Beispiel #1
0
 def onKill(self, npc, player, isPet):
     st = player.getQuestState(qn)
     if not st: return
     if st.getState() != State.STARTED: return
     npcId = npc.getNpcId()
     cond = st.getInt("cond")
     if npcId == Angel and cond == 12:
         st.set("angel", "1")
         self.isAngelSpawned = 0
         npc.broadcastPacket(
             NpcSay(npc.getObjectId(), 0, npc.getNpcId(),
                    "Grr. I've been hit..."))
         if self.isKatenarSpawned == 0:
             katenar = st.addSpawn(32242, 36110, 191921, -3712, 60000)
             katenar.broadcastPacket(
                 NpcSay(katenar.getObjectId(), 0, katenar.getNpcId(),
                        "I am late!"))
             self.isKatenarSpawned == 1
             self.startQuestTimer("katenar_cleanup", 60000, katenar, player)
     if npcId == Wyrm and st.getQuestItemsCount(
             Heart) < 10 and cond == 15 and st.getRandom(100) <= 25:
         if st.getQuestItemsCount(Heart) == 9:
             st.giveItems(Heart, 1)
             st.set("cond", "16")
             st.playSound("ItemSound.quest_middle")
         else:
             st.giveItems(Heart, 1)
             st.playSound("ItemSound.quest_itemget")
     return
Beispiel #2
0
 def onKill(self, npc, player, isPet):
     if self.worlds.has_key(npc.getInstanceId()):
         world = self.worlds[npc.getInstanceId()]
         npcId = npc.getNpcId()
         npc.getSpawn().stopRespawn()
         if npcId == KEYMASTER:
             if Rnd.get(100) >= 40:
                 text = "Oh no my key............."
                 dropItem(npc, KEY, 1, player)
                 spawnAmaskari(self, world)
             else:
                 text = "You will never get my key!"
             npc.broadcastPacket(NpcSay(npc.getObjectId(), 0, npcId, text))
         elif npcId == CHARMED_NATIVE:
             HellboundManager.getInstance().decreaseTrustPoints(10)
         elif npcId == AMASKARI:
             for slave in world.AmaskariSlaves.npclist:
                 slave.setRunning()
                 slave.getAI().setIntention(
                     CtrlIntention.AI_INTENTION_MOVE_TO,
                     L2CharPosition(17384, 251788, -2015, 0))
                 self.startQuestTimer("decayNpc", 8000, slave, None)
                 slave.broadcastPacket(
                     NpcSay(slave.getObjectId(), 0, CHARMED_NATIVE,
                            SLAVES_TEXT[Rnd.get(len(SLAVES_TEXT))]))
     return
Beispiel #3
0
 def npcTalk(self, npc, text, chan=0, broadcaster=npc):
     if isinstance(text, []):
         broadcaster.broadcastPacket(
             NpcSay(npc.getObjId, chan, npc.getNpcId(),
                    text[Rnd.get(len(text))]))
     else:
         broadcaster.broadcastPacket(
             NpcSay(npc.getObjId, chan, npc.getNpcId(), text))
Beispiel #4
0
 def onAttack (self, npc, player, damage, isPet, skill) :
     objId = npc.getObjectId()
     if self.FirstAttacked :
        if Rnd.get(40) : return
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "Come on, I'll take you on!"))
     else :
        self.FirstAttacked = True
        npc.broadcastPacket(NpcSay(objId, 0, npc.getNpcId(), "How dare you interrupt a sacred duel! You must be taught a lesson!"))
     return 
Beispiel #5
0
 def onAttack(self, npc, player, damage, isPet, skill):
     objId = npc.getObjectId()
     if self.FirstAttacked:
         if Rnd.get(40): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "Hey! Were having a duel here!"))
     else:
         self.FirstAttacked = True
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "How dare you interrupt our fight! Hey guys, help!"))
     return
Beispiel #6
0
 def onAttack(self, npc, player, damage, isPet, skill):
     objId = npc.getObjectId()
     if self.FirstAttacked:
         if Rnd.get(4): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "Your rear is practically unguarded!"))
     else:
         self.FirstAttacked = True
         if Rnd.get(4): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(), "Watch your back!"))
     return
Beispiel #7
0
 def onAttack(self, npc, player, damage, isPet):
     objId = npc.getObjectId()
     if self.FirstAttacked:
         if Rnd.get(100): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(), "Removing intruders."))
     else:
         self.FirstAttacked = True
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "A non-permitted target has been discovered."))
