Beispiel #1
0
    def test_pull_card(self):
        deck = Deck()
        card = deck.pull_card(2, '♥')
        value, suit = card.get_card()

        self.assertEqual(value, 2)
        self.assertEqual(suit, '♥')
        self.assertEqual(len(deck.get_deck()), 51)
Beispiel #2
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 def test_deck(self):
     '''test deck'''
     deck = Deck(52)
     deck.shuffle()
     for index in range(52):
         card = deck.deal()
         print('{}. {}'.format(index + 1, card.__str__()))
     no_of_cards = len(deck)
     self.assertEqual(no_of_cards, 0)
Beispiel #3
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 def __init__(self):
     '''
     game init
     '''
     #print(Deck())
     print('BlackJack pays {}'.format(self.bj_pays))
     self.deck = Deck()
     self.player = Player()
     self.dealer = Dealer()
     self.deck.shuffle()
Beispiel #4
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 def __init__(self, users: List[str]):
     self.users: List[str] = users
     self.n_of_players: int = len(users)
     self.players: List[Player] = self.init_players(users)
     self.deck = Deck()
     self.board: Board = Board(self.n_of_players)
     self.minister: Player = choice(self.players)
     self.director: Player = None
     self.last_minister: Player = None
     self.last_director: Player = None
     self.phase: GamePhase = GamePhase.PROPOSE_DIRECTOR
     self.cards: List[Card] = self.deck.take_3_cards()
     self.votes: Dict[str, Vote] = dict()
     self.last_update = datetime.now()
     self.casted_imperius_by: Player = None
     self.chaos_counter: int = 0
     self.investigated_players: List[Player] = list()
     self.casted_expelliarmus: bool = False
def round (player):
    
    from classes.deck import Deck
    from classes.card import Card
    from classes.hand import Hand

    #Initiate new deck and hands
    deck = Deck()
    deck.shuffleCards()
    playerhand = Hand()
    dealerhand = Hand()
    
    #InitialRound
    dealerhand.add_card(deck.dealOneCard())
    dealerhand.add_card(deck.dealOneCard())
    
    playerhand.add_card(deck.dealOneCard())
    playerhand.add_card(deck.dealOneCard())

    playerhand.show_all(player.name)
    dealerhand.show_some('Dealer')


    #Player plays

    playing = play_on (playerhand)
    
    while playing:
        playerhand.add_card(deck.dealOneCard())
        playerhand.show_all(player.name)
        
        if playerhand.value > 21:
            
            player_busts(player)
            break
        
        playing = play_on (playerhand)

    #Dealer plays
    if playerhand.value <= 21:      
                
        dealerhand.show_all('Dealer')
    
        while dealerhand.value < playerhand.value:
            print('\nDealer draws')
            dealerhand.add_card (deck.dealOneCard())
            dealerhand.show_all('Dealer')
            print (f'Dealer has {dealerhand.value}.')

        
        if dealerhand.value <= 21:
            dealer_wins(player)
        else:
            dealer_busts(player)
Beispiel #6
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    def __init__(self, gui):

        self.rounds = []

        # create deck
        deck = Deck()

        # popup window to ask for name, create player objects
        name = simpledialog.askstring(title="Name", prompt="What's your name?")
        while not name:
            name = simpledialog.askstring(title="Name", prompt="Please insert a name")
        players = []
        user = Player(name)
        dealer = Player("Dealer")
        players.append(user)
        players.append(dealer)

        # show player info
        gui.name_label["text"] = "Name: " + user.name
        gui.chips_label["text"] = "Total chips: " + str(user.chips)

        # start new round as long as user has enough chips
        while user.chips >= 1:
            user.cards.clear()
            dealer.cards.clear()

            current_round = Round(user, dealer, deck, gui)

            self.rounds.append(current_round)

            new_round = messagebox.askquestion("New game?")
            if new_round == "no":
                gui.root.destroy()

            # empty options
            for widget in gui.player_options_frame.winfo_children():
                widget.destroy()

            # empty user cards
            user.cards.clear()
            dealer.cards.clear()
        messagebox.showinfo("GAME OVER", "OUT OF CHIPS!")
Beispiel #7
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class TestDeck:

    c = Cards
    d = Deck()

    def test_create(self):
        deck = self.d.create_deck(self.c)
        assert len(deck) == 52

        for card in self.c.matrix:
            count = 0

            for other_card in deck:

                if card == other_card:
                    count += 1
                else:
                    pass

            assert count == 4

    def test_shuffle_deck(self):
        deck = self.d.create_deck(self.c)
        shuffled_deck = self.d.shuffle_deck(deck)
        assert len(shuffled_deck) == 52
        assert deck != shuffled_deck

        for card in self.c.matrix:
            count = 0

            for other_card in deck:

                if card == other_card:
                    count += 1
                else:
                    pass

            assert count == 4
Beispiel #8
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class Game:
	"""This is a class for controlling the operations of the blackjack game. 

