Beispiel #1
0
def testidea():
    j = what()
    a = time.time()
    print j.nearestjunction()
    print j.prev
    print time.time() - a
    import canvas
    canvas.set_size(256, 256)
    x = []
    for n in j.junctions:
        x.append(j.junctions[n])

    mn = [min(x)[0], min(x, key=lambda a: a[1])[1]]
    mx = [max(x)[0], max(x, key=lambda a: a[1])[1]]
    ml = (mx[0] - mn[0]) / 256.0
    mf = (mx[1] - mn[1]) / 256.0
    md = max([ml, mf])
    print mn, mx
    print ml, mf
    for n in x:
        canvas.draw_ellipse((n[0] - mn[0]) / md, 256 - (n[1] - mn[1]) / md, 2,
                            2)
    canvas.set_stroke_color(255, 0, 0)
    canvas.draw_ellipse((j.loc[0] - mn[0]) / md, 256 - (j.loc[1] - mn[1]) / md,
                        2, 2)

    canvas.set_stroke_color(0, 255, 255)
    d = j.nearestjunction()[0]
    x = []
    for n in d:
        x.append(n[4])
    for n in x:
        canvas.draw_ellipse((n[0] - mn[0]) / md, 256 - (n[1] - mn[1]) / md, 2,
                            2)
Beispiel #2
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def main():
	console.alert('Motion Experiment 2', 'yo gang gang, we gonna measure this motion', 'Continue')
	motion.start_updates()
	sleep(0.2)
	print('Capturing motion data...')
	w = 1000
	h = 1200
	while True:
		sleep(0.01)
		current = motion.get_gravity()
		newMotion = [0,0,0]
		for i in range(len(current)):
			newMotion[i] = (current[i]*(10**3))//1
		#print(newMotion)
		x = newMotion[0]+500
		y = newMotion[1]+500
		z = newMotion[2]+1000
		goalX = w/2
		goalY = h/2
		canvas.set_size(w, h)
		canvas.set_fill_color(0, 0, 0)
		canvas.fill_ellipse(goalX, goalY, 30, 30)
		if (abs(goalX-x) < 10 and abs(goalY-y) < 10):
			canvas.set_fill_color(0, 1, 0)
			canvas.fill_ellipse(x, y, 30, 30)
		else:
			canvas.set_fill_color(1, 0, 0)
			canvas.fill_ellipse(x, y, 30, 30)

	motion.stop_updates()
	print('Capture finished, plotting...')
Beispiel #3
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def reset():
	set_size(512, 512)
	set_line_width(3)
	set_stroke_color(0,0,0)
	draw_rect(0, 0, 512, 512)
	set_line_width(1)
	set_stroke_color(0, 0, 1)
	return True
def show_render(image):
    canvas.set_aa_enabled(False)
    canvas.set_size(image.width, image.height)

    for y, pixel in enumerate(image.pixels):
        for x, pixel in enumerate(image.pixels[y]):
            try:
                canvas.set_fill_color(pixel.x, pixel.y, pixel.z)
                canvas.fill_rect(x, y, 1, 1)
            except:
                pass
Beispiel #5
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def main():
	
