def __init__(self, player, amount): Event.__init__(self, 1500) self.player = player self.amount = amount self.player.heal(self.amount) player.setBusy(True) player.animate(829)
def __init__(self, player, x, y, z): Event.__init__(self, 1255) self.player = player player.setBusy(True) player.getWalkingQueue().reset() player.animate(75133) player.graphics(1680) self.location = Location.location(x, y, z)
def __init__(self, player, x, y, z): Event.__init__(self, 1255) self.player = player player.setBusy(True) player.getWalkingQueue().reset(); player.animate(75133) player.graphics(1680) self.location = Location.location(x, y, z)
def execute(self): self.player.animate(-1) self.player.setBusy(False) Event.stop(self)
def __init__(self, player): Event.__init__(self, 1500) self.player = player
def execute(self): self.player.teleport(self.location) self.player.animate(75134) World.getInstance().registerEvent(ResetAnimationEvent(self.player)) Event.stop(self)
def execute(self): # send a message saying it is buried self.player.getActionSender().sendMessage("You bury the bones.") self.player.setBusy(False) Event.stop(self)
def __init__(self, player): Event.__init__(self, 2000) self.player = player player.setBusy(True) player.animate(827)
def execute(self): self.player.getSkills().set(self.stat, int(int(self.player.getSkills().getLevelForXp(self.stat)) + int(self.amount))) Event.stop(self)
def __init__(self, player, stat, amount): Event.__init__(self, 1500) self.player = player self.stat = stat self.amount = amount player.animate(829)