	Attributes: 
        winnings (int) -- the amount of money the player has.
	"""
	def __init__(self):
		"""The constructor for the Game class."""
		self.winnings = 100

	def play(self):
		"""The main controller for playing the game of Blackjack."""

		play_again = True
			
		while play_again:

			self.deck = Deck()
			self.deck.shuffle()

			# Initialize player and dealer's hands
			self.player_hand = Hand()
			self.dealer_hand = Hand(isDealer = True)

			self.display_empty_game()

			self.player_hand.prompt_for_wager(self.winnings)
			self.winnings -= self.player_hand.wager  # remove wager from current winnings

			self.deal_cards()

			self.dealer_hand.cards[first_card].flip_face_down()  # flip dealer's first card face down
			
			self.display_state_of_game(self.player_hand)


			choice = 'n'  # holder value for choice variable
			
			# player must have enough money to wager and cards in equal rank to split his or her hand
			if (self.winnings > self.player_hand.wager) and (self.player_hand.cards[first_card].rank == self.player_hand.cards[second_card].rank):
				choice = util.get_valid_input('\nWould you like to split? (Y)es or (N)o?: ', ['y','n'], 'Not a valid response')
				if choice == 'y':
					self.split_hand()
					self.play_split_hand()

			if choice != 'y':  # player did not choose to split or did not have ability to
				self.player_turn(self.player_hand)
				
				# dealer only needs to play if player has not gone over 21 and does not have blackjack
				if self.player_hand.get_over_21_status():
					self.dealer_hand.cards[first_card].flip_face_up()
				elif self.player_hand.has_blackjack():
					self.dealer_hand.cards[first_card].flip_face_up()
				else:
					self.dealer_turn(self.player_hand)
				
				self.resolve_wager(self.player_hand)

				self.display_state_of_game(self.player_hand)


			if self.player_hand.is_split:  # print outcome of both hands
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('Your first hand finished with a score of', self.player_hand.sum_of_cards)
				self.display_final_outcome(self.player_hand)
				
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('You second hand finished with a score of', self.player_second_hand.sum_of_cards)
				self.display_final_outcome(self.player_second_hand)
			else:
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('You finished with a score of', self.player_hand.sum_of_cards)
				self.display_final_outcome(self.player_hand)


			response = util.get_valid_input('Would you like to play again? (Y)es or (N)o: ', ['y','n'], 'Not a valid response')
			
			if self.winnings == 0:
				print('Sorry, you ran out of money. Goodbye.')
			elif response == 'n':
				print('Thanks for playing. Goodbye.')
				break


	def deal_cards(self):
		"""Deal two cards to each the player and the dealer."""
		for i in range(2):  # deal cards back and forth like a real game
			self.player_hand.add_card(self.deck.deal_card())
			self.dealer_hand.add_card(self.deck.deal_card())

	def player_turn(self, hand):
		"""Execute the user/player's turn while recommending the best strategy for beating the dealer.

		Keyword Arguments:
			hand (Hand) -- the player's hand playing the current turn.
		"""
		again = True
		while again and not hand.get_over_21_status():
			
			if hand.has_blackjack():  # stop turn of player has blackjack
				break
			
			self.display_state_of_game(hand)
			self.recommend_strategy(hand)

			if hand.wager > self.winnings:  # If the user does not have enough funds. Don't allow him or her to double down
				choice = util.get_valid_input('\n(H)it or (S)tand?: ', ['h', 's'], 'Invalid choice. Please choose "H" to hit or "S" to stand')
			else:
				choice = util.get_valid_input('\n(H)it, (S)tand, or (D)ouble Down?: ', ['h', 's', 'd'], 'Invalid choice. Please choose "H" to hit or "S" to stand')
			
			if choice == 'h':
				hand.add_card(self.deck.deal_card())
			elif choice == 'd':
				# double wager
				self.winnings -= hand.wager
				hand.wager += hand.wager
				
				# add only one card to hand. Player may not hit again
				hand.add_card(self.deck.deal_card())
				again = False  
			elif choice == 's':
				again = False

			self.display_state_of_game(hand)

	def recommend_strategy(self, player_hand):
		"""Inform the user of the statistically best move to make based on his or her hand sum, and the dealer's single visible card.

		Keyword Arguments:
			player_hand (Hand) -- the player's hand playing the current turn.
		"""
		Ace = 'A'
		if (player_hand.cards[first_card].rank == player_hand.cards[second_card].rank) and len(player_hand.cards) < 3:  # player has a pair on the first turn
			strategy = bs.make_pair_recommendation(player_hand.cards[first_card].rank, self.dealer_hand.cards[second_card].rank) # always check the dealer's face-up card (second card)
		elif player_hand.cards[first_card].rank != Ace and player_hand.cards[second_card].rank != Ace:  # user does not have an ace
			strategy = bs.make_hard_total_recommendation(player_hand.sum_of_cards, self.dealer_hand.cards[second_card].rank)
		elif player_hand.cards[first_card].rank != Ace and player_hand.cards[second_card].rank == Ace and len(player_hand.cards) < 3:  # user has an ace and a non-ace in the first hand
			strategy = bs.make_soft_total_recommendation(player_hand.cards[first_card].rank, self.dealer_hand.cards[second_card].rank)
		elif player_hand.cards[first_card].rank == Ace and player_hand.cards[second_card].rank != Ace and len(player_hand.cards) < 3:   # user has an ace and a non-ace in the first hand
			strategy = bs.make_soft_total_recommendation(player_hand.cards[second_card].rank, self.dealer_hand.cards[second_card].rank)
		else:
			strategy = bs.make_hard_total_recommendation(player_hand.sum_of_cards, self.dealer_hand.cards[second_card].rank)
		print('\nThe recommended strategy is to:', strategy)


	def dealer_turn(self, player_hand):
		"""Execute the dealer/computer player's turn. A dealer must always hit on a hand value less than 17.

		Keyword Arguments:
			player_hand (Hand) -- the player's hand playing the current turn.
		"""
		self.dealer_hand.cards[first_card].flip_face_up()
		self.display_state_of_game(player_hand)
		again = True
		while again:
			if self.dealer_hand.sum_of_cards < 17:  # dealer must hit when under 17
				self.dealer_hand.add_card(self.deck.deal_card())
			else:
				again = False
			time.sleep(.50)
			self.display_state_of_game(player_hand)


	def display_final_outcome(self, player_hand):
		"""Determine the final outcome of the hand against the dealer's hand to display the appropriate message to the user.

