Beispiel #1
0
 def add_request_socket(self, ws):
     sock = ClientSocket(ws)
     while not sock.is_closed():
         data = sock.receive()
         if not data:
             sock.close()
             return
         data = self.command.parse(data)
         # Register
         if data and data.type == self.command_id.register and sock.get_id(
         ) is None:
             client_id = self.get_new_client_id()
             sock.set_id(client_id)
             if client_id:
                 sock.send(
                     self.command.build(
                         dict(type=self.command_id.register, id=client_id)),
                     True)
             else:
                 sock.send(
                     self.command.build(dict(type=self.command_id.error)),
                     True)
         # Position Update
         elif data.type == self.command_id.update:
             self.update_player_position(sock.client_id, data.x, data.y)
class SendingQueue():
    ''' Class to sending queue process '''
    def __init__(self, server_address):
        ''' Create SendingQueue object '''
        self.threads = []
        # gevent provides a synchronized queue (locking is handled)
        self.queue = queue.Queue()
        self.socket_mgr = ClientSocket(server_address)

    def add(self, segments):
        ''' A list of segments to the sending queue'''
        for sgmt in segments:
            self.queue.put(sgmt)

    def send(self):
        ''' Iterate continuously looking to send entries in queue
        '''
        logger.debug("Started sending thread")
        while True:
            if self.queue.qsize():
                self.socket_mgr.send(self.queue.get())
                time.sleep(1)  # send is non-blocking, don't over send
            else:
                time.sleep(3)

    def start_sending(self, filename, port_list, segments, num_threads):
        ''' Start a separate thread to begin sending
            from the send queue. Should be started before
            breaking up files. As segments are added to
            queue, it will send, until stop_sending is called.
        '''
        self.add(segments)
        self.socket_mgr.connect(filename, port_list)
        for i in range(num_threads):
            self.threads.append(gevent.spawn(self.send))
        return

    def complete_sending(self):
        ''' Join all threads created during this send process.
            This should be done between searching for new files
        '''
        # Wait till rest of send queue is empty
        # ASSUME no more is being added at this point
        logger.debug("Waiting for all segments to send before completing send")
        while self.queue.qsize():
            time.sleep(3)
        # Wait till sending finished
        while self.socket_mgr.num_currently_sending:
            logger.debug("Waiting for (%d) segments to finish sending",
                         self.socket_mgr.num_currently_sending)
            time.sleep(3)
        # Kill any threads created
        gevent.killall(self.threads, timeout=5)
        self.threads = []
        self.socket_mgr.disconnect()
Beispiel #3
0
    print(fName[len(PATH):])  #print #file name

except IndexError:  #no file found
    print("Error")
    with open(eName, 'a') as f:
        print("Error no File Found for Upload: Exiting. Time: %i" %
              time.time(),
              file=f)
        f.close()
    exit(-1)  #error

con = ClientSocket()  #start client socket

with open(fName, 'r') as f:  #open up the file in read mode

    data = f.read()
    con.sendName(fName[len(PATH):]
                 )  #lets the server know which file is to be appended to
    con.send(data)  #send the file
    f.close()  #close the file

if (con.rec() == '200'):  #All clear condition
    print("Data Uploaded and received correctly")
    os.remove(fName)  #remove the file from the client
else:
    with open(eName, 'a') as f:
        print("Error Uploading: Keeping Data. Time: %i" % time.time(),
              file=f)  #Serever did not recive the data, keeping data
        f.close()
con.close()