def test_serialization(self):
     basedir = util.game_path('test_data_dir')
     s = serializer.Serializer(basedir=basedir)
     folder = s.folder_name
     w = World(s, block_seed=0)
     b = w.get(0,0)
     p = b.set_entity(entities.Player, 3, 7)
     p_x, p_y = p.x, p.y
     for _ in range(2):
         w.process()
     self.assertEqual(w.turn, 2)
     turn = w.turn
     self.assertFalse(s.has_settings())
     s.save_game(w, p)
     self.assertTrue(s.has_settings())
     s.close_connection()
     del w
     del b
     del p
     del s
     s = serializer.Serializer(basedir=basedir, folder=folder)
     s.load_settings()
     w = s.init_world()
     self.assertEqual(turn, w.turn)
     p = s.init_player(w)
     self.assertEqual((p_x, p_y), (p.x, p.y))
     b = w[(0, 0)]
     c = util.count_entities(b)
     self.assertEqual(c[entities.Player], 1)
     shutil.rmtree(s.serial_path)
     shutil.rmtree(basedir)
def test_block_process_big(benchmark):
    s_mock = SerializerMock()
    w = World(s_mock, block_seed=0)
    locs = itertools.product([1,0,-1], [1,0,-1])
    for loc in locs:
        w.blocks[loc] = Block(*loc, world=w,
                                  tiles=test_block.gen_flat_map(Game.map_size),
                                  entities=rand_entities())
    benchmark.pedantic(w.process, rounds=1)
def test_set_tile_open(benchmark):
    game = Game()
    w = World(None)
    locs = itertools.product([1,0,-1], [1,0,-1])
    flat_map = gen_flat_map(Game.map_size)
    for loc in locs:
        w.blocks[loc] = Block(*loc, world=w,
                                  tiles=gen_flat_map(Game.map_size),
                                  entities=gen_map.gen_empty_entities(Game.map_size))
    blk = w[(0,0)]
    benchmark.pedantic(blk.set_tile, args=(Game.game_width//2, Game.game_height//2, Id.wall), rounds=1)
def test_save_block(benchmark):
    basedir=util.game_path('test_data_dir')
    s = serializer.Serializer(basedir=basedir)
    folder = s.folder_name
    w = World(s, block_seed=0)
    b = w.get(0,0)
    p = b.set_entity(entities.Player, 3, 7)
    p_x, p_y = p.x, p.y
    turn = w.turn
    benchmark.pedantic(s.save_block, args=(b,), rounds=1)
    shutil.rmtree(s.serial_path)
    shutil.rmtree(basedir)
Beispiel #5
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    def setUp(self):
        s = SerializerMock()
        g = HeadlessGame()
        w = World(s, block_seed=0)
        start_block = w.get(0, 0)
        start_loc_x = Game.map_size//2
        start_loc_y = Game.map_size//2
        player = start_block.set_entity(Player, start_loc_x, start_loc_y)

        self.start_block = start_block
        self.player = player
        self.start_loc_x = start_loc_x
        self.start_loc_y = start_loc_y
def test_world_draw(benchmark):
    """Compare current screen with past screenshot"""
    g = Game()

    Game.set_sidebar(False)
    s = SerializerMock()
    w = World(s, block_seed=0)
    block = w.get(Game.idx_cur, Game.idy_cur)
    player = block.set_entity(Player, Game.map_size//2, Game.map_size//2)
    # Potentially update player location
    block.reposition_entity(player, avoid_hidden=True)
    # Update view to player location
    player.update_view_location()
    benchmark(w.draw)
Beispiel #7
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    def setUp(self):
        """Set up game/player to allow drawing"""
        self.__class__.set_game()
        Game.set_sidebar(False)
        s = SerializerMock()
        w = World(s, block_seed=0)
        start_block = w.get(Game.idx_cur, Game.idy_cur)
        player = start_block.set_entity(Player, Game.map_size//2, Game.map_size//2)
        # Potentially update player location
        start_block.reposition_entity(player, avoid_hidden=True)
        # Update view to player location
        player.update_view_location()

