Beispiel #1
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    def test_start_consumer(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        cache.set('room:test', room)

        client = Client()
        content = {
            'room_id': 'test',
        }
        client.send_and_consume('gameplay-start', content)
        self.flush_all()
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)
        for player in room['players']:
            self.assertEqual(len(player['cards']), 10)
        self.assertEqual(len(room['game']['floor_cards']), 3)
Beispiel #2
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    def test_ai_play(self):
        room = new_room_data(
            room_id='test',
            player_number=5,
        )
        for i in range(5):
            nickname = ['doge', 'bitcoin', 'ethereum', 'egger', 'ha']
            create_user(username='******'.format(nickname[i]),
                        password='******',
                        nickname='*AI-{}'.format(nickname[i]),
                        email='*****@*****.**')

        for i in range(5):
            room['players'].append(AI(i))
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        client = Client()
        client.send_and_consume('gameplay-start', {'room_id': 'test'})
        room = cache.get('room:test')
        while room['game']['state'] is RoomState.BIDDING:
            client.consume('gameplay-bid', fail_on_none=False)
            self.flush_ai()
            room = cache.get('room:test')
        president = room['game']['president']
        client.consume('gameplay-friend-select')
        room = cache.get('room:test')
        for _ in range(50):
            client.consume('gameplay-play', fail_on_none=False)
            self.flush_ai()
            room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.RESULT)

        history = GameHistory.objects.all()[0]
        self.assertEqual(president, history.president.username)
Beispiel #3
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    def test_final_bid(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.bid('doge0', 0, 'N', False)
        self.bid('doge1', 0, 'N', False)
        self.bid('doge2', 0, 'N', False)
        self.bid('doge3', 0, 'N', False)
        self.bid('doge4', 13, 'S', True)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.FRIEND_SELECTING)
        self.assertEqual(room['game']['president'], 'doge4')
Beispiel #4
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    def test_websockets_consumer(self):
        #  Create a channels test client
        client = Client()

        #  Send a websocket.connect message, passing in the path so it maps to the right consumer via the routing in routing.py
        #  Consume portion maps that message to a consumer and runs and returns an instance of the consumer
        connect_consumer = client.send_and_consume('websocket.connect',
                                                   {'path': '/game/123/'})
        connect_reply = client.receive(
        )  # receive() grabs the content of the next message off of the client's reply_channel
        self.assertEqual(
            connect_reply,
            {'accept': True
             })  # websocket.connect should return acceptance of connection

        receive_consumer = client.send_and_consume('websocket.receive', {
            'path': '/game/123/',
            'text': 'text'
        })
        receive_reply = client.receive(
        )  # receive() grabs the content of the next message off of the client's reply_channel
        self.assertEqual(receive_reply, {'text': 'textreply'})

        receive_consumer.group_send(
            '123', text='grouptext'
        )  # This sends a message out to a group - shortcut off of the Websocket Consumer
        group_reply = client.receive(
        )  # receive() grabs the content of the next message off of the client's reply_channel
        self.assertEqual(group_reply, {'text': 'grouptext'})

        disconnect_consumer = client.send_and_consume('websocket.disconnect',
                                                      {'path': '/game/123/'})
        disconnect_consumer.close()
Beispiel #5
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    def test_websockets_consumers_handlers(self):
        class WebsocketConsumer(websockets.WebsocketConsumer):
            def connect(self, message, **kwargs):
                self.called = 'connect'
                self.id = kwargs['id']

            def disconnect(self, message, **kwargs):
                self.called = 'disconnect'

            def receive(self, text=None, bytes=None, **kwargs):
                self.text = text

        with apply_routes(
            [route_class(WebsocketConsumer, path='/path/(?P<id>\d+)')]):
            client = Client()

            consumer = client.send_and_consume('websocket.connect',
                                               {'path': '/path/1'})
            self.assertEqual(consumer.called, 'connect')
            self.assertEqual(consumer.id, '1')

            consumer = client.send_and_consume('websocket.receive', {
                'path': '/path/1',
                'text': 'text'
            })
            self.assertEqual(consumer.text, 'text')

            consumer = client.send_and_consume('websocket.disconnect',
                                               {'path': '/path/1'})
            self.assertEqual(consumer.called, 'disconnect')
Beispiel #6
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    def test_deal_miss(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.deal(
            'doge0',
            ['SA', 'JK', 'S10', 'S2', 'S3', 'S4', 'S5', 'S6', 'S7', 'S8'])
        self.deal_miss('doge0')

