Beispiel #1
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    def __init__(self):

        # call superclass with the title
        super(MainMenu, self).__init__("GROSSINI'S SISTERS")

        pyglet.font.add_directory('.')

        # you can override the font that will be used for the title and the items
        self.font_title['font_name'] = 'You Are Loved'
        self.font_title['font_size'] = 72

        self.font_item['font_name'] = 'You Are Loved'
        self.font_item_selected['font_name'] = 'You Are Loved'

        # you can also override the font size and the colors. see menu.py for
        # more info

        # example: menus can be vertical aligned and horizontal aligned
        self.menu_valign = CENTER
        self.menu_halign = CENTER

        items = []

        items.append(MenuItem('New Game', self.on_new_game))
        items.append(MenuItem('Options', self.on_options))
        items.append(MenuItem('Scores', self.on_scores))
        items.append(MenuItem('Quit', self.on_quit))

        self.create_menu(items, zoom_in(), zoom_out())
    def __init__(self):

        # call superclass with the title
        super(MenuPrincipal, self).__init__("REVERSI !")

        pyglet.font.add_directory('.')

        # you can override the font that will be used for the title and the itens
        self.font_title['font_name'] = 'Blood Of Dracula'
        self.font_title['font_size'] = 72
        self.font_title['color'] = (255, 16, 16, 255)

        self.font_item['font_name'] = 'You Are Loved'
        self.font_item_selected['font_name'] = 'Blood Of Dracula'
        self.font_item_selected['color'] = (255, 0, 0, 255)

        self.menu_valign = CENTER
        self.menu_halign = CENTER

        itens = []

        itens.append(MenuItem('Novo Jogo', self.on_start))
        itens.append(MenuItem('Opcoes', self.on_options))
        itens.append(MenuItem('Creditos', self.on_credits))
        itens.append(MenuItem('Sair', self.on_quit))

        self.create_menu(itens, zoom_in(), zoom_out())
Beispiel #3
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    def __init__(self):
        super(MainMenu, self).__init__()
        self.menu_valign = CENTER
        self.menu_halign = CENTER

        self.font_title['font_name'] = 'Prototype'
        self.font_title['font_size'] = 42
        self.font_item['font_name'] = 'Prototype'
        self.font_item_selected['font_name'] = 'Prototype'
        self.font_item['font_size'] = 20
        self.font_item_selected['font_size'] = 20
        self.title_label = "Menu"

        items = []
        saves = list_saves()
        if os.path.exists('save'):
            num_saves = len(saves)
        else:
            num_saves = 0
        # if num_saves < 5:
            # that restriction is to keep the load menu fitting on the screen
            # items.append(MenuItem('New Game', self.on_new_game))
        # new game is more important at the moment (and load game no work)
        items.append(MenuItem('New Game', self.on_new_game))
        if num_saves:
            items.append(MenuItem('Continue Game - %s' % saves[-1][1],
                self.on_continue_game))
            # items.append(MenuItem('Load Game', self.on_load_game))
        items.append(MenuItem('Options', self.on_options))
        items.append(MenuItem('Quit', self.on_quit))

        self.create_menu(items, zoom_in(), zoom_out())
Beispiel #4
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 def __init__(self, cls_list, callback, **kwargs):
     super().__init__(title='CHOOSE PROMOTE')
     l = []
     for cls in cls_list:
         l.append(MenuItem(cls, self.promote, cls))
     self.create_menu(l, zoom_in(), zoom_out())
     self.callback = callback
     self.kwargs = kwargs
Beispiel #5
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 def __init__(self, items, flag):
     super().__init__(title='Items')
     l = []
     for item in items:
         content = item.itemtype.name + ' ' + str(item.use) + '/' + str(item.itemtype.max_use)
         l.append(MenuItem(content, self.call_banish, item))
     self.create_menu(l, zoom_in(), zoom_out())
     self.flag = flag
Beispiel #6
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 def __init__(self, item, flag):
     super().__init__(title='Handle')
     l = []
     l.append(MenuItem('Banish', self.banish, item))
     if flag:
         l.append(MenuItem('Transport', self.transport, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
Beispiel #7
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    def __init__(self, arena):
        super(Ordermenu, self).__init__(title='Order')
        self.arena = arena
        map = arena.map  #type:map_controller.Main
        pid = arena.selected
        position = arena.target

        l = []
        l.append(MenuItem('Move', self.move))
        atk = map.find_attackable(pid, position)
        if len(atk) > 0:
            l.append(MenuItem('Attack', self.attack))

        if len(map.global_vars.personBank[pid].item) > 0:
            l.append(MenuItem('Item', self.item))

