Beispiel #1
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def test_defeating_your_own_largest_army_doesnt_give_more_vps():
    # Arrange: Buy all dev cards
    players = [SimplePlayer(Color.RED), SimplePlayer(Color.BLUE)]
    state = State(players)
    player_deck_replenish(state, players[0].color, SHEEP, 26)
    player_deck_replenish(state, players[0].color, WHEAT, 26)
    player_deck_replenish(state, players[0].color, ORE, 26)
    for i in range(25):
        apply_action(
            state,
            Action(players[0].color, ActionType.BUY_DEVELOPMENT_CARD, None))
    assert get_largest_army(state) == (None, None)
    assert get_actual_victory_points(state, Color.RED) == 5

    # Act - Assert
    play_dev_card(state, Color.RED, KNIGHT)
    play_dev_card(state, Color.RED, KNIGHT)
    play_dev_card(state, Color.RED, KNIGHT)
    assert get_largest_army(state) == (Color.RED, 3)
    assert get_actual_victory_points(state, Color.RED) == 7

    # Act - Assert
    play_dev_card(state, Color.RED, KNIGHT)
    assert get_largest_army(state) == (Color.RED, 4)
    assert get_actual_victory_points(state, Color.RED) == 7
Beispiel #2
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def test_largest_army_calculation_on_tie():
    red = SimplePlayer(Color.RED)
    blue = SimplePlayer(Color.BLUE)
    white = SimplePlayer(Color.WHITE)
    state = State([red, blue, white])

    player_deck_replenish(state, red.color, KNIGHT, 3)
    player_deck_replenish(state, blue.color, KNIGHT, 4)
    play_dev_card(state, Color.RED, KNIGHT)
    play_dev_card(state, Color.RED, KNIGHT)
    play_dev_card(state, Color.RED, KNIGHT)
    play_dev_card(state, Color.BLUE, KNIGHT)
    play_dev_card(state, Color.BLUE, KNIGHT)
    play_dev_card(state, Color.BLUE, KNIGHT)

    color, count = get_largest_army(state)
    assert color is Color.RED and count == 3

    play_dev_card(state, Color.BLUE, KNIGHT)

    color, count = get_largest_army(state)
    assert color is Color.BLUE and count == 4
Beispiel #3
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def test_largest_army_calculation_when_no_one_has_three():
    red = SimplePlayer(Color.RED)
    blue = SimplePlayer(Color.BLUE)
    white = SimplePlayer(Color.WHITE)
    state = State([red, blue, white])

    player_deck_replenish(state, Color.RED, WHEAT, 2)
    player_deck_replenish(state, Color.RED, SHEEP, 2)
    player_deck_replenish(state, Color.RED, ORE, 2)
    player_deck_replenish(state, Color.BLUE, WHEAT, 1)
    player_deck_replenish(state, Color.BLUE, SHEEP, 1)
    player_deck_replenish(state, Color.BLUE, ORE, 1)
    buy_dev_card(state, Color.RED, KNIGHT)
    buy_dev_card(state, Color.RED, KNIGHT)
    buy_dev_card(state, Color.BLUE, KNIGHT)

    play_dev_card(state, Color.RED, KNIGHT)

    color, count = get_largest_army(state)
    assert color is None and count is None
Beispiel #4
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    def after(self, game: Game):
        winner = game.winning_color()
        if winner is None:
            return  # throw away data

        for color in game.state.colors:
            cities = len(
                get_player_buildings(game.state, color, BuildingType.CITY))
            settlements = len(
                get_player_buildings(game.state, color,
                                     BuildingType.SETTLEMENT))
            longest = get_longest_road_color(game.state) == color
            largest = get_largest_army(game.state)[0] == color
            devvps = get_dev_cards_in_hand(game.state, color, VICTORY_POINT)

            self.cities[color] += cities
            self.settlements[color] += settlements
            self.longest[color] += longest
            self.largest[color] += largest
            self.devvps[color] += devvps

        self.num_games += 1
Beispiel #5
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def test_play_many_games():
    for _ in range(10):  # play 10 games
        players = [
            RandomPlayer(Color.RED),
            RandomPlayer(Color.BLUE),
            RandomPlayer(Color.WHITE),
            RandomPlayer(Color.ORANGE),
        ]
        game = Game(players)
        game.play()

        # Assert everything looks good
        for color in game.state.colors:
            cities = len(
                get_player_buildings(game.state, color, BuildingType.CITY))
            settlements = len(
                get_player_buildings(game.state, color,
                                     BuildingType.SETTLEMENT))
            longest = get_longest_road_color(game.state) == color
            largest = get_largest_army(game.state)[0] == color
            devvps = get_dev_cards_in_hand(game.state, color, VICTORY_POINT)
            assert (settlements + 2 * cities + 2 * longest + 2 * largest +
                    devvps) == get_actual_victory_points(game.state, color)