	import canvas
	canvas.set_size(1000,1000)
	x=0
	y=0
	colors=distinct_colors(1,[(0,0,0),(1,1,1)])
	for c in colors:
		canvas.set_fill_color(*c)
		canvas.fill_rect(x,y,50,50)
		x=x+60
		if x>900:
			x=0
			y=y+60	
Beispiel #6
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 def __init__(self):
     self.num_spectra = 0
     self.x_set = []
     self.y_set = []
     self.spectrum_colour = []
     self.style = []
     self.x_min = 1000000.0
     self.x_max = 0
     self.y_min = 1000000.0
     self.y_max = 0
     canvas.set_size(688, 688)
     self.x_offset = 50
     self.y_offset = 30
     self.x_axis_format = '{:.1f}'
     self.y_axis_format = '{:.1f}'
Beispiel #7
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def main():
	console.alert('Motion Experiment 2', 'yo gang gang, we gonna measure this motion', 'Continue')
	motion.start_updates()
	sleep(0.2)
	print('Capturing motion data...')
	num_samples = 100
	w = 512
	h = 512
	for nums in range(num_samples):
		canvas.set_size(w, h)
		sleep(0.05)
		current = motion.get_gravity()
		newMotion = [0,0,0]
		for i in range(len(current)):
			newMotion[i] = (current[i]*(10**3))//1
		print(newMotion)
		canvas.set_fill_color(1, 0, 0)
		canvas.fill_ellipse(0, 0, newMotion[1], newMotion[2])
	motion.stop_updates()
	print('Capture finished, plotting...')
Beispiel #8
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def main():
    console.alert('Motion Experiment 2',
                  'yo gang gang, we gonna measure this motion', 'Continue')
    motion.start_updates()
    sleep(0.2)
    print('Capturing motion data...')
    w = 1000
    h = 1200
    goalX = w / 2
    goalY = h / 2
    moalX = w / 2 - 100
    moalY = h / 2 - 100
    while True:
        sleep(0.01)
        current = motion.get_gravity()
        newMotion = [0, 0, 0]
        for i in range(len(current)):
            newMotion[i] = (current[i] * (10**2)) // 1
        #print(newMotion)
        x = newMotion[0] + 100
        y = newMotion[1] + 100
        z = newMotion[2] + 100
        goalX += (x - 100)
        goalY += (y - 100)
        moalX += (x - 102) * 2
        moalY += (y - 102) * 2
        if goalX <= 0 or goalY <= 0 or goalX >= w or goalY >= h:
            goalX -= (x - 100)
            goalY -= (y - 100)
        if moalX <= 0 or moalY <= 0 or moalX >= w or moalY >= h:
            moalX -= (x - 102) * 2
            moalY -= (y - 102) * 2
        canvas.set_size(w, h)
        canvas.set_fill_color(0, 0, 0)
        canvas.fill_ellipse(goalX, goalY, 30, 30)
        canvas.set_fill_color(0, 0, 1)
        canvas.fill_ellipse(moalX, moalY, 30, 30)

    motion.stop_updates()
    print('Capture finished, plotting...')
Beispiel #9
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def main():
    console.alert('Motion Experiment 2',
                  'yo gang gang, we gonna measure this motion', 'Continue')
    motion.start_updates()
    sleep(0.2)
    print('Capturing motion data...')
    w = 512
    h = 512
    while True:
        sleep(0.1)
        current = motion.get_gravity()
        newMotion = [0, 0, 0]
        for i in range(len(current)):
            newMotion[i] = (current[i] * (10**3)) // 1
        #print(newMotion)
        if newMotion[0] < 1001 and newMotion[0] > 900 and newMotion[
                1] > -50 and newMotion[1] < 50 and newMotion[
                    2] > -50 and newMotion[2] < 50:
            canvas.set_size(w, h)
            canvas.set_fill_color(1, 0, 0)
            canvas.fill_ellipse(0, 0, w, h)
        if newMotion[0] > -1001 and newMotion[0] < -900 and newMotion[
                1] > -50 and newMotion[1] < 50 and newMotion[
                    2] > -50 and newMotion[2] < 50:
            canvas.set_size(w, h)
            canvas.set_fill_color(0, 1, 0)
            canvas.fill_ellipse(0, 0, w, h)
        if newMotion[0] > -50 and newMotion[0] < 50 and newMotion[
                1] > -50 and newMotion[1] < 50 and newMotion[
                    2] > -1001 and newMotion[2] < -900:
            canvas.set_size(w, h)
            canvas.set_fill_color(0, 0, 1)
            canvas.fill_ellipse(0, 0, w, h)
    motion.stop_updates()
    print('Capture finished, plotting...')
Beispiel #10
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def draw_grid():
    console.clear()
    canvas.set_size(size_x, size_y)
    canvas.begin_updates()
    canvas.set_line_width(1)
    canvas.set_stroke_color(0.7, 0.7, 0.7)
    #Draw vertical grid lines:
    x = grid
    while x <= max(abs(min_x), abs(max_x)):
        cx = t_c_x(x)
        if cx > 0 and cx < size_x:
            canvas.draw_line(cx, 0, cx, size_y)

