Beispiel #1
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 def on_back_to_mainmenu(self):
     try:
         self.host.sfd.close()
         self.client.sfd.close()
     except Exception:
         pass
     director.pop()
     director.next_scene = FlipAngular3DTransition(director.next_scene)
Beispiel #2
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 def back_to_mainmenu(self):
     director.pop()
     director.next_scene = FlipAngular3DTransition(director.next_scene)
Beispiel #3
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 def on_setting(self):
     next_scene = SettingScene()
     director.push(FlipAngular3DTransition(next_scene))
Beispiel #4
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 def on_connect(self):
     next_scene = ConnectScene(ConnectMenu)
     director.push(FlipAngular3DTransition(next_scene))
Beispiel #5
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 def on_score(self):
     next_scene = CheckScene()
     director.push(FlipAngular3DTransition(next_scene))
Beispiel #6
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 def on_start(self):
     '''切换到游戏场景'''
     next_scene = MajorScene(PlayMenuScene)
     director.push(FlipAngular3DTransition(next_scene))
Beispiel #7
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 def on_new_game(self):
     game_layer = Game(1)
     game_scene = cocos.scene.Scene(game_layer)
     cocos.director.director.push(
         FlipAngular3DTransition(game_scene, 1))
Beispiel #8
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 def on_new_game(self):
     director.push(FlipAngular3DTransition(get_newgame()))