Beispiel #1
0
    def __init__(self, element, degree = 1, boundary_function = None):
        if degree > 1 and boundary_function is None:
            raise Exception("Sorry. A boundary function is needed in" +
                            " order to describe a higher order polynomial" +
                            " mapping. Either choose degree = 1 or provide" +
                            " a boundary function.")

        self.element = element
        self.basis_fncs = basis_from_degree(degree)
        self.boundary_function = boundary_function

        # Compute the coefficients of the mapping basis.
        self.compute_coefficients()

        # The interface with the fast c++ evaluation code.
        self.eval = MappingEval(self.basis_fncs, self.coefficients)
Beispiel #2
0
class PolynomialMapping(object):
    """
    This class manages the mapping between physical coordinates and reference
    coordinates. Most of the time, this class will be used as a linear
    mapping. However, if a curved mesh is desired, a higher degree mapping
    can be used. Just specify degree > 1 and a boundary function. It
    is also necessary to properly specify the vertex parameter for each
    vertex. These will be linearly interpolated when a new point is added.

    Besides translating reference to physical points, the class also
    provides jacobians to be used when a change of variables is performed
    under an integral. Normal vectors are also provided.
    """
    def __init__(self, element, degree = 1, boundary_function = None):
        if degree > 1 and boundary_function is None:
            raise Exception("Sorry. A boundary function is needed in" +
                            " order to describe a higher order polynomial" +
                            " mapping. Either choose degree = 1 or provide" +
                            " a boundary function.")

        self.element = element
        self.basis_fncs = basis_from_degree(degree)
        self.boundary_function = boundary_function

        # Compute the coefficients of the mapping basis.
        self.compute_coefficients()

        # The interface with the fast c++ evaluation code.
        self.eval = MappingEval(self.basis_fncs, self.coefficients)

    def compute_coefficients(self):
        # This is basically an interpolation of the boundary function
        # onto the basis
        self.coefficients = np.empty((2, self.basis_fncs.n_fncs))
        left_vertex = self.element.vertex1
        right_vertex = self.element.vertex2
        left_param = left_vertex.param
        right_param = right_vertex.param
        self.coefficients[:, 0] = left_vertex.loc
        for i in range(1, self.basis_fncs.n_fncs - 1):
            x_hat = self.basis_fncs.nodes[i]
            t = (1 - x_hat) * left_param + x_hat * right_param
            self.coefficients[:, i] = self.boundary_function(t)
        self.coefficients[:, -1] = right_vertex.loc

    def get_physical_point(self, x_hat):
        """
        Use the mapping defined by the coefficients and basis functions
        to convert coordinates
        """
        return np.array(self.eval.get_physical_point(x_hat))

    def get_jacobian(self, x_hat):
        """
        Use the derivative of the mapping defined by the coefficients/basis
        to get the determinant of the jacobian! This is used to change
        integration coordinates from physical to reference elements.
        """
        return self.eval.get_jacobian(x_hat)

    def get_normal(self, x_hat):
        """
        Use the derivative of the mapping to determine the tangent vector
        and thus to determine the local normal vector.
        """
        return np.array(self.eval.get_normal(x_hat))

    def get_linear_approximation(self):
        """
        Computes a small number of linear segments that approximate this
        element.
        """
        verts = [self.element.vertex1]
        for i in range(1, self.basis_fncs.n_fncs - 1):
            x_hat = self.basis_fncs.nodes[i]
            phys_pt = self.get_physical_point(x_hat)
            verts.append(Vertex(phys_pt))
        verts.append(self.element.vertex2)
        return verts