        cx = t_c_x(-x)
        if cx > 0 and cx < size_x:
            canvas.draw_line(cx, 0, cx, size_y)

        x += grid

    y = grid
    while y <= max(abs(min_y), abs(max_y)):
        cy = t_c_y(y)
        if cy > 0 and cy < size_y:
            canvas.draw_line(0, cy, size_x, cy)

        cy = t_c_y(-y)
        if cy > 0 and cy < size_y:
            canvas.draw_line(0, cy, size_x, cy)

        y += grid

    canvas.set_stroke_color(0, 0, 0)
    cx = t_c_x(0)
    if cx > 0 and cx < size_x:
        canvas.draw_line(cx, 0, cx, size_y)
    cy = t_c_y(0)
    if cy > 0 and cy < size_y:
        canvas.draw_line(0, cy, size_x, cy)
    canvas.end_updates()
	def render(self, scene, samples):
		width = scene.width
		height = scene.height
		canvas.set_size(width, height)
		aspect_ratio = float(width) / height
		x0 = -1.0
		x1 = +1.0
		xstep = (x1 - x0) / (width - 1)
		y0 = -1.0 / aspect_ratio
		y1 = +1.0 / aspect_ratio
		ystep = (y1 - y0) / (height - 1)
		
		camera = scene.camera
		pixels = Image(width, height)
		
		heightRange = list(range(height))
		widthRange = list(range(width))
		
		#random.shuffle(heightRange)
		#random.shuffle(widthRange)
		
		for j in heightRange:
			y = y0 + j * ystep
			for i in widthRange:
				x = x0 + i * xstep
				renderedSamples = []
				for _ in range(samples):
					if samples > 1:
						ray = Ray(camera, Point(x+random.uniform(xstep*-1,xstep),y+random.uniform(xstep*-1,ystep)) - camera)
					else:
						ray = Ray(camera, Point(x,y) - camera)
					raytracedColorSample = self.ray_trace(ray, scene)
					renderedSamples.append(raytracedColorSample)
				finalPixel = sum(renderedSamples, Color(0,0,0)) / len(renderedSamples)
				pixels.set_pixel(i, j, finalPixel)
				canvas.set_fill_color(finalPixel.x, finalPixel.y, finalPixel.z)
				canvas.fill_rect(i, j, 1, 1)
		return pixels
Beispiel #12
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def reset():
	set_size(512, 512)
	home()
	set_stroke_color(0, 0, 0)
	draw_rect(0, 0, 512, 512)
	set_stroke_color(0, 0, 1)
Beispiel #13
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import math
import random
import canvas

f = 200
h = 0

canvas.set_size(f, f)
canvas.set_fill_color(1, 1, 1)
canvas.fill_rect(0, 0, f, f)

k = int(input('Number of dots: '))
for i in range(0, k):
    x = (random.randint(0, f) / f)
    y = (random.randint(0, f) / f)
    if math.sqrt(math.pow(x, 2) + math.pow(y, 2)) <= 1:
        h += 1
        canvas.set_fill_color(0, 1, 0)
        canvas.fill_pixel(x * f, y * f)
    else:
        canvas.set_fill_color(1, 0, 0)
        canvas.fill_pixel(x * f, y * f)

    if i % 5000 == 0:
        print(i)

print(h / k)
Beispiel #14
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import canvas
import random
from math import pi

canvasWidth = canvasHeight = 500
canvas.set_size(canvasWidth, canvasHeight)

x = 10
y = 10
w = 50
h = 50
r = b = g = 1.0

for i in range(8):
    for j in range(8):
        r -= 0.01
        b = 0.0
        g = 0.0
        canvas.set_fill_color(r, b, g)
        canvas.fill_rect(x, y, w, h)
        y += 60
    x += 60
    y = 10

