Beispiel #1
0
class GameServer(Peer):
    def __init__(self, detected_ip: IPv4Address, ports):
        super().__init__()

        self.logger = logging.getLogger(__name__)
        self.firewall = FirewallClient(ports)
        self.login_server = None
        self.server_id = None
        self.match_id = None
        self.detected_ip = detected_ip
        self.address_pair = None
        self.port = None
        self.pingport = None
        self.description = None
        self.motd = None
        self.password_hash = None
        self.region = None

        self.game_setting_mode = None

        self.joinable = False
        self.players = TracingDict(refsonly=True)
        self.player_kicking = None
        self.player_being_kicked = None
        self.match_end_time_rel_or_abs = None
        self.match_time_counting = False
        self.be_score = 0
        self.ds_score = 0
        self.map_id = 0

        self.start_time = None

        self.votable_maps = []
        self.map_votes = {}
        self.next_map_idx = None

        if self.detected_ip.is_global:
            req = urllib.request.Request(
                'https://tools.keycdn.com/geo.json?host=%s' % self.detected_ip,
                data=None,
                headers={
                    'User-Agent':
                    'keycdn-tools:https://github.com/Griffon26/taserver/blob/master/README.md'
                })
            response = urllib.request.urlopen(req, cafile=certifi.where())
            result = response.read()
            json_result = json.loads(result)

            continent_code_to_region = {
                'NA': REGION_NORTH_AMERICA,
                'EU': REGION_EUROPE,
                'OC': REGION_OCEANIA_AUSTRALIA
            }
            try:
                self.region = continent_code_to_region[
                    json_result['data']['geo']['continent_code']]
            except KeyError:
                self.region = REGION_EUROPE
        else:
            self.region = REGION_EUROPE

    def __repr__(self):
        return 'server %d (%s %s:%s/%s)' % (
            self.server_id, self.game_setting_mode, self.detected_ip,
            self.port, self.pingport)

    def disconnect(self, exception=None):
        for player in list(self.players.values()):
            player.set_state(AuthenticatedState)
        super().disconnect(exception)

    def set_address_info(self, address_pair):
        self.address_pair = address_pair
        self.send_pings()

    def set_info(self, description: str, motd: str, game_setting_mode: str,
                 password_hash: bytes):
        self.description = description
        self.motd = motd
        self.game_setting_mode = game_setting_mode
        self.password_hash = password_hash

    def set_match_time(self, seconds_remaining, counting):
        self.match_time_counting = counting
        if counting:
            self.match_end_time_rel_or_abs = int(time.time() +
                                                 seconds_remaining)
        else:
            self.match_end_time_rel_or_abs = seconds_remaining

    def set_ready(self, port, pingport):
        if port is not None:
            self.be_score = 0
            self.ds_score = 0
            self.port = port
            self.pingport = pingport
            self.joinable = True
            self.start_time = datetime.datetime.utcnow()

            for unique_id, player in self.players.items():
                b4msg = a00b4().set_server(self).set_player(unique_id)
                b4msg.findbytype(m042a).set(3)
                b4msg.content.append(m02ff())
                player.send(b4msg)

            self.send(Login2LauncherNextMapMessage())
        else:
            self.joinable = False

    def get_time_remaining(self):
        if self.match_end_time_rel_or_abs is not None:
            if self.match_time_counting:
                time_remaining = int(self.match_end_time_rel_or_abs -
                                     time.time())
            else:
                time_remaining = self.match_end_time_rel_or_abs
        else:
            time_remaining = 0

        if time_remaining < 0:
            time_remaining = 0

        return time_remaining

    def add_player(self, player):
        assert player.unique_id not in self.players
        self.players[player.unique_id] = player
        player.vote = None
        player_ip = player.address_pair.get_address_seen_from(
            self.address_pair)
        msg = Login2LauncherAddPlayer(
            player.unique_id,
            str(player_ip) if player_ip is not None else '',
            player.player_settings.progression.rank_xp,
            player.player_settings.progression.is_eligible_for_first_win())
        self.send(msg)

    def remove_player(self, player):
        assert player.unique_id in self.players
        del self.players[player.unique_id]
        player_ip = player.address_pair.get_address_seen_from(
            self.address_pair)
        msg = Login2LauncherRemovePlayer(
            player.unique_id,
            str(player_ip) if player_ip is not None else '')
        self.send(msg)

    def _send_public_message_from_server(self, text):
        for player in self.players.values():
            msg = a0070().set([
                m009e().set(MESSAGE_PUBLIC),
                m02e6().set(text),
                m034a().set(player.display_name),
                m0574(),
                m02fe().set('taserver'),
                m06de().set('bot')
            ])
            player.send(msg)

