Beispiel #1
2
 def test_legs(self):
     ralph = Centipede()
     ralph.friends = ['Steve', 'Daniel', 'Guido']
     ralph.favorite_show = "Monty Python's Flying Circus"
     ralph.age = '31'
     self.assertEqual(ralph.age, '31', "ralph doesn't know how old he is")
     self.assertEqual(ralph.__repr__(), 'friends,favorite_show,age')
Beispiel #2
0
 def test_stomach(self):
     ralph = Centipede()         
     ralph('chocolate')         
     ralph('bbq')
     ralph('cookies')
     ralph('salad')
     self.assertEqual(ralph.__str__(), 'chocolate,bbq,cookies,salad')
Beispiel #3
0
 def test_stomach(self):
     ralph = Centipede()
     ralph('chocolate')
     ralph('bbq')
     ralph('cookies')
     ralph('salad')
     self.assertEqual(ralph.__str__(), 'chocolate,bbq,cookies,salad')
 def test_individuality(self):
     ralph = Centipede()
     self.assertEqual(ralph.__str__(), '')  #new 'pede with empty stomach
     ralph('chocolate')
     ralph('bbq')
     mary = Centipede()                     #another 'pede with empty stomach
     self.assertEqual(mary.__str__(), '')
Beispiel #5
0
    def __init__(self, showbase, usersData, gameData):
        self.showbase = showbase
        self.usersData = usersData
        self.gameData = gameData

        random.seed(self.gameData.randSeed)

        # Initialize the collision traverser.
        self.cTrav = CollisionTraverser()

        # Initialize the handler.
        self.collHandEvent = CollisionHandlerEvent()
        self.collHandEvent.addInPattern('into-%in')

        self.world = World(showbase)

        for user in self.usersData:
            user.centipede = Centipede(showbase, len(self.usersData),
                                       self.addToCollisions)
            if user.thisPlayer:
                self.centipede = user.centipede
                self.centipede.attachRing(showbase)

        self.foods = []
        for i in range(self.gameData.maxFoods):
            self.foods.append(Food(self.showbase, i, self.addToCollisions))

        self.ticks = 0
Beispiel #6
0
    def __init__(self, showbase, usersData, gameData):
        DirectObject.__init__(self)

        self.showbase = showbase
        self.usersData = usersData
        self.gameData = gameData

        random.seed(self.gameData.randSeed)

        # Initialize the collision traverser.
        self.cTrav = CollisionTraverser()

        # Initialize the handler.
        self.collHandEvent = CollisionHandlerEvent()
        self.collHandEvent.addInPattern('into-%in')

        self.world = World(showbase)

        self.ambientLight = showbase.render.attachNewNode(
            AmbientLight("ambientLight"))
        # Set the color of the ambient light
        self.ambientLight.node().setColor((.1, .1, .1, 1))
        # add the newly created light to the lightAttrib
        # showbase.render.setLight(self.ambientLight)

        self.spotlight = None

        numberOfPlayers = len(self.usersData)
        for index, user in enumerate(self.usersData):
            user.centipede = Centipede(showbase, index, numberOfPlayers,
                                       self.addToCollisions)
            if user.thisPlayer:
                self.centipede = user.centipede
                self.centipede.attachRing(showbase)

                self.spotlight = self.centipede.head.attachNewNode(
                    PointLight("playerSpotlight"))
                self.spotlight.setPos(LVector3(0, 0, 8))
                # Now we create a spotlight. Spotlights light objects in a given cone
                # They are good for simulating things like flashlights
                self.spotlight.node().setAttenuation(
                    LVector3(.025, 0.0005, 0.0001))
                self.spotlight.node().setColor((0.35, 0.35, .35, 1))
                self.spotlight.node().setSpecularColor((0.01, 0.01, 0.01, 1))

                showbase.render.setLight(self.spotlight)

        self.perPixelEnabled = True
        self.shadowsEnabled = True
        #if self.spotlight:
        #    self.spotlight.node().setShadowCaster(True, 512, 512)
        showbase.render.setShaderAuto()

        self.foods = []
        for i in range(self.gameData.maxFoods):
            self.foods.append(Food(self.showbase, i, self.addToCollisions))
Beispiel #7
0
 def test_legs(self):
     ralph = Centipede()
     ralph.friends = ['Steve', 'Daniel', 'Guido']
     ralph.favorite_show = "Monty Python's Flying Circus"
     ralph.age = '31'
     self.assertEqual(ralph.age, '31', "ralph doesn't know how old he is")
     self.assertEqual(ralph.__repr__(), 'friends,favorite_show,age')
Beispiel #8
0
        newX = randrange(0, width)
        newY = randrange(0, height)
        mushroomList.append(Mushroom([newX,newY]))
    return mushroomList

pygame.init()

size = width, height = 800, 600
black = 0, 0, 0
screen = pygame.display.set_mode(size)
pos = [300,400]
imageLocation = "./images/shooter.png"
Status = Enum('Status', 'win lose')

shooter = Shooter(imageLocation, pos, width, height)
centipede = Centipede([-1,0],[500,1], width, height, 13)

allSpriteGroup = pygame.sprite.Group()
allSpriteGroup.add(shooter)
allSpriteGroup.add(centipede)

# A group containing all of the lasers the Shooter shoots
laserGroup = pygame.sprite.Group()
# A group containing all mushrooms in the game
mushroomGroup = pygame.sprite.Group()
mushroomGroup.add(randomlyGenerateMushrooms(width, height))

# All the non player character sprites
npcGroups = [laserGroup, centipede, mushroomGroup]

while 1:
Beispiel #9
0
 def test_protected(self):
     ralph = Centipede()
     self.assertRaises(AttributeError, setattr, ralph, "legs", [])
     self.assertRaises(AttributeError, setattr, ralph, "stomach", [])