def test_changeSupplyAmount_failed(self):
     ItemUtil.createItem(guild_id=1,
                         item_name="hello",
                         item_type=ItemType.ATTACK,
                         buff_type=BuffType.ATTACK,
                         buff_value=-1,
                         buff_round=2,
                         level_required=0,
                         price=10)
     ItemUtil.createItem(guild_id=1,
                         item_name="hey",
                         item_type=ItemType.STATUS,
                         buff_type=BuffType.DEFENCE,
                         buff_value=10,
                         buff_round=3,
                         level_required=0,
                         price=10)
     InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
     # item cannot find
     result1 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                item_name="he",
                                                newAmount=-1)
     assert result1 == -1
     # shopitem cannot find
     result2 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                item_name="hey",
                                                newAmount=-1)
     assert result2 == -2
Beispiel #2
0
 async def change_shopitem_amount(self, ctx: commands.Command, amount: int,
                                  item_name: str):
     if amount < -1:
         await ctx.send("商品供應數量不能為負數!")
     else:
         result = InventoryUtil.changeSupplyAmount(ctx.guild.id, item_name,
                                                   amount)
         if result == -1:
             await ctx.send("查無此項目,請確認商品名稱是否輸入錯誤!")
         elif result == -2:
             await ctx.send("該商品存在但尚未上架!")
         else:
             if amount == 0:
                 await ctx.send("數量為0,建議下架商品實在點")
             else:
                 await ctx.send(f"修改成功! 目前{item_name}供給數量已改成{result.amount}"
                                )
    def test_changeSupplyAmount_success_limitedToUnlimited(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hello",
                                                amount=10)
        assert shopItem1.amount == 10

        shopItem2 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                     item_name="hello",
                                                     newAmount=-1)
        assert shopItem2.amount == -1