    def send_all_players(self, data):
        for player in self.players.values():
            player.send(data)

    def send_all_players_on_team(self, data, team):
        for player in self.players.values():
            if player.team == team:
                player.send(data)

    def set_player_loadouts(self, player):
        assert player.unique_id in self.players
        msg = Login2LauncherSetPlayerLoadoutsMessage(
            player.unique_id,
            player.get_current_loadouts().get_data())
        self.send(msg)

    def remove_player_loadouts(self, player):
        assert player.unique_id in self.players
        msg = Login2LauncherRemovePlayerLoadoutsMessage(player.unique_id)
        self.send(msg)

    def start_votekick(self, kicker, kickee):
        if kickee.unique_id in self.players and self.player_being_kicked is None:

            # Start a new vote
            reply = a018c()
            reply.content = [
                m02c4().set(self.match_id),
                m034a().set(kickee.display_name),
                m0348().set(kickee.unique_id),
                m02fc().set(STDMSG_VOTE_BY_X_KICK_PLAYER_X_YES_NO),
                m0442().set_success(True),
                m0704().set(kicker.unique_id),
                m0705().set(kicker.display_name)
            ]
            self.send_all_players(reply)

            for player in self.players.values():
                player.vote = None

            self.player_kicking = kicker
            self.player_being_kicked = kickee

            self.logger.info(
                '%s: votekick started by %d:"%s" against %d:"%s"' %
                (self, kicker.unique_id, kicker.display_name, kickee.unique_id,
                 kickee.display_name))

            self.login_server.pending_callbacks.add(self, 35,
                                                    self.end_votekick)

    def end_votekick(self):
        if self.player_being_kicked:
            eligible_voters, total_votes, yes_votes, vote_passed = self._tally_votes(
            )
            self.logger.info(
                '%s: votekick started by %d:"%s" against %d:"%s" %s at timeout with %d/%d/%d (yes/no/abstain) with %d eligible voters out of %d players'
                % (self, self.player_kicking.unique_id,
                   self.player_kicking.display_name,
                   self.player_being_kicked.unique_id,
                   self.player_being_kicked.display_name,
                   'passed' if vote_passed else 'failed', yes_votes,
                   total_votes - yes_votes, eligible_voters - total_votes,
                   eligible_voters, len(self.players)))
            self._do_kick(vote_passed)

    def check_votes(self):
        if self.player_being_kicked:
            eligible_voters, total_votes, yes_votes, vote_passed = self._tally_votes(
            )

            # If enough people vote yes or the vote is unanimous, end the vote immediately.
            # Otherwise wait for the timeout.
            if (yes_votes >= 8
                    and vote_passed) or total_votes == eligible_voters:
                self.logger.info(
                    '%s: votekick started by %d:"%s" against %d:"%s" %s immediately %d/%d/%d (yes/no/abstain) with %d eligible voters out of %d players'
                    % (self, self.player_kicking.unique_id,
                       self.player_kicking.display_name,
                       self.player_being_kicked.unique_id,
                       self.player_being_kicked.display_name,
                       'passed' if vote_passed else 'failed', yes_votes,
                       total_votes - yes_votes, eligible_voters - total_votes,
                       eligible_voters, len(self.players)))
                self._do_kick(vote_passed)

    def _tally_votes(self):
        if self.player_being_kicked.player_settings.progression.rank_xp > LEVEL_15_XP:
            required_majority = 0.66
        else:
            required_majority = 0.5

        eligible_voters_votes = {
            p.address_pair.get_address_seen_from(
                self.login_server.address_pair): p.vote
            for p in self.players.values()
        }
        votes = [v for v in eligible_voters_votes.values() if v is not None]
        yes_votes = [v for v in votes if v]

        vote_passed = len(votes) >= 4 and (len(yes_votes) /
                                           len(votes)) > required_majority

        return len(eligible_voters_votes), len(votes), len(
            yes_votes), vote_passed

    def _do_kick(self, votekick_passed):
        player_to_kick = self.player_being_kicked

        reply = a018c()
        reply.content = [
            m0348().set(player_to_kick.unique_id),
            m034a().set(player_to_kick.display_name)
        ]

        if votekick_passed:
            reply.content.extend([
                m02fc().set(STDMSG_PLAYER_X_HAS_BEEN_KICKED),
                m0442().set_success(True)
            ])

        else:
            reply.content.extend([
                m02fc().set(STDMSG_PLAYER_X_WAS_NOT_VOTED_OUT),
                m0442().set_success(False)
            ])

            self.send_all_players(reply)

        if votekick_passed:
            # TODO: figure out if a real votekick also causes an
            # inconsistency between the menu you see and the one
            # you're really in
            for msg in [a00b0(), a0035().setmainmenu(), a006f()]:
                player_to_kick.send(msg)
            player_to_kick.set_state(UnauthenticatedState)

