Beispiel #1
0
    def run(self):
        """Spin until we see at least two beacons

    While at the same time turning Cheesy's head

    """
        # Do we see at least two beacons?
        global visible_beacons
        seen_beacons = tuple(visible_beacons())
        if sum(seen_beacons) >= 2:
            self.finish()

        # Turn head in the other direction
        if self.getTime >= 3.0:
            self.resetTime()

            if Spin.direction == Spin.LEFT:
                Spin.direction = Spin.RIGHT
            else:
                Spin.direction = Spin.LEFT

        # Look left or right
        commands.setHeadPan(Spin.direction, 1)

        memory.speech.say('Spinning!')
        commands.setWalkVelocity(0, 0, 0.3)
Beispiel #2
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 def run(self):
   dt = 1.0/30.0
   self.calc_integral(dt)
   bearing_ball = self.ball.visionBearing
   bearing_goal = self.goal.visionBearing
   delta_bearing = bearing_ball - bearing_goal
   distance = self.ball.visionDistance
   elevation = core.RAD_T_DEG * self.ball.visionElevation
   commands.setHeadPanTilt(bearing_ball,self.pan,1.5)
   if dt == 0:
     theta_cont = self.k_t[0] * bearing_ball + self.k_t[1] * self.theta_integral_ball
     dist_cont = self.k_d[0] * (distance - self.dist) + self.k_d[1] * self.dist_integral
     y_cont = self.k_y[0] * delta_bearing + self.k_y[1] * self.theta_integral_delta
     delta_derivative = 0.0
   else:
     theta_cont = self.k_t[0] * bearing_ball + self.k_t[1] * self.theta_integral_ball + self.k_t[2] *(bearing_ball - self.theta_prev_ball) / dt
     dist_cont = self.k_d[0] * (distance - self.dist) + self.k_d[1] * self.dist_integral + self.k_d[2] *(distance - self.dist_prev) / dt
     y_cont = self.k_y[0] * delta_bearing + self.k_y[1] * self.theta_integral_delta + self.k_y[2] *(delta_bearing - self.theta_prev_delta) / dt
     if ((bearing_ball - self.theta_prev_ball)/dt) > 20.0:
       theta_cont = 0.0
       dist_cont = 0.0
     if ((delta_bearing - self.theta_prev_delta)/dt) > 20.0:
       y_cont = 0.0
     delta_derivative = (delta_bearing - self.theta_prev_delta) / dt
   commands.setWalkVelocity(dist_cont, y_cont, theta_cont)
   self.theta_prev_ball = bearing_ball
   self.theta_prev_delta = delta_bearing
   self.dist_prev = distance
Beispiel #3
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  def run(self):
    vel_turn_gain = 1.00
    vel_y_gain = 1.00

    vel_y = 0.0
    vel_x = 0.30
    vel_turn = 0.05

    ball = memory.world_objects.getObjPtr(core.WO_BALL)
    goal = memory.world_objects.getObjPtr(core.WO_OPP_GOAL)

    x_desired = 360.0 / 2

    if ball.seen:
      vel_y += vel_y_gain * (x_desired - ball.imageCenterX) / (x_desired)
      vel_x = 0.4
    else:
      vel_x = -0.45

    # TODO what if the goal is not seen???
    if goal.seen:
      vel_turn += vel_turn_gain * (x_desired - goal.imageCenterX) / (x_desired)
      if goal.visionDistance < 2300:
        self.finish()

    commands.setWalkVelocity(vel_x, vel_y, vel_turn)
Beispiel #4
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    def run(self):
      ball = world_objects.getObjPtr(core.WO_BALL)
      if ball.seen:
        print "Ball Distance: ", ball.visionDistance
        self.last_seen = 0
        ball_x, ball_y = self.get_object_position(ball)
        if ball_x < 150 and abs(ball_y - self.kick_offset) < 40:
          self.finishCt += 1
        else:
          self.finishCt = max(self.finishCt - 1, 0)

        xVel = self.x.update(ball_x) / 300.0 
        yVel = self.y.update(ball_y - self.kick_offset) / 200.0

        xVel = max(min(xVel,0.5),-0.5)
        yVel = max(min(yVel,1.0),-1.0)

        print "Error: {0}, {1} --> Walk Velocity: {2}, {3}".format(ball_x, ball_y - self.kick_offset, xVel, yVel)
        commands.setWalkVelocity(xVel, yVel, 0.0)
      else:
        self.last_seen += 1
      if self.last_seen > 10:
        commands.setWalkVelocity(0, 0, 0)
        self.finishCt = max(self.finishCt - 1, 0)
      if self.finishCt > 3:
        self.finish()
    def run(self):
      ball = memory.world_objects.getObjPtr(core.WO_BALL)
      maxYaw = 1.0
      minYaw = -1.0

      # print(core.joint_values[core.HeadYaw])
      
      if ball.seen:
          print("Elevation ",ball.visionElevation,", Bearing ",ball.visionBearing,", Distance ",ball.visionDistance)
          # commands.setHeadPan(0,0.2)
          # return ball.visionElevation, ball.visionBearing,ball.visionDistance
      elif not ball.seen and core.joint_values[core.HeadYaw] <=maxYaw and self.yawFlag and not self.turnFlag:
          #print("turn+")
          commands.setHeadPan(core.joint_values[core.HeadYaw]+0.07,0.01)
          if core.joint_values[core.HeadYaw]+0.05 >= maxYaw:
              self.yawFlag=False
      elif not ball.seen and core.joint_values[core.HeadYaw] >=minYaw and not self.yawFlag and not self.turnFlag:
          #print("turn-")
          commands.setHeadPan(core.joint_values[core.HeadYaw]-0.07,0.01)
          if core.joint_values[core.HeadYaw]-0.05 <= minYaw:
              self.yawFlag=True
              self.turnFlag=True
      elif not ball.seen and self.turnFlag:
          commands.setHeadPan(0,0.1)
          commands.setWalkVelocity(0, 0, 0.4)
          self.turnFlag = False
Beispiel #6
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 def run(self):
     print("Start walk")
     ball = memory.world_objects.getObjPtr(core.WO_BALL)
     goal_dist = 200
     goal_theta = 0
     max_speed = 1.0
     dt = 1e-2
     print("Elevation ", ball.visionElevation, ", Bearing ",
           ball.visionBearing, ", Distance ", ball.visionDistance)
     err_dist2 = ball.visionDistance - goal_dist
     err_theta2 = ball.visionBearing - goal_theta
     K_P = 5e-4
     K_Pt = 1
     K_I = 5e-5
     K_It = 1e-3
     K_D = 1e-6
     K_Dt = 0.0
     self.err_d_run += err_dist2 * dt
     self.err_t_run += err_theta2 * dt
     err_d_delta = (err_dist2 - self.err_dist) / dt
     err_t_delta = (err_theta2 - self.err_theta) / dt
     self.err_dist = err_dist2
     self.err_theta = err_theta2
     x_dot = K_P * self.err_dist + K_I * self.err_d_run + K_D * err_d_delta
     t_dot = K_Pt * self.err_theta + K_It * self.err_t_run + K_Dt * err_t_delta
     print("Output velocity ", x_dot)
     print("Output angular velocity ", t_dot)
     commands.setWalkVelocity(min(x_dot, max_speed), 0,
                              max(min(t_dot, max_speed), -max_speed))
     if self.err_dist <= 0 or (ball.visionDistance < 500
                               and abs(x_dot) < 0.08):
         print("Done at ", ball.imageCenterX, ", ", ball.imageCenterY)
         commands.setWalkVelocity(0, 0, 0)
         self.finish()
Beispiel #7
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        def run(self):
            ball = world_objects.getObjPtr(core.WO_BALL)
            if ball.seen:
                print "Ball Distance: ", ball.visionDistance
                self.last_seen = 0
                ball_x, ball_y = self.get_object_position(ball)
                if ball_x < 160 and abs(ball_y - self.kick_offset) < 30:
                    self.finishCt += 1
                else:
                    self.finishCt = max(self.finishCt - 1, 0)

