Beispiel #1
0
    def __init__(self, template=None, **kwargs):
        self.name = ""
        self.to_room_vnum = None
        self.to_room = None
        self.exit_info = bit.Bit(flagset_name="exit_flags")
        self.key = 0
        self.keyword = ""
        self.description = ""
        self.is_broken = False

        if template:
            [
                setattr(self, k, copy.deepcopy(v))
                for k, v in template.__dict__.items()
            ]

            if self.to_room_vnum != -1 and not None and self.to_room_vnum in instance.instances_by_room:
                self.to_room = instance.instances_by_room[self.to_room_vnum][0]
            elif self.to_room_vnum == -1 or None:
                # This is a case where
                self.to_room = None
            elif self.to_room_vnum not in instance.instances_by_room:
                self.is_broken = True
                comm.notify(
                    "Exit: bad to_room_vnum {}".format(self.to_room_vnum),
                    merc.CONSOLE_ERROR)
            else:
                self.to_room = None

            if self.key <= 0:
                self.key = None

        if kwargs:
            [setattr(self, k, copy.deepcopy(v)) for k, v in kwargs.items()]
Beispiel #2
0
    def get_weight(self):
        # noinspection PyUnresolvedReferences
        weight = self.weight
        # noinspection PyUnresolvedReferences
        contents = self.inventory[:]
        # noinspection PyUnresolvedReferences
        counted = [self.instance_id]
        for content_id in contents:
            content = instance.items[content_id]

            if content.instance_id in counted:
                # noinspection PyUnresolvedReferences
                comm.notify(
                    "get_weight: items contain each other. {} ({}) - {} ({})".
                    format(self.short_descr, self.instance_id,
                           content.short_descr, content.instance_id),
                    merc.CONSOLE_ERROR)
                break

            counted.append(content)
            contents.extend(content.inventory)
            try:  # For items in containers
                weight += content.weight
            except AttributeError:
                pass
        return weight
Beispiel #3
0
def cmd_disconnect(ch, argument):
    argument, arg = game_utils.read_word(argument)

    if not arg:
        ch.send("Disconnect whom?\n")
        return

    victim = ch.get_char_world(arg)
    if not victim:
        ch.not_here(arg)
        return

    if not victim.desc:
        handler_game.act("$N doesn't have a descriptor.", ch, None, victim,
                         merc.TO_CHAR)
        return

    if victim.act.is_set(
            merc.PLR_GODLESS
    ) and ch.trust < merc.NO_GODLESS and not ch.extra.is_set(
            merc.EXTRA_ANTI_GODLESS):
        ch.send("You failed.\n")
        return

    for d in instance.descriptor_list:
        if d == victim.desc:
            comm.close_socket(d)
            ch.send("Ok.\n")
            return

    comm.notify("cmd_disconnect: desc not found", merc.CONSOLE_WARNING)
    ch.send("Descriptor not found!\n")
Beispiel #4
0
    def get_number(self):
        try:  # if self is an item.
            noweight = [merc.ITEM_CONTAINER, merc.ITEM_MONEY]
            # noinspection PyUnresolvedReferences
            if self.item_type in noweight:
                number = 0
            else:
                number = 1
        except AttributeError:
            number = 1

        # noinspection PyUnresolvedReferences
        contents = self.inventory[:]
        # noinspection PyUnresolvedReferences
        counted = [self.instance_id]
        for content_id in contents:
            content = instance.items[content_id]
            number += 1
            if content.instance_id in counted:
                # noinspection PyUnresolvedReferences
                comm.notify(
                    "get_number: items contain each other. {} ({}) - {} ({})".
                    format(self.short_descr, self.instance_id,
                           content.short_descr, content.instance_id),
                    merc.CONSOLE_ERROR)
                break

            counted.append(content)
            contents.extend(content.inventory)
        return number
def cmd_empty(ch, argument):
    argument, arg = game_utils.read_word(argument)

    if not arg:
        ch.send("Empty what?\n")
        return

    item = ch.get_item_here(arg)
    if not item:
        ch.send("You can't find it.\n")
        return

    if item.item_type == merc.ITEM_DRINK_CON:
        if item.value[1] <= 0:
            ch.send("It is already empty.\n")
            return