		Keyword Arguments:
			player_hand (Hand) -- the player's hand playing the current turn.
		"""
		if player_hand.has_blackjack():
			print('\nCongratualtions! You got Blackjack. You WIN!\n')
		elif player_hand.get_over_21_status():
			print('\nYou went over 21. You LOSE!\n')
		elif self.dealer_hand.get_over_21_status():
			print('\nThe dealer went over 21. You WIN!\n')
		elif self.dealer_hand.sum_of_cards < player_hand.sum_of_cards:
			print('\nYou WIN!\n')
		elif player_hand.sum_of_cards < self.dealer_hand.sum_of_cards:
			print('\nYou LOSE!\n')
		else:
			print('\nTie! The game results in a PUSH.\n')


	def resolve_wager(self, player_hand):
		"""Calculate the amount the player won or lost, and adjust his or her winnings appropriately.

		Keyword Arguments:
			player_hand (Hand) -- the player's hand playing the current turn.
		"""
		if player_hand.has_blackjack():
			self.winnings += player_hand.wager * 3
			player_hand.reset_wager()
		elif player_hand.get_over_21_status():  # player lost
			player_hand.reset_wager()
		elif self.dealer_hand.get_over_21_status():  # player won
			self.winnings += player_hand.wager * 2
			player_hand.reset_wager()
		elif player_hand.sum_of_cards < self.dealer_hand.sum_of_cards:  # player lost
			player_hand.reset_wager()
		elif self.dealer_hand.sum_of_cards < player_hand.sum_of_cards:  # player won
			self.winnings += player_hand.wager * 2
			player_hand.reset_wager()
		else:  # game ended in a push
			self.winnings += player_hand.wager
			player_hand.reset_wager()

	def display_empty_game(self):
		"""Print two empty cards for both the dealer and the player, as will as the player's current funds and bet."""
		util.clear_window()
		lines = [''] * max_card_height
		for i in range(2):  # display 2 cards
			lines[0] += '┌─────────┐'
			lines[1] += '│         │'
			lines[2] += '│         │'
			lines[3] += '│         │'
			lines[4] += '│         │'
			lines[5] += '│         │'
			lines[6] += '│         │' 
			lines[7] += '│         │'
			lines[8] += '└─────────┘'
		for line in lines:
			print(line)
		for line in lines:
			print(line)
		print('\n   Funds: ${} | Bet: ${}'.format(self.winnings, 0))  # display wager

	def display_state_of_game(self, player_hand):
		"""Print the dealer's hand, player's hand, current funds, and current bet amount to the console.

		Keyword Arguments:
			player_hand (Hand) -- the player's hand playing the current turn.
		"""
		time.sleep(.20)
		util.clear_window()
		self.dealer_hand.display_hand()
		player_hand.display_hand()
		print('\n   Funds: ${} | Bet: ${}'.format(self.winnings, player_hand.wager))  # display wager	

	
	# Methods used for gameplay when user splits his or her hand

	def play_split_hand(self):
		"""Play the rest of the game using two hands for the player rather than one."""
		self.player_turn(self.player_hand)
		self.player_turn(self.player_second_hand)
		
		self.dealer_turn(self.player_second_hand)
		
		self.resolve_wager(self.player_hand)
		self.resolve_wager(self.player_second_hand)

		self.display_state_of_game(self.player_second_hand)  # show the updated winnings and null bet amount after completed

	def split_hand(self):
		""" Create a second hand with a wager equal to that of the first hand so the user can play using both hands."""
		self.player_second_hand = Hand()
		self.player_second_hand.add_card(self.player_hand.remove_last_card())  # remove card from hand one and give it to hand two
		
		self.player_hand.indicate_hand_is_split()
		self.player_second_hand.indicate_hand_is_split()

		# deal a card to each hand
		self.player_hand.add_card(self.deck.deal_card())
		self.player_second_hand.add_card(self.deck.deal_card())

		# double wager
		self.winnings -= self.player_hand.wager
		self.player_second_hand.wager += self.player_hand.wager
Beispiel #9
0

def place_bet(total):
    os.system('cls' if os.name == 'nt' else 'clear')
    print(f'You have {total}$')
    while True:
        bet = get_bet()
        if bet > total:
            input('Insufficient funds!')
        else:
            return bet


player_money = 100

deck = Deck()
full_deck_size = 52

while player_money > 0:
    player_hand = [Hand()]
    dealer_hand = [Hand()]
    bets = []
    bid = place_bet(player_money)
    bets.append(bid)
    player_money -= bets[0]

    if len(deck) / full_deck_size < 0.3:  # if deck is running low on cards
        del deck  # delete old deck
        deck = Deck()  # open a new one
        input('Deck reshuffled')
Beispiel #10
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	def play(self):
		"""The main controller for playing the game of Blackjack."""

		play_again = True
			
		while play_again:

			self.deck = Deck()
			self.deck.shuffle()