                xVel = self.x.update(ball_x)
                yVel = self.y.update(ball_y - self.kick_offset)
                tVel = (ball.visionBearing - self.initialTheta) / 0.87

                xVel = max(min(xVel, 0.5), -0.5)
                yVel = max(min(yVel, 1.0), -1.0)
                tVel = 0  #max(min(tVel,1.0),-1.0)

                if tVel * yVel > 0:
                    tVel = tVel * -1

                print "Final: {0}, {1}, {2} --> Walk Velocity: {3}, {4}, {5}".format(
                    ball_x, ball_y - self.kick_offset,
                    ball.visionBearing - self.initialTheta, xVel, yVel, tVel)
                commands.setWalkVelocity(xVel, yVel, tVel)
            else:
                self.last_seen += 1
            if self.last_seen > 10:
                commands.setWalkVelocity(0, 0, 0)
                self.finishCt = max(self.finishCt - 1, 0)
            if self.finishCt > 3:
                self.x.reset()
                self.y.reset()
                self.finish()
Beispiel #8
0
    def run(self):
        num_beacons_seen = 0
        beac = -1  # no beacons are seen
        start_time = self.getTime()

        commands.setHeadPanTilt(pan=0, tilt=0, time=0.1, isChange=True)

        seen_beacon = None

        for beacon_name in BEACONS:
            beacon = mem_objects.world_objects[beacon_name]
            if beacon.seen:
                seen_beacon = beacon

        if not seen_beacon:
            commands.setWalkVelocity(0, 0, 0)
            self.postSignal('no_towards_beacon')
        else:
            dist = seen_beacon.visionDistance
            bearing = seen_beacon.visionBearing

            print("beacon beating: ", bearing, "beacon distance", dist)

            if dist < STOP_DISTANCE:
                commands.setWalkVelocity(0, 0, 0)
                self.postSignal('stop_towards_beacon')
            else:
                global vx, vy, vtheta
                vx = 1
                vy = 0
                # vtheta = 0
                vtheta = bearing
                # commands.setWalkVelocity(0.5,0,bearing)
                self.postSignal('keep_towards_beacon')
Beispiel #9
0
    def run(self):
      ball = world_objects.getObjPtr(core.WO_BALL)
      if ball.seen:
        print "Ball Distance: ", ball.visionDistance
        self.last_seen = 0
        ball_x, ball_y = self.get_object_position(ball)        
        bearing = ball.visionBearing;
        if ball_x < 300 and abs(bearing) < 10 * core.DEG_T_RAD:
          self.finishCt += 1
        else:
          self.finishCt = max(self.finishCt - 1, 0)

        xVel = self.x_pid.update(ball_x)
        yVel = 0 #self.y.update(ball_y - self.kick_offset) / 200.0
	tVel = self.t_pid.update(bearing)

        xVel = max(min(xVel,0.5),-0.5)
        yVel = max(min(yVel,1.0),-1.0)
        tVel = max(min(tVel,1.0),-1.0)

        print "Approach: {0}, {1} --> Walk Velocity: {2}, {3}".format(ball_x, bearing, xVel, tVel)
        commands.setWalkVelocity(xVel, yVel, tVel)
      else:
        self.last_seen += 1
      if self.last_seen > 10:
        print "Search!"
        commands.setWalkVelocity(0, 0, 0.4)
        self.finishCt = max(self.finishCt - 1, 0)
      if self.finishCt > 3:
        self.x_pid.reset()
        self.t_pid.reset()
        self.finish()
Beispiel #10
0
        def run(self):
            ball = world_objects.getObjPtr(core.WO_BALL)
            goal = world_objects.getObjPtr(core.WO_OWN_GOAL)
            selfRobot = world_objects.getObjPtr(robot_state.WO_SELF)
            if ball.seen and goal.seen and abs(
                    goal.visionBearing) < 10 * core.DEG_T_RAD:
                self.finishCt += 1
            else:
                self.finishCt = max(0, self.finishCt - 1)
            tVel = max(min(1.0, ball.visionBearing / 0.87), -1.0)
            xVel = max(min(1.0, 0.4 * ball.visionDistance / 300), -1.0)
            if ball.visionDistance > 2000:
                xVel = 0
            print "Ball: {0} {1}".format(ball.visionDistance,
                                         ball.visionBearing * core.RAD_T_DEG)
            print "Rotate Velocity: {0} {1} Finish: {2}".format(
                xVel, tVel, self.finishCt)

            commands.setWalkVelocity(xVel, self.direction * 0.3, tVel)
            if self.finishCt > 3:
                if selfRobot.loc.y > 0:
                    self.direction = -1
                else:
                    self.direction = 1
                self.finish()

            if abs(selfRobot.orientation) > 165 * core.DEG_T_RAD:
                self.finishCt += 1
Beispiel #11
0
        def run(self):
            ball = world_objects.getObjPtr(core.WO_BALL)
            if ball.seen:
                print "Ball Distance: ", ball.visionDistance
                self.last_seen = 0
                ball_x, ball_y = self.get_object_position(ball)
                bearing = ball.visionBearing
                if ball_x < 300 and abs(bearing) < 10 * core.DEG_T_RAD:
                    self.finishCt += 1
                else:
                    self.finishCt = max(self.finishCt - 1, 0)

                xVel = self.x_pid.update(ball_x)
                yVel = 0  #self.y.update(ball_y - self.kick_offset) / 200.0
                tVel = self.t_pid.update(bearing)

                xVel = max(min(xVel, 0.5), -0.5)
                yVel = max(min(yVel, 1.0), -1.0)
                tVel = max(min(tVel, 1.0), -1.0)

                print "Approach: {0}, {1} --> Walk Velocity: {2}, {3}".format(
                    ball_x, bearing, xVel, tVel)
                commands.setWalkVelocity(xVel, yVel, tVel)
            else:
                self.last_seen += 1
            if self.last_seen > 10:
                print "Search!"
                commands.setWalkVelocity(0, 0, 0.4)
                self.finishCt = max(self.finishCt - 1, 0)
            if self.finishCt > 3:
                self.x_pid.reset()
                self.t_pid.reset()
                self.finish()
 def run(self):
     # print("Start walk")
     ball = memory.world_objects.getObjPtr(core.WO_BALL)
     goal_dist = 200
     goal_theta = 0
     max_speed = 1.0
     dt = 1e-2
     # print("Elevation ",ball.visionElevation,", Bearing ",ball.visionBearing,", Distance ",ball.visionDistance)
     err_dist2 = ball.visionDistance - goal_dist
     err_theta2 = ball.visionBearing - goal_theta
     K_P = 7e-4
     K_Pt = 1
     K_I = 5e-4
     K_It = 1e-3
     K_D = 0.0
     K_Dt = 0.0
     self.err_d_run += err_dist2 * dt
     self.err_t_run += err_theta2 * dt
     err_d_delta = (err_dist2 - self.err_dist) / dt
     err_t_delta = (err_theta2 - self.err_theta) / dt
     self.err_dist = err_dist2
     self.err_theta = err_theta2
     x_dot = K_P * self.err_dist + K_I * self.err_d_run + K_D * err_d_delta
     t_dot = K_Pt * self.err_theta + K_It * self.err_t_run + K_Dt * err_t_delta
     # print("Output velocity ",x_dot)
     # print("Output angular velocity ",t_dot)
     commands.setWalkVelocity(min(x_dot, max_speed), 0,
                              max(min(t_dot, max_speed), -max_speed))
Beispiel #13
0
 def run(self):
     commands.setWalkVelocity(0.0, 0.0, 0.0)
     commands.setHeadPanTilt(core.DEG_T_RAD * self.pan, self.tilt,
                             self.time)
     commands.setHeadTilt(self.tilt)
     if self.getTime() > (self.time + 0.3):
         self.finish()
Beispiel #14
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    def run(self):
      ball = world_objects.getObjPtr(core.WO_BALL)
      if ball.seen:
        print "Ball Distance: ", ball.visionDistance
        self.last_seen = 0
        ball_x, ball_y = self.get_object_position(ball)
        if ball_x < 160 and abs(ball_y - self.kick_offset) < 30:
          self.finishCt += 1
        else:
          self.finishCt = max(self.finishCt - 1, 0)

