Beispiel #1
0
class Game:
    def __init__(self):
        self._current_player = 0
        self._players = [Player(0), Player(1)]
        self._board = Board()
        self._gameUI = GameUI(self._players[0])

    def game_loop(self):
        valid_keys = [1, 2, 3, 4, 5, 6, 7]

        update_ui = False
        done = False
        player_won = False

        row = -1
        column = -1

        while not done:

            update_ui = False

            # check for player input events
            for event in pygame.event.get():

                if event.type == pygame.QUIT:
                    done = True

                elif event.type == pygame.KEYUP:

                    if player_won:

                        # N key
                        if event.key == 110:
                            done = True

                        # Y key
                        elif event.key in [121, 122]:

                            player_won = False
                            done = False
                            self.restart()

                    else:

                        # Try to insert to a column
                        column = (event.key - 49)
                        if column + 1 in valid_keys:

                            row = self.add_chip(column)

                            # Adding a chip wa possible
                            if row > -1:
                                player_won = self.check_player_wins(
                                    self.get_current_player())
                                update_ui = True

            # UI has to be updated
            if update_ui:
                self._gameUI.draw_board(self.get_current_player(), row, column)

                if player_won:
                    self._gameUI.draw_player_won(self.get_current_player())
                else:
                    self.switch_player()
                    self._gameUI.draw_player(self.get_current_player())

    def switch_player(self):
        self._current_player += 1
        self._current_player = self._current_player % 2

    def restart(self):
        self._board.clear()
        self._gameUI.init_ui(self.get_current_player())

    def add_chip(self, column):
        player = self.get_current_player()
        return self._board.add_chip(player, column)

    def check_player_wins(self, player):
        return self._board.check_player_wins(player)

    def get_board(self):
        return self._board

    def get_player(self, id):
        return self._players[id]

    def get_current_player(self):
        return self._players[self._current_player]
Beispiel #2
0
class Game:
    def __init__(self):
        self._players = [Player(0), Player(1)]
        self._current_player = 0
        self._board = Board()
        self._gameUI = GameUI(self._players[0])

    def end_game(self, player):
        if messagebox.askquestion(player.get_name() + 'WON!',
                                  'Restart game?') == 'yes':
            self.switch_player()
            self._gameUI.draw_player(self.get_current_player())

    def switch_player(self):
        self._current_player += 1
        self._current_player = self._current_player % 2

    def restart(self):
        self._board.clear_board()
        self._gameUI.init_ui(self.get_current_player())

    def add_chip(self, column):
        player = self.get_current_player()
        return self._board.try_add_chip(player, column)

    def check_player_wins(self, player):
        return self._board.check_player_wins(player)

    def get_board(self):
        return self._board

    def get_player(self, id):
        return self._players[id]

    def get_current_player(self):
        return self._players[self._current_player]

    def game_loop(self):
        row = -1
        column = -1
        valid_keys = [1, 2, 3, 4, 5, 6, 7]
        update_ui = False
        end_game = False
        player_won = False

        while not end_game:
            update_ui = False
            # check for player input events
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    end_game = True
                elif event.type == pygame.KEYUP:
                    column = (event.key - 49)
                    if column + 1 in valid_keys:
                        row = self.add_chip(column)
                        if row > -1:
                            player_won = self.check_player_wins(
                                self.get_current_player())
                            update_ui = True

            if update_ui:
                self._gameUI.draw_board(self.get_current_player(), row, column)
                if player_won:
                    if messagebox.askquestion(
                            self.get_current_player().get_name() + ' WON!',
                            'Restart game?') == 'yes':
                        player_won = False
                        end_game = False
                        self.restart()
                    else:
                        end_game = True
                else:
                    self.switch_player()
                    self._gameUI.draw_player(self.get_current_player())