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "Starting intruder removal system."))
     return
Beispiel #8
0
 def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   npcId = npc.getNpcId()
   if not st: return
   ###################
   # Start Locations #
   ###################
   if TELEPORTERS.has_key(npcId) :
     st.getPlayer().teleToLocation(12661,181687,-3560)
     st.setState(State.STARTED)
     st.set("id",str(TELEPORTERS[npcId]))
   ############################
   # Monster Derby Race Track #
   ############################
   elif npcId == RACE_MANAGER:
     if st.getState() == State.STARTED and st.getInt("id") :
        # back to start location
        return_id = st.getInt("id") - 1
        if return_id < 13:
           st.getPlayer().teleToLocation(RETURN_LOCS[return_id][0],RETURN_LOCS[return_id][1],RETURN_LOCS[return_id][2])
           st.unset("id")
     else:
         # no base location
         player.sendPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),"You've arrived here from a different way. I'll send you to Dion Castle Town which is the nearest town."))
         st.getPlayer().teleToLocation(15670,142983,-2700)
     st.exitQuest(1)
   return
Beispiel #9
0
 def onKill(self, npc, player, isPet):
     leaderst = leader(player)
     if not leaderst: return
     if not leaderst.getState() == State.STARTED:
         if DEBUG:
             print "onKill says leader needs to start quest"
             return "Need to start quest!"
         return
     part = leaderst.getInt("part")
     npcId = npc.getNpcId()
     if npcId in CHESTS and part == 4:
         wins = leaderst.getInt("chest_wins")
         if (self.chests - wins) == 12 or (wins < 4
                                           and not leaderst.getRandom(4)):
             wins += 1
             leaderst.set("chest_wins", str(wins))
             npc.broadcastPacket(
                 NpcSay(npc.getObjectId(), 0, npc.getNpcId(),
                        "###### BINGO! ######"))
         self.chests += 1
     elif npcId in MOBS.keys():
         st = player.getQuestState(qn)
         if not st: st = self.newQuestState(player)
         if st == leaderst: return
         if part >= 3 and part < 6:
             if not st.getRandom(10):
                 st.giveItems(MOBS[npcId], 1)
                 st.playSound("ItemSound.quest_itemget")
         elif DEBUG:
             print "onKill says leader is not correct state" + str(part)
             return "leader is not correct state"
     return
Beispiel #10
0
 def onTalk(self, npc, player):
     st = player.getQuestState(qn)
     npcId = npc.getNpcId()
     if not st: return
     ###################
     # Start Locations #
     ###################
     if TELEPORTERS.has_key(npcId):
         random_id = st.getRandom(len(ISLE_LOCS))
         x, y, z = ISLE_LOCS[random_id][0], ISLE_LOCS[random_id][
             1], ISLE_LOCS[random_id][2]
         st.getPlayer().teleToLocation(x, y, z)
         st.setState(State.STARTED)
         st.set("id", str(TELEPORTERS[npcId]))
     ################
     # Fantasy Isle #
     ################
     elif npcId == PADDIES:
         if st.getState() == State.STARTED and st.getInt("id"):
             # back to start location
             return_id = st.getInt("id") - 1
             st.getPlayer().teleToLocation(RETURN_LOCS[return_id][0],
                                           RETURN_LOCS[return_id][1],
                                           RETURN_LOCS[return_id][2])
             st.unset("id")
         else:
             # no base location founded (player swimmed)
             player.sendPacket(
                 NpcSay(
                     npc.getObjectId(), 0, npc.getNpcId(),
                     "You've arrived here from a different way. I'll send you to Rune Township which is the nearest town."
                 ))
             st.getPlayer().teleToLocation(43835, -47749, -792)
         st.exitQuest(1)
     return
Beispiel #11
0
 def onAttack(self, npc, player, damage, isPet, skill):
     objId = npc.getObjectId()
     if self.FirstAttacked:
         if Rnd.get(50): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(), "Dear ultimate power!!!"))
     else:
         self.FirstAttacked = True
     return
Beispiel #12
0
 def onAttack(self, npc, player, damage, isPet, skill):
     objId = npc.getObjectId()
     if self.FirstAttacked:
         if Rnd.get(50): return
         npc.broadcastPacket(
             NpcSay(objId, 0, npc.getNpcId(),
                    "Destroy the enemy, my brothers!"))
     else:
         self.FirstAttacked = True
     return
Beispiel #13
0
 def onKill(self, npc, player, isPet):
     npcId = npc.getNpcId()
     if npcId == self.Core:
         objId = npc.getObjectId()
         npc.broadcastPacket(
             PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(),
                       npc.getZ()))
         npc.broadcastPacket(
             NpcSay(objId, 0, npcId, "A fatal error has occurred."))
         npc.broadcastPacket(
             NpcSay(objId, 0, npcId, "System is being shut down..."))
         npc.broadcastPacket(NpcSay(objId, 0, npcId, "......"))
         self.FirstAttacked = False
         self.addSpawn(31842, 16502, 110165, -6394, 0, False, 900000)
         self.addSpawn(31842, 18948, 110166, -6397, 0, False, 900000)
     elif self.FirstAttacked:
         self.addSpawn(npcId, 17726, 108915, -6480, npc.getHeading(), True,
                       0)
     return
Beispiel #14
0
 def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return
     if st.getState() != State.STARTED : return
     if st.getInt("cond") == 7:
         st.playSound("ItemSound.quest_itemget")
         st.set("cond","8")
         npc.broadcastPacket(NpcSay(npc.getObjectId(), 0, npc.getNpcId(), "You've ended my immortal life! You've protected by the feudal lord, aren't you?"))