        liquid = item.value[2]
        if liquid not in const.liq_table:
            comm.notify("cmd_drink: bad liquid number {}".format(liquid),
                        merc.CONSOLE_WARNING)
            liquid = item.value[2] = "water"

        handler_game.act("$n empties $T from $p.", ch, item,
                         const.liq_table[liquid].name, merc.TO_ROOM)
        handler_game.act("You empty $T from $p.", ch, item,
                         const.liq_table[liquid].name, merc.TO_CHAR)
        item.value[1] = 0
    else:
        ch.send("You cannot empty that.\n")
Beispiel #6
0
    def load_stub(cls, player_name: str = None, silent=False):
        if not player_name:
            raise KeyError("Player name is required to load a player!")

        pathname = os.path.join(settings.PLAYER_DIR, player_name[0].lower(),
                                player_name.capitalize())
        filename = os.path.join(pathname, "login.json")

        if os.path.isfile(filename):
            jso = ""
            with open(filename, "r+") as f:
                for line in f:
                    jso += line
            data = json.loads(jso, object_hook=instance.from_json)
            if isinstance(data, dict):
                return data
            else:
                if not silent:
                    comm.notify(
                        "Could not load player stub file for {}".format(
                            player_name), merc.CONSOLE_ERROR)
                return None
        else:
            if not silent:
                comm.notify(
                    "Could not open player stub file for {}".format(
                        player_name), merc.CONSOLE_ERROR)
            return None
Beispiel #7
0
def str_cmp(astr, bstr, lower: bool = True):
    if not astr or not bstr:
        return False

    if type(astr) != str:
        comm.notify("str_cmp: astr:{} must be a type(str), received {}".format(astr, type(astr)), merc.CONSOLE_WARNING)
        return False

    if type(bstr) == list:
        i = 0
        while i < len(bstr):
            if str_cmp(astr, bstr[i]):
                return True

            i += 1

        return False

    if len(astr) != len(bstr):
        return False

    if lower:
        astr = astr.lower()
        bstr = bstr.lower()

    index = 0
    while index < len(astr):
        if astr[index] != bstr[index]:
            return False

        index += 1

    return True
Beispiel #8
0
def read_int(pstr):
    if not pstr:
        return None, None

    pstr = pstr.lstrip()
    nstr = ""

    if pstr.isalpha():
        pstr = list_in_dict(pstr, bit.bitvector_table)

    if not pstr[0].isdigit() and pstr[0] not in ["-", "+"]:
        comm.notify("read_int: bad format ({})".format(pstr), merc.CONSOLE_CRITICAL)
        sys.exit(1)

    for index, c in enumerate(pstr):
        if c.isdigit() or c in ["-", "|"]:
            nstr += c
        elif c in ["+"]:
            if pstr[index - 1] and pstr[index - 1].isdigit():
                break

            nstr += c
        else:
            break

    pstr = pstr[len(nstr):]
    nstr = [int(s) for s in nstr.lstrip().split("|")]
    return pstr, sum(nstr)
Beispiel #9
0
def cmd_web(ch, argument):
    argument, arg = game_utils.read_word(argument)

    if ch.is_npc():
        return

    if not ch.is_werewolf() or ch.powers[merc.WPOWER_SPIDER] < 2:
        ch.huh()
        return

    victim = ch.get_char_room(arg)
    if not victim:
        ch.not_here(arg)
        return

    if ch == victim:
        ch.not_self()
        return

    if victim.is_affected(merc.AFF_ETHEREAL):
        ch.send("You cannot web an ethereal person.\n")
        return

    sn = "web"
    if sn not in const.skill_table:
        comm.notify("cmd_web: missing sn (web) in skill_table", merc.CONSOLE_WARNING)
        return

    spelltype = const.skill_table[sn].target
    level = ch.spl[spelltype] * 0.25
    const.skill_table[sn].spell_fun(sn, level, ch, victim, merc.TARGET_CHAR)
    ch.wait_state(merc.PULSE_VIOLENCE)
Beispiel #10
0
    def load(cls, index: int = None, instance_id: int = None):
        if instance_id:
            if instance_id in instance.characters:
                comm.notify(
                    'Instance {} of npc already loaded!'.format(instance_id),
                    merc.CONSOLE_INFO)
                return
            top_dir = settings.INSTANCE_DIR
            number = instance_id
        else:
            top_dir = settings.AREA_DIR
            number = index

