Beispiel #1
0
def start():
    parser = create_parser()
    args = parser.parse_args()
    config_type = args.type

    config = Config(config_type=config_type)
    setup(config, args)

    logger.info('Config type: %s' % (config_type))

    if args.cmd == 'self':
        from cchess_alphazero.worker import self_play
        config.opts.light = True  # use lighten environment
        return self_play.start(config)
    elif args.cmd == 'self2':
        from cchess_alphazero.worker import self_play2
        config.opts.light = True  # use lighten environment
        return self_play2.start(config)
    elif args.cmd == 'opt':
        from cchess_alphazero.worker import optimize
        return optimize.start(config)
    elif args.cmd == 'play':
        from cchess_alphazero.play_games import play
        config.opts.light = False
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        logger.info(f"AI move first : {args.ai_move_first}")
        play.start(config, not args.ai_move_first)
Beispiel #2
0
def start():
    parser = create_parser()
    args = parser.parse_args()
    config_type = args.type

    config = Config(config_type=config_type)
    setup(config, args)

    logger.info('Config type: %s' % (config_type))
    config.opts.piece_style = args.piece_style
    config.opts.bg_style = args.bg_style
    config.internet.distributed = args.distributed

    # # use multiple GPU
    gpus = torch.cuda.device_count()
    if gpus > 1:
        config.opts.use_multiple_gpus = True
        config.opts.gpu_num = gpus
        config.opts.use_gpu = True
        # logger.info(f"User GPU {config.opts.device_list}")
    elif gpus == 1:
        config.opts.use_gpu = True

    if args.cmd == 'self':
        # if args.ucci:
        #     import cchess_alphazero.worker.play_with_ucci_engine as self_play
        # else:
        # if mp.get_start_method() == 'spawn':
        #     import cchess_alphazero.worker.self_play_windows as self_play
        # else:
        #     from cchess_alphazero.worker import self_play
        import cchess_alphazero.worker.self_play_windows as self_play
        return self_play.start(config)
    elif args.cmd == 'opt':
        from cchess_alphazero.worker import optimize
        return optimize.start(config)
    elif args.cmd == 'play':
        if args.cli:
            import cchess_alphazero.play_games.play_cli as play
        else:
            from cchess_alphazero.play_games import play
        config.opts.light = False
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        logger.info(f"AI move first : {args.ai_move_first}")
        play.start(config, not args.ai_move_first)
    elif args.cmd == 'pk':
        import cchess_alphazero.worker.pk_player_windows as self_play
        return self_play.start(config)
Beispiel #3
0
def start():
    parser = create_parser()
    args = parser.parse_args()
    config_type = args.type

    config = Config(config_type=config_type)
    setup(config, args)

    logger.info('Config type: %s' % (config_type))
    config.opts.piece_style = args.piece_style
    config.opts.bg_style = args.bg_style
    config.internet.distributed = args.distributed

    if args.cmd == 'self':
        if args.ucci:
            import cchess_alphazero.worker.play_with_ucci_engine as self_play
        else:
            if mp.get_start_method() == 'spawn':
                import cchess_alphazero.worker.self_play_windows as self_play
            else:
                from cchess_alphazero.worker import self_play
        return self_play.start(config)
    elif args.cmd == 'opt':
        from cchess_alphazero.worker import optimize
        return optimize.start(config)
    elif args.cmd == 'play':
        if args.cli:
            import cchess_alphazero.play_games.play_cli as play
        else:
            from cchess_alphazero.play_games import play
        config.opts.light = False
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        logger.info(f"AI move first : {args.ai_move_first}")
        play.start(config, not args.ai_move_first)
    elif args.cmd == 'eval':
        if args.elo == False:
            from cchess_alphazero.worker import evaluator
        else:
            import cchess_alphazero.worker.compute_elo as evaluator
        config.eval.update_play_config(config.play)
        evaluator.start(config)
    elif args.cmd == 'sl':
        if args.onegreen:
            import cchess_alphazero.worker.sl_onegreen as sl
            sl.start(config, args.skip)
        else:
            from cchess_alphazero.worker import sl
            sl.start(config)

