Beispiel #1
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    def build_second_settlement(self, player: Player, vertex: Vertex):
        new_settlement = Settlement(player=player)
        vertex.assign_building(new_settlement)

        for hex in self.board.hexes:
            if vertex in hex.vertices and hex.resource_type:
                self.player_hand[player].add(resource_type=hex.resource_type, count=1)
Beispiel #2
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 def build_settlement(self, player: Player, vertex: Vertex):
     self.player_hand[player].remove(resource_type=Wood, count=1)
     self.player_hand[player].remove(resource_type=Clay, count=1)
     self.player_hand[player].remove(resource_type=Wheat, count=1)
     self.player_hand[player].remove(resource_type=Sheep, count=1)
     new_settlement = Settlement(player=player)
     vertex.assign_building(building=new_settlement)
Beispiel #3
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    def test_can_place_road_retruns_true_if_adjacent_building_for_player(self):
        player = Player()

        edge = Edge(id=0)
        vertex = Vertex(id=0)

        edge.vertices = [vertex]
        vertex.edges = [edge]
        vertex.assign_building(building=Settlement(player=player))

        assert edge.can_place_road(player=player)
Beispiel #4
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    def test_can_place_building_returns_false_if_building_exists(self):
        player = Player()
        vertex = Vertex(id=0)
        edge = Edge(id=0)

        edge.vertices = [vertex]
        edge.road = Road(player)
        vertex.edges = [edge]
        vertex.assign_building(building=Settlement(player=player))

        assert not vertex.can_place_building(player=player)
Beispiel #5
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 def build_city(self, player: Player, vertex: Vertex):
     self.player_hand[player].remove(resource_type=Rock, count=3)
     self.player_hand[player].remove(resource_type=Wheat, count=2)
     new_city = City(player=player)
     vertex.assign_building(building=new_city)
Beispiel #6
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 def build_first_settlement(self, player: Player, vertex: Vertex):
     new_settlement = Settlement(player=player)
     vertex.assign_building(new_settlement)
Beispiel #7
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 def test_assign_building_successfully(self):
     vertex = Vertex(id=0)
     building = Building()
     vertex.assign_building(building=building)
     assert vertex.building == building
Beispiel #8
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 def test_assign_building_raises_error_if_already_assigned(self):
     vertex = Vertex(id=0)
     vertex.building = Building()
     with pytest.raises(RuntimeError,
                        match=r"A building already exists at this vertex"):
         vertex.assign_building(building=Building())