			# Initialize player and dealer's hands
			self.player_hand = Hand()
			self.dealer_hand = Hand(isDealer = True)

			self.display_empty_game()

			self.player_hand.prompt_for_wager(self.winnings)
			self.winnings -= self.player_hand.wager  # remove wager from current winnings

			self.deal_cards()

			self.dealer_hand.cards[first_card].flip_face_down()  # flip dealer's first card face down
			
			self.display_state_of_game(self.player_hand)


			choice = 'n'  # holder value for choice variable
			
			# player must have enough money to wager and cards in equal rank to split his or her hand
			if (self.winnings > self.player_hand.wager) and (self.player_hand.cards[first_card].rank == self.player_hand.cards[second_card].rank):
				choice = util.get_valid_input('\nWould you like to split? (Y)es or (N)o?: ', ['y','n'], 'Not a valid response')
				if choice == 'y':
					self.split_hand()
					self.play_split_hand()

			if choice != 'y':  # player did not choose to split or did not have ability to
				self.player_turn(self.player_hand)
				
				# dealer only needs to play if player has not gone over 21 and does not have blackjack
				if self.player_hand.get_over_21_status():
					self.dealer_hand.cards[first_card].flip_face_up()
				elif self.player_hand.has_blackjack():
					self.dealer_hand.cards[first_card].flip_face_up()
				else:
					self.dealer_turn(self.player_hand)
				
				self.resolve_wager(self.player_hand)

				self.display_state_of_game(self.player_hand)


			if self.player_hand.is_split:  # print outcome of both hands
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('Your first hand finished with a score of', self.player_hand.sum_of_cards)
				self.display_final_outcome(self.player_hand)
				
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('You second hand finished with a score of', self.player_second_hand.sum_of_cards)
				self.display_final_outcome(self.player_second_hand)
			else:
				print('\nThe dealer finished with a score of',self.dealer_hand.sum_of_cards)
				print('You finished with a score of', self.player_hand.sum_of_cards)
				self.display_final_outcome(self.player_hand)


			response = util.get_valid_input('Would you like to play again? (Y)es or (N)o: ', ['y','n'], 'Not a valid response')
			
			if self.winnings == 0:
				print('Sorry, you ran out of money. Goodbye.')
			elif response == 'n':
				print('Thanks for playing. Goodbye.')
				break
Beispiel #11
0
class Game:
    '''game class'''
    # pylint: disable=too-many-instance-attributes

    bust = False
    bj_pays = 3/2
    bj_player = False
    bj_dealer = False
    total_p = 0
    total_d = 0

    def __init__(self):
        '''
        game init
        '''
        #print(Deck())
        print('BlackJack pays {}'.format(self.bj_pays))
        self.deck = Deck()
        self.player = Player()
        self.dealer = Dealer()
        self.deck.shuffle()

    def deal_two_foreach(self):
        '''
        deal 2 cards for each player
        '''
        #one for the player
        card = self.deck.deal()
        self.player.hit(card)
        #one for the dealer, hidden
        card = self.deck.deal(message=False)
        card.hide()# one card of the dealer is hidden
        self.dealer.hit(card)
        #one for the player
        card = self.deck.deal(message=False)
        self.player.hit(card)
        #one for the dealer
        card = self.deck.deal(message=False)
        self.dealer.hit(card)
        #show table
        self.deck.draw_table(self.player.cards, self.dealer.cards)

    def check_hand(self, cards):
        '''
        counts the number of aces
        calculates hand total
        checks if busted
        @param cards
        @return total
        '''
        total = 0
        has_ace = 0
        for card in cards:
            #count aces
            if card.value == 11:
                has_ace += 1
            total += card.value
        #if total exceds 21, set aces value to 1 until total gets to 21 or below
        while total > 21 and has_ace > 0:
            total = total - 10
            has_ace -= 1
        #busted
        if total > 21:
            self.bust = True
        return total

    def players_run(self):
        '''
        hit or stand actions for the player
        '''
        while self.bj_player is False:

            self.total_p = self.check_hand(self.player.cards)
            #check hand
            if self.total_p == 21:
                #player has 21
                break
            elif self.bust:
                #bust
                print('You lost.')
                self.play_again()
                return
            else:
                while True:
                    try:
                        action = int(input('Press 1 for Hit or 2 for Stand: '))
                        break
                    except ValueError:
                        pass
                if action == 1:
                    #one for the player
                    card = self.deck.deal()
                    self.player.hit(card)
                    #show table
                    self.deck.draw_table(self.player.cards, self.dealer.cards)
                else:
                    #stand
                    self.player.stand()
                    break

    def dealers_run(self):
        '''
        hit or stand actions for the dealer
        '''
        #show hidden card
        self.dealer.cards[0].show()
        self.deck.draw_table(self.player.cards, self.dealer.cards)
        while self.bj_dealer is False and self.bj_player is False:
            # if the player has blackjack and the dealer is not,
            # dealing more cards doesn't make sense
            self.total_d = self.check_hand(self.dealer.cards)
            #check hand
            if self.total_d == 21:
                #dealer has 21
                break
            elif self.bust is True:
                #bust
                print('You won {} chip(s).'.format(2*self.player.bet_value))
                self.player.chips += 2*self.player.bet_value
                self.play_again()
                return
            elif self.total_d <= self.dealer.draw_until:
                card = self.deck.deal()
                self.dealer.hit(card)
                self.deck.draw_table(self.player.cards, self.dealer.cards)
            elif self.total_d >= self.dealer.must_stand:
                self.dealer.stand()
                break

    def conclude(self):
        '''
        decide who the winner is
        '''
        if (self.bj_player == True and self.bj_dealer == True) or (self.total_p == self.total_d):
            # tie
            print('Tie game')
            self.player.chips += self.player.bet_value
        elif self.bj_player:
            print('You won {} chip(s)'.format((self.bj_pays+1)*self.player.bet_value))
            self.player.chips += (self.bj_pays+1)*self.player.bet_value
        elif self.total_p > self.total_d:
            print('You won {} chip(s)'.format(2*self.player.bet_value))
            self.player.chips += 2*self.player.bet_value
        else:
            print('You lost.')
        self.play_again()

