Beispiel #1
0
def broadcast(message, connection, list_of_clients):
    for clients in list_of_clients:
        if clients != connection:  # Make sure it's not sending to itself
            try:
                chatlib.write_msg(clients, message, MAXBUFFERSIZE)
            except:  # Can't send?
                clients.close()
                # If the link is broken, we remove the client
                remove(clients, list_of_clients)
Beispiel #2
0
def clientthread(conn, addr, clientNicknames, list_of_clients, end_event,
                 threadStream):
    # Nickname collection

    while end_event.is_set():
        dateTime = datetime.now()
        uniqueName = True
        nickname = ""
        message = chatlib.read_msg(conn, MAXBUFFERSIZE)
        nickname = message.rstrip()  # Get rid of the newline
        if nickname == "BYE":  # In case the client disconnects before making a nickname
            threadStream[0] = str(dateTime) + ", " + str(
                addr) + " Left before creating a nickname\n"
            remove(conn, list_of_clients)
            return
        if re.match(
                "^[a-zA-Z0-9]{2,30}$", nickname
        ):  # Ensure the nickname is alphanumeric, no spaces allowed
            for name in clientNicknames:  # Ensure the nickname is unique
                if name == nickname:
                    uniqueName = False
            if uniqueName:
                chatlib.write_msg(conn, "READY", MAXBUFFERSIZE)
                clientNicknames.append(nickname)
                threadStream[0] = str(dateTime) + ", " + str(
                    addr) + ", " + nickname + " connected.\n"
                message_to_send = "<" + nickname + ">" " joined the chatroom.\n"
                broadcast(message_to_send, conn, list_of_clients)
                break
            else:
                chatlib.write_msg(conn, "RETRY", MAXBUFFERSIZE)
        else:
            chatlib.write_msg(conn, "INVALID", MAXBUFFERSIZE)

    # Start waiting for regular messages
    while end_event.is_set():
        try:
            message = chatlib.read_msg(conn, MAXBUFFERSIZE)
            message = message.rstrip()  # Strip newlines

            if message == "BYE":  # If client disconnects
                message_to_send = "<" + nickname + ">" " left the chatroom.\n"
                threadStream[0] = str(dateTime) + ", " + str(
                    addr) + ", " + nickname + " disconnected.\n"
                broadcast(message_to_send, conn,
                          list_of_clients)  # Let everyone know
                clientNicknames.remove(
                    nickname)  # Remove from list of nicknames
                remove(conn, list_of_clients)  # Remove the connection
                break
            elif message:
                threadStream[0] = nickname + ": " + message + "\n"
                # Calls broadcast function to send message to all
                message_to_send = "<" + nickname + "> " + message
                broadcast(message_to_send, conn, list_of_clients)

            else:
                # If the message is empty or broken remove the connection
                remove(conn, list_of_clients)
        except:
            continue
    return
Beispiel #3
0
def main():

    # Creates a TCP socket
    server = chatlib.socket_create()
    try:
        server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        server.setblocking(0)
    except socket.error as err:
        print("Socket error: %s" % err)
        exit()

    # Create an event to signal subthreads to end
    end_event = threading.Event()
    end_event.set()

    # Checks whether sufficient arguments have been provided
    if (len(sys.argv) != 2) and (len(sys.argv) != 3):
        print "Correct usage: script, IP address, (optional) port number"
        exit()

    IP_address = str(sys.argv[1])

    # Takes second argument from command prompt as port number
    if len(sys.argv) == 3:
        Port = int(sys.argv[2])
    else:
        # Default port
        Port = 8888

    # Binds the server to an entered IP address and at the
    # Specified port number.
    try:
        server.bind((IP_address, Port))
        server.listen(100)
    except socket.error as err:
        print("Socket error: %s" % err)
        exit()

    list_of_clients = []
    clientNicknames = []
    threads = []

    print("Server started successfully...")

    threadStream = [" "]

    while True:
        if threadStream[0] != " ":
            log(threadStream[0])
            threadStream[0] = " "
        try:
            # Get socket conn and address from client

            try:
                conn, addr = server.accept()
                #add conn to list of connections
                list_of_clients.append(conn)
                chatlib.write_msg(conn, "HELLO", MAXBUFFERSIZE)

                try:
                    t = threading.Thread(target=clientthread,
                                         args=(conn, addr, clientNicknames,
                                               list_of_clients, end_event,
                                               threadStream))
                    threads.append(t)
                    t.start()
                except Exception as e:
                    print("Error starting thread: ", e)
            except socket.error as err:
                # Catches errno11 because accept is no longer a blocking call
                if err.errno == 11:
                    pass
                else:
                    print("Socket error: %s" % err)

        except KeyboardInterrupt:  # Close server
            message = "SERVER CLOSING IN 5 SECONDS"
            print("\n" + message)
            broadcast(message, server, list_of_clients)
            time.sleep(
                5)  # Give time for clients to see server closing warning
            message = "SERVER CLOSED"
            broadcast(message, server, list_of_clients)
            end_event.clear(
            )  # Trigger the event so that the subthreads end their while loops
            for t in threads:
                t.join()
            for conns in list_of_clients:
                conns.close()
            server.close()
            return
Beispiel #4
0
def setNickname():
    nickname = sys.stdin.readline()
    chatlib.write_msg(server, nickname, MAXBUFFERSIZE)
    sys.stdout.flush()
Beispiel #5
0
                    print ("You may now talk in the chatroom. You may exit at anytime by using Ctrl + c.")
                    nickSet = True
                elif message == "RETRY":
                    print("That nickname is already in use. Try again.")
                    nickSet = "RETRY"
                elif message == "INVALID":
                    print("Nickname must be alphanumberic and 2-30 Characters. Try again.")
                    nickSet = "INVALID"
                else:
                    print message

            # Sends a nick name to the server
            elif nickSet == "INIT" or nickSet == "RETRY" or nickSet == "INVALID" :
                setNickname()
                nickSet = ""
            # If the client has a nickname then they can send messages
            elif nickSet == True:
                message = sys.stdin.readline()
                chatlib.write_msg(server, message, MAXBUFFERSIZE)
                sys.stdout.write("<You> ")
                sys.stdout.write(message)
                sys.stdout.flush()
    
    except KeyboardInterrupt:
        # Tells the server that the client is disconnecting
        chatlib.write_msg(server, "BYE", MAXBUFFERSIZE)
        break

sys.stdout.flush()
server.close()
exit()