        xVel = self.x.update(ball_x)
        yVel = self.y.update(ball_y - self.kick_offset)
        tVel = (ball.visionBearing - self.initialTheta) / 0.87

        xVel = max(min(xVel,0.5),-0.5)
        yVel = max(min(yVel,1.0),-1.0)
        tVel = 0 #max(min(tVel,1.0),-1.0)

        if tVel * yVel > 0:
          tVel = tVel * -1

        print "Final: {0}, {1}, {2} --> Walk Velocity: {3}, {4}, {5}".format(ball_x, ball_y - self.kick_offset, ball.visionBearing - self.initialTheta, xVel, yVel, tVel)
        commands.setWalkVelocity(xVel, yVel, tVel)
      else:
        self.last_seen += 1
      if self.last_seen > 10:
        commands.setWalkVelocity(0, 0, 0)
        self.finishCt = max(self.finishCt - 1, 0)
      if self.finishCt > 3:
        self.x.reset()
        self.y.reset()
        self.finish()
Beispiel #15
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  def run(self):
    robot = core.world_objects.getObjPtr(core.robot_state.WO_SELF)
    print "** Current Location X: %d Y: %d" % (robot.loc.x, robot.loc.y)
    print "** Confidence: " + str(robot.radius)
    print "** Distance: " + str(robot.visionDistance)
    print "** Bearing: " + str(robot.visionBearing)
    print "** Orientation: " + str(robot.orientation)
    print "** RADIUS: " + str(robot.radius)
    commands.stand()
    
    if self.getTime() > 4:
        if (robot.radius < 0.40 and robot.radius > 0.0):
            self.postSignal(Choices.Stand)
        elif (robot.radius < 0.65 and robot.radius > 0.0):
            commands.stand()
        elif robot.visionDistance > DTHRESHOLD:
            print "_______Distance __"
            value = min(0.001 * robot.visionDistance, 0.30)
            commands.setWalkVelocity(value, 0.0, kp*robot.visionBearing)
        else:
           commands.stand()
           print "_____Localization Complete______ " + str(robot.visionDistance)
           #core.speech.say("Localization Complete")
           self.postSignal(Choices.Stand)

        if (self.getTime() > 9 and robot.visionDistance < ATHRESHOLD and robot.visionDistance > DTHRESHOLD):
            core.speech.say("Approach")
            self.postSignal(Choices.Stand)
Beispiel #16
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    def run(self):
        """Spin until we see at least two beacons

    While at the same time turning Cheesy's head

    """
        # Do we see at least two beacons?
        global visible_beacons
        seen_beacons = tuple(visible_beacons())
        if sum(seen_beacons) >= 2:
            self.finish()

        # Turn head in the other direction
        if self.getTime >= 3.0:
            self.resetTime()

            if Spin.direction == Spin.LEFT:
                Spin.direction = Spin.RIGHT
            else:
                Spin.direction = Spin.LEFT

        # Look left or right
        commands.setHeadPan(Spin.direction, 1)

        memory.speech.say("Spinning!")
        commands.setWalkVelocity(0, 0, 0.3)
Beispiel #17
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 def run(self):
     dt = 1.0 / 30.0
     self.calc_integral(dt)
     err_bearing = self.ball.bearing - self.bearing
     distance = self.ball.distance
     elevation = core.RAD_T_DEG * self.ball.visionElevation
     commands.setHeadPanTilt(0.0, -45.0, 1.5)
     if dt == 0:
         dist_cont = self.k_d[0] * (
             distance - self.dist) + self.k_d[1] * self.dist_integral
         y_cont = self.k_y[0] * err_bearing + self.k_y[
             1] * self.theta_integral_goal
         delta_derivative = 0.0
     else:
         dist_cont = self.k_d[0] * (distance - self.dist) + self.k_d[
             1] * self.dist_integral + self.k_d[2] * (distance -
                                                      self.dist_prev) / dt
         y_cont = self.k_y[0] * err_bearing + self.k_y[
             1] * self.theta_integral_ball + self.k_y[2] * (
                 err_bearing - self.theta_prev_ball) / dt
         if ((err_bearing - self.theta_prev_ball) / dt) > 20.0:
             dist_cont = 0.0
         if ((err_bearing - self.theta_prev_ball) / dt) > 20.0:
             y_cont = 0.0
         delta_derivative = (err_bearing - self.theta_prev_ball) / dt
     commands.setWalkVelocity(dist_cont, y_cont, 0.0)
     self.theta_prev_ball = err_bearing
     self.dist_prev = distance
    def run(self):
        """Keep spinning until you see the ball"""
        ball = memory.world_objects.getObjPtr(core.WO_BALL)
        if ball.seen:
            self.finish()

        commands.setWalkVelocity(0, 0, -0.25)
Beispiel #19
0
    def run(self):
      ball = world_objects.getObjPtr(core.WO_BALL)
      goal = world_objects.getObjPtr(core.WO_OWN_GOAL)
      selfRobot = world_objects.getObjPtr(robot_state.WO_SELF)
      if ball.seen and goal.seen and abs(goal.visionBearing) < 10 * core.DEG_T_RAD:
        self.finishCt += 1
      else:
        self.finishCt = max(0,self.finishCt - 1)
      tVel = max(min(1.0,ball.visionBearing / 0.87),-1.0)
      xVel = max(min(1.0, 0.4 * ball.visionDistance / 300), -1.0)
      if ball.visionDistance > 2000:
        xVel = 0
      print "Ball: {0} {1}".format(ball.visionDistance,ball.visionBearing * core.RAD_T_DEG)
      print "Rotate Velocity: {0} {1} Finish: {2}".format(xVel,tVel,self.finishCt)

      commands.setWalkVelocity(xVel,self.direction * 0.3,tVel)
      if self.finishCt > 3:
        if selfRobot.loc.y > 0:
          self.direction = -1
        else:
          self.direction = 1
        self.finish() 
      
      if abs(selfRobot.orientation) > 165 * core.DEG_T_RAD:
        self.finishCt += 1
Beispiel #20
0
 def run(self):
     commands.stand()
     commands.setWalkVelocity(0, 0, 0.05)
     if self.getTime() > 5.0:
         commands.setWalkVelocity(0, 0, 0)
         memory.speech.say("Starting localization")
         self.finish()
Beispiel #21
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    def run(self):
        commands.setHeadTilt(
            -10)  # Tilt head up so we can see goal (default = -22)
        commands.setWalkVelocity(0.4, 0, 0)

        if self.getTime() > 15.0:
            self.finish()
Beispiel #22
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 def run(self):
   """Keep spinning until you see the ball"""
   ball = memory.world_objects.getObjPtr(core.WO_BALL)
   if ball.seen:
     self.finish()
     
   commands.setWalkVelocity(0, 0, -0.25)
Beispiel #23
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    def move_to_position(self, target_x, target_y):
        robot = world_objects.getObjPtr(robot_state.WO_SELF)
        ball = world_objects.getObjPtr(core.WO_BALL)
        xVel = 0.0
        yVel = 0.0
        tVel = 0.0