        target_file = '%d-area%s' % (number, settings.DATA_EXTN)

        filename = None
        for a_path, a_directory, i_files in os.walk(top_dir):
            if target_file in i_files:
                filename = os.path.join(a_path, target_file)
                break
        if not filename:
            raise ValueError('Cannot find %s' % target_file)
        jso = ''

        with open(filename, 'r+') as f:
            for line in f:
                jso += line

        obj = json.loads(jso, object_hook=instance.from_json)
        if isinstance(obj, Area):
            return obj
        else:
            comm.notify('Could not load area data for {}'.format(number),
                        merc.CONSOLE_ERROR)
            return None
Beispiel #11
0
    def load(cls, player_name: str = None, silent=False):
        if not player_name:
            raise KeyError("Player name is required to load a player!")

        pathname = os.path.join(settings.PLAYER_DIR, player_name[0].lower(),
                                player_name.capitalize())
        filename = os.path.join(pathname, "player.json")

        if os.path.isfile(filename):
            jso = ""
            with open(filename, "r+") as f:
                for wline in f:
                    jso += wline

            obj = json.loads(jso, object_hook=instance.from_json)
            if isinstance(obj, Pc):
                obj._last_login = time.time()
                obj._last_logout = None
                obj.played = obj.played_fake
                return obj
            else:
                if not silent:
                    comm.notify(
                        "Could not load player file for {}".format(
                            player_name), merc.CONSOLE_ERROR)
                return None
        else:
            if not silent:
                comm.notify(
                    "Could not open player file for {}".format(player_name),
                    merc.CONSOLE_ERROR)
            return None
    def save(self, force: bool = False):
        if self.instance_id:
            top_dir = settings.INSTANCE_DIR
            number = self.instance_id
        else:
            top_dir = settings.AREA_DIR
            number = self.vnum
        if self.in_area.instance_id:
            area_number = self.in_area.instance_id
        else:
            area_number = self.in_area.index
        pathname = os.path.join(top_dir, "%d-%s" % (area_number, self.in_area.name), "rooms")

        os.makedirs(pathname, 0o755, True)
        filename = os.path.join(pathname, "%d-room%s" % (number, settings.DATA_EXTN))

        comm.notify("Saving {}".format(filename), merc.CONSOLE_INFO)
        js = json.dumps(self, default=instance.to_json, indent=2, sort_keys=True)
        md5 = hashlib.md5(js.encode("utf-8")).hexdigest()
        if self._md5 != md5:
            self._md5 = md5

            with open(filename, "w") as fp:
                fp.write(js)

        if self.inventory:
            for item_id in self.items[:]:
                if item_id not in instance.items:
                    comm.notify("Item {} is in Room {}'s inventory, but does not exist?".format(item_id, self.instance_id), merc.CONSOLE_ERROR)
                    continue

                item = instance.items[item_id]
                item.save(in_inventory=True, force=force)
Beispiel #13
0
def p_reset(parea, preset, last, level, npc):
    if preset.arg1 not in instance.item_templates.keys():
        comm.notify("p_reset: 'P': bad vnum {}".format(preset.arg1),
                    merc.CONSOLE_WARNING)
        return last, level, npc
    else:
        item_template = instance.item_templates[preset.arg1]

    if preset.arg3 not in instance.item_templates.keys():
        comm.notify("p_reset: 'P': bad vnum {}".format(preset.arg3),
                    merc.CONSOLE_WARNING)
        return last, level, npc
    else:
        item_to_template = instance.item_templates[preset.arg3]

    item_to = None
    item_to_list = instance.instances_by_item.get(item_to_template.vnum, None)
    if item_to_list:
        item_to = instance.global_instances[item_to_list[0]]

    if parea.player_count > 0 or not item_to or not item_to.in_room or handler_item.count_obj_list(
            item_template, item_to.inventory) > 0:
        last = False
        return last, level, npc

    item = object_creator.create_item(item_template,
                                      game_utils.number_range(1, 50))
    item_to.put(item)
    last = True
    return last, level, npc
Beispiel #14
0
def o_reset(parea, preset, last, level, npc):
    if preset.arg1 not in instance.item_templates.keys():
        comm.notify("o_reset: 'O': bad vnum {}".format(preset.arg1),
                    merc.CONSOLE_WARNING)
        return last, level, npc
    else:
        item_template = instance.item_templates[preset.arg1]