    def play(self):
        '''
        game thread
        '''
        #check if player has chips
        if self.player.chips == 0:
            print('You don\'t have any chips')
            quit()
        #check if enough cards
        if len(self.deck.cards) < self.deck.min_in_shoe:
            print('Not enough cards')
            self.deck.reset()
        # place bet
        print('You have {} chips'.format(self.player.chips))
        self.player.bet()
        #deal cards
        self.deal_two_foreach()
        # check player for blackjack
        self.total_p = self.check_hand(self.player.cards)
        self.bj_player = (self.total_p == 21)
        # check dealer for blackjack
        self.total_d = self.check_hand(self.dealer.cards)
        self.bj_dealer = (self.total_d == 21)
        #player first
        self.players_run()
        #dealer second
        self.dealers_run()
        #decide who the winner is
        self.conclude()

    def play_again(self):
        '''
        new game
        '''
        while True:
            action = str(input('Play again? (y/n)'))
            if action.lower() == 'y':
                self.reset()
                self.play()
                break
            elif action.lower() == 'n':
                quit()

    def reset(self):
        '''
        reset game
        '''
        self.player.cards = []
        self.dealer.cards = []
        self.player.bet_value = 1
        self.bust = False
        self.bj_player = False
        self.bj_dealer = False
        self.total_p = 0
        self.total_d = 0
        
Beispiel #12
0
count = 0
while count < players_num:
    player_name = input('Player {}: '.format(count + 1))

    if player_name == '':
        player_name = 'Player {}'.format(count + 1)

    # Create player
    players.append(Player(player_name))
    count += 1

clear_console()
""" CREATE PLAYERS - END """

# Creating decks
main_deck = Deck()
stock_deck = Deck()

# Cleaning stock
stock_deck.clear()

# Hand out / distribute cards
hand_out_cards(players, main_deck)
""" START THE GAME"""

GAME_OVER = False  # Game state
ct_turn = 0  # Current Turn
clockwise = True  # Defines the game flow

# Moving a card to the table
move_card(main_deck, stock_deck, -1)
Beispiel #13
0
from classes.card import Card
from classes.deck import Deck
from classes.player import Player

player_one = Player("One")
player_two = Player("Two")

new_deck = Deck()
new_deck.shuffle()

for x in range(26):
    player_one.add_cards(new_deck.deal_one())
    player_two.add_cards(new_deck.deal_one())

game_on = True

round_number = 0

while game_on:

    round_number += 1
    print(f"Round {round_number}")

    if len(player_one.all_cards) == 0:
        print("Player one, out of cards! Player two wins!")
        game_on = False
        break

    if len(player_two.all_cards) == 0:
        print("Player two, out of cards! Player one wins!")
        game_on = False
Beispiel #14
0
# @SEENPAY
from flask import Flask, request, render_template
from classes.deck import Deck
from classes.farm import Farm
from flask_sqlalchemy import SQLAlchemy
import requests
from helpers import get_env_variable
import os
from flask_script import Manager
from flask_migrate import Migrate, MigrateCommand

#from helpers import get_env_variable

app = Flask(__name__)
deck = Deck()
farms = {}

app.config['SQLALCHEMY_DATABASE_URI'] = os.environ.get(
    'DATABASE_URL'
)  #'postgres://*****:*****@ec2-3-222-30-53.compute-1.amazonaws.com:5432/d3qts4a8o2lf4p'
app.config['DATABASE_URL'] = get_env_variable(
    'DATABASE_URL'
)  #'postgres://*****:*****@ec2-3-222-30-53.compute-1.amazonaws.com:5432/d3qts4a8o2lf4p'

db = SQLAlchemy(app)
migrate = Migrate(app, db)

#manager = Manager(app)
#manager.add_command('db', MigrateCommand)

Beispiel #15
0
def main():
    """ main method of blackjack game """

    os.system('clear') or None
    print("Welcome to BlackJack -_- \n")

    name = input("First, What is your name? ")
    balance = int(input("How many money have you today? "))
    player = RealPlayer(name, balance)

    bot = input("Could you choose a name for a bot? ")
    computer = Bot(bot, balance)
    os.system('clear') or None
    computer.welcome_message()

    input("\nSo let's play? ")
    os.system('clear') or None
    del balance, bot, name

    card = Cards()
    dealer = Dealer()
    deck = Deck()
    bj = BlackJack()

    game = False

    while not game:

        global hand_repr_player
        global hand_repr_bot

        player.hand = []
        computer.hand = []

        game_deck = deck.shuffle_deck(deck.create_deck(card))
        os.system('clear') or None

        bj.check_balance(game, player)
        bj.check_balance(game, computer)

        if game == True:
            break

        os.system('clear') or None

        bets = bj.bet(player, computer)

        ask_player = False

        while not ask_player:

            if len(player.hand) == 0:
                print("You don't have any card in your hand")
            else:
                hand_repr_player = card.show_card(player.hand)
                [[print(x) for x in c] for c in hand_repr_player]

            i = input('Would you like one more card? ')
            i = i.upper()

            if i == 'Y':
                player.hand.append(game_deck.pop())
                ask_player = False
            else:
                ask_player = True

        os.system('clear') or None
        bot_player = False

        while not bot_player:

            i = computer.play_game()
            if i is True:
                computer.hand.append(game_deck.pop())
            else:
                bot_player = True

        result = dealer.check_winner(player.hand, computer.hand)

        bj.check_result(player, computer, bets, result)

        player.show_info()
        for c in hand_repr_player:
            for x in c:
                print(x)

        print("\n")

        computer.show_info()

        hand_repr_bot = card.show_card(computer.hand)
        for c in hand_repr_bot:
            for x in c:
                print(x)

        print("\n")

        choice = input("Do you wanna play again (Y/N): ")
        choice = choice.upper()

        game = bj.check_play_again(choice)
Beispiel #16
0
class Round():