        #Adjust angle
        angleToTarget = ball.visionBearing  #robot.orientation# * -1.0
        if abs(angleToTarget) > 10 * core.DEG_T_RAD and abs(
                angleToTarget) < 90.0 * core.DEG_T_RAD:
            tVel = 0.5 * max(
                min(angleToTarget / 0.87,
                    0.3), -0.3)  #0.25 * (angleToTarget / abs(angleToTarget))

        xToTarget = target_x - robot.loc.x
        xVel = 0.2
        #    if abs(xToTarget) > 100:
        #      xVel = max(0.25 * (xToTarget / abs(xToTarget)),0.1)

        yToTarget = target_y - robot.loc.y
        if abs(yToTarget) > 100:
            yVel = min(max(yToTarget / 200.0, -0.4), 0.4)
            tVel = 0.0
        else:
            xVel = 0.0
            tVel = 0.0
        print "Goalie Position: {0} {1} {2} Velocity {3} {4} {5}".format(
            robot.loc.x, robot.loc.y, core.RAD_T_DEG * robot.orientation, xVel,
            yVel, tVel)
        commands.setWalkVelocity(xVel, yVel, tVel)
Beispiel #24
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  def run(self):
    commands.setWalkVelocity(0, 0, -0.25)

    if self.getTime() > 6.0:
      commands.stand()
    if self.getTime() > 7.0:
      self.finish()
Beispiel #25
0
 def run(self):
     self.time_current = time.clock()
     dt = self.time_current - self.time_last
     self.calc_integral(dt)
     bearing = self.ball.bearing
     distance = self.ball.distance
     elevation = core.RAD_T_DEG * self.ball.visionElevation
     commands.setHeadPanTilt(bearing, -25.0, 1.5)
     if dt == 0:
         theta_cont = self.k_t[0] * bearing + self.k_t[
             1] * self.theta_integral
         dist_cont = self.k_d[0] * (
             distance - self.dist) + self.k_d[1] * self.dist_integral
     else:
         theta_cont = self.k_t[0] * bearing + self.k_t[
             1] * self.theta_integral + self.k_t[2] * (bearing -
                                                       self.theta_prev) / dt
         dist_cont = self.k_d[0] * (distance - self.dist) + self.k_d[
             1] * self.dist_integral + self.k_d[2] * (distance -
                                                      self.dist_prev) / dt
     print("dist cont: %f, dir: %f, theta cont: %f" %
           (dist_cont, self.dir, theta_cont))
     commands.setWalkVelocity(dist_cont, 0.4 * self.dir, theta_cont)
     self.theta_prev = bearing
     self.dist_prev = distance
     self.time_last = self.time_current
Beispiel #26
0
  def move_to_position(self, target_x, target_y):
    robot = world_objects.getObjPtr(robot_state.WO_SELF);
    ball = world_objects.getObjPtr(core.WO_BALL)
    xVel = 0.0
    yVel = 0.0
    tVel = 0.0

    #Adjust angle
    angleToTarget = ball.visionBearing#robot.orientation# * -1.0
    if abs(angleToTarget) > 10 * core.DEG_T_RAD and abs(angleToTarget) < 90.0 * core.DEG_T_RAD:
      tVel = 0.5 * max(min(angleToTarget / 0.87,0.3),-0.3) #0.25 * (angleToTarget / abs(angleToTarget))
      
    xToTarget = target_x - robot.loc.x
    xVel = 0.2
#    if abs(xToTarget) > 100:
#      xVel = max(0.25 * (xToTarget / abs(xToTarget)),0.1)

    yToTarget = target_y - robot.loc.y
    if abs(yToTarget) > 100:
      yVel = min(max(yToTarget / 200.0, -0.4),0.4)
      tVel = 0.0
    else:
      xVel = 0.0
      tVel = 0.0    
    print "Goalie Position: {0} {1} {2} Velocity {3} {4} {5}".format(robot.loc.x,robot.loc.y,core.RAD_T_DEG * robot.orientation,xVel,yVel,tVel)
    commands.setWalkVelocity(xVel, yVel, tVel)
Beispiel #27
0
    def run(self):
        commands.setWalkVelocity(0, 0, -0.25)

        if self.getTime() > 6.0:
            commands.stand()
        if self.getTime() > 7.0:
            self.finish()
    def run(self):
        # Note x is pixel (left-right) and y is (up-down)
        ball = memory.world_objects.getObjPtr(core.WO_BALL)
        goal = memory.world_objects.getObjPtr(core.WO_UNKNOWN_GOAL)
        dt = 1e-2
        # Gain values
        # K_P = np.diag([1e-2,1e-3,1e-3])
        # K_I = np.diag([1e-3,1e-3,1e-3])
        # K_D = np.eye(3)*1e-6
        K_Px = 2e-2
        K_Py = 2e-3
        K_Pt = 1.0
        K_Ix = 8e-3
        K_Iy = 1e-3
        K_It = 1e-2
        K_Dx = 1e-6
        K_Dy = 1e-6
        K_Dt = 1e-5

        # Saturation block - low since we are close
        max_speed = 0.3
        # pos = np.array([ball.imageCenterX,ball.imageCenterY,-goal.visionBearing])
        # print("Target shape", self.target.shape," pos shape ", pos.shape)
        # err2 = self.target-pos
        # print(err2.shape)
        err_x2 = self.x_pos - ball.imageCenterX
        err_y2 = self.y_pos - ball.imageCenterY
        err_t2 = goal.visionBearing - self.theta_pos
        dist_error = (float(err_x2)**2 + float(err_y2)**2)**0.5
        # dist_error2 = np.linalg.norm(err[0:2])
        self.err_x_run += err_x2 * dt
        self.err_y_run += err_y2 * dt
        self.err_t_run += err_t2 * dt
        # print(self.err_run.shape)
        # self.err_run += err2*dt
        err_x_delta = (err_x2 - self.err_x) / dt
        err_y_delta = (err_y2 - self.err_y) / dt
        err_t_delta = (err_t2 - self.err_t) / dt
        # err_delta = (err2-self.err)/dt
        # self.err = err2
        self.err_x = err_x2
        self.err_y = err_y2
        self.err_t = err_t2
        # out_com = np.matmul(K_P,self.err.reshape((3,1)))+np.matmul(K_I,self.err_run.reshape(3,1)) + np.matmul(K_D,err_delta.reshape(3,1))
        w_dot = K_Px * self.err_x + K_Ix * self.err_x_run + K_Dx * err_x_delta
        h_dot = K_Py * self.err_y + K_Iy * self.err_y_run + K_Dy * err_y_delta
        t_dot = K_Pt * self.err_t + K_It * self.err_t_run + K_Dt * err_t_delta
        command_out = (w_dot**2 + h_dot**2)**0.5
        # command_out2 = np.linalg.norm(out_com)
        print("Output h: ", h_dot, ", Output w: ", w_dot, "Output t", t_dot)
        # print("Output2 h: ",out_com[1],", Output2 w: ",out_com[0],"Output2 t",out_com[2])

        commands.setHeadPan(0, 0.1)
        commands.setWalkVelocity(min(h_dot, max_speed),
                                 max(min(w_dot, max_speed), -max_speed),
                                 max(min(t_dot, max_speed), -max_speed))
        # commands.setWalkVelocity(0,0,max(min(t_dot,max_speed),-max_speed))
        print("Distance error : ", dist_error, "Goal angle error: ", err_t2,
              "   Command out: ", command_out)
Beispiel #29
0
    def run(self):
        """Keep spinning until you see the ball in either camera"""
        memory.speech.say('Spinning!')
        ball = memory.world_objects.getObjPtr(core.WO_BALL)
        if ball.seen:
            self.finish()

        commands.setWalkVelocity(0, 0, -0.25)
Beispiel #30
0
 def run(self):
   """Keep spinning until you see the ball in either camera"""
   memory.speech.say('Spinning!')
   ball = memory.world_objects.getObjPtr(core.WO_BALL)
   if ball.seen:
     self.finish()
     
   commands.setWalkVelocity(0, 0, -0.25)
Beispiel #31
0
    def run(self):
        robot = memory.world_objects.getObjPtr(5)
        # commands.setHeadTilt(tilt_angle)
        global robotlocx, robotlocy

        dt = 1e-2

        K_Px = 1e-3
        K_Py = 1e-3
        K_Pt = 1
        K_Ix = 1e-4
        K_Iy = 1e-4
        K_It = 0
        K_Dx = 1e-6
        K_Dy = 1e-6
        K_Dt = 0.0
        max_speed = 0.5