            ip_to_ban_on_login_server = player_to_kick.address_pair.get_address_seen_from(
                self.login_server.address_pair)
            self.firewall.modify_firewall('blacklist', 'add',
                                          player_to_kick.unique_id,
                                          ip_to_ban_on_login_server)

            def remove_blacklist_rule():
                self.firewall.modify_firewall('blacklist', 'remove',
                                              player_to_kick.unique_id,
                                              ip_to_ban_on_login_server)

            self.login_server.pending_callbacks.add(self.login_server,
                                                    8 * 3600,
                                                    remove_blacklist_rule)

        self.player_kicking = None
        self.player_being_kicked = None

    def send_pings(self):
        player_pings = {}
        for unique_id, player in self.players.items():
            player_pings[unique_id] = player.pings[
                self.region] if self.region in player.pings else 999
        self.send(Login2LauncherPings(player_pings))
        self.login_server.pending_callbacks.add(self, PING_UPDATE_TIME,
                                                self.send_pings)

    def initialize_map_vote(self, next_map_idx, votable_maps):
        self.votable_maps = votable_maps
        self.map_votes = {}
        self.next_map_idx = next_map_idx

        if self.votable_maps:
            self.logger.info(f'{self}: initiating map vote')
            self._send_public_message_from_server(
                'Please vote for the next map by typing its number in public chat. Only votes from verified players will count.'
            )
            for idx, map in enumerate(votable_maps):
                suffix = '<-- next in rotation' if idx == next_map_idx else ''
                self._send_public_message_from_server(
                    f'{idx}. {map}   {suffix}')

    def inspect_message_for_map_vote(self, player, text):
        if not player.verified:
            return

        try:
            idx = int(text)
        except ValueError:
            return

        if 0 <= idx < len(self.votable_maps):
            self.map_votes[player.unique_id] = idx

    def process_map_votes(self):
        max_votes = 0
        map_with_max_votes = self.next_map_idx

        if self.votable_maps:
            votes_per_map = Counter(self.map_votes.values()).most_common()
            max_voted = [
                map_id for map_id, nr_of_votes in votes_per_map
                if nr_of_votes == votes_per_map[0][1]
            ]

            if max_voted:
                map_with_max_votes = random.choice(max_voted)

            self.logger.info(
                f'{self}: map with most votes was {map_with_max_votes}')
            self._send_public_message_from_server(
                f'Map vote ended. Next map will be {map_with_max_votes}.')

        self.send(Login2LauncherMapVoteResult(map_with_max_votes))
Beispiel #2
0
class GameServer(Peer):
    def __init__(self, detected_ip: IPv4Address, ports):
        super().__init__()

        self.logger = logging.getLogger(__name__)
        self.firewall = FirewallClient(ports)
        self.login_server = None
        self.server_id = None
        self.match_id = None
        self.detected_ip = detected_ip
        self.address_pair = None
        self.port = None
        self.pingport = None
        self.description = None
        self.motd = None
        self.password_hash = None
        self.region = None

        self.game_setting_mode = 'ootb'

        self.joinable = False
        self.players = TracingDict(refsonly=True)
        self.player_being_kicked = None
        self.match_end_time_rel_or_abs = None
        self.match_time_counting = False
        self.be_score = 0
        self.ds_score = 0
        self.map_id = 0

        self.start_time = None

        if self.detected_ip.is_global:
            response = urllib.request.urlopen(
                'http://tools.keycdn.com/geo.json?host=%s' % self.detected_ip)
            result = response.read()
            json_result = json.loads(result)

            continent_code_to_region = {
                'NA': REGION_NORTH_AMERICA,
                'EU': REGION_EUROPE,
                'OC': REGION_OCEANIA_AUSTRALIA
            }
            try:
                self.region = continent_code_to_region[
                    json_result['data']['geo']['continent_code']]
            except KeyError:
                self.region = REGION_EUROPE
        else:
            self.region = REGION_EUROPE

    def __str__(self):
        return 'GameServer(%d)' % self.server_id

    def disconnect(self, exception=None):
        for player in list(self.players.values()):
            player.set_state(AuthenticatedState)
        super().disconnect(exception)

    def set_address_info(self, address_pair):
        self.address_pair = address_pair
        self.send_pings()

    def set_info(self, description: str, motd: str, game_setting_mode: str,
                 password_hash: bytes):
        self.description = description
        self.motd = motd
        self.game_setting_mode = game_setting_mode
        self.password_hash = password_hash