         st.giveItems(TotemDoll,1)
         st.set("step","2")
     return
Beispiel #15
0
 def onAdvEvent(self, event, npc, player):
     st = player.getQuestState(qn)
     htmltext = event
     if event == "31328-02.htm":  # call 31328-03.htm
         st.giveItems(MapForestofDeadman, 1)
         st.giveItems(SilverKey, 1)
         st.set("cond", "1")
         st.playSound("ItemSound.quest_accept")
         st.setState(State.STARTED)
     elif event == "31328-03.htm":  # call 31328-05.htm and 31328-06.htm
         st.set("cond", "2")
         st.playSound("ItemSound.quest_middle")
     elif event == "31526-05.htm":  # called by 31526-03.htm for hairpin
         if st.getQuestItemsCount(LidiaHairPin) == 0:
             st.giveItems(LidiaHairPin, 1)  # give hairpin
             if st.getQuestItemsCount(
                     LidiaDiary) != 0:  # if has diary cond = 4
                 st.set("cond", "4")
                 st.playSound("ItemSound.quest_middle")
     elif event == "31526-11.htm":  # called by 31526-07 for diary
         if st.getQuestItemsCount(LidiaDiary) == 0:
             st.giveItems(LidiaDiary, 1)
             if st.getQuestItemsCount(
                     LidiaHairPin) != 0:  # if has hairpin cond = 4
                 st.set("cond", "4")
                 st.playSound("ItemSound.quest_middle")
     elif event == "31328-19.htm":  # end of questions loop go to ghost
         st.set("cond", "6")
         st.playSound("ItemSound.quest_middle")
     elif event == "31524-04.htm":  # sends you to the tombstone to dig
         st.set("cond", "7")
         st.playSound("ItemSound.quest_middle")
         st.takeItems(LidiaDiary, -1)
     elif event == "31523-02.htm":
         st.playSound("SkillSound5.horror_02")
         ghost = st.addSpawn(GhostofvonHellmann, 51432, -54570, -3136,
                             1800000)
         ghost.broadcastPacket(
             NpcSay(ghost.getObjectId(), 0, ghost.getNpcId(),
                    "Who awoke me?"))
     elif event == "31523-05.htm":
         st.startQuestTimer("ghost_timer", GHOST_TIMER)
     elif event == "ghost_timer":
         st.set("cond", "8")
         htmltext = "31523-06.htm"
         st.giveItems(SilverKey, 1)
     elif event == "31530-02.htm":  # box gives spear takes key
         st.set("cond", "10")
         st.playSound("ItemSound.quest_middle")
         st.takeItems(SilverKey, -1)
         st.giveItems(SilverSpear, 1)
     return htmltext
Beispiel #16
0
 def onKill(self, npc, player, isPet):
     st = player.getQuestState(qn)
     if not st: return
     npcId = npc.getNpcId()
     if st.getState() == State.STARTED and st.getInt("cond") == 10:
         if npcId == Guardian:
             npc.broadcastPacket(
                 NpcSay(
                     npc.getObjectId(), 0, npcId,
                     "This enemy is far too powerful for me to fight. I must withdraw"
                 ))
             st.set("cond", "11")
             st.playSound("ItemSound.quest_middle")
Beispiel #17
0
 def onAttack(self, npc, player, damage, isPet, skill):
     st = player.getQuestState(qn)
     if self.worlds.has_key(npc.getInstanceId()):
         world = self.worlds[npc.getInstanceId()]
         npcId = npc.getNpcId()
         if npcId == AMASKARI:
             if not world.amaskariAttacked:
                 world.amaskariAttacked = True
                 sendSlaves(self, player, world)
                 text = AMASKARI_TEXT[Rnd.get(len(AMASKARI_TEXT))]
                 npc.broadcastPacket(
                     NpcSay(npc.getObjectId(), 0, npcId, text))
     return
Beispiel #18
0
 def onKill(self, npc, player, isPet):
