Beispiel #1
0
    def attack_roll(self, advantage=False, disadvantage=False):
        if advantage and disadvantage:
            advantage = False
            disadvantage = False

        # Determine modification
        if self.attack_mod:
            dice_mod = self.attack_mod
        else:
            dice_mod = self._get_ability()
            if self.owner.is_proficient(self):
                dice_mod += self.owner.proficiency

        # Roll the d20
        dice = Dice("1d20")
        if advantage:
            roll = max((dice * 2).roll())
        elif disadvantage:
            roll = min((dice * 2).roll())
        else:
            roll = dice.roll()[0]

        return roll + dice_mod, roll == 20
Beispiel #2
0
def test_add_dynamic_modifiers_to_dice():
    modifier = Modifier(1)
    dice = Dice("d1") + modifier
    assert dice.roll() == [2]
    modifier.mod = 2
    assert dice.roll() == [3]