        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.NOT_PLAYING)
        from websocket.consumers.gameplay_consumers import gameplay_start_consumer
        message = self.get_next_message('gameplay-start', require=True)
        gameplay_start_consumer(message)

        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)
Beispiel #7
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    def test_base_consumer(self):
        class Consumers(BaseConsumer):

            method_mapping = {
                'test.create': 'create',
                'test.test': 'test',
            }

            def create(self, message, **kwargs):
                self.called = 'create'

            def test(self, message, **kwargs):
                self.called = 'test'

        with apply_routes([route_class(Consumers)]):
            client = Client()

            #  check that methods for certain channels routes successfully
            self.assertEqual(
                client.send_and_consume('test.create').called, 'create')
            self.assertEqual(
                client.send_and_consume('test.test').called, 'test')

            #  send to the channels without routes
            client.send('test.wrong')
            message = self.get_next_message('test.wrong')
            self.assertEqual(client.channel_layer.router.match(message), None)

            client.send('test')
            message = self.get_next_message('test')
            self.assertEqual(client.channel_layer.router.match(message), None)
Beispiel #8
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 def flush_ai(self):
     client = Client()
     while True:
         try:
             client.consume('gameplay-ai')
         except Exception as e:
             break
Beispiel #9
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 def test_close_session(self, mock_callback):
     """Check that 'close_session' is called at disconnect."""
     client = Client()
     client.send_and_consume('websocket.connect', {})
     message_content = {'text': json.dumps({"token": self.TEST_TOKEN})}
     client.send_and_consume('websocket.receive', message_content)
     client.send_and_consume('websocket.disconnect', {})
     mock_callback.assert_called_with(self.TEST_TOKEN)
Beispiel #10
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    def test_round_friend(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.floor_card(['SJ', 'C9', 'JK'])
        self.deal('doge0', ['SA', 'SQ', 'S2'])
        self.bid('doge0', 13, 'S', True)
        self.bid('doge1', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)
        self.bid('doge2', 0, '', False)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.FRIEND_SELECTING)
        self.friend_select('doge0', {
            'type': 'round',
            'round': 1,
            'floor_cards': ['SA', 'SQ', 'S2'],
        })
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.PLAYING)
        self.deal('doge0', ['C2'])
        self.deal('doge1', ['C5'])
        self.deal('doge2', ['CK'])
        self.deal('doge3', ['C3'])
        self.deal('doge4', ['C9'])
        self.play('doge0', 'C2')
        self.play('doge1', 'C5')
        self.play('doge2', 'CK')
        self.play('doge3', 'C3')
        self.play('doge4', 'C9')
        room = cache.get('room:test')
        self.assertEqual(room['game']['friend'], 'doge2')
Beispiel #11
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    def test_websockets_decorators(self):
        class WebsocketConsumer(websockets.WebsocketConsumer):
            strict_ordering = True

            def connect(self, message, **kwargs):
                self.order = message['order']

        with apply_routes([route_class(WebsocketConsumer, path='/path')]):
            client = Client()

            client.send('websocket.connect', {'path': '/path', 'order': 1})
            client.send('websocket.connect', {'path': '/path', 'order': 0})
            client.consume('websocket.connect')
            self.assertEqual(client.consume('websocket.connect').order, 0)
            self.assertEqual(client.consume('websocket.connect').order, 1)
Beispiel #12
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    def test_six_mighty_president_kill(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=6,
        )

