def on_enter(self):
     # handler's auto registration only happens for window's events;
     # we want to listen director events, so explicitly registering
     super(AutocenteredBackgroundLayer,self).on_enter()
     director.push_handlers(self.on_cocos_resize)
     if autotest:
         self.do(Delay(2.0) + CallFunc(resize) )
Beispiel #2
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    def on_enter(self):
        super(cocos_box2d_layer,self).on_enter()

        director.push_handlers(self.on_resize)

        # sprite3.do(MoveTo((620,300)))

        # the layer is on "stage"
        self.elapsed = 0
Beispiel #3
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    def on_enter(self):
        super(Flag3D, self).on_enter()

        # hook on resize to override the default projection with a custom one.
        # cocos2d's default projetion is also a 3d projection, but since this
        # is a demo, we show how to customize our own on_resize method.
        director.push_handlers(self.on_resize)

        # the layer is on "stage"
        self.elapsed = 0
Beispiel #4
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    def on_enter(self):
        super(Flag3D,self).on_enter()

        # hook on resize to override the default projection with a custom one.
        # cocos2d's default projetion is also a 3d projection, but since this
        # is a demo, we show how to customize our own on_resize method.
        director.push_handlers(self.on_resize)

        # the layer is on "stage"
        self.elapsed = 0
Beispiel #5
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    def __init__(self, level):
        super().__init__()
        if not isinstance(level, levels.Level):
            raise LevelNotFound

        self.level = level
        director.push_handlers(self)
        self.intro = self.LevelIntro("Level Editor", self.level.name, 0, 0, 0,
                                     0)
        self.add(self.intro, z=5)
        events.leveleditorevents.push_handlers(self)
        self._changes = False

        self.intro.do(cocos.actions.FadeIn(0.1))
        self.intro.title.do(
            cocos.actions.FadeOut(0.1) + cocos.actions.Delay(0.5) +
            cocos.actions.FadeIn(0.5))
        self.intro.desc.do(
            cocos.actions.FadeOut(0.1) + cocos.actions.Delay(1) +
            cocos.actions.FadeIn(0.5) +
            cocos.actions.CallFunc(self.loadSceenShowing))
Beispiel #6
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 def on_enter(self):
     """Called everytime the Particle system enters the stage."""
     super(ParticleSystem, self).on_enter()
     director.push_handlers(self)
 def on_enter(self):
     super(ScrollingManager, self).on_enter()
     director.push_handlers(self.on_cocos_resize)
     self.update_view_size()
     self.refresh_focus()
 def on_enter(self):
     director.push_handlers(self.on_cocos_resize)
     super(ScrollableLayer, self).on_enter()
 def on_enter(self):
     super(BackgroundLayer, self).on_enter()
     director.push_handlers(self.on_resize)
 def on_enter(self):
     director.push_handlers(self.on_cocos_resize)        
     super(ScrollableLayer, self).on_enter()
Beispiel #11
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 def on_enter(self):
     """Called every time just before the node enters the stage."""
     director.push_handlers(self.on_cocos_resize)
     super(ScrollableLayer, self).on_enter()
Beispiel #12
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    def on_enter(self):
        super(GameCtrl, self).on_enter()

        director.push_handlers(self.on_resize)
        self.elapsed = 0
        self.schedule(self.step)
Beispiel #13
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 def on_enter(self):
     """"Called every time just before the node enters the stage."""
     super(ScrollingManager, self).on_enter()
     director.push_handlers(self.on_cocos_resize)
     self.update_view_size()
     self.refresh_focus()
Beispiel #14
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 def on_enter(self):
     """Called every time just before the node enters the stage."""
     director.push_handlers(self.on_cocos_resize)
     super(ScrollableLayer, self).on_enter()
 def on_enter(self):
     super(BackgroundLayer,self).on_enter()
     director.push_handlers(self.on_resize)
Beispiel #16
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 def on_enter(self):
     super(ParticleSystem, self).on_enter()
     director.push_handlers(self)
 def on_enter(self):
     director.push_handlers(self.on_cocos_resize)
     super(TestScene, self).on_enter()
Beispiel #18
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 def on_enter(self):
     """"Called every time just before the node enters the stage."""
     super(ScrollingManager, self).on_enter()
     director.push_handlers(self.on_cocos_resize)
     self.update_view_size()
     self.refresh_focus()
 def on_enter(self):
     super(ScrollingManager, self).on_enter()
     director.push_handlers(self.on_cocos_resize)
     self.update_view_size()
     self.refresh_focus()
Beispiel #20
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 def on_enter(self):
     """Called everytime the Particle system enters the stage."""
     super(ParticleSystem, self).on_enter()
     director.push_handlers(self)