Beispiel #1
0
def back_rank_mate(puzzle: Puzzle) -> bool:
    node = puzzle.game.end()
    board = node.board()
    king = board.king(not puzzle.pov)
    assert king is not None
    assert isinstance(node, ChildNode)
    back_rank = 7 if puzzle.pov else 0
    if board.is_checkmate() and square_rank(king) == back_rank:
        squares = SquareSet.from_square(king + (-8 if puzzle.pov else 8))
        if puzzle.pov:
            if chess.square_file(king) < 7:
                squares.add(king - 7)
            if chess.square_file(king) > 0:
                squares.add(king - 9)
        else:
            if chess.square_file(king) < 7:
                squares.add(king + 9)
            if chess.square_file(king) > 0:
                squares.add(king + 7)
        for square in squares:
            piece = board.piece_at(square)
            if piece is None or piece.color == puzzle.pov or board.attackers(
                    puzzle.pov, square):
                return False
        return any(
            square_rank(checker) == back_rank for checker in board.checkers())
    return False
Beispiel #2
0
def exposed_king(puzzle: Puzzle) -> bool:
    if puzzle.pov:
        pov = puzzle.pov
        board = puzzle.mainline[0].board()
    else:
        pov = not puzzle.pov
        board = puzzle.mainline[0].board().mirror()
    king = board.king(not pov)
    assert king is not None
    if chess.square_rank(king) < 5:
        return False
    squares = SquareSet.from_square(king - 8)
    if chess.square_file(king) > 0:
        squares.add(king - 1)
        squares.add(king - 9)
    if chess.square_file(king) < 7:
        squares.add(king + 1)
        squares.add(king - 7)
    for square in squares:
        if board.piece_at(square) == Piece(PAWN, not pov):
            return False
    for node in puzzle.mainline[1::2][1:-1]:
        if node.board().is_check():
            return True
    return False