    if preset.arg3 not in instance.room_templates.keys():
        comm.notify("o_reset: 'R': bad vnum {}".format(preset.arg3),
                    merc.CONSOLE_WARNING)
        return last, level, npc
    else:
        room_instance_id = instance.instances_by_room[preset.arg3][0]
        room_instance = instance.global_instances[room_instance_id]

    if parea.player_count > 0 or handler_item.count_obj_list(
            item_template, room_instance.items) > 0:
        last = False
        return last, level, npc

    item = object_creator.create_item(item_template,
                                      game_utils.number_range(1, 50))
    item.cost = 0
    room_instance.put(item)
    last = True
    return last, level, npc
Beispiel #15
0
def cmd_list(ch, argument):
    argument, arg = game_utils.read_word(argument)

    buf = []
    if ch.in_room.room_flags.is_set(merc.ROOM_PET_SHOP):
        proomindexnext = None
        if ch.in_room.vnum + 1 in instance.room_templates:
            proomindexnext = handler_room.get_room_by_vnum(ch.in_room.vnum + 1)
        if not proomindexnext:
            comm.notify("cmd_list: bad pet shop at vnum {}".format(ch.in_room.vnum), merc.CONSOLE_ERROR)
            ch.send("You can't do that here.\n")
            return

        found = False
        for pet in proomindexnext.people[:]:
            if pet.act.is_set(merc.ACT_PET):
                if not found:
                    found = True
                    buf = "Pets for sale:\n"

                buf += "[{:2}] {:8} - {}\n".format(pet.level, 10 * pet.level * pet.level, pet.short_descr)

        if not found:
            buf += "Sorry, we're out of pets right now.\n"
        ch.send("".join(buf))
        return

    keeper = shop_utils.find_keeper(ch)
    if not keeper:
        return

    items = collections.OrderedDict()
    for item_id in keeper.inventory[:]:
        item = instance.items[item_id]
        cost = shop_utils.get_cost(keeper, item, True)

        if not item.equipped_to and ch.can_see_item(item) and cost > 0 and (not arg or not game_utils.str_prefix(arg, item.name)):
            if item.inventory:
                items[(item.vnum, item.short_descr)] = (item.vnum, -1)
            else:
                k = (item.vnum, item.short_descr)
                if k not in items:
                    items[k] = (item, 1)
                else:
                    items[k][1] += 1

    if not items:
        if not arg:
            buf += "You can't buy anything here.\n"
        else:
            buf += "You can't buy that here.\n"

    buf += "[Lv Price] Item\n"

    for k, p in items.items():
        item, count = p
        cost = shop_utils.get_cost(keeper, item, True)
        buf += "[{:2} {:5}] {}\n".format(item.level, cost, item.short_descr.capitalize())
    ch.send("".join(buf))
Beispiel #16
0
def register_spell(entry: skill_type):
    skill_table[entry.name] = entry
    spell_lookup_dict[entry.name] = [entry.slot]

    if settings.DEBUG:
        comm.notify(
            "    {}:{} registered in skill table".format(
                entry.slot, entry.name), merc.CONSOLE_BOOT)
Beispiel #17
0
def create_room(room_template):
    if room_template is None:
        comm.notify("create_room: No roomTemplate given",
                    merc.CONSOLE_CRITICAL)
        sys.exit(1)

    room = handler_room.Room(room_template)
    return room
Beispiel #18
0
def cmd_quit(ch, argument):
    if ch.is_npc():
        return

    if ch.position == merc.POS_FIGHTING:
        ch.send("No way! You are fighting.\n")
        return

    if ch.position < merc.POS_SLEEPING:
        ch.send("You're not DEAD yet.\n")
        return

    mount = ch.mount
    if mount:
        ch.cmd_dismount("")