        for i in range(6):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.floor_card(['CK', 'JK', 'H6', 'S6', 'C3'])
        self.deal('doge0', ['HA', 'SQ', 'H4', 'CQ', 'H8', 'DQ', 'D8', 'S3'])
        self.deal('doge1', ['S2', 'S7', 'C2', 'H5', 'CA', 'S10', 'HJ', 'D5'])
        self.deal('doge2', ['D6', 'DK', 'S9', 'DJ', 'S4', 'C5', 'C7', 'D4'])
        self.deal('doge3', ['C10', 'D7', 'H9', 'C8', 'DA', 'H3', 'SK', 'S8'])
        self.deal('doge4', ['SJ', 'C9', 'D2', 'S5', 'C4', 'H2', 'HQ', 'H7'])
        self.deal('doge5', ['D3', 'CJ', 'HK', 'D10', 'SA', 'C6', 'H10', 'D9'])
        self.bid('doge0', 14, 'H', True)
        self.bid('doge1', 0, '', False)
        self.bid('doge2', 0, '', False)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        self.bid('doge5', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.KILL_SELECTING)
        # president kill
        self.kill('doge0', 'JK')
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)
        self.bid('doge1', 12, 'N', True)
        self.bid('doge2', 0, '', False)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        self.bid('doge5', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.FRIEND_SELECTING)
Beispiel #13
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    def test_as_route_method(self):
        class WebsocketConsumer(BaseConsumer):
            trigger = 'new'

            def test(self, message, **kwargs):
                self.message.reply_channel.send({'trigger': self.trigger})

        method_mapping = {'mychannel': 'test'}

        with apply_routes([
            WebsocketConsumer.as_route(
                {'method_mapping': method_mapping, 'trigger': 'from_as_route'},
                name='filter',
            ),
        ]):
            client = Client()

            client.send_and_consume('mychannel', {'name': 'filter'})
            self.assertEqual(client.receive(), {'trigger': 'from_as_route'})
Beispiel #14
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 def drain(self):
     """Drain the control channel without acting on anything."""
     client = Client()
     while client.get_next_message(
             state.MANAGER_CONTROL_CHANNEL) is not None:
         pass
Beispiel #15
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    def test_play_exceptions(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.floor_card(['C2', 'C3', 'C4'])
        self.deal(
            'doge0',
            ['JK', 'SK', 'S10', 'S2', 'S3', 'S4', 'S5', 'S6', 'S7', 'S8'])
        self.bid('doge0', 13, 'S', True)
        self.bid('doge1', 0, '', False)
        self.bid('doge2', 0, '', False)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        self.friend_select('doge0', {
            'type': 'round',
            'round': 2,
            'floor_cards': ['C2', 'C3', 'C4'],
        })
        self.play('doge0', 'SK')
        room = cache.get('room:test')
        self.assertEqual(len(room['game']['table_cards']), 0)

        self.play('doge0', 'JK', joker_suit='S')
        room = cache.get('room:test')
        self.assertEqual(len(room['game']['table_cards']), 1)

        room['game']['turn'] = 0
        room['game']['table_cards'] = []
        cache.set('room:test', room)
        self.deal(
            'doge0',
            ['SA', 'SK', 'S10', 'S2', 'S3', 'S4', 'S5', 'S6', 'S7', 'S8'])
        self.play('doge0', 'S2')
        room = cache.get('room:test')
        self.assertEqual(len(room['game']['table_cards']), 1)

        room['game']['turn'] = 0
        room['game']['round'] = 9
        room['game']['table_cards'] = []
        cache.set('room:test', room)
        self.deal('doge0', ['JK', 'DA'])
        self.play('doge0', 'DA')
        room = cache.get('room:test')
        self.assertEqual(len(room['game']['table_cards']), 0)

        self.play('doge0', 'JK', joker_suit='S')
        room = cache.get('room:test')
        self.assertEqual(len(room['game']['table_cards']), 1)
Beispiel #16
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    def test_record_six_mighty(self):
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=6,
        )

