Beispiel #1
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 def test_6(self):
     a = Stack()
     a.push(6)
     a.push(2)
     a.push(5)
     a.push(3)
     b = stack_sort(a)
     self.assertEquals(b.pop(), 6)
Beispiel #2
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 def remove_from_all(self, animal):
     temp_kennel = Stack()
     oldest = self.all.dq()
     while type(oldest) != type(animal):
         temp_kennel.push(oldest)
         oldest = self.all.dq()
     while temp_kennel.size > 0:
         self.all.add_to_front(temp_kennel.pop())
Beispiel #3
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def generate_towers(n):
    """
    Instantiate three stacks. The first stack has n values.
    """
    start, middle, end = Stack(), Stack(), Stack()
    for val in range(1, n + 1):
        start.push(val)
    return start, middle, end
Beispiel #4
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 def __set_half_stack(self):
     self.stack = Stack()
     slow_node = self.ll.head
     fast_node = self.ll.head
     while not self.__reach_end(fast_node):
         self.stack.push(self.__remove_haed())
         slow_node = self.ll.head
         fast_node = fast_node.next.next
     if self.__is_even_length(fast_node):
         self.stack.push(slow_node)
     self.__remove_haed()
Beispiel #5
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def three_stacks_simple(array):
    """
    Implement three stacks using a single array, iteratively.
    """
    stack0, stack1, stack2 = Stack(), Stack(), Stack()
    for i, val in enumerate(array):
        stack = i % 3
        if stack == 0: stack0.push(value)
        elif stack == 1: stack1.push(value)
        else: stack2.push(value)
    return stack0, stack1, stack2
Beispiel #6
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def play_game():
    # Create and shuffle the Draw deck
    deck = Deck()
    deck.shuffle()

    # Create the play stacks
    stack1 = Stack("ascending")
    stack2 = Stack("ascending")
    stack3 = Stack("descending")
    stack4 = Stack("descending")
    stacks = [stack1, stack2, stack3, stack4]

    # Create the starting hands
    hand1 = Hand()
    hand1.draw(deck)

    # While there are still cards in the deck and hand...
    while deck.cards or hand1.cards:

        # Get a list of stack states with directions
        print("The stacks are:")
        states = []
        for stack in stacks:
            print(str(stack.state) + " " + stack.direction)

        # Determine how many cards MUST be played
        if deck.cards:
            requirement = 2
        else:
            requirement = 1

        plays = hand1.play(stacks, requirement)

        print(f"I was able to play {plays} cards")
        if plays < requirement:
            break
        hand1.draw(deck)

        print("I have the following cards in hand: " + ", ".join(hand1.cards_as_str()))

    # The game is over (didn't have enough plays)
    print("Done")

    cards_remaining = deck.size() + hand1.size()
    print(f"The Game ended with {cards_remaining} cards remaining.")
    if cards_remaining == 0:
        print("You have won The Game!!")
    elif cards_remaining < 11:
        print("You didn't win, but you did really good!")
    else:
        print("Sorry, you lost The Game. Better luck next time.")
    return cards_remaining
Beispiel #7
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    def setUp(self):
        self.stack = Stack()
        self.sample = range(1, 10)

        self.stackBigger = Stack()
        self.sampleBigger = range(11, 20)

        for (i, value) in enumerate(self.sample):
            print(self.sampleBigger[i])
            self.stack.add_item(value)
            self.stackBigger.add_item(self.sampleBigger[i])

        self.add = self.stackBigger + self.stack
        self.radd = self.stack + 5
Beispiel #8
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def create_stack(size):
    """
    This function create a stack object with the size specified as its input
    Args:
        size: int value representing the size of a stack
    Returns:
        Stack: Stack object with the length == size
    """
    # Initialize a stack
    stack = Stack()

    for _ in range(size):
        # Push an element with random value into the stack
        stack.push(Node(np.random.randint(0, 1000)))

    # Now return the stack
    return stack
    def setUp(self):
        """
        Setup method for unit-testing. This method will be called for each test case
        in this file
        Returns:

        """
        # Create dummy nodes for testing the stack class
        self.first_node = Node(1)
        self.second_node = Node(2)
        self.third_node = Node(3)