        # err_x2 = self.goal_x - robot.loc.x#robotlocx
        # err_y2 = self.goal_y - robot.loc.y#robotlocy
        err_x2 = self.goal_x - robotlocx
        err_y2 = self.goal_y - robotlocy
        err_list = [robot.orientation - i for i in self.goal_theta]
        abs_list = [abs(sk) for sk in err_list]
        err_t2 = err_list[abs_list.index(min(abs_list))]

        dist_error = (float(err_x2)**2 + float(err_y2)**2)**0.5
        self.err_x_run += err_x2 * dt
        self.err_y_run += err_y2 * dt
        self.err_t_run += err_t2 * dt
        err_x_delta = (err_x2 - self.err_x) / dt
        err_y_delta = (err_y2 - self.err_y) / dt
        err_t_delta = (err_t2 - self.err_t) / dt
        self.err_x = err_x2
        self.err_y = err_y2
        self.err_t = err_t2
        # print("x_err: ",  self.err_x, " y_err: ",self.err_y)

        # if abs(self.err_t) > 3.1415/2:
        #     print("Angle Fix ",self.err_t)
        #     f_dot = 0
        #     h_dot = 0
        #     a_dot = self.err_t# Angle rate
        # else:
        # print("Distance fix")
        f_dot = (K_Px * self.err_x + K_Ix * self.err_x_run +
                 K_Dx * err_x_delta) * math.cos(robot.orientation) + (
                     K_Py * self.err_y + K_Iy * self.err_y_run + K_Dy *
                     err_y_delta) * math.sin(robot.orientation)  # Forward
        h_dot = (K_Px * self.err_x + K_Ix * self.err_x_run +
                 K_Dx * err_x_delta) * math.sin(-robot.orientation) + (
                     K_Py * self.err_y + K_Iy * self.err_y_run + K_Dy *
                     err_y_delta) * math.cos(robot.orientation)  # Horiztontal
        a_dot = 0
        # print("h_vel: ", h_dot, " f_vel: ",f_dot)
        commands.setWalkVelocity(max(min(f_dot, max_speed), -max_speed),
                                 max(min(h_dot, max_speed), -max_speed),
                                 max(min(a_dot, max_speed), -max_speed))
    def run(self):
        commands.setHeadPan(0,0.1)
        commands.setHeadTilt(tilt_angle)
        robot= memory.world_objects.getObjPtr(5)
        # memory.speech.say("I'm still turning")
        print("Looking for another beacon")

        sgn = math.copysign(1,robot.loc.x)*math.copysign(1,robot.orientation)
        commands.setWalkVelocity(0,0,sgn*0.1)
 def run(self):
     commands.setHeadPan(0,0.5)
     # commands.setHeadTilt(tilt_angle)
     robot= memory.world_objects.getObjPtr(5)
     memory.speech.say("Reached center")
     print("Reached center")
     commands.setWalkVelocity(0,0,0)
     print("Final robot ", robot.loc," orientation: ",robot.orientation)
     print("Final Position covariance ",robot.sd.getMagnitude(),"cov_or: ",robot.sdOrientation)
Beispiel #34
0
    def goToDesiredPos(self):
        self.time_current = time.clock()
        globX = self.robot.loc.x
        globY = self.robot.loc.y
        globTh = self.robot.orientation
        dt = self.time_current - self.time_last
        x = self.roboDesiredX
        y = self.roboDesiredY
        theta = self.roboDesiredTh
        bearing = self.ball.bearing
        self.calc_integral(dt, x, y, theta)
        elevation = core.RAD_T_DEG * self.ball.visionElevation
        commands.setHeadPanTilt(self.ball.bearing, -elevation, 1.5)
        if dt == 0:
            x_cont = self.k_x[0] * (globX - x) + self.k_x[1] * self.x_int
            y_cont = self.k_y[0] * (globY - y) + self.k_y[1] * self.y_int
            theta_cont = self.k_t[0] * bearing + self.k_t[1] * self.theta_int
        else:
            x_cont = self.k_x[0] * (globX - x) + self.k_x[
                1] * self.x_int + self.k_x[2] * (globX - self.x_prev) / dt
            y_cont = self.k_y[0] * (globY - y) + self.k_y[
                1] * self.y_int + self.k_y[2] * (globY - self.y_prev) / dt
            theta_cont = self.k_t[0] * bearing + self.k_t[
                1] * self.theta_int + self.k_t[2] * (bearing -
                                                     self.theta_prev) / dt

        print("p_cont: %f, i_cont: %f, d_cont: %f" %
              (self.k_x[0] *
               (globX - x), self.k_x[1] * self.x_int, self.k_x[2] *
               (globX - self.x_prev) / dt))

        if abs(bearing) >= 0.3:
            # Control only the heading of the robot and not the velocity
            commands.setWalkVelocity(0.0, 0.0, 0.4 * np.sign(bearing))
        else:
            # Control both heading and velocity
            if self.gb_line_obj.seen:
                if globX < 1800.0:
                    self.gb_line_seg = self.gb_line_obj.lineLoc
                    gb_line_cent = self.gb_line_seg.getCenter()
                    rel_robot = core.Point2D(0.0, 0.0)
                    gb_dist_thresh = 200.0
                    gb_robo_dist = self.gb_line_seg.getDistanceTo(rel_robot)
                    # print("Line seen. Center at [%f, %f], robot at [%f, %f] dist to closest point is: %f" % (gb_line_cent.x,gb_line_cent.y,self.robot.loc.x,self.robot.loc.y,gb_robo_dist))
                    if gb_robo_dist < gb_dist_thresh:
                        # Too close in either x or y
                        x_cont = 0.0
            # else:
            # print("Line not seen.\n")
            commands.setWalkVelocity(x_cont, y_cont, theta_cont)
            print("Controls: [%f, %f, %f]\n" % (x_cont, y_cont, theta_cont))
        self.x_prev = globX - self.x_prev
        self.y_prev = globY - self.y_prev
        self.theta_prev = bearing
        self.time_last = self.time_current

        return
 def run(self):
     global direction, last_direction_change_time
     turn_amount = 2.0 * math.pi
     turn_vel = 0.2
     turn_time = turn_amount / turn_vel
     commands.setWalkVelocity(0, 0, turn_vel * direction)
     if ((self.getTime() - last_direction_change_time) > turn_time):
         direction = direction * -1.0
         last_direction_change_time = self.getTime()
 def run(self):
     global direction, last_direction_change_time
     turn_amount = 2.0 * math.pi
     turn_vel = 0.2
     turn_time = turn_amount / turn_vel
     commands.setWalkVelocity(0, 0, turn_vel * direction)
     if (self.getTime() - last_direction_change_time) > turn_time:
         direction = direction * -1.0
         last_direction_change_time = self.getTime()
Beispiel #37
0
    def run(self):
        if not memory.body_model.feet_on_ground_:
            memory.speech.say("Flying")
            self.reset()
        else:
            memory.speech.say("Spining")

        commands.setHeadPan(0, 1)

        # nao = memory.world_objects.getObjPtr(memory.robot_state.WO_SELF)
        # t = nao.orientation
        # x = nao.loc.x
        # y = nao.loc.y
        # print("Robot x: {}\t y:{}\t t: {}".format(x, y, t))
        # origin = memory.world_objects.getObjPtr(core.WO_TEAM_COACH)
        # print("bearing: {}".format(origin.orientation))

        beacon_list = [
            core.WO_BEACON_BLUE_YELLOW,
            core.WO_BEACON_YELLOW_BLUE,
            core.WO_BEACON_BLUE_PINK,
            core.WO_BEACON_PINK_BLUE,
            core.WO_BEACON_PINK_YELLOW,
            core.WO_BEACON_YELLOW_PINK,
        ]

        commands.setHeadTilt(-18)  # Tilt head up so we can see goal (default = -22)
        # commands.setWalkVelocity(0, 0, -0.15)

