def init_chat(self): self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) svr = SERVER if self.args.d == None else (self.args.d, CHAT_PORT) self.socket.connect(svr) self.sm = csm.ClientSM(self.socket) reading_thread = threading.Thread(target=self.read_input) reading_thread.daemon = True reading_thread.start()
def init_chat(self): self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) svr = SERVER if self.args.d == None else (self.args.d, CHAT_PORT) self.socket.connect(svr) self.sm = csm.ClientSM(self.socket) self.system_msg += 'Welcome, ' + self.get_name() + '!' self.list_proc() self.login() self.list_proc()
def __init__(self, socket, name): super().__init__() self.socket = socket self.name = name self.state = S_LOGGEDIN self.sm = csm.ClientSM(self.socket) self.system_msg = "" self.k_input = [] self.display = QTextEdit() self.keyboard = QLineEdit() self.sm.set_state(self.state) self.sm.set_myname(self.name)
def init_chat(self): self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM ) # if len(argv) > 1, we assume they're giving an IP address to connect to # else, use the localhost as defined in chat_utils.py if len(sys.argv) > 1: alt_IP = sys.argv[-1] alt_SERVER = (alt_IP, CHAT_PORT) self.socket.connect(alt_SERVER) else: self.socket.connect(SERVER) self.sm = csm.ClientSM(self.socket) reading_thread = threading.Thread(target=self.read_input) reading_thread.daemon = True reading_thread.start()
def __init__(self, args): self.peer = '' self.console_input = [] self.state = S_OFFLINE self.system_msg = '' self.local_msg = '' self.peer_msg = '' self.args = args self.to_GUI = '' self.text0 = '' self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) svr = SERVER if self.args.d == None else (self.args.d, CHAT_PORT) self.socket.connect(svr) self.sm = csm.ClientSM(self.socket)
def init_chat(self): self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) svr = SERVER if self.args.d == None else (self.args.d, CHAT_PORT) self.socket.connect(svr) self.sm = csm.ClientSM(self.socket)