Beispiel #1
0
 def deal_river(self):
   self.river = self.deck.deal_one_card()
   self.state += 1 # State should be 4 = post-river
   self.log ("Round #", self.round, "- River:", cards.card_name(self.river), "- State:", self.state)
   self.shared_cards += [self.river]
   self.show_shared_cards()
   if(self.debug_mode): self.show_active_player_stats()
Beispiel #2
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 def deal_turn(self):
   self.turn = self.deck.deal_one_card()
   self.state += 1 # State should be 3 = post-turn
   self.log("Round #", self.round, "- Turn:", cards.card_name(self.turn), "- State:", self.state)
   self.shared_cards += [self.turn]
   self.show_shared_cards()
   if(self.debug_mode): self.show_active_player_stats()
Beispiel #3
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 def deal_river(self):
     self.river = self.deck.deal_one_card()
     self.state += 1  # State should be 4 = post-river
     self.log("Round #", self.round, "- River:", cards.card_name(self.river), "- State:", self.state)
     self.shared_cards += [self.river]
     self.show_shared_cards()
     if self.debug_mode:
         self.show_active_player_stats()
Beispiel #4
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 def deal_turn(self):
     self.turn = self.deck.deal_one_card()
     self.state += 1  # State should be 3 = post-turn
     self.log("Round #", self.round, "- Turn:", cards.card_name(self.turn), "- State:", self.state)
     self.shared_cards += [self.turn]
     self.show_shared_cards()
     if self.debug_mode:
         self.show_active_player_stats()