while (n<len(clpoints)): cl = ocl.Point( clpoints[n].x, clpoints[n].y, clpoints[n].z ) s.setPos( cl ) # move the cutter t_before = time.time() t.diff_negative(s) # subtract cutter from stock t_after = time.time() build_time = t_after-t_before step_time=step_time+build_time n=n+1 if n<(len(clpoints)-renderinterleave): myscreen.removeActor( mc_surf ) for c in cactors: myscreen.removeActor( c ) if ( (n%renderinterleave)==0): cactors = camvtk.drawBallCutter(myscreen, cutter, cl) t_before = time.time() print "mc()...", tris = mc.mc_tree(t) #.mc_triangles() mc_time = time.time()-t_before print "done in ", mc_time," s" print " mc() got ", len(tris), " triangles" print " STLSurf()...", t_before = time.time() mc_surf = camvtk.STLSurf( triangleList=tris, color=camvtk.red ) #mc_surf.SetWireframe() mc_surf.SetColor(camvtk.cyan) myscreen.addActor( mc_surf ) print "done." print " render()...", myscreen.render() render_time = time.time()-t_before myscreen.camera.Azimuth( 0.1 ) lwr.SetFileName("frames/cutsim_d10_frame"+ ('%06d' % n)+".png") w2if.Modified() call_ms = step_time/renderinterleave print renderinterleave," diff() calls in", step_time, " = ", call_ms," ms/call" infotext= "Octree max_depth=%i \nCL-point %i of %i \n%i CL-pts/frame\ndiff()-time: %1.3f s/CL-point\nmc()-time: %1.3f s/frame\nrender()-time: %1.3f s/frame\n%i Triangles" % (max_depth,n, len(clpoints), renderinterleave, call_ms, mc_time, render_time, len(tris)) octtext.SetText(infotext) postext= "X: %f\nY: %f\nZ: %f" % (cl.x,cl.y,cl.z ) cltext.SetText(postext) #lwr.Write() # uncomment to actually write files to disk print "done." step_time = 0 #lwr.SetFileName("frames/mc8_frame"+ ('%06d' % n)+".png") #myscreen.camera.Azimuth( 2 ) #myscreen.render() #w2if.Modified() #lwr.Write() #mc_surf.SetWireframe() #print "sleep...", #time.sleep(1.02) #print "done." print " clpts= ", len(clpoints) print "All done." myscreen.iren.Start()