Beispiel #1
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    def test_CreateGame_CreatesInstance(self):
        "Creating Game instance"

        # Create Game instance
        game = Game()
        game.save()
        self.assertIsInstance(game, Game)
Beispiel #2
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    def test_CreateGame_CreatesInstance(self):
        "Creating Game instance"

        # Create Game instance
        game = Game()
        game.save()
        self.assertIsInstance(game, Game)
Beispiel #3
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    def test_EditGame_AddsTwoUsers(self):
        "Adding two Users to existing Game instance"

        # Create Game instance
        game = Game()
        game.save()
        self.assertEqual(game.users.count(), 0)

        # Assing Users
        user1 = User.objects.get(id=1)
        user2 = User.objects.get(id=2)
        game.users.add(user1, user2)
        game.save()
        self.assertEqual(game.users.count(), 2)

        # Check User class
        for i in (1,2):
            # Get Game User by id
            self.assertEqual(game.users.filter(id=i).count(), 1)
            # Check User class
            self.assertIsInstance(game.users.get(id=i), User)

        for user in game.users.all():
            # Check Game instance by User
            game = user.game_set.get(id=1)
            self.assertIsInstance(game, Game)
            self.assertEqual(game.id, 1)
            # Get all Game instances for User
            self.assertEqual(user.game_set.count(), 1)
Beispiel #4
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    def test_GetBoardUpdateJson_EmptyBoard_ReturnsJson(self):
        "Serializing update data for empty board."

        # Create new board
        game = Game()
        game.save()
        board = Board(game_id=game.id)
        board.save()

        expect = simplejson.dumps({
            'placed_stones': [],
            'next_move_color': 'black',
            'latest_placed_stone': None,
        })

        result = go.utils.get_board_update_json(game.id)

        self.assertEqual(result, expect)
Beispiel #5
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    def test_GetBoardUpdateJson_EmptyBoard_ReturnsJson(self):
        "Serializing update data for empty board."

        # Create new board
        game = Game()
        game.save()
        board = Board(game_id=game.id)
        board.save()

        expect = simplejson.dumps({
            'placed_stones'         : [],
            'next_move_color'       : 'black',
            'latest_placed_stone'   : None,
        })

        result = go.utils.get_board_update_json(game.id)

        self.assertEqual(result, expect)
Beispiel #6
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    def test_EditGame_RemovesTwoUsers(self):
        "Removing Users from Game"

        # Create Game instance
        game = Game()
        game.save()

        # Assing Users
        user1 = User.objects.get(id=1)
        user2 = User.objects.get(id=2)
        game.users.add(user1, user2)
        game.save()
        self.assertEqual(game.users.count(), 2)

        # Remove users
        game.users.remove(user1, user2)
        self.assertEqual(game.users.count(), 0)
        for user in (user1, user2):
            self.assertEqual(user.game_set.count(), 0)
Beispiel #7
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    def test_EditGame_AddsTwoUsers(self):
        "Adding two Users to existing Game instance"

        # Create Game instance
        game = Game()
        game.save()
        self.assertEqual(game.users.count(), 0)

        # Assing Users
        user1 = User.objects.get(id=1)
        user2 = User.objects.get(id=2)
        game.users.add(user1, user2)
        game.save()
        self.assertEqual(game.users.count(), 2)

        # Check User class
        for i in (1, 2):
            # Get Game User by id
            self.assertEqual(game.users.filter(id=i).count(), 1)
            # Check User class
            self.assertIsInstance(game.users.get(id=i), User)

        for user in game.users.all():
            # Check Game instance by User
            game = user.game_set.get(id=1)
            self.assertIsInstance(game, Game)
            self.assertEqual(game.id, 1)
            # Get all Game instances for User
            self.assertEqual(user.game_set.count(), 1)
Beispiel #8
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    def save(self):
        # Create a new Game instance for current user
        game = Game(name=self.cleaned_data['name'])
        game.save()
        # Add user to game
        game.users.add(self.user.id)
        game.save()

        # Create a new Board instance and assign it to created game
        board = Board(game_id=game.id, size=self.cleaned_data['size'])
        board.save()

        # Create black Stone instances for first player.
        # Second player will have white stones.
        board.add_stones(self.user, STONE_COLORS['black'])

        # Add chat to game
        chat = Chat(game_id=game.id)
        chat.save()

        # Add player join message
        chat.join(self.user)

        return game
Beispiel #9
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    def test_EditGame_RemovesTwoUsers(self):
        "Removing Users from Game"

        # Create Game instance
        game = Game()
        game.save()

        # Assing Users
        user1 = User.objects.get(id=1)
        user2 = User.objects.get(id=2)
        game.users.add(user1, user2)
        game.save()
        self.assertEqual(game.users.count(), 2)

        # Remove users
        game.users.remove(user1, user2)
        self.assertEqual(game.users.count(), 0)
        for user in (user1, user2):
            self.assertEqual(user.game_set.count(), 0)
Beispiel #10
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    def save(self):
        # Create a new Game instance for current user
        game = Game(name=self.cleaned_data['name'])
        game.save()
        # Add user to game
        game.users.add(self.user.id)
        game.save()

        # Create a new Board instance and assign it to created game
        board = Board(game_id=game.id, size=self.cleaned_data['size'])
        board.save()

        # Create black Stone instances for first player.
        # Second player will have white stones.
        board.add_stones(self.user, STONE_COLORS['black'])

        # Add chat to game
        chat = Chat(game_id=game.id)
        chat.save()

        # Add player join message
        chat.join(self.user)

        return game