Beispiel #1
0
def main():

    # create the application window
    win = GraphWin("Dice Roller")
    win.setCoords(0, 0, 10, 10)
    win.setBackground("green2")

    # Draw the interface widgets
    die1 = DieView(win, Point(3, 7), 2)
    die2 = DieView(win, Point(7, 7), 2)
    rollButton = CButton(win, Point(5, 4.5), 1.5, "Roll Dice")
    rollButton.activate()
    quitButton = CButton(win, Point(5, 1), 1, "Quit")

    # Event loop
    pt = win.getMouse()
    while not quitButton.clicked(pt):
        if rollButton.clicked(pt):
            value1 = randrange(1, 7)
            die1.setValue(value1)
            value2 = randrange(1, 7)
            die2.setValue(value2)
            quitButton.activate()
        pt = win.getMouse()

    # close up shop
    win.close()
Beispiel #2
0
def main():
    # Defines a Window
    win = GraphWin("Child Height Calculator", 600, 400)
    win.setBackground("darkgreen")

    # Draw the Instructions
    instruction = Text(Point(285, 100), "Please enter (in inches): ")
    instructionA = Text(Point(160, 140), "Mother's Height")
    instructionB = Text(Point(400, 140), "Father's Height")
    # Enable Instructions
    instruction.draw(win)
    instructionA.draw(win)
    instructionB.draw(win)

    # Draw the Entry Boxes
    motherEntry = Entry(Point(165, 170), 8)
    fatherEntry = Entry(Point(405, 170), 8)
    # Enables the Entry Boxes
    motherEntry.draw(win)
    fatherEntry.draw(win)

    # Draws the Buttons
    maleCalculateButton = Button(win, Point(165, 200), 160, 20,
                                 "Male Calculate")
    maleCalculateButton.activate()
    femaleCalculateButton = Button(win, Point(405, 200), 160, 20,
                                   "Female Calculate")
    femaleCalculateButton.activate()
    quitButton = CButton(win, Point(300, 330), 30, "Quit")
    quitButton.activate()

    # Draws the Output Box
    outputBoxA = Text(Point(300, 230), "Child Height (in): ")
    outputBoxB = Text(Point(300, 260), "Child Height (ft): ")
    # Enables the Output Box
    outputBoxA.draw(win)
    outputBoxB.draw(win)

    while not quitButton.clicked(win.getMouse()):
        try:
            if maleCalculateButton.clicked(win.getMouse()):
                temp = chooseHeightCalculation("male",
                                               int(motherEntry.getText()),
                                               int(fatherEntry.getText()))
                outputBoxA.setText("Child Height (in): " + str(round(temp, 2)))
                outputBoxB.setText("Child Height (ft): " +
                                   str(round(temp / 12, 2)))

            elif femaleCalculateButton.clicked(win.getMouse()):
                temp = chooseHeightCalculation("female",
                                               int(motherEntry.getText()),
                                               int(fatherEntry.getText()))
                outputBoxA.setText("Child Height (in): " + str(round(temp, 2)))
                outputBoxB.setText("Child Height (ft): " +
                                   str(round(temp / 12, 2)))

        except:
            print("Please Enter Numbers into Data before Proceeding")
Beispiel #3
0
def main():

    # Create the application window
    win = GraphWin("Estimate Adult Height of Child", 275, 200)
    win.setCoords(0.0, 0.0, 5.0, 5.0)

    # Draw the interface widgets/buttons
    # Use modified CButton class
    calculateButton = CButton(win, Point(2.5, 2.2), 0.63, "Calculate")
    calculateButton.activate()
    quitButton = CButton(win, Point(2.5, 0.5), 0.35, "Quit")

    # Draw window labels and entry boxes
    Text(Point(1.8, 4.5), "Enter child's gender:".ljust(25)).draw(win)
    genderEntry = Entry(Point(4.2, 4.5), 6)
    genderEntry.setFill("white")
    genderEntry.draw(win)
    Text(Point(1.8, 3.8), "Enter mother's height:".ljust(24)).draw(win)
    motherHeightEntry = Entry(Point(4.2, 3.8), 6)
    motherHeightEntry.setFill("white")
    motherHeightEntry.draw(win)
    Text(Point(1.8, 3.1), "Enter father's height:".ljust(26)).draw(win)
    fatherHeightEntry = Entry(Point(4.2, 3.1), 6)
    fatherHeightEntry.setFill("white")
    fatherHeightEntry.draw(win)