    # Deck setup
    deck = Deck()
    deck.shuffle()

    # Dealer setup
    dealer = Player(
        'Dealer',
        PLAYER_TYPES.get('computer'),
    )

    def __init__(self, pot, player):
        self.pot = pot
        self.player = player
        print(len(self.deck))

        self.player.init_hand(self.deck.draw_card(2))
        self.dealer.init_hand(self.deck.draw_card(2))

    def show_hand(self, showdown=False):
        """ Shows player and dealer hands """

        print('YOUR CARDS:')
        self.player.show_hand()
        print(f'SCORE: {self.player.get_score()}')
        print()

        print('DEALER CARDS:')
        self.dealer.show_hand(showdown)
        if showdown:
            print(f'SCORE: {self.dealer.get_score()}')
        print()

    def check_bust_blackjack(self):
        """ Checks player's hand for blackjack or bust """

        if self.player.status == 1:
            clear()
            self.player.bankroll.add_funds(self.pot)
            print('BLACKJACK!!! YOU WIN!!')
            print()
            print('YOUR CARDS:')
            self.player.show_hand(True)
            print(f'SCORE: {self.player.get_score()}')
            print()
            print(self.player.bankroll)
            input()
            return True

        if self.player.status == -1:
            clear()
            print('BUST!!! YOU LOST!!')
            print()
            print('YOUR CARDS:')
            self.player.show_hand(True)
            print(f'SCORE: {self.player.get_score()}')
            print()
            print(self.player.bankroll)
            input()
            return True

        return False

    def showdown(self):
        """ Shows final hands, scores and result (win/lose) """

        clear()
        print('SHOWDOWN')
        self.show_hand(True)

        dealer_bust = self.dealer.get_score() > 21
        dealer_lose = self.player.get_score() >= self.dealer.get_score()

        if dealer_bust or dealer_lose:
            self.player.bankroll.add_funds(self.pot)
            print('YOU WON!')
        else:
            print('YOU LOST!')

        print(self.player.bankroll)

    def player_round(self):
        """ Starts player round """

        while True:
            self.player.check_status()
            if self.player.status != 0:
                break

            clear()
            self.show_hand()

            hit = input('Do you want another card? (YES/no)')

            if hit.upper() == 'NO':
                self.player.check_status()
                break

            self.player.add_card(self.deck.draw_card(1).pop())

    def computer_round(self):
        """ Starts computer round """

        while self.dealer.get_score() < 21:
            clear()
            self.show_hand(True)
            input('Press any key...')

            if self.dealer.get_score() > self.player.get_score():
                break

            self.dealer.add_card(self.deck.draw_card(1).pop())
Beispiel #17
0
class Game:
    def __init__(self, users: List[str]):
        self.users: List[str] = users
        self.n_of_players: int = len(users)
        self.players: List[Player] = self.init_players(users)
        self.deck = Deck()
        self.board: Board = Board(self.n_of_players)
        self.minister: Player = choice(self.players)
        self.director: Player = None
        self.last_minister: Player = None
        self.last_director: Player = None
        self.phase: GamePhase = GamePhase.PROPOSE_DIRECTOR
        self.cards: List[Card] = self.deck.take_3_cards()
        self.votes: Dict[str, Vote] = dict()
        self.last_update = datetime.now()
        self.casted_imperius_by: Player = None
        self.chaos_counter: int = 0
        self.investigated_players: List[Player] = list()
        self.casted_expelliarmus: bool = False

    def init_players(self, users: List[str]):
        # Create empty players
        players: List[Player] = []
        for user in users:
            players.append(Player(user))

        # Calculate number of death eaters
        n_death_eaters = self.n_of_players // 2
        if self.n_of_players % 2 == 0:
            n_death_eaters -= 1

        # Randomize who are the death eaters
        death_eaters = sample(range(0, self.n_of_players), n_death_eaters)
        for i in death_eaters:
            players[i].set_role(Role.DEATH_EATER)
            players[i].set_loyalty(Loyalty.DEATH_EATER)

        # Assign one death eater to be voldemort
        players[choice(death_eaters)].set_role(Role.VOLDEMORT)

        # Assign the rest of the players to be fenix order
        for player in players:
            if player.get_role() == Role.TBD:
                player.set_role(Role.FENIX_ORDER)
                player.set_loyalty(Loyalty.FENIX_ORDER)

        return players

    def build_from_json(self, json):
        players = []
        for user in json["player_list"]:
            new_player = Player(user)
            if user not in json["death_eaters"]:
                new_player.set_loyalty(Loyalty.FENIX_ORDER)
                new_player.set_role(Role.FENIX_ORDER)
            else:
                new_player.set_loyalty(Loyalty.DEATH_EATER)
                if json["voldemort"] == user:
                    new_player.set_role(Role.VOLDEMORT)
                else:
                    new_player.set_role(Role.DEATH_EATER)

            players.append(new_player)

