Beispiel #1
0
def room(client, params):
    if params:
        try:
            id = int(params[0])
        except ValueError:
            id = get_room_id(params[0])
            if not id:
                print "Room not found"
                return
        client.join_room(id)
    else:
        print "Current room: " + get_room_name(client.room_id)
Beispiel #2
0
def room(clients, params):
	if params:
		try:
			id = int(params[0])
		except ValueError:
			id = login.get_room_id(params[0])
			if not id:
				print "Room not found"
				return
		for client in clients:
			client.join_room(id)
	else:
		print "An argument is required"
Beispiel #3
0
# as host
python client_example.py
# as member
python client_example.py --join
"""
if __name__ == '__main__':
    connect(ENDPOINT)
    global started
    started = False
    room_name = 'AAA'
    is_host = not (len(sys.argv) >= 2 and sys.argv[1] == '--join')

    if is_host:
        create_room(room_name)
    else:
        join_room(room_name)

    if is_host:
        print('matching 10s ...')
        time.sleep(10)

        game_start(room_name)
    else:
        while not started:
            print('waiting start ... %s' % started)
            time.sleep(1)

    i = 5
    while i > 0:
        i -= 1
        move(input())
Beispiel #4
0
import json
import client
import login
from time import sleep

if __name__ == "__main__":
	cpps = "PL"
	data = login.get_server(cpps)
	user = raw_input("Username: "******"Server: ").lower()
	
	ip = data["ip"]
	login_port = data["login"]
	game_port = data["servers"]
	if not server in game_port:
		sys.exit("Server not found")
	game_port = game_port[server]
	
	client = client.Client(ip, login_port, game_port, True)
	if not client.log:
		print "Connecting..."
	error = client.connect(user, password, encrypted)
	if error:
		sys.exit("Failed to connect")
	print "Connected!"
	client.join_room(811)
	client.add_coins(16000000)
	for i in xrange(1, 50000):
		client.add_furniture(i)