        self.avl = map.available_wand(pid)
        if len(self.avl) > 0:
            l.append(MenuItem('Wand', self.wand))

        self.sup_dict = map.can_support(pid, position)
        if len(self.sup_dict) > 0:
            l.append(MenuItem('Support', self.support))

        self.exc = map.have_exchange_object(pid, position)
        if len(self.exc) > 0:
            l.append(MenuItem('Exchange', self.exchange))

        self.stl = map.can_steal(pid, position)
        if len(self.stl) > 0:
            l.append(MenuItem('Steal', self.steal, self.stl))

        doors, key = map.unlock_door(position, pid)
        if len(doors) > 0:
            l.append(MenuItem('Doors', self.doors, doors, key))

        talk_dict = map.find_talk_obj(pid, position)
        if len(talk_dict) > 0:
            l.append(MenuItem('Talk', self.talk, talk_dict))

        event = map.get_grid_event(position, pid)
        _type = event[0]
        if (_type is 'V') and (not event[1] is None):
            l.append(MenuItem('Visit', self.visitvillage, event[1]))
        elif _type is 'T' and (not event[1] is None):
            _event, _item = event[1], event[2]
            if _event is not None:
                l.append(MenuItem('Treasury', self.treasury, _event, _item))
        seize = map.get_seize_event(pid, position)
        if seize is not None:
            l.append(MenuItem('Seize', self.seize, seize))

        self.allow_cancel = arena.allow_cancel
        if self.allow_cancel:
            l.append(MenuItem('Cancel', self.cancel))
        self.create_menu(l, zoom_in(), zoom_out())
Beispiel #8
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 def __init__(self, avl, arena):
     super().__init__(title='Wands')
     l = []
     for item in avl:
         content = item.itemtype.name + ' ' + str(item.use) + '/' + str(
             item.itemtype.max_use)
         l.append(MenuItem(content, self.wanduse, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.arena = arena
Beispiel #9
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 def __init__(self, items, arena):
     super(Showweapon, self).__init__(title='Weapons')
     l = []
     for item in items:
         content = item.itemtype.name + ' ' + str(item.use) + '/' + str(
             item.itemtype.max_use)
         l.append(MenuItem(content, self.itemuse, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.arena = arena
Beispiel #10
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    def __init__(self, map, layer):
        super().__init__()
        self.map = map

        l = []
        l.append(MenuItem('New_game', self.new_game))
        l.append(MenuItem('Load_game', self._load_game, layer))
        l.append(MenuItem('Quit', self.quit))

        self.create_menu(l, zoom_in(), zoom_out())
Beispiel #11
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    def __init__(self, arena):
        super().__init__(title='Settings')
        l = []
        l.append(MenuItem('Rolling', self.rolling))
        l.append(MenuItem('Moving', self.moving))
        l.append(MenuItem('Simplified', self.simple))
        l.append(MenuItem('Autoend', self.auto_end))
        l.append(MenuItem('Cancel', self.cancel))
        self.arena = arena

        self.create_menu(l, zoom_in(), zoom_out())
Beispiel #12
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 def __init__(self, arena):
     super().__init__(title='Endturn')
     l = []
     l.append(MenuItem('Endturn', self.end_turn))
     l.append(MenuItem('Flags', self.flag))
     l.append(MenuItem('Save', self.save))
     l.append(MenuItem('Load', self.load))
     l.append(MenuItem('Cancel', self.cancel))
     l.append(MenuItem('Quit', self.quit))
     l.append(MenuItem('Jump', self.jump))
     self.create_menu(l, zoom_in(), zoom_out())
     self.arena = arena
Beispiel #13
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 def __init__(self, arena, steallist, callback, **kwargs):
     super().__init__(title='CHOOSE STEAL')
     l = []
     for item in steallist:
         content = item.itemtype.name + ' ' + str(item.use) + '/' + str(
             item.itemtype.max_use)
         l.append(MenuItem(content, self.steal, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.callback = callback
     self.kwargs = kwargs
     self.arena = arena
Beispiel #14
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 def __init__(self, items, map, arena):
     super(Weaponmenu, self).__init__(title='Weapons')
     w, h = director.get_window_size()
     self.w, self.h = w, h
     l = []
     for item in items:
         if map.can_equip(arena.selected, item):
             l.append(MenuItem(item.itemtype.name, self.iteminfo, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.info = None
     self.arena = arena
Beispiel #15
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    def __init__(self):
        super(MainMenu, self).__init__()