x = 15
y = 15
w = 40
h = 40

colors = [(0.545, 0.271, 0.075), (0.545, 0.000, 0.000), (1.000, 0.647, 0.000),
          (0.933, 0.910, 0.667), (0.000, 0.392, 0.000), (0.529, 0.808, 0.922),
Beispiel #15
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	#Calculate scale, set line width and color:
	w, h = canvas.get_size()
	origin_x, origin_y = w * 0.5, h * 0.5
	scale_x = w / (max_x - min_x)
	scale_y = h / (max_y - min_y)
	canvas.set_stroke_color(*color)
	canvas.set_line_width(2)
	canvas.move_to(origin_x + scale_x * min_x, 
	               origin_y + func(min_x) * scale_y)
	#Draw the graph line:
	x = min_x
	while x <= max_x:
		x += 0.05
		draw_x = origin_x + scale_x * x
		draw_y = origin_y + func(x) * scale_y
		canvas.add_line(draw_x, draw_y)
	canvas.set_fill_color(*color)
	canvas.draw_path()

#Set up the canvas size and clear any text output:
console.clear()
canvas.set_size(688, 688)
#Draw the grid:
area = (-pi, pi, -pi, pi)
draw_grid(*area)
#Draw 4 different graphs (sin(x), cos(x), x^2, x^3):
plot_function(sin, (1, 0, 0), *area)
plot_function(cos, (0, 0, 1), *area)
plot_function(lambda x: x ** 2, (0, 1, 1), *area)
plot_function(lambda x: x ** 3, (1.0, 0.5, 0), *area)
Beispiel #16
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import canvas

canvas.set_size(512, 512)

from_point = (10, 10)
cp1 = (40, 200)  #control point 1
cp2 = (350, 50)  #control point 2
to_point = (300, 300)

# Draw the actual curve:
canvas.begin_path()
canvas.move_to(from_point[0], from_point[1])
canvas.add_curve(cp1[0], cp1[1], cp2[0], cp2[1], to_point[0], to_point[1])
canvas.set_line_width(2)
canvas.draw_path()

# Draw the red dots and lines to illustrate what's happening:
canvas.set_stroke_color(1, 0, 0)
canvas.set_fill_color(1, 0, 0)

# Draw straight lines between the control points and the end points:
canvas.draw_line(from_point[0], from_point[1], cp1[0], cp1[1])
canvas.draw_line(to_point[0], to_point[1], cp2[0], cp2[1])

# Draw red squares on all the points:
canvas.fill_rect(from_point[0] - 4, from_point[1] - 4, 8, 8)
canvas.fill_rect(to_point[0] - 4, to_point[1] - 4, 8, 8)
canvas.fill_rect(cp1[0] - 4, cp1[1] - 4, 8, 8)
canvas.fill_rect(cp2[0] - 4, cp2[1] - 4, 8, 8)
import canvas
w = h = 512
canvas.set_size(w, h)
canvas.move_to(w*0.45, h*0.1)
canvas.add_line(w*0.8, h*0.55)
canvas.add_line(w*0.55, h*0.65)
canvas.add_line(w*0.65, h*0.85)
canvas.add_line(w*0.3, h*0.55)
canvas.add_line(w*0.55, h*0.45)
canvas.close_path()
canvas.set_line_width(3)
canvas.draw_path()
canvas.fill_path()
		print('touch began at:%s org=%s' % (touch.location, self.xyUser))
			
	def touch_moved(self, touch):
		moved = touch.location-self.xyStart
		wh = self.context.whUser(*moved)
		#moved= self.context.whUser(*map(sum, zip(xy, self.xyStart)))
		moved= self.context.user.offset(*wh)
		print('touch moved:%s %s' % (moved,self.xyUser))
		#moved = tuple(map(operator.__sub__, self.xyUser, moved))
		self.context.user.move(*moved)   #      #.set_origin(*moved)
		print('new org:%s %s ' % self.context.user.get_origin())
		self.draw(autoscale=False)
		
				
if __name__ == "__main__":
	#import ui
	canvas.set_size(*ui.get_screen_size())
		
	view = touch_view()