     # all kill events triggered by the leader occur automatically.
     # However, kill events that were triggered by members occur via the leader and
     # only if the leader is online and within a certain distance!
     leader_st = 0
     if player.isClanLeader():
         leader_st = player.getQuestState(qn)
     else:
         clan = player.getClan()
         if clan:
             c_leader = clan.getLeader()
             if c_leader:
                 leader = c_leader.getPlayerInstance()
                 if leader:
                     if player.isInsideRadius(leader, 1600, 1, 0):
                         leader_st = leader.getQuestState(qn)
     if leader_st:
         if leader_st.getState() != State.STARTED: return
         npcId = npc.getNpcId()
         condition, maxcount, chance, itemList = DROPLIST[npcId]
         random = leader_st.getRandom(100)
         cond = leader_st.getInt("cond")
         if cond == condition and random < chance:
             if len(itemList) > 1:
                 stoneRandom = leader_st.getRandom(3)
                 if stoneRandom == 0:
                     if leader_st.getInt("Kurtz") < 4:
                         return
                     else:
                         maxcount *= 4
                 giveItem(itemList[stoneRandom], maxcount, leader_st)
             elif len(itemList):
                 giveItem(itemList[0], maxcount, leader_st)
             else:
                 if npcId == 27181:  # Imperial Gravekeeper
                     spawnedNpc = leader_st.addSpawn(30765, 120000)
                     npc.broadcastPacket(
                         NpcSay(
                             spawnedNpc.getObjectId(), 0,
                             spawnedNpc.getNpcId(),
                             "Curse of the gods on the one that defiles the property of the empire!"
                         ))
                     leader_st.set("ImpGraveKeeper", "3")
                     self.ImpGraveKepperStat = 1
                 else:
                     leader_st.addSpawn(27179)
     return
Beispiel #19
0
 def onKill(self, npc, player, isPet):
     st = player.getQuestState(qn)
     if not st: return
     if st.getState() != State.STARTED: return
     npcId = npc.getNpcId()
     cond = st.getInt("cond")
     if npcId == 27340 and cond == 1:
         self.isNpcSpawned = 0
         string = "You are strong. This was a mistake."
         if st.getRandom(1):
             string = "You have good luck. I shall return."
         npc.broadcastPacket(
             NpcSay(npc.getObjectId(), 0, npc.getNpcId(), string))
         st.giveItems(10867, 1)
         st.set("cond", "2")
         st.playSound("ItemSound.quest_middle")
     return
Beispiel #20
0
def runFifthRoom(self,world,player):
    world.status = 9
    world.foundBeleth = 0
    world.attacked = False
    openDoor(D6,world.instanceId)
    world.FifthRoom = PyObject()
    world.FifthRoom.npclist = []
    a,b,c,d,e,f,g = beleths[Rnd.get(len(beleths))]
    world.FifthRoom.belethOrder = []
    world.FifthRoom.belethOrder.append([a,b,c,d,e,f,g])
    temp = [a,b,c,d,e,f,g]
    idx = 0
    for x in range(148720,149175,65):
        newNpc = self.addSpawn(BS[idx],x,182145,-6117,48810,False,0,False,world.instanceId)
        world.FifthRoom.npclist.append([newNpc,idx,temp[idx]])
        if temp[idx] == 1 and Rnd.get(100) < 50:
            newNpc.broadcastPacket(NpcSay(newNpc.getObjectId(),0,newNpc.getNpcId(),"You will never pass this test!"))
        idx += 1
    if debug: print "DarkCloudMansion: spawned fifth room"
    if debug: print str(world.FifthRoom.npclist)
Beispiel #21
0
 def onAdvEvent(self, event, npc, player):
     if event == "CheckIfSafe":
         if npc.isDead():
             cancelTimers(self, npc)
             HellboundManager.getInstance().decreaseTrustPoints(30)
             return
         if (npc.getX() >= -5967 and npc.getX() <= -4163) and (
                 npc.getY() >= 251137
                 and npc.getY() <= 251970) and (npc.getZ() >= -3400
                                                and npc.getZ() <= -3100):
             HellboundManager.getInstance().addTrustPoints(30)
             npc.broadcastPacket(
                 NpcSay(
                     npc.getObjectId(), 0, npc.getNpcId(),
                     "Thank you, you saved me! I'll remember you my whole life!"
                 ))
             npc.decayMe()
             cancelTimers(self, npc)
         else:
             if debug:
                 print "Not on position. Currently: X: " + str(
                     npc.getX()) + " Y: " + str(npc.getY()) + " Z: " + str(
                         npc.getZ())
             self.startQuestTimer("CheckIfSafe", 10000, npc, None)
     elif event == "CallKillers":
         if npc.isDead():
             cancelTimers(self, npc)
             HellboundManager.getInstance().decreaseTrustPoints(30)
             return
         for object in npc.getKnownList().getKnownObjects().values():
             if object != None:
                 if isinstance(object, L2MonsterInstance):
                     objectId = object.getNpcId()
                     if objectId in [22347, 22344, 22346]:
                         object.setTarget(npc)
                         object.addDamageHate(npc, 0, 999)
                         object.setIsRunning(True)
                         object.getAI().setIntention(
                             CtrlIntention.AI_INTENTION_ATTACK)
         self.startQuestTimer("CallKillers", 1000, npc, None)
     return
Beispiel #22
0
 def onTalk(self, npc, player):
     npcId = npc.getNpcId()
     if npcId == KANAF:
         if HellboundManager.getInstance().getCurrentLevel() >= 10:
             instanceId = 0
             tele = PyObject()
             tele.x = 13881
             tele.y = 255491
             tele.z = -2025
             instanceId = enterInstance(self, player, "MarketTown.xml",
                                        tele)
             if instanceId == 0:
                 return
         else:
             htmltext = "You may not yet enter the Market Town..."