        # Push all nodes into a stack
        self.stack = Stack()
        self.stack.push(self.first_node)
        self.stack.push(self.second_node)
        self.stack.push(self.third_node)
Beispiel #10
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class MyQueue(object):
    """
    Implements a queue using two stacks.
    Lazily reverses items from the back_stack to the front_stack when needed.
    """
    def __init__(self):
        self.front_stack = Stack()
        self.back_stack = Stack()

    def eq(self, data):
        self.back_stack.push(data)

    def dq(self):
        if self.front_stack.size == 0:
            self.rebuild()
        return self.front_stack.pop()

    def peek_front(self):
        if self.front_stack.size == 0:
            self.rebuild()
        return self.front_stack.peek()
    
    def rebuild(self):
        """
        Lazily rebuilds the front stack when a value is needed by pop/peek.
        When the front_stack empties, rebuild it by reversing the values in
        the back_stack.
        """
        while self.back_stack.size > 0:
            self.front_stack.push(self.back_stack.pop())
Beispiel #11
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def stack_sort(stack):
    """
    Uses a helper stack and a temporary value to insert values into a stack
    in ascending order.

    Time complexity: O(n^2)
    Space complexity: O(n)
    """
    helper = Stack()
    helper.push(stack.pop())
    while stack.size != 0:
        if stack.peek() > helper.peek():
            helper.push(stack.pop())
        else:
            value = stack.pop()
            while helper.size > 0 and value <= helper.peek():
                stack.push(helper.pop())
            helper.push(value)
    return helper
Beispiel #12
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class StackTestCase(unittest.TestCase):
    """ docstring """
    def setUp(self):
        self.stack = Stack()
        self.sample = range(1, 10)

        self.stackBigger = Stack()
        self.sampleBigger = range(11, 20)

        for (i, value) in enumerate(self.sample):
            print(self.sampleBigger[i])
            self.stack.add_item(value)
            self.stackBigger.add_item(self.sampleBigger[i])

        self.add = self.stackBigger + self.stack
        self.radd = self.stack + 5

    def test_length(self):
        self.assertEqual(self.stack.get_count(), len(self.sample))

    def test_tot(self):
        self.assertEqual(self.stack.get_tot(), sum(self.sample))

    def test_lower_bigger(self):
        self.assertLess(self.stack, self.stackBigger)
        self.assertGreaterEqual(self.stackBigger, self.stack)

    def test_add(self):
        self.assertEqual(self.add, 180)

    def test_radd(self):
        self.assertEqual(self.radd, 50)
Beispiel #13
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def ToBinary(n):
    BinStack=Stack()
    L=[]
    while n!=0:
        x=n%2
        BinStack.push(x)
        n=n//2
    while not BinStack.isEmpty():
        L.append(str(BinStack.peek()))
        BinStack.pop()
    NewBinLst=''.join(L)
    print(NewBinLst)
    
    

        
        
Beispiel #14
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class KaibunChecker(object):
    def __init__(self, ll):
        self.ll = ll

    def is_kaibun(self):
        self.__set_half_stack()
        return self.__stack_are_equal_to_list()

    def __set_half_stack(self):
        self.stack = Stack()
        slow_node = self.ll.head
        fast_node = self.ll.head
        while not self.__reach_end(fast_node):
            self.stack.push(self.__remove_haed())
            slow_node = self.ll.head
            fast_node = fast_node.next.next
        if self.__is_even_length(fast_node):
            self.stack.push(slow_node)
        self.__remove_haed()

    def __stack_are_equal_to_list(self):
        while not self.stack.isEmpty():
            node1 = self.stack.pop()
            node2 = self.__remove_haed()
            if node1.val != node2.val:
                return False
        if self.ll.head != None:
            raise Exception("Different length of stack and list!")
        return True

    def __remove_haed(self):
        node = self.ll.head
        self.ll.head = node.next
        return node

    def __reach_end(self, fast_node):
        if fast_node.next == None:
            return True
        elif fast_node.next.next == None:
            return True
        else:
            return False