	# Plot a quadratic and a cubic curve in the same plot.
	xs = [(t-40.0)/30 for t in range(0,101)]
	y1 = [x**2-0.3 for x in xs]
	y2 = [x**3 for x in xs]

	view.graph.add_plot(xs, y1, color=(0.00, 0.00, 1.00))
	view.graph.add_plot(xs, y2, color=(0.00, 0.50, 0.00))
	#view.graph.draw()
	
	view.present('sheet')
Beispiel #19
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    finally:
        canvas.restore_gstate()


screenHeight = 512
circleHeight = 128

colorBlue = (0, 0, 1)
colorGreen = (0, 1, 0)
colorRed = (1, 0, 0)


def coloredCircle(inColor, inX, inY):
    canvas.set_fill_color(*inColor)
    canvas.fill_ellipse(inX, inY, circleHeight, circleHeight)


canvas.clear()
canvas.set_size(screenHeight * 1.42, screenHeight)

with privateGstate():  # Save and then restore the canvas.gstate
    canvas.rotate(89)  # Text on an angle.
    canvas.draw_text('Green on top -->', 154, 0, 'Helvetica', 36)
canvas.draw_text('<-- Red and Blue on bottom', 282, 52, 'Helvetica', 36)

x = 20 + circleHeight
coloredCircle(colorRed, 10, 10)  # Red circle appears at bottom.
with flippedDisplay():  # Change origin to topLeft instead of bottomLeft.
    coloredCircle(colorGreen, x, 10)  # Green circle appears at top.
coloredCircle(colorBlue, x, 10)  # Blue circle appears at bottom.
Beispiel #20
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import math

from urbanape import common_devices
from kuler import *

random.seed()

width, height = common_devices['ipad_r']
circle_size = 192.0
step = math.sqrt(circle_size**2 - (circle_size / 2.0)**2)

palette = let_the_rays_fall_on_the_earth

canvas.begin_updates()

canvas.set_size(width, height)
canvas.set_fill_color(*random.choice(palette))
canvas.fill_rect(0, 0, width, height)

for x in range(100):
    r, g, b = random.choice(palette)
    a = random.random() * 0.5 + 0.25
    canvas.set_fill_color(r, g, b, a)
    origin_x = random.random() * width
    origin_y = random.random() * height
    csize = random.random() * (width / 8.0) + (width / 16.0)
    canvas.fill_ellipse(origin_x, origin_y, csize, csize)


def rstrokedline(start_x, start_y, end_x, end_y):
    line_width = random.random() * 0.75 + 0.25
Beispiel #21
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import canvas
import random
import math

from urbanape import common_devices
from kuler import *

random.seed()

width, height = common_devices['ipad_r']
palette = robots_are_cool

canvas.begin_updates()

canvas.set_size(width, height)
canvas.set_fill_color(*palette['darkest'])
canvas.fill_rect(0, 0, width, height)

canvas.set_fill_color(*random.choice(palette['palette']))
canvas.set_stroke_color(*palette['lightest'])
start_x, start_y = (width / 2.0, height / 2.0)

lollipop_points = []

for x in xrange(64):
	end_x, end_y = (random.random() * (width * 0.8) + (width * 0.1), random.random() * (height * 0.8) + (height * 0.1))
	lollipop_points.append((end_x, end_y))
	canvas.set_line_width(random.random() * 0.75 + 0.25)
	canvas.draw_line(start_x, start_y, end_x, end_y)
	
for x in xrange(64):
        paramfile = dialogs.pick_document()
        with open(paramfile, 'r') as f:
            params = json.load(f)
        inz = parseparams(params)
        print()
        print('Found parameter file ' + paramfile + ' with description: ' +
              inz.description)
        print()
        setupnum = query
    except:
        print('\nValid parameter file not found, so will use setup 1.')
        inz = grabsetup(setupnum)

# start showing stuff on screen

canvas.set_size(winwidth, winheight)
canvas.set_aa_enabled(False)  # important to make thin lines visible
canvas.set_fill_color(0, 0, .15)  # make space almost black
canvas.fill_rect(0, 0, winwidth, winheight)

# plot some random white stars

canvas.set_fill_color(1, 1, 1)
for i in range(53):
    x = randint(0, winwidth)
    y = randint(0, winheight)
    canvas.fill_pixel(x, y)

# use MKS units:  meter, kg, sec
# use average Earth-Moon distance for view scaling
moondistance = 3.84399e8
Beispiel #23
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    def paint(self, width, height):
        # start with unit diagonal
        self.unit_diagonal(self.view_tm)

