Beispiel #1
0
    def update(self, champion_id, position):
        """
        Attempt to update the current state of the draft and pick/ban lists with a given championId.
        Returns: True is selection was successful, False otherwise
        Args:
            champion_id (int): Id of champion to add to pick list.
            position (int): Position of champion to be selected. The value of position determines if championId is interpreted as a pick or ban:
                position = -1 -> champion ban submitted.
                position = 0 -> champion selection submitted by the opposing team.
                0 < position <= num_positions -> champion selection submitted by our team for pos = position
        """
        # Special case for NULL ban submitted.
        if (champion_id is None and position == -1):
            # Only append NULL bans to ban list (nothing done to state matrix)
            self.bans.append(champion_id)
            return True

        # Submitted picks of the form (champ_id, pos) correspond with the selection champion = champion_id in position = pos.
        # Bans are given pos = -1 and enemy picks pos = 0. However, this is not how they are stored in the state array.
        # Finally this doesn't match indexing used for state array and action vector indexing (which follow state indexing).
        if((position < -1) or (position > self.num_positions) or (not valid_champion_id(champion_id))):
            return False

        index = self.champ_id_to_state_index[champion_id]
        pos_index = self.get_position_index(position)
        if(position == -1):
            self.bans.append(champion_id)
        else:
            self.picks.append(champion_id)
            self.selected_pos.append(position)

        self.state[index,pos_index] = True
        return True
Beispiel #2
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 def can_ban(self, champion_id):
     """
     Check to see if a champion is available to be banned.
     Returns: True if champion is a valid ban, False otherwise.
     Args:
         champion_id (int): Id of champion to check for valid ban.
     """
     return ((champion_id not in self.bans) and valid_champion_id(champion_id))
Beispiel #3
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 def can_pick(self, champion_id):
     """
     Check to see if a champion is available to be selected.
     Returns: True if champion is a valid selection, False otherwise.
     Args:
         champion_id (int): Id of champion to check for valid selection.
     """
     return ((champion_id not in self.picks) and valid_champion_id(champion_id))
Beispiel #4
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 def add_ban(self, champion_id):
     """
     Attempt to add a champion to the banned champion list and update the state.
     Returns: True is ban was successful, False otherwise
     Args:
         champion_id (int): Id of champion to add to bans.
     """
     if(not valid_champion_id(champion_id)):
         return False
     self.bans.append(champion_id)
     index = self.get_state_index(champion_id)
     self.state[index,self.get_position_index(-1)] = True
     return True
Beispiel #5
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 def add_pick(self, champion_id, position):
     """
     Attempt to add a champion to the selected champion list and update the state.
     Returns: True is selection was successful, False otherwise
     Args:
         champion_id (int): Id of champion to add to pick list.
         position (int): Position of champion to be selected. If position = 0 this is interpreted as a selection submitted by the opposing team.
     """
     if((position < 0) or (position > self.num_positions) or (not valid_champion_id(champion_id))):
         return False
     self.picks.append(champion_id)
     index = self.get_state_index(champion_id)
     pos_index = self.get_position_index(position)
     self.state[index,pos_index] = True
     return True