    def __is_even_length(self, fast_node):
        if not self.__reach_end(fast_node):
            raise Exception("Don't use unless it reached end.")
        return fast_node.next != None
Beispiel #15
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def stacksort(cs):
    final = Stack()
    temp = Stack()
    temp.push(
        1)  #I have to do this so it will go into the while loop underneath
    while not cs.is_empty() and not temp.is_empty(
    ):  #This while loop stops when I have nothing left in either loop, this happens when all the elements are in the 'final' stack
        a = cs.pop()  #Pop the first value of cs into a
        temp = Stack()  #Clear this stack
        while not cs.is_empty(
        ):  #this will take 2 values and compare them to each other and look for the smallest number
            b = cs.pop()  #Pop another value from cs into b
            if a < b or a == b:  #look for the smaller value
                temp.push(
                    b
                )  #if a is smaller, continue on to compare a to all the other remaining values
            else:
                temp.push(
                    a
                )  #otherwise push a into the temp stack and set the value of a to b
                a = b
        final.push(
            a
        )  #after it finds the smallest value, push that into the final stack
        while not temp.is_empty():  #push all the values from temp into cs
            cs.push(temp.pop())
        temp.push(
            1)  #I have to do this so it will go into the while loop once again
    the_final = Stack()
    while not final.is_empty():
        the_final.push(final.pop())
    return the_final
Beispiel #16
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def stacksort(cs):
    ss = Stack() #Small Stack
    bs = Stack() #Big Stack
    while not cs.is_empty(): #if the current stack is not empty
        new = cs.pop()
        placed = False
        while(not placed): #placed represents whether or not the new variable has been placed into a stack
            if ss.is_empty(): #if small stack is empty
                if bs.is_empty(): #and big stack is empty
                    ss.push(new) #push new into small stack
                    placed = True #end the while loop and start with the next value in the cs
                else: #ss is empty but bs is not
                    big = bs.pop()
                    if(new>big): #if the value from cs is bigger than bs
                        ss.push(big) #put the bs value at the top of ss
                    else:
                        bs.push(big) #otherwise push it back into bs
                        bs.push(new) #and then push new on top of it
                        placed = True #end while loops
            else: #if ss is not empty
                small = ss.pop()
                if(new<small): #if cs value is less than ss value
                    bs.push(small) #put ss value into bs and then restart the loop
                else:
                    ss.push(small) #otherwise put small back into ss
                    if bs.is_empty():
                        bs.push(new) #and if bs is empty put new into bs
                        placed=True  #end loop
                    else:
                        big = bs.pop() #if bs isn't empty
                        if(new>big): #and if cs value is bigger than bs value
                            ss.push(big) #put bs value into ss
                        else:
                            bs.push(big) #if cs value is smaller than bs value push big then new in that order
                            bs.push(new)
                            placed =True #end loop

    while not bs.is_empty():
        a = bs.pop()
        ss.push(a)
    while not ss.is_empty():
        a = ss.pop()
        cs.push(a)
    return cs
Beispiel #17
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from classes import Stack
from bs import strings
from func import find_opposite_bracket
from data import url

if __name__ == '__main__':
    for string in strings:
        my_stack = Stack()
        for i in string:
            if my_stack.isEmpty():
                my_stack.push(i)
            elif find_opposite_bracket(i) == my_stack.peek():
                my_stack.pop()
            else:
                my_stack.push(i)
        if my_stack.isEmpty():
            print(f'Строка со скобками "{string}" сбалансированна')
        else:
            print(f'Строка со скобками "{string}" не сбалансированна')
Beispiel #18
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        line = line.split()
        print(line)

        #build a cask object for each cask in the input file, store in a dictonary
        if key == "C":
            temp_cask = Cask(line[0], int(line[1]), float(line[2]))
            casks[temp_cask.c_id] = temp_cask

        #build a stack object for each stack in the input file
        #Check if stack contains a cask, if so put cask in stack
        #Build a node with the stack name, and store the stack in the node
        #Give all nodes a uniqe number ID for use in adjacancy matrix
        #store all nodes in a dictonary, using the number_id as key
        #Store name connected to number in two different dictonaries for references
        elif key == "S":
            temp_stack = Stack(line.pop(0), int(line.pop(0)), [])
            for cask in line:
                temp_stack.addCaskToStack(casks.get(cask))

            stacks[temp_stack.s_id] = temp_stack

            node_name = temp_stack.s_id
            nodes[node_name] = Node(node_name, num_nodes, True)

            node_name_to_num[node_name] = num_nodes
            node_num_to_name[num_nodes] = node_name
            num_nodes += 1

        #Create an edge object for each edge, store it in a list. If new nodes are
        #discovered, create a node object for them, and store in the node dictonary
        elif key == "E":
Beispiel #19
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def iterative_minimax(game: 'Game') -> Any:
    """
    Returns the best score available for a certain game using an iterative 
    approach.
    