        items = []
        self.title = ""
        items.append(MenuItem('Play', self.on_new_game))
        #        items.append(MenuItem('Scores', self.on_score))
        items.append(MenuItem('Story', self.on_story))
        items.append(MenuItem('Credits', self.on_credits))
        #        items.append(MenuItem('Editor', self.on_editor,delay = 1.2))
        #        items.append(MenuItem('Options', self.on_configure))
        items.append(MenuItem('Quit', self.on_quit))
        self.create_menu(items, zoom_in(1.4), zoom_out(), shake())
Beispiel #16
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    def __init__(self):
        super(MainMenu, self).__init__()

        items = []
        self.title=""
        items.append(MenuItem('Play', self.on_new_game))
#        items.append(MenuItem('Scores', self.on_score))
        items.append(MenuItem('Story', self.on_story))
        items.append(MenuItem('Credits', self.on_credits))
#        items.append(MenuItem('Editor', self.on_editor,delay = 1.2))
#        items.append(MenuItem('Options', self.on_configure))
        items.append(MenuItem('Quit', self.on_quit))
        self.create_menu(items, zoom_in(1.4), zoom_out(), shake())
Beispiel #17
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    def __init__(self):
        super(MainMenu, self).__init__('')

        self.font_item['font_name'] = 'Edit Undo Line BRK',
        self.font_item['font_size'] = 45

        item1 = MenuItem('Новая игра ', self.new_game)
        item2 = MenuItem('Загрузить сохраненнную игру', self.saved_game)
        item3 = MenuItem('Правила игры', self.rules)
        item4 = MenuItem('Информация', self.info)
        self.create_menu([item1, item2, item3, item4], zoom_in(), zoom_out(),
                         layout_strategy=fixedPositionMenuLayout(
                             [(650, 450), (650, 350), (650, 250), (650, 150)]))
Beispiel #18
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    def __init__(self):
        super(ConfigMenuMenu, self).__init__('')

        self.font_title['font_size'] = 20
        self.font_item_selected['font_size'] = 20
        self.font_item['font_size'] = 20
        
        l = []
        volumes = ['Mute', '10','20', '30', '40', '50', '60', '70', '80', '90', 'Max']
        l.append( MultipleMenuItem('Music Volume: ', self.on_music_volume, volumes, 7))
        l.append( MultipleMenuItem('SFX Volume: ', self.on_sfx_volume, volumes, 7))
        l.append( MenuItem('Fullscreen', self.on_fullscreen))
        l.append( MenuItem('Back', self.on_quit))
        self.create_menu(l, zoom_in(1.4), zoom_out(), shake())
Beispiel #19
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 def __init__(self, items, arena, type):
     super().__init__(title='Wands')
     l = []
     for item in items:
         content = item.itemtype.name + ' ' + str(item.use) + '/' + str(
             item.itemtype.max_use)
         if type is 2:
             l.append(MenuItem(content, self.wandrpr, item))
         elif type is 3:
             l.append(MenuItem(content, self.wandstl, item))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.arena = arena
     self.type = type
Beispiel #20
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    def __init__(self):
        super(OptionMenu, self).__init__("Moon Game Options")

        self.menu_valign = CENTER
        self.menu_halign = CENTER

        self.font_title['font_size'] = 42
        self.font_item['font_size'] = 20
        self.font_item_selected['font_size'] = 20

        items = []
        items.append(MenuItem('Fullscreen', self.on_fullscreen))
        items.append(MenuItem('OK', self.on_quit))
        self.create_menu(items, zoom_in(), zoom_out())
    def __init__(self):
        super().__init__()

        l = []
        l.append(
            MenuItem('Continue', self.on_continue)
        )
        # l.append(
        #     MenuItem('Quit', self.on_quit)
        # )
        self.create_menu(
            l,
            zoom_in(),
            zoom_out()
        )
Beispiel #22
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 def __init__(self, arena):
     super().__init__(title='Endturn')
     l = []
     l.append(MenuItem('Endturn', self.end_turn))
     l.append(MenuItem('Flags', self.flag))
     l.append(MenuItem('Save', self.save))
     l.append(MenuItem('Load', self.load))
     l.append(MenuItem('Cancel', self.cancel))
     l.append(MenuItem('Quit', self.quit))
     l.append(MenuItem('Jump', self.jump))
     l.append(MenuItem('Settings', self.setting))
     l.append(MenuItem('ShowAttackRange', self.showattrng))
     l.append(MenuItem('ShowThumb', self.showthumb))
     l.append(MenuItem('Status', self.status))
     self.create_menu(l, zoom_in(), zoom_out())
     self.arena = arena
Beispiel #23
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 def __init__(self, item, menu, arena):
     super().__init__(title='Weapons')
     l = []
     pid = arena.selected
     map = arena.map
     if map.can_use(pid, item):
         l.append(MenuItem('Use', self.use))
     if map.can_equip(pid, item):
         l.append(MenuItem('Equip', self.equip))
     if map.can_banish(pid, item):
         l.append(MenuItem('Banish', self.banish))
     l.append(MenuItem('Cancel', self.cancel))
     self.create_menu(l, zoom_in(), zoom_out())
     self.item = item
     self.menu = menu
     self.arena = arena
Beispiel #24
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    def __init__(self, start):
        super(GameMenu, self).__init__("Veronica Defender")