             return htmltext
     elif npcId == STELE:
         world = self.worlds[npc.getInstanceId()]
         if not world.instanceFinished:
             key = player.getInventory().getItemByItemId(KEY)
             if key != None:
                 world.instanceFinished = True
                 player.destroyItemByItemId("Moonlight Stone", KEY, 1,
                                            player, True)
                 instance = InstanceManager.getInstance().getInstance(
                     npc.getInstanceId())
                 if instance != None:
                     instance.setDuration(330000)
                     self.startQuestTimer("finishInstance", 300000, npc,
                                          None)
     elif npcId == PRISONER:
         world = self.worlds[npc.getInstanceId()]
         npc.broadcastPacket(
             NpcSay(npc.getObjectId(), 0, npc.getNpcId(),
                    "Thank you, i hope Amaskari wont notice!"))
         self.startQuestTimer("decayNpc", 15000, npc, None)
         HellboundManager.getInstance().addTrustPoints(10)
         if not world.guardsSpawned:
             callGuards(self, npc, player, world)
             world.guardsSpawned = True
     return
Beispiel #23
0
 def onAttack(self, npc, player, damage, isPet, skill):
     st = player.getQuestState(qn)
     if not st:
         return
     npcId = npc.getNpcId()
     for pc, mobId, in self.killedTrees:
         if pc == player and mobId == npcId:
             return
     if isPet and st.getInt("id") < 16:
         pet = player.getPet()
         if st.getRandom(100) <= 2 and st.getQuestItemsCount(FT_LEAF) >= 0:
             st.takeItems(FT_LEAF, 1)
             st.playSound("ItemSound.quest_middle")
             npc.broadcastPacket(
                 NpcSay(npc.getNpcId(), 0, npcId,
                        "gives me spirit leaf...!"))
             self.killedTrees.append([player, npcId])
             if st.getQuestItemsCount(FT_LEAF) == 0:
                 st.set("id", "15")
                 st.set("cond", "3")
     return
Beispiel #24
0
 def AutoChat(self, npc, text, type):
     sm = NpcSay(npc.getObjectId(), type, npc.getNpcId(), text)
     npc.broadcastPacket(sm)
Beispiel #25
0
 def AutoChat(self, npc, text):
     chars = npc.getKnownList().getKnownPlayers().values().toArray()
     if chars != None:
         for pc in chars:
             sm = NpcSay(npc.getObjectId(), 0, npc.getNpcId(), text)
             pc.sendPacket(sm)
Beispiel #26
0
 def onAdvEvent(self, event, npc, player):
     htmltext = event
     st = player.getQuestState(qn)
     if not st: return
     if event == "31961-02.htm":
         st.set("cond", "22")
         st.takeItems(Letter, 1)
         st.giveItems(Starstone2, 1)
         st.playSound("ItemSound.quest_middle")
     if event == "32041-02.htm":
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
         st.set("cond", "1")
         st.set("talk", "0")
     elif event == "32041-06.htm":
         st.set("talk", "1")
     elif event == "32041-07.htm":
         st.set("cond", "2")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
     elif event == "32041-10.htm":
         choice = st.getInt("choice")
         if choice == 1:
             htmltext = "32041-10.htm"
         elif choice == 2:
             htmltext = "32041-10a.htm"
         elif choice == 3:
             htmltext = "32041-10b.htm"
     elif event == "32041-11.htm":
         st.set("talk", "1")
     elif event == "32041-18.htm":
         st.set("talk", "2")
     elif event == "32041-20.htm":
         st.set("cond", "6")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
     elif event == "32041-25.htm":
         st.set("cond", "17")
         st.playSound("ItemSound.quest_middle")
         st.giveItems(Detector, 1)
     elif event == "32041-28.htm":
         st.takeItems(Detector2, 1)
         st.set("talk", "1")
     elif event == "32041-31.htm":
         choice = st.getInt("choice")
         if choice > 1:
             htmltext = "32041-37.htm"
     elif event == "32041-32.htm":
         st.set("cond", "21")
         st.giveItems(Letter, 1)
         st.playSound("ItemSound.quest_middle")
     elif event == "32041-36.htm":
         st.set("cond", "20")
         st.playSound("ItemSound.quest_middle")
     elif event == "32046-02.htm":
         st.set("cond", "19")
         st.playSound("ItemSound.quest_middle")
     elif event == "32046-06.htm":
         st.addExpAndSp(410358, 32060)
         st.exitQuest(False)
         st.playSound("ItemSound.quest_finish")
     elif event == "32047-01.htm":
         if st.getInt("talk") + st.getInt("talk1") == 2:
             htmltext = "32047-04.htm"
         elif st.getInt("talk") + st.getInt("talk1") + st.getInt(
                 "talk2") == 6:
             htmltext = "32047-08.htm"
     elif event == "32047-02.htm":
         if st.getInt("talk") == 0:
             st.set("talk", "1")
     elif event == "32047-03.htm":
         if st.getInt("talk1") == 0:
             st.set("talk1", "1")
     elif event == "32047-05.htm":
         st.set("cond", "3")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
         st.set("choice", "1")
         st.unset("talk1")
     elif event == "32047-06.htm":
         st.set("cond", "4")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
         st.set("choice", "2")
         st.unset("talk1")
     elif event == "32047-07.htm":
         st.set("cond", "5")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
         st.set("choice", "3")
         st.unset("talk1")
     elif event == "32047-13.htm":
         st.set("cond", "7")
         st.playSound("ItemSound.quest_middle")
     elif event == "32047-13a.htm":
         st.set("cond", "10")
         st.playSound("ItemSound.quest_middle")
     elif event == "32047-15.htm":
         if st.getInt("talk") == 0:
             st.set("talk", "1")
     elif event == "32047-15a.htm":
         if self.isSpawned == 0:
             golem = st.addSpawn(Guardian, 96977, -110625, -3280, 0, False,
                                 900000)
             golem.broadcastPacket(
                 NpcSay(
                     golem.getObjectId(), 0, golem.getNpcId(),
                     "You, " + st.getPlayer().getName() +
                     ", you attacked Wendy. Prepare to die!"))
