Beispiel #1
0
def set_language_properly(language):
    g.set_language(language)
    g.load_string_defs()
    g.load_base_defs()
    g.load_tech_defs()
    g.load_item_defs()
    g.load_event_defs()
    g.load_location_defs()

    dialog.Dialog.top.map_screen.needs_rebuild = True
    dialog.Dialog.top.map_screen.needs_redraw = True
Beispiel #2
0
def set_language_properly(language):
    g.set_language(language)
    g.load_string_defs()
    g.load_base_defs()
    g.load_tech_defs()
    g.load_item_defs()
    g.load_event_defs()
    g.load_location_defs()

    dialog.Dialog.top.map_screen.needs_rebuild = True
    dialog.Dialog.top.map_screen.needs_redraw = True
Beispiel #3
0
def set_language_properly(language):
    g.set_language(language)
    g.load_string_defs()
    g.load_knowledge_defs()
    g.load_difficulty_defs()
    g.load_base_defs()
    g.load_tech_defs()
    g.load_item_defs()
    g.load_event_defs()
    g.load_task_defs()
    g.load_location_defs()
    g.load_theme_defs()

    dialog.Dialog.top.needs_rebuild = True
    dialog.Dialog.top.needs_redraw = True
Beispiel #4
0
def set_language_properly(language):
    i18n.set_language(language)
    g.load_strings()
    g.load_knowledge_defs()
    g.load_difficulty_defs()
    g.load_base_defs()
    g.load_tech_defs()
    g.load_item_defs()
    g.load_event_defs()
    g.load_task_defs()
    g.load_location_defs()

    theme.current.update()
    dialog.Dialog.top.needs_reconfig = True
    dialog.Dialog.top.needs_rebuild = True
    dialog.Dialog.top.needs_redraw = True
def set_language_properly():
    g.set_locale()
    g.load_bases()
    g.load_techs()
    g.load_items()
    g.load_base_defs(g.language)
    g.load_tech_defs(g.language)
    g.load_item_defs(g.language)
    g.load_string_defs(g.language)
    try:
        g.load_location_defs(g.language)
    except NameError:
        # We haven't initialized the location yet.  This will be handled when
        # we do that.
        pass

    dialog.Dialog.top.map_screen.needs_rebuild = True
    dialog.Dialog.top.map_screen.needs_redraw = True