        self.start = start

        self.menu_valign = CENTER
        self.menu_halign = CENTER
#        self.font_title['font_size'] = 32

        items = []

        items.append(MenuItem('Nuevo Juego', self.on_new_game))
        items.append(MenuItem('Lalalala', self.on_new_game))
        items.append(MenuItem('Salir', self.on_quit))

        self.create_menu(items, zoom_in(), zoom_out())
    def __init__(self):
        super().__init__()

        l = []
        l.append(
            MenuItem('New Game', self.on_new_game)
        )
        l.append(
            MenuItem('Options', self.on_options)
        )
        l.append(
            MenuItem('Quit', self.on_quit)
        )
        self.create_menu(
            l,
            ac.ScaleTo(1.2, duration=0.2),
            zoom_out()
        )
Beispiel #26
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    def __init__(self):
        super(MainMenu, self).__init__("Tank")

        pyglet.font.add_directory('./assets')
        self.font_title['font_name'] = 'You Are Loved'
        self.font_title['font_size'] = 62
        self.font_item['font_name'] = 'You Are Loved'
        self.font_item_selected['font_name'] = 'You Are Loved'
        self.menu_valign = CENTER
        self.menu_halign = CENTER

        items = []

        #items.append(MenuItem('Generate new background', self.generate_new_background))
        items.append(MenuItem('Map Options', self.on_options))
        #items.append(MenuItem('Scores', self.on_scores))
        items.append(MenuItem('Quit', self.on_quit))

        self.create_menu(items, zoom_in(), zoom_out())
Beispiel #27
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    def __init__(self):
        super(ConfigMenuMenu, self).__init__('')

        self.font_title['font_size'] = 20
        self.font_item_selected['font_size'] = 20
        self.font_item['font_size'] = 20

        l = []
        volumes = [
            'Mute', '10', '20', '30', '40', '50', '60', '70', '80', '90', 'Max'
        ]
        l.append(
            MultipleMenuItem('Music Volume: ', self.on_music_volume, volumes,
                             7))
        l.append(
            MultipleMenuItem('SFX Volume: ', self.on_sfx_volume, volumes, 7))
        l.append(MenuItem('Fullscreen', self.on_fullscreen))
        l.append(MenuItem('Back', self.on_quit))
        self.create_menu(l, zoom_in(1.4), zoom_out(), shake())
Beispiel #28
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 def __init__(self, level):
     super(HudLayer, self).__init__()
     self.level = level
     
     # configure the menu:
     self.menu_halign = LEFT
     self.menu_valign = CENTER
     self.selected = None
     self.mouse_x, self.mouse_y = None, None
     
     items = []
     towers = [CommonTower, HardTower]
     for tower in towers:
         item = ImageMenuItem(images_for_sprites[tower], 
                              getattr(self, 'on_tower_callback'),
                              tower)
         items.append(item)
     
     self.create_menu(items, selected_effect=zoom_in(),
                      unselected_effect=zoom_out())
Beispiel #29
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    def __init__(self):
        super(PreJogoMenu,
              self).__init__(" 'Lasciate ogni speranza, voi che entrate.' ")
        self.font_title['font_name'] = 'Blood Of Dracula'
        self.font_title['font_size'] = 30
        self.font_title['color'] = (255, 0, 0, 255)

        self.font_item['font_name'] = 'Bloodsuckers'
        self.font_item_selected['font_name'] = 'Bloodsuckers'

        itens = []
        pumpkin = ImageMenuItem("pumpkin.png", self.on_start, 1)
        skull = ImageMenuItem("skull.gif", self.on_start, 2)
        pumpkin.scale = 2.0
        skull.scale = 2.0
        pumpkin.position = (70, 0)
        skull.position = (-70, 32)
        itens.append(pumpkin)
        itens.append(skull)
        desistir = MenuItem("Desista!!!", self.on_return)
        desistir.position = (desistir.position[0], desistir.position[1] - 50)
        itens.append(desistir)
        self.create_menu(itens, zoom_in(), zoom_out())