    @param game 'Game': the Game object that represents the game being played
    
    @rtype: Any
    """
    tree_list = []
    tree_list.append(Tree((game.current_state, [], None, None)))

    s = Stack()
    s.add(tree_list[0])

    a_lst = []

    while not s.is_empty():
        p = s.remove()
        if (p.children == []) and p.value.get_possible_moves() != []:
            moves = [p]

            for value in p.value.get_possible_moves():
                q = Tree((p.value.make_move(value), [], None, value))
                p.children.append(q)
                tree_list.append(q)
                moves.append(q)

            a_lst.append(moves)

            for node in tree_list:
                s.add(node)

        elif (p.children == []) and p.value.get_possible_moves() == []:
            old_state = game.current_state
            game.current_state = p.value

            if not game.is_winner('p1') and not game.is_winner('p2'):
                p.score = 0
                game.current_state = old_state

            else:
                p.score = -1
                game.current_state = old_state

        else:
            lst_scores = []
            for node in p.children:
                lst_scores.append(node.score * -1)

            p.score = max(lst_scores)

    for outer_list in a_lst:
        if game.current_state.__repr__() == outer_list[0].value.__repr__() \
           and outer_list[0].children != []:

            lst = []
            for node in outer_list[0].children:
                if node.value.get_possible_moves() == []:
                    lst.append(node.move_made)

            if len(lst) == 1:
                return lst[0]

            elif len(lst) >= 1:
                return random.choice(lst)

            m = [(node.move_made, node.score) for node in outer_list[1:]]
            lst = []

            for item in m:
                if item[1] == outer_list[0].score * -1:
                    lst.append(item[0])

            return random.choice(lst)

    return -1
class TestStack(TestCase):
    """
    TestStack object implementation
    """
    def setUp(self):
        """
        Setup method for unit-testing. This method will be called for each test case
        in this file
        Returns:

        """
        # Create dummy nodes for testing the stack class
        self.first_node = Node(1)
        self.second_node = Node(2)
        self.third_node = Node(3)

        # Push all nodes into a stack
        self.stack = Stack()
        self.stack.push(self.first_node)
        self.stack.push(self.second_node)
        self.stack.push(self.third_node)

    def test_push(self):
        """
        Unit-test for stack.push method
        Returns:

        """
        # Add new element by pushing into the stack, then check the value
        new_element = Node(4)
        self.stack.push(new_element)
        self.assertEqual(new_element.value, self.stack.peek())

        # Add another element with push operation to make sure ;)
        new_element = Node(5)
        self.stack.push(new_element)
        self.assertEqual(new_element.value, self.stack.peek())

    def test_pop(self):
        """
        Unit-test for stack.pop method
        Returns:

        """
        # Pop an element one by one, then check the node
        self.assertEqual(self.stack.pop(), self.third_node)
        self.assertEqual(self.stack.pop(), self.second_node)
        self.assertEqual(self.stack.pop(), self.first_node)

    def test_peek(self):
        """
        Unit-test for stack.peek method
        Returns:

        """
        # Check if the nodes are properly stored into the stack
        self.assertEqual(self.third_node.value, self.stack.peek())
        new_element = Node(4)
        self.stack.push(new_element)
        self.assertEqual(new_element.value, self.stack.peek())

    def tearDown(self):
        """
Beispiel #21
0
 def __init__(self):
     self.front_stack = Stack()
     self.back_stack = Stack()
Beispiel #22
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def stack_sort(stack):
    """
    Uses a helper stack and a temporary value to insert values into a stack
    in ascending order.

    Time complexity: O(n^2)
    Space complexity: O(n)
    """
    helper = Stack()
    helper.push(stack.pop())
    while stack.size != 0:
        if stack.peek() > helper.peek():
            helper.push(stack.pop())
        else:
            value = stack.pop()
            while helper.size > 0 and value <= helper.peek():
                stack.push(helper.pop())
            helper.push(value)
    return helper


if __name__ == "__main__":
    a = Stack()
    a.push(6)
    a.push(2)
    a.push(5)
    a.push(3)
    print a
    print stack_sort(a)