        self.chaos_counter = json["chaos"]
        self.minister = next(
            (p for p in self.players if p.get_user() == json["minister"]),
            None)
        self.director = next(
            (p for p in self.players if p.get_user() == json["director"]),
            None)
        self.last_minister = next(
            (p for p in self.players if p.get_user() == json["last_minister"]),
            None)
        self.last_director = next(
            (p for p in self.players if p.get_user() == json["last_director"]),
            None)
        self.board.de_proclaims = json["de_procs"]
        self.board.fo_proclaims = json["fo_procs"]
        self.board.load_spells(json["spells"])

        cards = []
        for card in json["game_cards"]:
            if card == Card.FO.value:
                cards.append(Card.FO)
            else:
                cards.append(Card.DE)
        self.cards = cards
        self.players = players
        self.deck.load_deck(json["deck_cards"])
        # Maybe set phase using the phase field in the json?
        if json["phase"] == GamePhase.PROPOSE_DIRECTOR.value:
            self.set_phase(GamePhase.PROPOSE_DIRECTOR)
        elif json["phase"] == GamePhase.VOTE_DIRECTOR.value:
            self.set_phase(GamePhase.VOTE_DIRECTOR)

    def get_minister_user(self):
        if self.minister is None:
            return "Undefined"
        else:
            return (self.minister.get_user())

    def change_minister(self):
        """
        Method that changes the current minister, it will be called at the
        beggining of a new turn.
        It changes the minister just assigning the role to the next player alive
        in the list of players of the match.
        """
        if (self.casted_imperius_by is None):
            alive_players = list(
                filter(lambda p: (p.is_player_alive() or p == self.minister),
                       self.players))

            self.last_minister = self.minister
            last_minister_index = alive_players.index(self.last_minister)
            new_minister_index = (last_minister_index +
                                  1) % (len(alive_players))
        else:
            alive_players = list(
                filter(
                    lambda p: (p.is_player_alive() or p == self.last_minister),
                    self.players))

            last_minister_index = alive_players.index(self.last_minister)
            new_minister_index = (last_minister_index +
                                  1) % (len(alive_players))
            self.last_minister = self.minister
            self.casted_imperius_by = None

        self.minister = alive_players[new_minister_index]

    def get_nof_players(self):
        return self.n_of_players

    def get_director_user(self):
        if self.director is None:
            return "Undefined"
        else:
            return (self.director.get_user())

    def set_director(self, uname):
        if uname is None:
            self.director = None
        else:
            self.director = self.__get_player_by_uname(uname)

    def get_last_minister_user(self):
        if self.last_minister is None:
            return "Undefined"
        else:
            return (self.last_minister.get_user())

    def get_last_director_user(self):
        if self.last_director is None:
            return "Undefined"
        else:
            return (self.last_director.get_user())

    def get_de_procs(self):
        return (self.board.get_de_procs())

    def get_fo_procs(self):
        return (self.board.get_fo_procs())

    def get_cards(self):
        return self.cards

    def get_board_spells(self):
        result = {key.value: value for key, value in self.board.spells.items()}
        return result

    def get_deck(self):
        result = map(lambda c: c.value, self.deck.cards)
        return list(result)

    def discard(self, index):
        self.cards.pop(index)

    def is_expelliarmus_casted(self):
        return self.casted_expelliarmus

    def cast_expelliarmus(self):
        self.casted_expelliarmus = True

    def deal_cards(self):
        new_cards = self.deck.take_3_cards()
        self.cards = new_cards

    def get_current_players(self):
        """
        method that makes a list from players in game
        TO DO: check if the lad is a fiambre
        """
        unames: list = []
        for player in self.players:
            unames.append(player.get_user())
        return unames

    def get_alive_players(self):
        all_players = self.players
        alive_players = filter(lambda p: p.is_player_alive(), all_players)
        return list(map(lambda p: p.get_user(), alive_players))

    def __get_player_by_uname(self, uname: str):
        player = next(p for p in self.players if p.get_user() == uname)
        return player

    def get_player_role(self, uname: str):
        return self.__get_player_by_uname(uname).get_role()

    def get_de_list(self):
        filtered = filter(lambda p: p.get_loyalty() == Loyalty.DEATH_EATER,
                          self.players)

        return list(map(lambda p: p.get_user(), filtered))

    def get_voldemort(self):
        voldemort = next(p for p in self.players if p.is_voldemort())
        return voldemort.get_user()

    # option : This parameter is neceessary to check if a player
    # has already voted.
    def get_votes(self, option=False):
        if ((len(self.get_alive_players()) == len(self.votes)
             and self.phase == GamePhase.VOTE_DIRECTOR) or option):
            return self.votes
        return {}

    def register_vote(self, vote, uname: str):
        #self.votes[uname] = vote
        self.votes.update({uname: vote})

    def get_phase(self):
        return self.phase

    def set_phase(self, phase: GamePhase):
        self.last_update = datetime.now()
        self.phase = phase

    def proc_top_card(self):
        card = self.deck.take_card()
        self.board.proclaim(card)
        self.reset_chaos()

    def get_chaos(self):
        return self.chaos_counter

    def reset_chaos(self):
        self.chaos_counter = 0

    def do_chaos(self):
        self.proc_top_card()
        # Just decrease the spell number
        self.board.spell_check(self.n_of_players)

    def increase_chaos(self):
        if self.chaos_counter < 3:
            self.chaos_counter += 1
        pass  # ?