        # rotate object
        self.rotx(self.xinc, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        self.roty(self.yinc, self.roty_tm)
        self.am4x4(self.view_tm, self.roty_tm, self.view_tm)

        self.rotz(self.zinc, self.rotz_tm)
        self.am4x4(self.view_tm, self.rotz_tm, self.view_tm)

        # scale
        self.scaleit(self.scale, self.scale, self.scale, self.scale_tm)
        self.am4x4(self.view_tm, self.scale_tm, self.view_tm)

        # move coordinates to origin
        self.trans(-self.xe, -self.ye, -self.ze, self.trans_tm)
        self.am4x4(self.view_tm, self.trans_tm, self.view_tm)

        # rotate -90 deg. about x axis
        self.rotx(1.5708, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        # rotate -theta about y axis
        theta = math.atan2(-(self.xe - self.xt), -(self.ye - self.yt))
        self.roty(-theta, self.roty_tm)
        self.am4x4(self.view_tm, self.roty_tm, self.view_tm)

        # rotate -phi around x axis
        phi = math.atan2((self.ze - self.zt),
                         math.sqrt((self.xe - self.xt) * (self.xe - self.xt) +
                                   (self.ye - self.yt) * (self.ye - self.yt)))
        self.rotx(-phi, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        # change rh to lh coordinates
        self.scaleit(1, -1, -1, self.scale_tm)
        self.am4x4(self.view_tm, self.scale_tm, self.view_tm)

        # add perspective
        if self.persp:
            self.perspect(self.s, self.d, self.persp_tm)
            self.am4x4(self.view_tm, self.persp_tm, self.view_tm)

        # transform the view
        self.am20x4(self.view_tm, self.view)

        # draw the view in width/height
        orgx = width / 2
        orgy = height / 2
        if self.persp:
            for i in range(self.vertnum):
                self.view[i][0] = (orgx * self.view[i][0] /
                                   self.view[i][2]) + orgx
                self.view[i][1] = (orgy * self.view[i][1] /
                                   self.view[i][2]) + orgy
        canvas.begin_updates()
        canvas.set_size(width, height)
        canvas.set_stroke_color(0, 1, 0)
        for i in range(self.facenum):
            for j in range(self.edgenum[i] - 1):
                canvas.draw_line(self.view[self.face[i][j]][0],
                                 self.view[self.face[i][j]][1],
                                 self.view[self.face[i][j + 1]][0],
                                 self.view[self.face[i][j + 1]][1])
            canvas.draw_line(self.view[self.face[i][j + 1]][0],
                             self.view[self.face[i][j + 1]][1],
                             self.view[self.face[i][0]][0],
                             self.view[self.face[i][0]][1])
            canvas.set_fill_color(0, 1, 0)
        self.frames += 1
        canvas.draw_text(
            'Object: ' + self.name + '   Frames: ' + str(self.frames) +
            '   Angle: ' + str(self.yinc), 10, 10)
        canvas.end_updates()
Beispiel #24
0
import canvas


def draw_tree(x, y, trunk_thickness, leaf_h, tree_w, trunk_h):
    canvas.begin_path()
    canvas.move_to(x - tree_w / 2, y + trunk_h)
    canvas.add_line(x + tree_w / 2, y + trunk_h)
    canvas.add_line(x, y + trunk_h + leaf_h)
    canvas.close_path()
    canvas.set_fill_color(0.25, 0.50, 0.00)
    canvas.fill_path()
    canvas.set_stroke_color(0.50, 0.25, 0.00)
    canvas.set_line_width(trunk_thickness)
    canvas.draw_line(x, y + trunk_h, x, y)


canvas.set_size(1000, 600)
#for i in range(9):
draw_tree(500, 100, 30, 300, 150, 120)
#Spirograph.py
from math import *
import canvas
canvas.set_size(1024, 768)

import time

COLOR = "#000000"
#root = ui.View()


def rotate(point, angle, center=(0, 0)):
    counterangle = 360 - angle
    while counterangle > 0:
        counterangle -= 360
    while counterangle < 0:
        counterangle += 360
    theta = radians(counterangle)
    #Translate point to rotate around center
    translated = point[0] - center[0], point[1] - center[1]
    #Rotate point
    rotated = (translated[0] * cos(theta) - translated[1] * sin(theta),
               translated[0] * sin(theta) + translated[1] * cos(theta))
    #Translate point back
    newcoords = (round(rotated[0] + center[0],
                       1), round(rotated[1] + center[1], 1))
    return newcoords