    # After extract_char the ch is no longer valid!
    for item_id in ch.equipped.values():
        if not item_id:
            continue

        item = instance.items[item_id]

        if not ch.is_npc() and (item.chobj and not item.chobj.is_npc() and item.chobj.obj_vnum != 0) or item.item_type == merc.ITEM_KEY:
            ch.unequip(item.equipped_to, silent=True, forced=True)

    ch.save(logout=True, force=True)

    if ch.obj_vnum != 0:
        handler_game.act("$n slowly fades out of existance.", ch, None, None, merc.TO_ROOM)
    else:
        handler_game.act("$n has left the game.", ch, None, None, merc.TO_ROOM)

    comm.notify("{} has quit.".format(ch.name), merc.CONSOLE_INFO)
    if ch.obj_vnum == 0:
        comm.info("{} has left the God Wars.".format(ch.name))

    if ch.chobj:
        ch.chobj.extract()

    ch.send("\n           I'm a lean dog, a keen dog, a wild dog, and lone;\n"
            "           I'm a rough dog, a tough dog, hunting on my own;\n"
            "           I'm a bad dog, a mad dog, teasing silly sheep;\n"
            "           I love to sit and bay the moon, to keep fat souls from sleep.\n\n")

    d = ch.desc
    pid = ch.id
    ch.extract(True)

    if d:
        comm.close_socket(d)

    # toast evil cheating bastards
    for d in instance.descriptor_list[:]:
        tch = handler_ch.ch_desc(d)
        if tch and tch.id == pid:
            tch.extract(True)
            comm.close_socket(d)
Beispiel #19
0
    def environment(self):
        # TODO: Remove this once we track down the source. This should never happen.
        if self._environment == self:
            # noinspection PyUnresolvedReferences
            comm.notify("{} environment is set to itself".format(self.name),
                        merc.CONSOLE_ERROR)
            self._environment = None

        return instance.global_instances.get(self._environment, None)
Beispiel #20
0
def instance_number_save():
    if instance.max_instance_id > instance.previous_max_instance_id:
        instance.previous_max_instance_id = instance.max_instance_id

        with open(settings.INSTANCE_FILE, "w") as fp:
            fp.write(str(instance.max_instance_id))
        comm.notify(
            "Saved the current instance number: {}".format(
                instance.max_instance_id, ), merc.CONSOLE_INFO)
Beispiel #21
0
def number_range(a, b):
    if type(a) != int or type(b) != int:
        comm.notify("number_range: ({}, {})".format(type(a), type(b)), merc.CONSOLE_WARNING)
        return -1

    if b < a:
        tmp = b
        b = a
        a = tmp

    return random.randint(a, b)
Beispiel #22
0
def load_npcs(area, parea):
    area, w = game_utils.read_word(area, False)
    w = w[1:]  # strip the pound
    while w != "0":
        vnum = int(w)
        if vnum in instance.npc_templates:
            comm.notify("load_npcs: vnum {} duplicated.".format(vnum),
                        merc.CONSOLE_CRITICAL)
            sys.exit(1)

        npc = handler_npc.Npc()
        npc.vnum = vnum
        instance.npc_templates[npc.vnum] = npc
        npc.area = parea.name

        area, npc.name = game_utils.read_string(area)
        npc.name = npc.name.lower()
        area, npc.short_descr = game_utils.read_string(area)

        area, npc.long_descr = game_utils.read_string(area)
        npc.long_descr = miniboa.terminal.escape(npc.long_descr, "ANSI")
        area, npc.description = game_utils.read_string(area)
        npc.description = miniboa.terminal.escape(npc.description, "ANSI")

        area, act = game_utils.read_int(area)
        npc.act.bits = act | merc.ACT_IS_NPC
        area, affected_by = game_utils.read_int(area)
        npc.affected_by.bits = affected_by
        area, npc.alignment = game_utils.read_int(area)

        area, letter = game_utils.read_letter(area)
        area, level = game_utils.read_int(area)
        npc.level = game_utils.number_fuzzy(level)
        area, npc.hitroll = game_utils.read_int(area)
        area, npc.armor = game_utils.read_word(area)
        area, dummy = game_utils.read_int(area)
        area = game_utils.read_forward(area)
        area, dummy = game_utils.read_int(area)
        area = game_utils.read_forward(area)
        area, dummy = game_utils.read_int(area)
        area, dummy = game_utils.read_int(area)
        area = game_utils.read_forward(area)
        area, dummy = game_utils.read_int(area)
        area = game_utils.read_forward(area)
        area, dummy = game_utils.read_int(area)
        area, npc.gold = game_utils.read_int(area)
        area, dummy = game_utils.read_int(area)
        area, dummy = game_utils.read_int(area)
        area, dummy = game_utils.read_int(area)
        area, npc.sex = game_utils.read_int(area)