        # if self.getTime() > 5.0:
        #   any_beacon_seen = False
        #   for key in beacon_list:
        #     beacon = memory.world_objects.getObjPtr(key)
        #     if beacon.seen:
        #       any_beacon_seen = True

        vel_x = 0
        vel_y = 0
        vel_turn = 0.30
        commands.setWalkVelocity(vel_x, vel_y, vel_turn)

        if self.getTime() > 10.0:
            beacon_x_right_threshold = 360.0 / 2 + 40
            beacon_x_left_threshold = 360.0 / 2 - 40

            any_beacon_aligned = False
            for key in beacon_list:
                beacon = memory.world_objects.getObjPtr(key)
                if beacon.seen:
                    if (beacon.imageCenterX < beacon_x_right_threshold) and (
                        beacon.imageCenterX > beacon_x_left_threshold
                    ):
                        any_beacon_aligned = True

            if any_beacon_aligned:
                self.finish()
  def run(self):
    line = memory.world_objects.getObjPtr(core.WO_OWN_PENALTY)
    robot= memory.world_objects.getObjPtr(5)
    err_x2 = line.visionDistance - self.target_dist
    # Note x is pixel (left-right) and y is (up-down)
    ball = memory.world_objects.getObjPtr(core.WO_BALL)
    dt = 1e-2
    # Gain values
    # K_P = np.diag([1e-2,1e-3,1e-3])
    # K_I = np.diag([1e-3,1e-3,1e-3])
    # K_D = np.eye(3)*1e-6
    K_Px = 2e-3
    K_Py = 2e-3
    K_Pt = 0.0
    K_Ix = 2e-3
    K_Iy = 1e-3
    K_It = 0.0
    K_Dx = 0.0
    K_Dy = 1e-6
    K_Dt = 0.0
        # Saturation block - low since we are close

    self.err_x_run += err_x2*dt
    # print(self.err_run.shape)
    # self.err_run += err2*dt
    err_x_delta = (err_x2-self.err_x)/dt
    # err_delta = (err2-self.err)/dt
    # self.err = err2
    self.err_x = err_x2
    h_dot = K_Px*self.err_x+K_Ix*self.err_x_run+K_Dx*err_x_delta
    max_speed = 0.4
    self.currt = self.getTime()

    err_t2 = ball.bearing-self.theta_pos
    self.err_t_run += err_t2*dt

    err_t_delta = (err_t2-self.err_t)/dt

    self.err_t = err_t2

    w_dot = K_Py*self.err_t+K_Iy*self.err_t_run
    truew_dot = math.copysign(0.4,err_t2)
    truea_dot = math.copysign(0.09,err_t2)
    command_out = (truew_dot**2)**0.5
    # command_out2 = np.linalg.norm(out_com)
    # print(Output w: ",w_dot")
    # print("Output2 h: ",out_com[1],", Output2 w: ",out_com[0],"Output2 t",out_com[2])
    
    commands.setHeadPan(0,0.1)
    commands.setWalkVelocity(0,truew_dot,truea_dot)
    # commands.setWalkVelocity(0,0,max(min(t_dot,max_speed),-max_speed))
    # print("Ball angle error: ",err_t2,"   Command out: ",command_out)
    # print("Distance error : ", dist_error,"   &  ",dist_error2)
    if abs(err_t2)<=0.04:
        # print("Ready to save at: ball at angle ",ball.bearing)
        commands.setWalkVelocity(0,0,0)
Beispiel #39
0
 def defense_walk(self):
     global walk_start_time, current_state, DefendingStates
     commands.setHeadTilt(-13)
     commands.setWalkVelocity(0.3, 0.0, 0.05)
     #print "walk time: " + str(walk_start_time)
     #print "current time: " + str(self.getTime())
     if (self.getTime() - walk_start_time) > 9.0:
         current_state = DefendingStates.start
         # commands.setWalkVelocity(0.0,0.0,0.0)
         commands.stand()
 def defense_walk(self):
   global walk_start_time, current_state, DefendingStates
   commands.setHeadTilt(-13)
   commands.setWalkVelocity(0.3,0.0,0.05)
   #print "walk time: " + str(walk_start_time)
   #print "current time: " + str(self.getTime())
   if (self.getTime() - walk_start_time) > 9.0:
     current_state = DefendingStates.start
     # commands.setWalkVelocity(0.0,0.0,0.0)
     commands.stand()
Beispiel #41
0
 def run(self):
     goal = memory.world_objects.getObjPtr(core.WO_OWN_GOAL)
     if goal.seen:
         commands.setWalkVelocity(0.3, 0,
                                  -0.3 * np.sign(goal.imageCenterX - 500))
         print('Goal!')
     else:
         print('No goal!')
     if self.getTime() > 10.0:
         self.finish()
Beispiel #42
0
    def run(self):
        commands.setHeadPan(-1, 1)
        commands.setWalkVelocity(0.3, 0, 0.3)

        nao = memory.world_objects.getObjPtr(memory.robot_state.WO_SELF)
        # print nao.loc.x, nao.loc.y, math.tan(nao.orientation)
        facing_center = abs(nao.loc.x * math.tan(nao.orientation) - nao.loc.y)
        print "Facing center", nao.orientation, facing_center

        if self.getTime() > 3.0:
            self.finish()
Beispiel #43
0
 def run(self):
     print("circling")
     ball = memory.world_objects.getObjPtr(core.WO_BALL)
     goal = memory.world_objects.getObjPtr(core.WO_UNKNOWN_GOAL)
     commands.setWalkVelocity(0, -0.20, +0.075)
     commands.setHeadPan(0, 0.1)
     if goal.seen:
         print("goal angle ", goal.visionBearing)
         if abs(goal.visionBearing) <= 0.02:
             commands.setWalkVelocity(0, 0, 0)
             self.finish()
Beispiel #44
0
  def run(self):
    # These are max values for Gene to adjust itself
    vel_y_gain = -0.50
    vel_x_gain = 0.50
    vel_turn_gain = 1.00

    vel_y = -0.50 # This is the tangential velocity, fix it (try -0.50 cw or left)
    vel_x = 0
    vel_turn = 0.30

    # Change turn direction based on the last seen beacon (ccw or right)
    global turn_dir
    if turn_dir:
      vel_y = 0.50

    goal_aligned = False

    # Target position of the ball in bottom camera
    # # x_desired = 360.0 / 2
    # x_desired = 120 # Ball near left foot
    # # y_desired = 240.0 / 2
    # y_desired = 200 # Ball near the bottom of the frame when looking up
    x_desired = 360.0 / 2
    y_desired = 220.0

    ball = memory.world_objects.getObjPtr(core.WO_BALL)
    goal = memory.world_objects.getObjPtr(core.WO_OPP_GOAL)

    # Make sure that the ball is always at the same position relative to Gene
    if ball.seen:
      if ball.fromTopCamera:
        memory.speech.say("Align goal The ball is in top frame")
        self.postSignal("restart")
      else:
        # We Calculate the deviation from the center of the frame
        # to adjust our rotation speed
        # Y determines vel_x to make sure that Gene
        # is always a fix distance from the ball
        vel_x = vel_x_gain * (y_desired - ball.imageCenterY) / (y_desired)
        # X determines the vel_turn. Since we want to always turn
        # that's why there's an offset
        # vel_turn = 0.25 - (x_desired - ball.imageCenterX) / (x_desired) * 0.25
        vel_turn = vel_turn_gain * (x_desired - ball.imageCenterX) / (x_desired)

    if goal.seen:
      vel_y, goal_aligned = align_goal(vel_y)    # Exit condition

    if goal_aligned:
      self.finish()

    # commands.setWalkvelocity(0, -0.50, 0.25)
    commands.setWalkVelocity(vel_x, vel_y, vel_turn)
    commands.setHeadTilt(-10)   # Tilt head up so we can see goal (default = -22)
    def run(self):
      global last_head_time, last_head_pan , last_keeper_direction

      commands.setHeadTilt(-14)
      if ((self.getTime() - last_head_time) > 4):
          if(last_head_pan >= 0):
            last_head_pan = -1
          else:
            last_head_pan = 1
          commands.setHeadPan( last_head_pan, 3.5)
          commands.setWalkVelocity(0.2,0.0*last_head_pan,0.05*last_head_pan)
          last_head_time = self.getTime()
Beispiel #46
0
    def run(self):
        # Turn head in the other direction
        if self.getTime >= 3.0:
            self.resetTime()

            if WalkToCenter.direction == WalkToCenter.LEFT:
                WalkToCenter.direction = WalkToCenter.RIGHT
            else:
                WalkToCenter.direction = WalkToCenter.LEFT