    async def compute_votes(self):
        votes = Counter(self.votes.values())
        lumos_count = votes['Lumos']
        nox_count = votes['Nox']
        # Wait so the players can see the votes
        await async_sleep(5)
        if (lumos_count > nox_count):
            if (self.director.is_voldemort()
                    and self.board.get_de_procs() >= 3):
                self.set_phase(GamePhase.DE_WON)
            else:
                self.set_phase(GamePhase.MINISTER_DISCARD)
        else:
            self.set_director(None)
            self.increase_chaos()
            if self.get_chaos() == 3:
                self.do_chaos()
            self.restart_turn()

    def proc_leftover_card(self):
        card = self.cards.pop(0)
        self.board.proclaim(card)
        self.reset_chaos()
        self.deal_cards()
        self.executive_phase()

    def get_top_card(self):
        return self.deck[0]

    def restart_turn(self):
        self.last_director = self.director
        self.director = None
        self.casted_expelliarmus = False
        self.votes.clear()
        self.change_minister()
        voldemort = next(p for p in self.players if p.is_voldemort())

        if self.board.get_de_procs() >= 6:
            self.set_phase(GamePhase.DE_WON)
        elif self.board.get_fo_procs() >= 5 or not voldemort.is_player_alive():
            self.set_phase(GamePhase.FO_WON)
        else:
            self.set_phase(GamePhase.PROPOSE_DIRECTOR)

    def executive_phase(self):
        spell = self.board.spell_check(self.n_of_players)
        if spell == Spell.DIVINATION:
            self.set_phase(GamePhase.CAST_DIVINATION)
        elif spell == Spell.AVADA_KEDAVRA:
            self.set_phase(GamePhase.CAST_AVADA_KEDAVRA)
        elif spell == Spell.IMPERIUS:
            self.set_phase(GamePhase.CAST_IMPERIUS)
        elif spell == Spell.CRUCIO:
            self.set_phase(GamePhase.CAST_CRUCIO)
        else:
            self.restart_turn()

    def divination(self):
        top_three = self.cards
        return top_three

    def avada_kedavra(self, target):
        for player in self.players:
            if target == player.get_user():
                player.kill()
        self.restart_turn()

    def imperius(self, casted_by, target):
        for player in self.players:
            if casted_by == player.get_user():
                self.casted_imperius_by = player

            if target == player.get_user():
                self.last_director = self.director
                self.director = None
                self.last_minister = self.minister
                self.minister = player
                self.votes.clear()
        self.set_phase(GamePhase.PROPOSE_DIRECTOR)

    def get_investigated_players(self):
        return self.investigated_players

    def crucio(self, victim_uname: str):
        victim = self.__get_player_by_uname(victim_uname)
        self.investigated_players.append(victim_uname)
        return victim.get_loyalty().value

    def expelliarmus(self, vote):
        if (vote == 'Lumos'):
            self.cards = []
            self.deal_cards()
            self.increase_chaos()
            if self.get_chaos() == 3:
                self.do_chaos()
            self.restart_turn()
            pass
        else:
            self.set_phase(GamePhase.REJECTED_EXPELLIARMUS)
            pass

    def player_can_speak(self, user: str):
        role_bool = user in [
            self.get_minister_user(),
            self.get_director_user()
        ]
        phase_bool = self.get_phase() in [
            GamePhase.MINISTER_DISCARD, GamePhase.DIRECTOR_DISCARD
        ]
        is_dead = not (self.__get_player_by_uname(user).is_player_alive())

        return (not ((role_bool and phase_bool) or is_dead))
Beispiel #18
0
def game():
    """
    Gameplay
    """
    #Initial setup
    deck = Deck()
    chips = 1000
    print('Welcome to Blackjack!!\n')

    #Outer loop keeps going until player can't or doesn't want to play anymore
    while chips > 0:
        #Takes initial bet
        bet = input(f'You have {chips} chips. Enter your bet for this hand: ')
        while not bet.isdigit():
            bet = input('Please enter a valid number')
        bet = int(bet)
        while bet > chips:
            bet = int(
                input(
                    'You cannoy bet more than you currently have. Enter another bet: '
                ))

        #Sets up initial hand
        dealer_hand = Hand()
        player_hand = Hand()
        deal(deck, dealer_hand)
        deal(deck, dealer_hand)
        deal(deck, player_hand)
        deal(deck, player_hand)

        # Initial printouts
        dealer_hand.print_dealer()
        player_hand.print_hand(PLAYER)

        #Hit or stand
        while player_hand.value <= 21:
            hitstand = input('Would you like to hit (h) or stand(s)? ').lower()
            while not (hitstand == 'h' or hitstand == 's'):
                hitstand = input(
                    'Invalid input, please enter h for hit or s for stand: '
                ).lower()
            #stand --> stop dealing cards
            if hitstand == 's':
                break
            else:
                deal(deck, player_hand)
                player_hand.print_hand(PLAYER)

        #Player busted
        if player_hand.value > 21:
            print('You busted! Dealer wins!')
            chips -= bet
        else:
            #Dealer hand plays out
            while dealer_hand.value <= 17:
                deal(deck, dealer_hand)
            #Print final hands
            dealer_hand.print_hand(DEALER)
            player_hand.print_hand(PLAYER)
            #Decide Winner
            if dealer_hand.value > 21:
                print('Dealer busted! Player wins!')
                chips += bet
            elif dealer_hand.value < player_hand.value:
                print('Player\'s hand is higher! Player wins!')
                chips += bet
            elif dealer_hand.value == player_hand.value:
                print('Tie! Chips returned')
            else:
                print('Dealer\'s hand is higher! Dealer wins!')
                chips -= bet

        #Play again?
        if chips > 0:
            play_again = input(
                'Would you like to keep playing? Enter q to quit, anything else to continue: '
            ).lower()
            if play_again == 'q':
                break

    print(f'Thanks for Playing! Total Winnings: ${chips - 1000}')