             golem.setRunning()
             golem.addDamageHate(player, 0, 999)
             golem.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,
                                        player)
             self.isSpawned = 1
         else:
             htmltext = "32047-19a.htm"
     elif event == "32047-17a.htm":
         st.set("cond", "12")
         st.playSound("ItemSound.quest_middle")
     elif event == "32047-20.htm":
         st.set("talk", "2")
     elif event == "32047-23.htm":
         st.set("cond", "13")
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
     elif event == "32047-25.htm":
         st.set("cond", "15")
         st.playSound("ItemSound.quest_middle")
         st.takeItems(Starstone, 1)
     elif event == "32047-30.htm":
         st.set("talk", "2")
     elif event == "32047-33.htm":
         if st.getInt("cond") == 7:
             st.set("cond", "8")
             st.set("talk", "0")
             st.playSound("ItemSound.quest_middle")
         elif st.getInt("cond") == 8:
             st.set("cond", "9")
             st.playSound("ItemSound.quest_middle")
             htmltext = "32047-34.htm"
     elif event == "32047-34.htm":
         st.set("cond", "9")
         st.playSound("ItemSound.quest_middle")
     elif event == "32047-38.htm":
         st.giveItems(Starstone2, 1)
         st.takeItems(57, 3000)
         st.set("cond", "26")
         st.playSound("ItemSound.quest_middle")
     elif event == "32050-02.htm":
         st.playSound("ItemSound.armor_wood_3")
         st.set("talk", "1")
     elif event == "32050-04.htm":
         st.set("cond", "14")
         st.giveItems(Starstone, 1)
         st.playSound("ItemSound.quest_middle")
         st.set("talk", "0")
     return htmltext
Beispiel #27
0
 def onTalk (self,npc,player):
     htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
     st = player.getQuestState(qn)
     if not st : return htmltext
     npcId = npc.getNpcId()
     id = st.getState()
     cond = st.getInt("cond")
     if id == State.COMPLETED :
         htmltext = "<html><body>This quest has already been completed.</body></html>"
     elif npcId == Vitus :
         if player.getClassId().getId() not in [125,126] or player.getLevel() < 39:
             htmltext = "<html><body>Only Troopers or Warders are allowed to take this quest! Go away before I get angry!<br>You must be level 39 or higher to undertake this quest.</body></html>"
             st.exitQuest(1)
         elif id == State.CREATED :
             htmltext = "32213-01.htm"
         elif cond >= 1 and cond <= 3 :
             htmltext = "32213-04.htm"
         elif cond >= 4 and cond <17 :
             htmltext = "32213-05.htm"
         elif cond == 17 and st.getQuestItemsCount(Recommend) == 1 :
             htmltext = "32213-06.htm"
             player.sendPacket(SocialAction(player.getObjectId(),3))
             st.takeItems(Recommend,-1)
             st.giveItems(certificate,1)
             st.exitQuest(False)
             st.playSound("ItemSound.quest_finish")
             st.addExpAndSp(189831,21526)
     elif npcId == Kekropus :
         if cond == 1 :
             htmltext = "32138-00.htm"
         elif cond == 2 :
             htmltext = "32138-04.htm"
         elif cond == 14 :
             htmltext = "32138-05.htm"
         elif cond == 15 :
             htmltext = "32138-07.htm"
         elif cond == 16 :
             htmltext = "32138-08.htm"
         elif cond == 17 :
             htmltext = "32138-12.htm"
     elif npcId == Casca :
         if cond == 2 :
             htmltext = "32139-01.htm"
         elif cond == 3 :
             htmltext = "32139-03.htm"
         elif cond == 4 :
             htmltext = "32139-05.htm"
         elif cond == 13 :
             htmltext = "32139-06.htm"
         elif cond == 14 :
             htmltext = "32139-09.htm"
     elif npcId == Holst :
         if cond == 4 :
             htmltext = "32199-01.htm"
         elif cond == 5 :
