def deal_river(self): self.river = self.deck.deal_one_card() self.state += 1 # State should be 4 = post-river self.log ("Round #", self.round, "- River:", cards.card_name(self.river), "- State:", self.state) self.shared_cards += [self.river] self.show_shared_cards() if(self.debug_mode): self.show_active_player_stats()
def deal_turn(self): self.turn = self.deck.deal_one_card() self.state += 1 # State should be 3 = post-turn self.log("Round #", self.round, "- Turn:", cards.card_name(self.turn), "- State:", self.state) self.shared_cards += [self.turn] self.show_shared_cards() if(self.debug_mode): self.show_active_player_stats()
def deal_river(self): self.river = self.deck.deal_one_card() self.state += 1 # State should be 4 = post-river self.log("Round #", self.round, "- River:", cards.card_name(self.river), "- State:", self.state) self.shared_cards += [self.river] self.show_shared_cards() if self.debug_mode: self.show_active_player_stats()
def deal_turn(self): self.turn = self.deck.deal_one_card() self.state += 1 # State should be 3 = post-turn self.log("Round #", self.round, "- Turn:", cards.card_name(self.turn), "- State:", self.state) self.shared_cards += [self.turn] self.show_shared_cards() if self.debug_mode: self.show_active_player_stats()