    # Create output text object
    adultHeightLabel = Text(Point(2.5, 1.4), "")
    adultHeightLabel.setStyle("bold")

    # Event loop
    pt = win.getMouse()
    while not quitButton.clicked(pt):
        # calculate height only when calculate btn is clicked
        if calculateButton.clicked(pt):
            # clear output text once calculate btn is clicked
            adultHeightLabel.undraw()
            # ---INPUT--- #
            gender = genderEntry.getText()
            momHeight = eval(motherHeightEntry.getText())
            dadHeight = eval(fatherHeightEntry.getText())
            gender = gender[0].lower()
            # ---PROCESS--- #
            # same process from hw7project2.py
            if gender == 'm' or gender == 'b':
                adultH = ((momHeight * (13 / 12)) + dadHeight) / 2
            else:
                adultH = ((dadHeight * (12 / 13)) + momHeight) / 2
            # calculate height from inches to feet and inches
            feet = round(adultH) / 12
            inches = round(adultH) % 12
            # ---OUTPUT--- #
            adultHeightLabel.setText(
                "\nAdult height: {2:.2f} inches = {0}'{1}\"".format(
                    int(feet), int(inches), adultH))
            adultHeightLabel.draw(win)
            # allow quit btn to be clicked
            quitButton.activate()
        # get point/location where mouse was clicked
        pt = win.getMouse()
    # close window when Quit button is clicked
    win.close()
    def __init__(self):
        self.win = GraphWin("Aggravation!", 1044, 864)  #coord * 3.6
        self.win.setCoords(-20, -20, 270, 220)
        background = Rectangle(Point(-10, -10), Point(190, 190))
        background.setFill("light slate gray")
        background.draw(self.win)
        # !! Game title -- Aggravation! (with image?) upper right hand corner?
        # Set up board with number of players and their colors
        # Stars for special holes

        # Title line can be used for instructions
        self.instruct = Text(Point(90, 205), "")
        self.instruct.setSize(20)
        self.instruct.setStyle("bold")
        self.instruct.draw(self.win)

        # Set up the dice needed
        self.dice = []
        self.dice.append(ColorDieView(self.win, Point(215, 156), 25))
        self.dice.append(ColorDieView(self.win, Point(245, 156), 25))

        # Make the dice gray until players are set up
        for i in range(len(self.dice)):
            self.dice[i].setColor("gray")

        self.bMain = []
        self.bMain.append(
            Button(self.win, Point(230, 60), 50, 15, "Start the game!"))
        self.bMain.append(
            Button(self.win, Point(230, 36), 50, 15, "Rules of the game"))
        self.bMain.append(Button(self.win, Point(230, 12), 50, 15, "Quit"))
        self.bMain.append(
            Button(self.win, Point(230, 126), 56, 15, "Roll Dice"))

        for i in range(3):  # Don't activate button "Roll Dice"
            self.bMain[i].activate()

        # Set up holes on the board
        # Starts at upper right hole and goes clockwise around board
        # 56 holes around the board

        holeSpecs = [(120, 180), (120, 168), (120, 156), (120, 144),
                     (120, 132), (120, 120), (132, 120), (144, 120),
                     (156, 120), (168, 120), (180, 120), (180, 105), (180, 90),
                     (180, 75), (180, 60), (168, 60), (156, 60), (144, 60),
                     (132, 60), (120, 60), (120, 48), (120, 36), (120, 24),
                     (120, 12), (120, 0), (105, 0), (90, 0), (75, 0), (60, 0),
                     (60, 12), (60, 24), (60, 36), (60, 48), (60, 60),
                     (48, 60), (36, 60), (24, 60), (12, 60), (0, 60), (0, 75),
                     (0, 90), (0, 105), (0, 120), (12, 120), (24, 120),
                     (36, 120), (48, 120), (60, 120), (60, 132), (60, 144),
                     (60, 156), (60, 168), (60, 180), (75, 180), (90, 180),
                     (105, 180)]

        self.centHole = CButton(self.win, Point(90, 90), 4, "")
        self.bases = []
        self.homes = []

        self.holes = []  # Create holes around the board
        for (cx, cy) in holeSpecs:
            self.holes.append(CButton(self.win, Point(cx, cy), 4, ""))