             htmltext = "32199-03.htm"
             st.set("cond","6")
             st.playSound("ItemSound.quest_middle")
         elif cond == 6 :
             htmltext = "32199-04.htm"
     elif npcId == Harlan :
         if cond == 6 :
             htmltext = "30074-01.htm"
         elif cond == 7 :
             htmltext = "30074-02.htm"
     elif npcId == Jacob :
         if cond == 6 :
             htmltext = "30073-01.htm"
             st.set("cond","7")
             st.playSound("ItemSound.quest_middle")
         elif cond == 7 :
             htmltext = "30073-02.htm"
     elif npcId == Lucas :
         if cond == 7 :
             htmltext = "30071-01.htm"
         elif cond == 8 :
             htmltext = "30071-03.htm"
     elif npcId == Xaber :
         if cond == 8 :
             htmltext = "30075-01.htm"
         elif cond == 9 :
             htmltext = "30075-02.htm"
     elif npcId == Liam :
         if cond == 8 :
             htmltext = "30076-01.htm"
             st.set("cond","9")
             st.playSound("ItemSound.quest_middle")
         elif cond == 9 :
             htmltext = "30076-02.htm"
     elif npcId == Zerome :
         if cond == 9 :
             htmltext = "30124-01.htm"
         elif cond == 10 :
             htmltext = "30124-02.htm"
     elif npcId == Vesa :
         if cond == 9 :
             htmltext = "30123-01.htm"
             st.set("cond","10")
             st.playSound("ItemSound.quest_middle")
         elif cond == 10 :
             htmltext = "30123-02.htm"
     elif npcId == Meldina :
         if cond == 10 :
             htmltext = "32214-01.htm"
         elif cond == 11 :
             htmltext = "32214-03.htm"
     elif npcId == Felton :
         if cond == 11 :
             htmltext = "30879-01.htm"
         elif cond == 12 :
             htmltext = "30879-04.htm"
     elif npcId == CargoBox :
         if cond == 12 :
            htmltext = "32243-01.htm"
            if st.getInt("angel") == 0 and self.isAngelSpawned == 0 :
               angel = st.addSpawn(27332,36198,191949,-3728,180000)
               angel.broadcastPacket(NpcSay(angel.getObjectId(),0,angel.getNpcId(),player.getName()+"! Step back from the confounded box! I will take it myself!"))
               angel.setRunning()
               angel.addDamageHate(player,0,999)
               angel.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
               self.isAngelSpawned = 1
               self.startQuestTimer("angel_cleanup",180000,angel,player)
            elif self.isKatenarSpawned == 0 and st.getInt("angel") == 1:
               katenar = st.addSpawn(32242,36110,191921,-3712,60000)
               katenar.broadcastPacket(NpcSay(katenar.getObjectId(),0,katenar.getNpcId(),"I am late!"))
               self.isKatenarSpawned == 1
               self.startQuestTimer("katenar_cleanup",60000,katenar,player)
               htmltext = "32243-02.htm"
         elif cond == 13 :
             htmltext = "32243-03.htm"
     return htmltext
Beispiel #28
0
 def onAdvEvent(self, event, npc, player):
     st = player.getQuestState(qn)
     if not st: return
     htmltext = event
     if event == "31522-02.htm":
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
         st.set("cond", "1")
     elif event == "31328-05.htm":
         st.set("cond", "0")
         st.set("onlyone", "1")
         st.unset("AGRIPEL")
         st.unset("DOMINIC")
         st.unset("BENEDICT")
         st.exitQuest(False)
         st.takeItems(7140, -1)
         if st.getQuestItemsCount(7141) == 0:
             st.giveItems(7141, 1)
         st.addExpAndSp(131228, 11973)
         st.playSound("ItemSound.quest_finish")
         htmltext = "31328-05.htm"
     elif event == "31523-03.htm":
         st.playSound("SkillSound5.horror_02")
         st.set("cond", "2")
         ghost = st.addSpawn(31524, 51432, -54570, -3136, 1800000)
         ghost.broadcastPacket(
             NpcSay(ghost.getObjectId(), 0, ghost.getNpcId(),
                    "Who awoke me?"))