        area, w = game_utils.read_word(area, False)
        w = w[1:]  # strip the pound
    return area
Beispiel #23
0
def init_file(path, modules, silent=False, reload=True):
    # called by init_monitoring to begin tracking a file.
    modules = [importlib.import_module(m) for m in modules]

    if reload:
        tracked_files[path] = [os.path.getmtime(path), modules]
    else:
        untrack_files[path] = [os.path.getmtime(path), modules]

    if not silent:
        comm.notify("    Tracking {}".format(path), merc.CONSOLE_INFO)
def obj_cast_spell(sn, level, ch, victim, obj):
    global target_name

    target = merc.TARGET_NONE
    if not sn:
        return

    if sn not in const.skill_table or not const.skill_table[sn].spell_fun:
        comm.notify("obj_cast_spell: bad sn {}".format(sn), merc.CONSOLE_ERROR)
        return

    sn = const.skill_table[sn]
    if sn.target == merc.TAR_IGNORE:
        vo = None
    elif sn.target == merc.TAR_CHAR_OFFENSIVE:
        if not victim:
            victim = ch.fighting

        if not victim:
            ch.send("You can't do that.\n")
            return

        vo = victim
        target = merc.TARGET_CHAR
    elif sn.target == merc.TAR_CHAR_DEFENSIVE:
        if not victim:
            victim = ch

        vo = victim
        target = merc.TARGET_CHAR
    elif sn.target == merc.TAR_CHAR_SELF:
        vo = ch
        target = merc.TARGET_CHAR
    elif sn.target == merc.TAR_OBJ_INV:
        if not obj:
            ch.send("You can't do that.\n")
            return
        vo = obj
        target = merc.TARGET_ITEM
    else:
        comm.notify("obj_cast_spell: bad target for sn {}".format(sn.name),
                    merc.CONSOLE_ERROR)
        return

    target_name = ""
    sn.spell_fun(sn, level, ch, vo, target)

    if sn.target == merc.TAR_CHAR_OFFENSIVE and victim != ch and instance.characters[
            victim.master] != ch:
        for vch in ch.in_room.people[:]:
            if victim == vch and not victim.fighting:
                fight.multi_hit(victim, ch, merc.TYPE_UNDEFINED)
                break
Beispiel #25
0
def pywars():
    global server

    sys.path.append(os.getcwd())

    server = TelnetServer(port=PORT)
    server.on_connect = init_descriptor
    server.on_disconnect = close_socket

    init_monitoring()
    game_loop(server)
    notify("Termination of game", merc.CONSOLE_CRITICAL)
def add_follower(ch, master):
    if ch.master:
        comm.notify("add_follower: non-null master.", merc.CONSOLE_WARNING)
        return

    ch.master = master.instance_id
    ch.leader = None

    if master.can_see(ch):
        handler_game.act("$n now follows you.", ch, None, master, merc.TO_VICT)

    handler_game.act("You now follow $N.", ch, None, master, merc.TO_CHAR)
Beispiel #27
0
def init_directory(path, silent=False):
    ddir = os.listdir(path)
    files = [f for f in ddir if not f.startswith("__")]

    if not silent:
        comm.notify("Tracking {:,} files in {}".format(len(files), path),
                    merc.CONSOLE_INFO)

    for file in files:
        full_path = os.path.join(path, file)
        module = full_path.split(".")[0].replace(os.sep, ".")
        init_file(full_path, [module], silent)
Beispiel #28
0
    def __init__(self,
                 port=23,
                 address="",
                 on_connect=_on_connect,
                 on_disconnect=_on_disconnect,
                 max_connections=MAX_CONNECTIONS,
                 timeout=0.05):