        # Any way to clean this up with for loops or something?
        ulBaseSpecs = [(36, 144), (24, 156), (12, 168), (0, 180)]
        self.ulBase = []  # Create base holes on upper left
        for (cx, cy) in ulBaseSpecs:
            self.ulBase.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.bases.append(self.ulBase)

        ulHomeSpecs = [(90, 168), (90, 156), (90, 144), (90, 132)]
        self.ulHome = []  # Create home holes for upper left in center screen
        for (cx, cy) in ulHomeSpecs:
            self.ulHome.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.homes.append(self.ulHome)

        urBaseSpecs = [(144, 144), (156, 156), (168, 168), (180, 180)]
        self.urBase = []  # Create base holes on upper right
        for (cx, cy) in urBaseSpecs:
            self.urBase.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.bases.append(self.urBase)

        urHomeSpecs = [(168, 90), (156, 90), (144, 90), (132, 90)]
        self.urHome = []  # Create home holes for upper right on right side
        for (cx, cy) in urHomeSpecs:
            self.urHome.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.homes.append(self.urHome)

        lrBaseSpecs = [(144, 36), (156, 24), (168, 12), (180, 0)]
        self.lrBase = []
        for (cx, cy) in lrBaseSpecs:  # Create base holes lower right
            self.lrBase.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.bases.append(self.lrBase)

        lrHomeSpecs = [(90, 12), (90, 24), (90, 36), (90, 48)]
        self.lrHome = []  # Create home holes on bottom of screen
        for (cx, cy) in lrHomeSpecs:
            self.lrHome.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.homes.append(self.lrHome)

        llBaseSpecs = [(36, 36), (24, 24), (12, 12), (0, 0)]
        self.llBase = []  # Create base on lower left
        for (cx, cy) in llBaseSpecs:
            self.llBase.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.bases.append(self.llBase)

        llHomeSpecs = [(12, 90), (24, 90), (36, 90), (48, 90)]
        self.llHome = []  # Create home on left side of screen
        for (cx, cy) in llHomeSpecs:
            self.llHome.append(CButton(self.win, Point(cx, cy), 4, ""))
        self.homes.append(self.llHome)
Beispiel #5
0
def main():
    win = GraphWin("Estimate Adult Height", WINWIDTH, WINHEIGHT)
    win.setBackground("blue")
    background = Rectangle(Point(10,10), Point(WINWIDTH-10, WINHEIGHT-10))
    background.setFill("white")
    background.draw(win)
    
    # Gender text and entry
    genderEntry = drawGenderPrompt(win)

    # Mother height entry
    motherEntry = drawMotherPrompt(win)

    # Father height entry
    fatherEntry = drawFatherPrompt(win)

    # draw text
    estimateText1, estimateText2 = drawTexts(win)

    # buttons to compute and quit
    estimateButton = CButton(win, Point(WINWIDTH/3, WINHEIGHT-WINHEIGHT/4), 75, "Estimate Height")
    estimateButton.activate()
    quitButton = CButton(win, Point(WINWIDTH-WINWIDTH/3, WINHEIGHT-WINHEIGHT/4), 75, "Quit")
    quitButton.activate()

    # Event loop
    pt = win.getMouse()
    while not quitButton.clicked(pt):
        if estimateButton.clicked(pt):
            validGenderEntry = False
            validMotherEntry = False
            validFatherEntry = False

            # Validate gender entry
            gender = genderEntry.getText()
            if((gender == "male") or (gender == "female")):
                genderEntry.setTextColor("black")
                validGenderEntry = True
            else:
                genderEntry.setTextColor("red")