     elif event == "31524-06.htm":
         st.set("cond", "3")
         st.playSound("ItemSound.quest_middle")
         ghost = self.addSpawn(31525, npc)
         ghost.broadcastPacket(
             NpcSay(
                 ghost.getObjectId(), 0, ghost.getNpcId(),
                 "My master has instructed me to be your guide, " +
                 player.getName()))
         self.startQuestTimer("1", 1, ghost, player)
         self.startQuestTimer("despawn", 1800000, ghost, player)
     elif event == "31526-03.htm":
         st.playSound("ItemSound.item_drop_equip_armor_cloth")
     elif event == "31526-08.htm":
         st.playSound("AmdSound.ed_chimes_05")
         st.set("cond", "5")
         st.playSound("ItemSound.quest_middle")
     elif event == "31526-14.htm":
         st.giveItems(7140, 1)
         st.set("cond", "6")
         st.playSound("ItemSound.quest_middle")
     elif event == "despawn":
         npc.deleteMe()
         return
     elif event.isdigit():
         loc = int(event)
         x, y, z, heading = ROUTES[loc]
         if event == "1":
             npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
                                      L2CharPosition(x, y, z, heading))
             self.startQuestTimer("2", 5000, npc, player)
         elif event == "2":
             npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
                                      L2CharPosition(x, y, z, heading))
             self.startQuestTimer("3", 12000, npc, player)
         elif event == "3":
             npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
                                      L2CharPosition(x, y, z, heading))
             self.startQuestTimer("4", 15000, npc, player)
         elif event == "4":
             npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
                                      L2CharPosition(x, y, z, heading))
             self.startQuestTimer("5", 5000, npc, player)
         elif event == "5":
             npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
                                      L2CharPosition(x, y, z, heading))
         return
     return htmltext
Beispiel #29
0
 def onEvent(self, event, st):
     htmltext = event
     player = st.getPlayer()
     if event == "31435-03.htm":
         st.set("cond", "1")
         st.setState(State.STARTED)
         st.playSound("ItemSound.quest_accept")
     elif event == "31435-05.htm":
         st.set("cond", "4")
         st.playSound("ItemSound.quest_middle")
     elif event == "31435-08.htm":
         st.set("cond", "9")
         st.playSound("ItemSound.quest_middle")
     elif event == "32487-02.htm" and self.isNpcSpawned == 0:
         npc = st.addSpawn(27340, 72590, 148100, -3312, 1800000)
         npc.broadcastPacket(
             NpcSay(
                 npc.getObjectId(), 0, npc.getNpcId(),
                 player.getName() +
                 "! I must kill you. Blame your own curiosity."))
         npc.setRunning()
         npc.addDamageHate(st.getPlayer(), 0, 999)
         npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,
                                  st.getPlayer())
         self.isNpcSpawned = 1
     elif event == "32487-06.htm":
         st.set("cond", "8")
         st.playSound("ItemSound.quest_middle")
         st.takeItems(10868, -1)
     elif event == "30081-03.htm":
         st.set("cond", "5")
         st.playSound("ItemSound.quest_middle")
         st.takeItems(10867, -1)
     elif event == "30081-05.htm":
         st.set("cond", "6")
         st.playSound("ItemSound.quest_middle")
     elif event == "30081-08.htm":
         if st.getQuestItemsCount(57) >= 3000000:
             st.takeItems(57, 3000000)
             st.giveItems(10868, 1)
             st.set("cond", "7")
             st.playSound("ItemSound.quest_middle")
         else:
             htmltext = "32435-07.htm"
     elif event == "31092-05.htm":
         st.exitQuest(False)
         st.playSound("ItemSound.quest_finish")
         if player.getClassId().level() == 1:
             text = BYPASS[player.getClassId().getId()]
             htmltext = "<html><body>Black Marketeer of Mammon:<br>Forget about the money!<br>I will help you complete the class transfer, which is far more valuable! Which class would you like to be? Choose one.<br>" + text + "</body></html>"
         else:
             htmltext = "31092-06.htm"
     elif event == "31092-06.htm":
         text = BYPASS[player.getClassId().getId()]
         htmltext = "<html><body>Black Marketeer of Mammon:<br>If you are finished thinking, select one. Which class would you like to be?<br>" + text + "</body></html>"
     elif event == "31092-07.htm":
         st.giveItems(57, 3000000)
         st.set("onlyone", "1")
     elif event in CLASSES.keys():
         if player.getLevel() >= 40:
             newclass, req_item = CLASSES[event]
             adena = 0
             for i in req_item:
                 if not st.getQuestItemsCount(i):
                     st.giveItems(i, 1)
                 else:
                     adena + 1
             if adena == 3:
                 return "31092-06.htm"
             if adena > 0:
                 st.giveItems(57, adena * 1000000)
             htmltext = "31092-05.htm"
             st.set("onlyone", "1")
         else:
             htmltext = "<html><body>Black Marketeer of Mammon:<br>To change occupation, your level must be over 40. Come back after you finish thinking about it.</body></html>"
     return htmltext
Beispiel #30
0
def autochat(npc, text):
    if npc:
        npc.broadcastPacket(NpcSay(npc.getObjectId(), 0, npc.getNpcId(), text))
    return