def createSpiral(arm1, arm2, color):
    """arm1 and arm2 are pairs of (length, velocity)"""
#Spirograph.py
from math import *
import canvas
canvas.set_size(1024, 768)

import time

COLOR = "#000000"
#root = ui.View()





def rotate(point, angle, center=(0, 0)):
	counterangle = 360 - angle
	while counterangle > 0: counterangle -= 360
	while counterangle < 0: counterangle += 360
	theta = radians(counterangle)
	#Translate point to rotate around center
	translated = point[0]-center[0] , point[1]-center[1]
	#Rotate point
	rotated = (translated[0]*cos(theta)-translated[1]*sin(theta),translated[0]*sin(theta)+translated[1]*cos(theta))
	#Translate point back
	newcoords = (round(rotated[0]+center[0], 1),round(rotated[1]+center[1], 1))
	return newcoords

def createSpiral(arm1, arm2, color):
	"""arm1 and arm2 are pairs of (length, velocity)"""
	
	canvas.begin_path()
Beispiel #27
0
    def add_curve(cp1x, cp1y, cp2x, cp2y, x, y):
        canvas.add_curve(*self.xyWorld(cp1x, cp1y), *self.xyWorld(cp2x, cp2y),
                         *self.xyWorld(x, y))

    def get_text_size(self, text, font_name=None, font_size=None):
        ''' size of text string in user coordinates '''
        if font_size is None:
            font_size = self.font_size
        if font_name is None:
            font_name = self.font_name
        return self.whUser(*canvas.get_text_size(text, font_name, font_size))


if __name__ == "__main__":
    from time import sleep
    canvas.set_size(1000, 700)
    world = plottls.rect_area(100, 100, 300, 300)
    user = plottls.rect_area(0, 0, 60, 30)
    #ctx = uiView_context(world ,user)

    ctx1 = canvas_context(world, user)
    ctx2 = canvas_context(world,
                          user.sub_area(xofs=-1.2))  # left of world frame

    ctx1.draw_line(2, 1, 30, 15)
    ctx1.add_rect(4, 2, 52, 26)
    ctx1.draw_text('org', 4, 2)
    ctx1.draw_text('mid1', 30, 15)
    ctx1.draw_text('top', 30, 28)
    ctx2.add_rect(4, 2, 52, 26)
    ctx2.draw_text('mid2', 30, 15)
# https://forum.omz-software.com/topic/3238/the-color-of-the-text-that-is-drawn-with-draw_text

import canvas

canvas.set_size(600, 600)
canvas.set_fill_color(1, 0, 0)  #red
text = 'OK'
x = 0
y = 400
font_family = 'Helvetica-Bold'
font_size = 40
canvas.draw_text(text, x, y, font_family, font_size)
Beispiel #29
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# coding: utf-8

# https://forum.omz-software.com/topic/3191/can-t-fill-path

# use the canvas to draw a trapezoid

import canvas
b = 10
canvas.set_size(500, 500 + b)
canvas.draw_rect(0, 0 + b, 500, 500)
canvas.set_fill_color(1, 0.1, 0.1)
canvas.set_stroke_color(1, 0, 0)
canvas.set_line_width(4)
canvas.begin_path()
canvas.add_line(150, 100 + b)
canvas.add_line(350, 100 + b)
canvas.add_line(400, 200 + b)
canvas.add_line(100, 200 + b)
canvas.add_line(150, 100 + b)
canvas.draw_path()
canvas.fill_path()
canvas.close_path()