        for i in range(6):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.floor_card(['CK', 'D10', 'H6', 'S6', 'C3'])
        self.deal('doge0', ['HA', 'SQ', 'H4', 'CQ', 'H8', 'DQ', 'D8', 'S3'])
        self.deal('doge1', ['S2', 'S7', 'C2', 'H5', 'CA', 'S10', 'HJ', 'D5'])
        self.deal('doge2', ['D6', 'DK', 'S9', 'DJ', 'S4', 'C5', 'C7', 'D4'])
        self.deal('doge3', ['C10', 'D7', 'H9', 'C8', 'DA', 'H3', 'SK', 'S8'])
        self.deal('doge4', ['SJ', 'C9', 'D2', 'S5', 'C4', 'H2', 'HQ', 'H7'])
        self.deal('doge5', ['D3', 'CJ', 'HK', 'JK', 'SA', 'C6', 'H10', 'D9'])
        self.bid('doge0', 14, 'H', True)
        self.bid('doge1', 0, '', False)
        self.bid('doge2', 15, 'D', True)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        self.bid('doge5', 0, '', False)
        self.bid('doge0', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.KILL_SELECTING)
        # kill doge3
        self.kill('doge2', 'DA')
        room = cache.get('room:test')
        self.assertEqual(room['game']['killed_player']['username'], 'doge3')
        self.assertIs(room['game']['state'], RoomState.FRIEND_SELECTING)

        # set kill-deal to our prebuilt data
        self.deal('doge0',
                  ['HA', 'SQ', 'H4', 'CQ', 'H8', 'DQ', 'D8', 'S3', 'H3', 'CK'])
        self.deal(
            'doge1',
            ['S2', 'S7', 'C2', 'H5', 'CA', 'S10', 'HJ', 'D5', 'DA', 'C3'])
        self.deal('doge2', [
            'D6', 'DK', 'S9', 'DJ', 'S4', 'C5', 'C7', 'D4', 'D10, D7', 'C10',
            'S6', 'C8'
        ])
        self.deal('doge4',
                  ['SJ', 'C9', 'D2', 'S5', 'C4', 'H2', 'HQ', 'H7', 'SK', 'H6'])
        self.deal(
            'doge5',
            ['D3', 'CJ', 'HK', 'JK', 'SA', 'C6', 'H10', 'D9', 'S8', 'H9'])
        self.friend_select('doge2', {
            'type': 'card',
            'card': 'SA',
            'floor_cards': ['S9', 'S4', 'S6'],
        })
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.PLAYING)

        # round 1
        self.play('doge2', 'C10')
        self.play('doge4', 'C4')
        self.play('doge5', 'C6')
        self.play('doge0', 'CQ')
        self.play('doge1', 'CA')
        # round 2
        self.play('doge1', 'C3', joker_call=True)
        self.play('doge2', 'C8')
        self.play('doge4', 'C9')
        self.play('doge5', 'SA')
        self.play('doge0', 'CK')
Beispiel #17
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    def test_record_one(self):
        for i in range(5):
            create_user(username='******'.format(i),
                        password='******',
                        nickname='nick{}'.format(i),
                        email='*****@*****.**')
        # set up initial room state
        room = new_room_data(
            room_id='test',
            player_number=5,
        )

        for i in range(5):
            client = Client()
            username = '******'.format(i)
            player_data = new_player_data(
                username=username,
                reply=client.reply_channel,
                ready=True,
            )
            room['players'].append(player_data)
            cache.set('player-room:' + username, 'test')
            self.clients.append(client)
        room['game']['state'] = RoomState.BIDDING
        cache.set('room:test', room)