        # Look left or right
        commands.setHeadPan(WalkToCenter.direction, 1)

        # Calculate the angle of the vector to origin in robot's frame
        nao = memory.world_objects.getObjPtr(memory.robot_state.WO_SELF)
        t, x, y = nao.orientation, nao.loc.x, nao.loc.y
        speed = 0.5
        dx, dy = 0 - x, 0 - y
        angle = math.atan(dy / dx)

        # Quadrant 1
        if x > 0 and y > 0:
            angle += math.pi
        # Quadrant 2
        if x < 0 and y > 0:
            angle += 0
        # Quadrant 3
        if x < 0 and y < 0:
            angle += 0
        # Quadrant 4
        if x > 0 and y < 0:
            angle += math.pi

        # Take the robot's orientation into account
        angle -= t

        # Calculate forward velocity
        distance_to_center = math.sqrt(x ** 2 + y ** 2) / 1000
        DISTANCE_THRESHOLD = 1.5
        distance_to_center = min(distance_to_center, DISTANCE_THRESHOLD)
        DISTANCE_CONSTANT = 2 / 3.0
        forward_vel = distance_to_center * DISTANCE_CONSTANT
        MAX_FORWARD_VELOCITY = 0.50
        forward_vel *= MAX_FORWARD_VELOCITY
        MIN_FORWARD_VELOCITY = 0.35
        forward_vel = max(MIN_FORWARD_VELOCITY, forward_vel)

        # Walk towards the center!
        print forward_vel, angle
        MAX_ANGLE_VELOCITY = 0.3
        turning_vel = max(-MAX_ANGLE_VELOCITY, min(MAX_ANGLE_VELOCITY, angle))
        commands.setWalkVelocity(forward_vel, 0, turning_vel)
Beispiel #47
0
    def run(self):
        commands.setHeadTilt(-10)  # Tilt head up so we can see goal (default = -22)
        memory.speech.say("Turning!")
        commands.setWalkVelocity(0, 0, -0.15)

        if self.getTime() > 5.0:
            any_beacon_seen = False
            for key in BEACON_LIST:
                beacon = memory.world_objects.getObjPtr(key)
                if beacon.seen:
                    any_beacon_seen = True

            if any_beacon_seen:
                self.finish()
Beispiel #48
0
 def run(self):
   ball = world_objects.getObjPtr(core.WO_BALL)
   goal = world_objects.getObjPtr(core.WO_UNKNOWN_GOAL)
   if ball.seen and goal.seen and abs(goal.visionBearing) < 10 * core.DEG_T_RAD:
     self.finishCt += 1
   else:
     self.finishCt = max(0,self.finishCt - 1)
   tVel = max(min(1.0,ball.visionBearing / 0.87),-1.0)
   xVel = max(min(1.0, 0.4 * ball.visionDistance / 300), -1.0)
   print "Ball: {0} {1}".format(ball.visionDistance,ball.visionBearing * core.RAD_T_DEG)
   print "Rotate Velocity: {0} {1}".format(xVel,tVel)
   commands.setWalkVelocity(xVel,-0.3,tVel)
   if self.finishCt > 5:
     self.finish() 
Beispiel #49
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def toCenter(self, dir):
    vel_x = 0.4
    vel_y = 0
    vel_turn = 0.05  # This is needed because forward odo is not reliable

    turn_speed = 0.3

    origin = memory.world_objects.getObjPtr(core.WO_TEAM_COACH)
    bearing = origin.orientation
    distance = origin.distance

    # Calculate forward velocity
    dist = distance / 1000.0
    DIST_THRESHOLD = 1.5
    dist = min(dist, DIST_THRESHOLD)
    DIST_CONSTANT = 2 / 3.0
    vel_x = dist * DIST_CONSTANT
    MAX_VEL_XOCITY = 0.50
    vel_x *= MAX_VEL_XOCITY
    MIN_VEL_XOCITY = 0.30
    vel_x = max(MIN_VEL_XOCITY, vel_x)

    # Walk towards the center!
    MAX_BEARING_VELOCITY = 0.3
    vel_turn = max(-MAX_BEARING_VELOCITY, min(MAX_BEARING_VELOCITY, bearing))

    # if (bearing > 0):
    #   vel_turn += turn_speed
    # else:
    #   vel_turn -= turn_speed

    commands.setHeadTilt(-18)  # Tilt head up so we can see goal (default = -22)
    commands.setWalkVelocity(vel_x, vel_y, vel_turn)
    # commands.setHeadPan(dir * 1.5, 1)

    print ("distance: {}\t\t bearing: {}".format(distance, bearing))

    # Kidnapped relocalize
    if not memory.body_model.feet_on_ground_:
        ToCenterBoth.num_times_no_beacon = 0
        self.postSignal("spin")
        print ("flying")

    # Closer
    if distance < 50:
        ToCenterBoth.num_times_no_beacon = 0
        self.postSignal("check")
Beispiel #50
0
    def run(self):
        nao = memory.world_objects.getObjPtr(memory.robot_state.WO_SELF)

        # Calculate the angle of the vector to origin in robot's frame
        t = nao.orientation
        x = nao.loc.x
        y = nao.loc.y

        speed = 0.4

        dx = 0 - x
        dy = 0 - y

        angle = math.atan(dy / dx)

        # Quadrant 1
        if x > 0 and y > 0:
            angle += math.pi
        # Quadrant 2
        if x < 0 and y > 0:
            angle += 0
        # Quadrant 3
        if x < 0 and y < 0:
            angle += 0
        # Quadrant 4
        if x > 0 and y < 0:
            angle += math.pi

        # Take the robot's orientation into account
        angle -= t

        vel_turn = 0.3  # Constant spin velocity
        # vel_turn = 0.0     # Constant spin velocity
        vel_y = -(speed * math.sin(angle))
        vel_x = +(speed * math.cos(angle))

        print ("Robot x: {}\t y:{}\t t: {}".format(x, y, t))
        # print("vel_x: {}\t    vel_y: {}\t     angle: {}".format(vel_x, vel_y, angle))

        vel_x = 0
        vel_y = 0
        commands.setHeadTilt(0)  # Tilt head up so we can see goal (default = -22)
        commands.setWalkVelocity(vel_x, vel_y, vel_turn)

        if self.getTime() > 30.0:
            self.finish()
Beispiel #51
0
    def run(self):
      ball = world_objects.getObjPtr(core.WO_BALL)
      if ball.seen and ball.visionDistance < 1000:
        print "Ball Distance: ", ball.visionDistance
        self.last_seen = 0
        ball_x, ball_y = self.get_object_position(ball)
        if ball_x < 100 and abs(ball_y - self.kick_offset) < 30:
          self.finishCt += 1
        else:
          self.finishCt = max(self.finishCt - 1, 0)

        xVel = 0.0
        if ball_x >= 100:
          xVel = self.x.update(ball_x)
        yVel = 0.0
        if abs(ball_y - self.kick_offset) >= 30:
          yVel = self.y.update(ball_y - self.kick_offset)
        tVel = (ball.visionBearing - self.initialTheta) / 0.87

        xVel = max(min(xVel,0.5),-0.5)
        yVel = max(min(yVel,1.0),-1.0)
        tVel = 0#max(min(yVel,0.1),-0.1)