        status_bar_mock = StatusBarMock()
        self.status_bar_mock = status_bar_mock
        self.player = player
        self.w = w
        self.start_block = start_block
        self.console_flush = console_flush
Beispiel #8
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 def test_seed_float(self):
     world = World(None)
     seed_str, seed_float = world.generate_seeds(seed_float=5)
     self.assertTrue(seed_str is None)
     self.assertEqual(seed_float, 5)
Beispiel #9
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 def test_seed_str(self):
     world = World(None)
     seed_str, seed_float = world.generate_seeds("foo")
     self.assertEqual(seed_str, "foo")
     self.assertTrue(type(seed_float) is float)
Beispiel #10
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 def test_seeds(self):
     world = World(None)
     random.seed(0)
     seed_str, seed_float = world.generate_seeds()
     self.assertTrue(seed_str is None)
     self.assertTrue(type(seed_float) is float)
Beispiel #11
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 def setUp(self):
     s_mock = SerializerMock()
     self.w = World(s_mock, block_seed=0)
     self.zero_blk = self.w.get(0, 0)
Beispiel #12
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class TestBlock(unittest.TestCase):
    def setUp(self):
        s_mock = SerializerMock()
        self.w = World(s_mock, block_seed=0)
        self.zero_blk = self.w.get(0, 0)
    def testMaps(self):
        self.assertEqual(self.zero_blk.tiles, zero_map)
        # Where the obstacle map does not match the gen_map obstacle map,
        # Make sure there is an entity located there
        obs_entities = [ (x,y) for x in range(len(obs_map)) for y in range(len(obs_map)) if obs_map[x][y] != self.zero_blk.obstacle_map[x][y]]
        for entity_loc in obs_entities:
            obstacle_entity = any([entity.is_obstacle for entity in self.zero_blk.entities[entity_loc[0]][entity_loc[1]]])
            self.assertTrue(obstacle_entity)

        self.assertNotEqual(self.zero_blk.obstacle_map, obs_map)
    def testEntities(self):
        flat_list = [entity for a_slice in self.zero_blk.entities for a_cell in a_slice for entity in a_cell]
        flat_list_set = set(flat_list)
        entity_list_set = set(self.zero_blk.entity_list)
        self.assertEqual(flat_list_set, entity_list_set)
        fungus = self.zero_blk.set_entity(entities.Fungus, 0, 0)
        self.assertTrue(fungus in self.zero_blk.entities[0][0])

        # Add an entity
        n_flat_list = [entity for a_slice in self.zero_blk.entities for a_cell in a_slice for entity in a_cell]
        n_flat_list_set = set(n_flat_list)
        n_entity_list_set = set(self.zero_blk.entity_list)
        self.assertEqual(n_flat_list_set, n_entity_list_set)
        self.assertNotEqual(flat_list_set, n_flat_list_set)
        self.assertNotEqual(entity_list_set, n_entity_list_set)

        # Get entity
        self.assertEqual(fungus, self.zero_blk.get_entity(0, 0))
        self.assertEqual([fungus], self.zero_blk.get_entities(0, 0))


        # Remove the entity
        self.zero_blk.remove_entity(fungus, 0, 0)
        self.assertFalse(fungus in self.zero_blk.entities[0][0])
        with self.assertRaises(ValueError):
            self.zero_blk.remove_entity(fungus, 0, 0)

        # Get empty
        self.assertEqual(None, self.zero_blk.get_entity(0, 0))
        self.assertEqual([], self.zero_blk.get_entities(0, 0))

        n2_flat_list = [entity for a_slice in self.zero_blk.entities for a_cell in a_slice for entity in a_cell]
        n2_flat_list_set = set(n2_flat_list)
        n2_entity_list_set = set(self.zero_blk.entity_list)
        self.assertEqual(n2_flat_list_set, n2_entity_list_set)
        self.assertNotEqual(n2_flat_list_set, n_flat_list_set)
        self.assertNotEqual(n2_entity_list_set, n_entity_list_set)
        self.assertEqual(n2_flat_list_set, flat_list_set)
        self.assertEqual(n2_entity_list_set, entity_list_set)

    def testMoveEntity(self):
        movements = ((1, 0), (-1, 0), (0, 1), (0, -1))
        for move in movements:
            fungus = self.zero_blk.set_entity(entities.Fungus, Game.map_size//2, Game.map_size//2)
            self.zero_blk.reposition_entity(fungus)
            (old_x,old_y) = fungus.x, fungus.y
            self.zero_blk.move_entity(fungus, *map(operator.add, move, (fungus.x, fungus.y)))
            self.assertEqual(map(operator.add, move, (old_x, old_y)), [fungus.x, fungus.y])
            self.assertFalse(fungus in self.zero_blk.entities[old_x][old_y])
            self.assertTrue(fungus in self.zero_blk.entities[fungus.x][fungus.y])
            self.assertTrue(fungus in self.zero_blk.entity_list)
            self.zero_blk.remove_entity(fungus, fungus.x, fungus.y)

    def testDuplicateBlock(self):
        """Test duplicate block check with DuplicateBlockError exception"""
        with self.assertRaises(DuplicateBlockError) as exception:
            b = Block(0, 0, self.w)

        ex = exception.exception
        self.assertEqual(ex.idx, 0)
        self.assertEqual(ex.idy, 0)