        self.floor_card(['SJ', 'C9', 'JK'])
        self.deal(
            'doge0',
            ['SA', 'SQ', 'S2', 'HJ', 'D6', 'DK', 'C10', 'D7', 'C7', 'D4'])
        self.deal(
            'doge1',
            ['SK', 'S8', 'H3', 'C4', 'H10', 'D8', 'S5', 'HK', 'C6', 'HQ'])
        self.deal(
            'doge2',
            ['CQ', 'H8', 'S7', 'S3', 'HA', 'CA', 'S10', 'D9', 'DQ', 'S4'])
        self.deal('doge3',
                  ['C2', 'H5', 'S9', 'DJ', 'H9', 'C8', 'D2', 'C5', 'DA', 'H4'])
        self.deal(
            'doge4',
            ['H2', 'H7', 'D3', 'CJ', 'CK', 'D10', 'H6', 'S6', 'C3', 'D5'])
        self.bid('doge0', 13, 'S', True)
        self.bid('doge1', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)
        self.bid('doge2', 0, '', False)
        self.bid('doge3', 0, '', False)
        self.bid('doge4', 0, '', False)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.FRIEND_SELECTING)
        self.friend_select('doge0', {
            'type': 'card',
            'card': 'DA',
            'floor_cards': ['HJ', 'C10', 'C7'],
        })
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.PLAYING)
        # round 1
        self.play('doge0', 'DK')
        self.play('doge1', 'D8')
        self.play('doge2', 'D9')
        self.play('doge3', 'DJ')
        self.play('doge4', 'D3')
        # round 2
        self.play('doge0', 'SA')
        self.play('doge1', 'S5')
        self.play('doge2', 'S3')
        self.play('doge3', 'S9')
        self.play('doge4', 'S6')
        # round 3
        self.play('doge0', 'JK', joker_suit='S')
        self.play('doge1', 'S8')
        self.play('doge2', 'S7')
        self.play('doge3', 'C2')
        self.play('doge4', 'C3')
        # round 4
        self.play('doge0', 'S2')
        self.play('doge1', 'SK')
        self.play('doge2', 'S4')
        self.play('doge3', 'DA')
        self.play('doge4', 'H2')
        # round 5
        self.play('doge3', 'D2')
        self.play('doge4', 'D10')
        self.play('doge0', 'D4')
        self.play('doge1', 'H10')
        self.play('doge2', 'DQ')
        # round 6
        self.play('doge2', 'CA')
        self.play('doge3', 'C5')
        self.play('doge4', 'CJ')
        self.play('doge0', 'C9')
        self.play('doge1', 'C4')
        # round 7
        self.play('doge2', 'HA')
        self.play('doge3', 'H4')
        self.play('doge4', 'H6')
        self.play('doge0', 'SJ')
        self.play('doge1', 'H3')
        # round 8
        self.play('doge0', 'SQ')
        self.play('doge1', 'C6')
        self.play('doge2', 'S10')
        self.play('doge3', 'H5')
        self.play('doge4', 'H7')
        # round 9
        self.play('doge0', 'D7')
        self.play('doge1', 'HQ')
        self.play('doge2', 'H8')
        self.play('doge3', 'H9')
        self.play('doge4', 'D5')
        # final round
        self.play('doge0', 'D6')
        self.play('doge1', 'HK')
        self.play('doge2', 'CQ')
        self.play('doge3', 'C8')
        self.play('doge4', 'CK')
        ###
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.RESULT)
        self.assertEqual(room['players'][0]['username'], 'doge3')

        history = GameHistory.objects.get(id=1)
        self.assertEqual(history.bid, 13)
        self.assertEqual(history.giruda, 'S')
        self.assertEqual(history.president.username, 'doge0')
        self.assertEqual(history.friend.username, 'doge3')
        doge2 = User.objects.get(username='******')
        self.assertEqual(doge2.game_histories.all()[0], history)

        self.game_continue('doge0', True)
        self.game_continue('doge0', True)
        self.game_continue('doge1', True)
        self.game_continue('doge2', True)
        self.game_continue('doge3', True)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.RESULT)
        self.game_continue('doge4', True)
        from websocket.consumers.gameplay_consumers import gameplay_start_consumer
        message = self.get_next_message('gameplay-start')
        gameplay_start_consumer(message)
        room = cache.get('room:test')
        self.assertIs(room['game']['state'], RoomState.BIDDING)