        if tVel * yVel < 0:
          tVel = tVel * -1

        print "Final: {0}, {1}, {2} --> Walk Velocity: {3}, {4}, {5}".format(ball_x, ball_y - self.kick_offset, ball.visionBearing - self.initialTheta, xVel, yVel, tVel)
        commands.setWalkVelocity(xVel, yVel, tVel)
#        memory.walk_request.setLineUp(0.0,True)
      else:
        self.last_seen += 1
      if self.last_seen > 10:
        commands.setWalkVelocity(0, 0, 0)
        self.finishCt = max(self.finishCt - 1, 0)
      if self.finishCt > 3:
        selfRobot = world_objects.getObjPtr(robot_state.WO_SELF);
        self.x.reset()
        self.y.reset()
        if selfRobot.loc.x < 5000:
          self.postSignal("kick")
        else:
          self.postSignal("dribble")
        self.finish()
Beispiel #52
0
 def run(self):
   goal = world_objects.getObjPtr(core.WO_UNKNOWN_GOAL)
   ball = world_objects.getObjPtr(core.WO_BALL)
   if ball.seen and goal.seen:
     print "Ball Distance: ", ball.visionDistance 
     self.last_seen = 0
     self.target_pos = self.get_target_position(goal, ball)
     print "Target Position: {0}, {1}, {2}".format(self.target_pos[0], self.target_pos[1], math.degrees(self.target_pos[2])) #, self.target_pos
     (x, y, t) = self.target_pos
     if (x < 50 and abs(y) < 40 and abs(math.degrees(t)) < 10): # 50 40 10
       self.finish()
     update = lambda e, pid: pid.update(e)
     control = map(lambda x: update(*x), zip(self.target_pos, self.controller))
     print "Setting Walk Velocity: ", control
     commands.setWalkVelocity(*control)
   else:
     self.last_seen += 1
   if self.last_seen > 10:
     print "Search!"
     commands.setWalkVelocity(0, 0, 0.3)
    def run(self):
        """Approach the ball and set up for a kick
        
        If the ball is seen in the top camera, the error term in the distance of
        the ball.
        
        """
        ball = memory.world_objects.getObjPtr(core.WO_BALL)
        if not ball.seen or not ball.fromTopCamera:
            return

        # Ball coordinates
        ball_x, ball_y = ball.imageCenterX, ball.imageCenterY

        # Calculate forward velocity
        ball_distance = ball.visionDistance / 1000
        print("Ball distance: {}".format(ball_distance))
        ball_distance = min(ball_distance, DISTANCE_THRESHOLD)

        # Cache the ball distances
        PursueBall.ball_distances = (PursueBall.ball_distances + [ball_distance])[-30:]
        print("Ball distances: {}".format(PursueBall.ball_distances))
        slope = sum(PursueBall.ball_distances[-10:]) / 10 - sum(PursueBall.ball_distances[:10]) / 10
        print(
            "Slope: {} - {} = {}".format(
                sum(PursueBall.ball_distances[-10:]) / 10, sum(PursueBall.ball_distances[:10]) / 10, slope
            )
        )
        print("Input: {}".format(1 / slope if slope else 1))

        # Get the maximum velocity to be 1
        forward_vel = ball_distance * DISTANCE_CONSTANT
        forward_vel *= MAX_FORWARD_VELOCITY
        forward_vel = max(MIN_FORWARD_VELOCITY, forward_vel)
        print("forward velocity: {}".format(forward_vel))

        # Calculate sideways velocity
        angular_vel = -(ball_x - 160.0) / 160.0 * MAX_ANGULAR_VELOCITY
        print("Sideways Amount: {}".format(angular_vel))

        commands.setWalkVelocity(forward_vel, 0, angular_vel)
Beispiel #54
0
    def run(self):

      seen = False
      for b in self.beacons:
        beacon = world_objects.getObjPtr(b)
        if beacon.seen:
          seen = True
          break

      if seen:
        self.seenCt += 1
      else:
        self.seenCt = max(self.seenCt - 1, 0)

      if self.seenCt > 5:
        self.seenCt = 0
        self.finish()

      commands.setWalkVelocity(0.0,0.0,0.5)
#      commands.setHeadTilt(-18)
      commands.setHeadPan(0.0,2.0)
Beispiel #55
0
 def run(self):
   ball = memory.world_objects.getObjPtr(core.WO_BALL)
   print "aaaaaaaaa"
   if ball.seen:
     #print "ball.visionBearing is %f!" % ball.visionBearing
     print "I have seen the blue goal"
     commands.setStiffness()
     if ball.visionBearing > 0.20:
       commands.setWalkVelocity(0, 0, 0.3)
     elif ball.visionBearing < -0.20:
       commands.setWalkVelocity(0, 0, -0.3)
     else:
       print "ball.visionDistance is %f!" % ball.visionDistance  
       if ball.visionDistance > 2200:
         commands.setWalkVelocity(0.6, 0, 0)
       elif ball.visionDistance < 1500:
         commands.setWalkVelocity(0, 0, 0)
       else:
         commands.setWalkVelocity(0, 0, 0)
   else:
     print "I don't see anything"
    def turn(self):
      # memory.speech.say("Turning!")
      global have_lock, facing_center, at_center
      sloc = mem_objects.world_objects[robot_state.WO_SELF].loc
      t = -mem_objects.world_objects[robot_state.WO_SELF].orientation
      cx = (-sloc.x) * numpy.cos(t) - (-sloc.y) * numpy.sin(t)
      cy = (-sloc.x) * numpy.sin(t) + (-sloc.y) * numpy.cos(t)
      # print "global x,y,t = " + str(sloc.x) + "," + str(sloc.y) + "," + str(t)
      # print "local center x,y = " + str(cx) + "," + str(cy)
      t_err = numpy.arctan2(cy, cx)
      print "t_err = " + str(t_err)

      if numpy.abs(t_err) < 0.05:
        facing_center = True
        return
      else:
        Kt = 1.0
        vt_max = 0.25
        t_vel = vt_max * numpy.tanh(Kt * t_err);
        print "t_vel = " + str(t_vel)
        commands.setWalkVelocity(0.0, 0.0, t_vel)
    def search(self):
      global direction, last_direction_change_time, have_lock, facing_center, at_center, beacons_seen
      # memory.speech.say("Searching!")

      for i in xrange(core.WO_BEACON_BLUE_YELLOW, core.WO_BEACON_YELLOW_PINK):
        if(mem_objects.world_objects[i].seen):
          beacons_seen.add(i)
          print "saw beacon " + str(i)
      if(len(beacons_seen) >= num_beacons_required):
        # memory.speech.say("Done")
        have_lock = True
        return
      else:
        print "Waiting for " + str(num_beacons_required - len(beacons_seen)) + " more beacons"

      turn_amount = 2.0*math.pi
      turn_vel = 0.2
      turn_time = turn_amount / turn_vel
      commands.setWalkVelocity(0, 0, turn_vel * direction)
      if((self.getTime() - last_direction_change_time) > turn_time):
        direction = direction * -1.0
        last_direction_change_time = self.getTime()
    def walk(self):
      global have_lock, facing_center, at_center
      # memory.speech.say("Walking!")
      sloc = mem_objects.world_objects[robot_state.WO_SELF].loc
      t = -mem_objects.world_objects[robot_state.WO_SELF].orientation
      cx = (-sloc.x) * numpy.cos(t) - (-sloc.y) * numpy.sin(t)
      cy = (-sloc.x) * numpy.sin(t) + (-sloc.y) * numpy.cos(t)
      t_err = numpy.arctan2(cy, cx)
      # print "global x,y,t = " + str(sloc.x) + "," + str(sloc.y) + "," + str(t)
      print "local center x,y = " + str(cx) + "," + str(cy)

      Kx = 10.0
      vx_max = 0.4
      x_vel = vx_max * numpy.tanh(Kx * cx / 1000.0)
      Ky = 10.0
      vy_max = 0.4
      y_vel = vy_max * numpy.tanh(Ky * cy / 1000.0)
      t_vel = 0.0
      if ((x_vel * x_vel + y_vel * y_vel) < 0.1):
        t_vel = 0.1
      print "vel x,y,t = " + str(x_vel) + "," + str(y_vel) + "," + str(t_vel)
      commands.setWalkVelocity(x_vel, y_vel, t_vel)