        # Create a new Telnet Server.
        #
        # port -- Port to listen for new connection on.  On UNIX-like platforms,
        #         you made need root access to use ports under 1025.
        #
        # address -- Address of the LOCAL network interface to listen on.  You
        #            can usually leave this blank unless you want to restrict traffic
        #            to a specific network device.  This will usually NOT be the same
        #            as the Internet address of your server.
        #
        # on_connect -- function to call with new telnet connections
        #
        # on_disconnect -- function to call when a client's connection dies,
        #                  either through a terminated session or client.active being set
        #                  to False.
        #
        # max_connections -- maximum simultaneous the server will accept at once
        #
        # timeout -- amount of time that Poll() will wait from user input
        #            before returning.  Also, frees a slice of CPU time.
        self.port = port
        self.address = address
        self.on_connect = on_connect
        self.on_disconnect = on_disconnect
        self.max_connections = min(max_connections, MAX_CONNECTIONS)
        self.timeout = timeout

        server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

        try:
            server_socket.bind((address, port))
            server_socket.listen(5)
        except socket.error as err:
            comm.notify(
                "Unable to create the server socket: {}".format(str(err)),
                merc.CONSOLE_ERROR)
            raise

        self.server_socket = server_socket
        self.server_fileno = server_socket.fileno()

        # Dictionary of active clients,
        # key = file descriptor, value = TelnetClient instance
        self.clients = {}
Beispiel #29
0
def con_get_name(self):
    argument = self.get_command()
    name = argument.title()

    if not check_parse_name(name):
        self.send("Illegal name, try another.\n" "Name: ")
        return

    if not self.character:
        ch_dummy = CharDummy()
        ch_dummy.desc = self
        self.character = ch_dummy
        ch_dummy.send = self.send
    else:
        ch_dummy = self.character

    ch_dummy.name = name
    comm.notify("{} trying to connect".format(name), merc.CONSOLE_INFO)

    ch_dummy.stub = handler_pc.Pc.load_stub(name)
    if ch_dummy.stub:
        found = True
        if ch_dummy.stub["is_banned"]:
            comm.notify(
                "Denying access to {}@{}".format(ch_dummy.stub["name"],
                                                 self.addrport()),
                merc.CONSOLE_INFO)
            self.send("You are denied access.\n")
            comm.close_socket(self)
            return

        if settings.WIZLOCK and not ch_dummy.stub["is_immortal"]:
            self.send("The game is wizlocked.\n")
            comm.close_socket(self)
            return

        if comm.is_reconnecting(self, name):
            found = True
    else:
        found, ch_dummy = save.legacy_load_char_obj(self, name)
        ch_dummy.send = self.send
        ch_dummy.desc = self
        self.character = ch_dummy

    if found:
        ch_dummy.send("Please enter password: "******"You want {} engraved on your tombstone (Y/N)? ".format(
            ch_dummy.name))
        self.set_connected(con_confirm_new_name)
    def load(cls,
             instance_id: int = None,
             vnum: int = None,
             player_name: str = None):
        if not vnum and not instance_id:
            raise ValueError(
                "You must provide either a vnum or an instance_id!")
        if vnum and instance_id:
            raise ValueError(
                "You must provide either a vnum or an instance_id, not BOTH!")
        if instance_id and (instance_id in instance.items.keys()):
            comm.notify(
                "Instance {} of item already loaded!".format(instance_id),
                merc.CONSOLE_ERROR)
            return

        if not player_name:
            if instance_id:
                pathname = settings.INSTANCE_DIR
                number = instance_id
            else:
                pathname = settings.AREA_DIR
                number = vnum
        else:
            pathname = os.path.join(settings.PLAYER_DIR,
                                    player_name[0].lower(),
                                    player_name.capitalize())
            number = instance_id

        target_file = "{}-item{}".format(number, settings.DATA_EXTN)

        filename = None
        for a_path, a_directory, i_files in os.walk(pathname):
            if target_file in i_files:
                filename = os.path.join(a_path, target_file)
                break
        if not filename:
            raise ValueError("Cannot find %s" % target_file)
        jso = ""

        with open(filename, "r+") as f:
            for line in f:
                jso += line

        obj = json.loads(jso, object_hook=instance.from_json)
        if not isinstance(obj, Items):
            raise TypeError("Could not load instance %r!" % number)
        if obj.inventory:
            obj.load_inventory(player_name)
        if obj.environment:
            if obj.environment.is_room and obj.instance_id not in obj.environment.inventory:
                obj.environment.put(obj)
        return obj