            # Validate mother entry
            try:
                motherHeight = float(motherEntry.getText())
                motherEntry.setTextColor("black")
                validMotherEntry = True
            except:
                motherEntry.setTextColor("red")

            # Validate father entry    
            try:
                fatherHeight = float(fatherEntry.getText())
                fatherEntry.setTextColor("black")
                validFatherEntry = True
            except:
                fatherEntry.setTextColor("red")
                
            if(not (validGenderEntry and validMotherEntry and validFatherEntry)):
                estimateText1.setText("Invalid entries")
                estimateText2.setText("")
            else:
                if(gender == "male"):
                    childHeight = ((motherHeight*13/12)+fatherHeight)/2
                else:
                    childHeight = ((fatherHeight*12/13)+motherHeight)/2
                
                feet = int(childHeight//12)
                inches = int(childHeight%12)

                inchesStr = "The estimated height as an adult is {:.2f} inches".format(childHeight)
                feetInchesStr = "{} feet {} inches".format(feet, inches)
                estimateText1.setText(inchesStr)
                estimateText2.setText(feetInchesStr)

        pt = win.getMouse()

    # Click before exit
    win.close()
Beispiel #6
0
def main():
	# Draw the window to simulate green field and sky.
	
	win = GraphWin("Shoot a Cannon!", 850,850)
	win.setCoords(0,-50,700,700)
	win.setBackground("lightblue")
	ground = Rectangle(Point(0,-100),Point(700,0))
	ground.setFill("green")
	cloud1 = Oval(Point(153,420),Point(390,580))
	cloud1.setFill("white")
	cloud1.setWidth(2)
	cloud2 = Oval(Point(23,232),Point(230,400))
	cloud2.setFill("white")
	cloud2.setWidth(2)
	cloud3 = Oval(Point(434,370),Point(610,520))
	cloud3.setFill("white")
	cloud3.setWidth(2)
	tangle = Text(Point(30,680), "     Angle: ")
	tvel = Text(Point(30,650), "Velocity:")
	anginp = Entry(Point(70,680),3)
	velinp = Entry(Point(70,650),3)
	fbutton = CButton(win,Point(55,590),30,"FIRE!")
	fbutton.activate()
	quitbutton = CButton(win,Point(630,660),30,"Quit")
	quitbutton.activate()
	ground.draw(win)
	cloud1.draw(win)
	cloud2.draw(win)
	cloud3.draw(win)
	tangle.draw(win)
	tvel.draw(win)
	anginp.draw(win)
	anginp.setText("0")
	velinp.setText("0")
	velinp.draw(win)
	target = Target(win)
	
	
	
	
	
	pt = win.getMouse()
	shots = 0
	while not quitbutton.clicked(pt):
		try:
			if fbutton.clicked(pt):
			
				ang = float(anginp.getText())
				vel = float(velinp.getText())
				
				shot = Projectile(ang,vel,0)
				ball = Tracker(win,shot)
				
				
				
					
				
				while shot.getY() >= 0 and target.Hit(shot) == False and shot.getX() < 750:
					sleep(.025)
					shot.update(.1)
					ball.update(win,shot)
					target.Hit(shot)
					
					
					if target.Hit(shot) == True:
						shots += 1
						wintxt = Text(Point(325,500), "You Hit the Target in %d shot(s)!" % shots)
						wintxt.setSize(36)
						wintxt.setTextColor("red")
						wintxt.draw(win)
						exit
					
				shots += 1
		except ValueError:
			exit
			
			
		
		pt = win.getMouse()
Beispiel #7
0
def makeButtons(win):
    wink = CButton(win, Point(16, 17), 1, "Wink")
    meditate = CButton(win, Point(12, 17), 1, "Meditate")
    smile = CButton(win, Point(8, 17), 1, "Smile")
    endGame = CButton(win, Point(4, 17), 1, "Quit")
    wink.activate()
    meditate.activate()
    smile.activate()
    endGame.activate()

    return wink, meditate, smile, endGame