Beispiel #1
0
    w = s.length() // 5
    for k in range(5):
        for i in range(w):
            if s.charAt(k * w + i) == 'x':
                showBrick(x + i, k)


def showBrick(i, k):
    tm.setImage("sprites/brick.gif", i, k)
    for n in range(4):
        balls[n].addCollisionTile(Location(i, k))


gg = GameGrid(620, 180, 1, False)
gg.setBgColor(X11Color("darkblue"))
gg.setSimulationPeriod(50)
gg.addActListener(MyActListener())
tm = gg.createTileMap(nbHorzTiles, nbVertTiles, tileSize, tileSize)
tm.setPosition(Point(xMapStart, yMapStart))

for n in range(4):
    ball = Ball()
    gg.addActor(ball, gg.getRandomLocation(), gg.getRandomDirection())
    ball.setCollisionCircle(Point(0, 0), 8)
    ball.addTileCollisionListener(MyTileCollisionListener())
    if n == 2 or n == 3:
        ball.show(1)
    balls.append(ball)

createText()
gg.show()
Beispiel #2
0
# --------------------- class CapturedActor ------------------
class CapturedActor(Actor):
   def __init__(self, isRotatable, imagePath, nbSprites):
      Actor.__init__(self, isRotatable, imagePath, nbSprites)
   
   def move(self, dist):
      pt = gg.toPoint(self.getNextMoveLocation())
      dir = self.getDirection()
      if pt.x < 0 or pt.x > gg.getPgWidth():
         self.setDirection(180 - dir)
         self.setHorzMirror(not self.isHorzMirror())
      if pt.y < 0 or pt.y > gg.getPgHeight():
         self.setDirection(360 - dir)
      Actor.move(self, dist)

# --------------------- class MyActListener ------------------
class MyActListener(GGActListener):
   def act(self):
      head.move(10)

# --------------------- main ----------------------------------
head = CapturedActor(False, "sprites/head_0.gif", 1)
gg = GameGrid(800, 600, 1)
gg.addActListener(MyActListener())
gg.setSimulationPeriod(40)
gg.setBgColor(X11Color("lightgray"))
gg.addActor(head, Location(400, 200), 66)
gg.show();


Beispiel #3
0
class Ghost(Actor):
    def __init__(self):
        Actor.__init__(self, "sprites/ghost.gif", 4)

    def act(self):
        if self.getNbCycles() % 5 == 0:
            self.showNextSprite()

        pt = gg.toPoint(self.getNextMoveLocation())
        dir = self.getDirection()

        if pt.x < 0 or pt.x > gg.getPgWidth():
            self.setDirection(180 - dir)

        if pt.y < 0 or pt.y > gg.getPgHeight():
            self.setDirection(360 - dir)

        self.move()


# --------------------- main ---------------------------------
gg = GameGrid(800, 600, 1, None, True)
gg.setSimulationPeriod(20)
gg.setBgColor(X11Color("darkgray"))
for i in range(7):
    ghost = Ghost()
    startLocation = Location(310 + 30 * i, 100)
    startDirection = 66 + 66 * i
    gg.addActor(ghost, startLocation, startDirection)
gg.show()