    elif args.cmd == 'ob':
        from cchess_alphazero.play_games import ob_self_play
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        ob_self_play.start(config, args.ucci, args.ai_move_first)
def start():
    parser = create_parser()
    args = parser.parse_args()
    config_type = args.type

    config = Config(config_type=config_type)
    setup(config, args)

    logger.info('Config type: %s' % (config_type))
    config.opts.piece_style = args.piece_style
    config.opts.bg_style = args.bg_style
    config.internet.distributed = args.distributed

    if args.cmd == 'self':
        if args.ucci:
            import cchess_alphazero.worker.play_with_ucci_engine as self_play
        else:
            if mp.get_start_method() == 'spawn':
                import cchess_alphazero.worker.self_play_windows as self_play
            else:
                from cchess_alphazero.worker import self_play
        return self_play.start(config)
    elif args.cmd == 'opt':
        from cchess_alphazero.worker import optimize
        return optimize.start(config)
    elif args.cmd == 'play':
        if args.cli:
            import cchess_alphazero.play_games.play_cli as play
        else:
            from cchess_alphazero.play_games import play
        config.opts.light = False
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        logger.info(f"AI move first : {args.ai_move_first}")
        play.start(config, not args.ai_move_first)
    elif args.cmd == 'eval':
        if args.elo == False:
            from cchess_alphazero.worker import evaluator
        else:
            import cchess_alphazero.worker.compute_elo as evaluator
        config.eval.update_play_config(config.play)
        evaluator.start(config)
    elif args.cmd == 'sl':
        if args.onegreen:
            import cchess_alphazero.worker.sl_onegreen as sl
            sl.start(config, args.skip)
        else:
            from cchess_alphazero.worker import sl
            sl.start(config)
        
    elif args.cmd == 'ob':
        from cchess_alphazero.play_games import ob_self_play
        pwhc = PlayWithHumanConfig()
        pwhc.update_play_config(config.play)
        ob_self_play.start(config, args.ucci, args.ai_move_first)
from cchess_alphazero.play_games import play


def setup_parameters(config):
    num_cores = mp.cpu_count()
    search_threads = 10 if num_cores < 10 else (num_cores // 10) * 10
    print(f"search_threads = {search_threads}")
    config.play.search_threads = search_threads

if __name__ == "__main__":
    mp.freeze_support()
    sys.setrecursionlimit(10000)
    config_type = 'distribute'

    config = Config(config_type=config_type)
    config.opts.device_list = '0'
    config.resource.create_directories()
    setup_logger(config.resource.play_log_path)
    config.opts.new = False
    config.opts.light = False
    pwhc = PlayWithHumanConfig()
    pwhc.update_play_config(config.play)
    config.opts.bg_style = 'WOOD'
    setup_parameters(config)
    simulation_num = input('请输入AI搜索次数(必须为整数):')
    ai_move_first = input('AI执红?(Y/N)')
    ai_move_first = True if ai_move_first == 'Y' or ai_move_first == 'y' else False
    config.play.simulation_num_per_move = int(simulation_num)
    play.start(config, not ai_move_first)
    input('按任意键退出...')
Beispiel #6
0

def setup_parameters(config):
    num_cores = mp.cpu_count()
    search_threads = 10 if num_cores < 10 else 20
    print(f"search_threads = {search_threads}")
    config.play.search_threads = search_threads


if __name__ == "__main__":
    mp.freeze_support()
    sys.setrecursionlimit(10000)
    config_type = 'distribute'

    config = Config(config_type=config_type)
    config.opts.device_list = '0'
    config.resource.create_directories()
    setup_logger(config.resource.play_log_path)
    config.opts.new = False
    config.opts.light = False
    pwhc = PlayWithHumanConfig()
    pwhc.update_play_config(config.play)
    config.opts.bg_style = 'WOOD'
    setup_parameters(config)
    simulation_num = input('请输入AI搜索次数(必须为整数):')
    ai_move_first = input('AI执红?(Y/N)')
    ai_move_first = True if ai_move_first == 'Y' or ai_move_first == 'y' else False
    config.play.simulation_num_per_move = int(simulation_num)
    play.start(config, not ai_move_first)
    input('按任意键退出...')