Beispiel #30
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#Draw a red circle filling the entire canvas
import canvas
w = h = 512
canvas.set_size(w, h)
canvas.set_fill_color(1, 0, 0)
canvas.fill_ellipse(0, 0, w/2, h/2)
def main():
    console.alert('Motion Experiment 2',
                  'yo gang gang, we gonna measure this motion', 'Continue')
    motion.start_updates()
    sleep(0.2)
    print('Capturing motion data...')
    w = 1000
    h = 1400

    while True:
        sleep(0.01)
        canvas.set_size(w, h)
        current = motion.get_gravity()
        newMotion = [0, 0, 0]
        for i in range(len(current)):
            newMotion[i] = (current[i] * (10**3)) // 1
        #print(newMotion)
        x = newMotion[0] + 1000
        y = newMotion[1] + 1000
        z = newMotion[2] + 1000
        goalX = w / 2
        goalY = h / 2

        #bottom
        if (abs(x - 1000) < 500 and abs(y - 1000) < 600 and abs(z - 0) < 500):
            canvas.set_fill_color(1, 0, 0)
            canvas.draw_text("bottom",
                             x - 500,
                             y - 400,
                             font_name='Courier New',
                             font_size=50.0)
        #top
        if (abs(x - 1000) < 500 and abs(y - 1000) < 600
                and abs(z - 2000) < 500):
            canvas.set_fill_color(0, 0, 1)
            canvas.draw_text("top",
                             1500 - x,
                             1700 - y,
                             font_name='Courier New',
                             font_size=50.0)
        #right
        if (abs(x - 0) < 500 and abs(y - 1000) < 600 and abs(z - 1000) < 500):
            canvas.set_fill_color(0, 0, 1)
            canvas.draw_text("right",
                             500 - x,
                             1500 - y,
                             font_name='Courier New',
                             font_size=50.0)
        #left
        if (abs(x - 2000) < 500 and abs(y - 1000) < 600
                and abs(z - 1000) < 500):
            canvas.set_fill_color(0, 0, 1)
            canvas.draw_text("left",
                             x - 1500,
                             1500 - y,
                             font_name='Courier New',
                             font_size=50.0)
        #front
        if (abs(x - 1000) < 500 and abs(y - 0) < 600 and abs(z - 1000) < 500):
            canvas.set_fill_color(0, 0, 1)
            canvas.draw_text("front",
                             500 - y,
                             1500 - z,
                             font_name='Courier New',
                             font_size=50.0)
        #back
        if (abs(x - 1000) < 500 and abs(y - 2000) < 600
                and abs(z - 1000) < 500):
            canvas.set_fill_color(0, 0, 1)
            canvas.draw_text("back",
                             y - 1500,
                             z - 500,
                             font_name='Courier New',
                             font_size=50.0)

        # if (z > 1000):
        # 	canvas.set_fill_color(0, 0, 1)
        # 	canvas.draw_text("top", 1500-x, 1700-y, font_name='Courier New', font_size=50.0)

    motion.stop_updates()
    print('Capture finished, plotting...')
Beispiel #32
0
def reset():
    set_size(512, 512)
    home()
    set_stroke_color(0, 0, 0)
    draw_rect(0, 0, 512, 512)
    set_stroke_color(0, 0, 1)
Beispiel #33
0
# https://gist.github.com/omz/5087533

import canvas

canvas.set_size(512, 512)

from_point = (10, 10)
cp1 = (40, 200) #control point 1
cp2 = (350, 50) #control point 2
to_point = (300, 300)

# Draw the actual curve:
canvas.begin_path()
canvas.move_to(from_point[0], from_point[1])
canvas.add_curve(cp1[0], cp1[1], cp2[0], cp2[1], to_point[0], to_point[1])
canvas.set_line_width(2)
canvas.draw_path()

# Draw the red dots and lines to illustrate what's happening:
canvas.set_stroke_color(1, 0, 0)
canvas.set_fill_color(1, 0, 0)

# Draw straight lines between the control points and the end points:
canvas.draw_line(from_point[0], from_point[1], cp1[0], cp1[1])
canvas.draw_line(to_point[0], to_point[1], cp2[0], cp2[1])

# Draw red squares on all the points:
canvas.fill_rect(from_point[0]-4, from_point[1]-4, 8, 8)
canvas.fill_rect(to_point[0]-4, to_point[1]-4, 8, 8)
canvas.fill_rect(cp1[0]-4, cp1[1]-4, 8, 8)
canvas.fill_rect(cp2[0]-4, cp2[1]-4, 8, 8)