    def set_match_time(self, seconds_remaining, counting):
        self.match_time_counting = counting
        if counting:
            self.match_end_time_rel_or_abs = int(time.time() +
                                                 seconds_remaining)
        else:
            self.match_end_time_rel_or_abs = seconds_remaining

    def set_ready(self, port, pingport):
        if port is not None:
            self.be_score = 0
            self.ds_score = 0
            self.port = port
            self.pingport = pingport
            self.joinable = True
            self.start_time = datetime.datetime.utcnow()

            for unique_id, player in self.players.items():
                b4msg = a00b4().set_server(self).set_player(unique_id)
                b4msg.findbytype(m042a).set(3)
                b4msg.content.append(m02ff())
                player.send(b4msg)

            self.send(Login2LauncherNextMapMessage())
        else:
            self.joinable = False

    def get_time_remaining(self):
        if self.match_end_time_rel_or_abs is not None:
            if self.match_time_counting:
                time_remaining = int(self.match_end_time_rel_or_abs -
                                     time.time())
            else:
                time_remaining = self.match_end_time_rel_or_abs
        else:
            time_remaining = 0

        if time_remaining < 0:
            time_remaining = 0

        return time_remaining

    def add_player(self, player):
        assert player.unique_id not in self.players
        self.players[player.unique_id] = player
        player.vote = None
        player_ip = player.address_pair.get_address_seen_from(
            self.address_pair)
        msg = Login2LauncherAddPlayer(
            player.unique_id,
            str(player_ip) if player_ip is not None else '',
            player.player_settings.progression.rank_xp,
            player.player_settings.progression.is_eligible_for_first_win())
        self.send(msg)

    def remove_player(self, player):
        assert player.unique_id in self.players
        del self.players[player.unique_id]
        player_ip = player.address_pair.get_address_seen_from(
            self.address_pair)
        msg = Login2LauncherRemovePlayer(
            player.unique_id,
            str(player_ip) if player_ip is not None else '')
        self.send(msg)

    def send_all_players(self, data):
        for player in self.players.values():
            player.send(data)

    def send_all_players_on_team(self, data, team):
        for player in self.players.values():
            if player.team == team:
                player.send(data)

    def set_player_loadouts(self, player):
        assert player.unique_id in self.players
        msg = Login2LauncherSetPlayerLoadoutsMessage(
            player.unique_id,
            player.get_current_loadouts().get_data())
        self.send(msg)

    def remove_player_loadouts(self, player):
        assert player.unique_id in self.players
        msg = Login2LauncherRemovePlayerLoadoutsMessage(player.unique_id)
        self.send(msg)

    def start_votekick(self, kicker, kickee):
        if kickee.unique_id in self.players and self.player_being_kicked is None:

            # Start a new vote
            reply = a018c()
            reply.content = [
                m02c4().set(self.match_id),
                m034a().set(kickee.display_name),
                m0348().set(kickee.unique_id),
                m02fc().set(STDMSG_VOTE_BY_X_KICK_PLAYER_X_YES_NO),
                m0442().set_success(True),
                m0704().set(kicker.unique_id),
                m0705().set(kicker.display_name)
            ]
            self.send_all_players(reply)

            for player in self.players.values():
                player.vote = None

            self.player_being_kicked = kickee

            self.logger.info(
                'server: votekick started by %d:"%s" against %d:"%s"' %
                (kicker.unique_id, kicker.display_name, kickee.unique_id,
                 kickee.display_name))

            self.login_server.pending_callbacks.add(self, 35,
                                                    self.end_votekick)

    def end_votekick(self):
        if self.player_being_kicked:
            eligible_voters, total_votes, yes_votes, vote_passed = self._tally_votes(
            )
            self.logger.info(
                'server: votekick %s at timeout with %d/%d/%d (yes/no/abstain) with %d eligible voters out of %d players'
                % ('passed' if vote_passed else 'failed', yes_votes,
                   total_votes - yes_votes, eligible_voters - total_votes,
                   eligible_voters, len(self.players)))
            self._do_kick(vote_passed)

    def check_votes(self):
        if self.player_being_kicked:
            eligible_voters, total_votes, yes_votes, vote_passed = self._tally_votes(
            )

            # If enough people vote yes or the vote is unanimous, end the vote immediately.
            # Otherwise wait for the timeout.
            if (yes_votes >= 8
                    and vote_passed) or total_votes == eligible_voters:
                self.logger.info(
                    'server: votekick %s immediately %d/%d/%d (yes/no/abstain) with %d eligible voters out of %d players'
                    % ('passed' if vote_passed else 'failed', yes_votes,
                       total_votes - yes_votes, eligible_voters - total_votes,
                       eligible_voters, len(self.players)))
                self._do_kick(vote_passed)

    def _tally_votes(self):
        eligible_voters_votes = {
            p.address_pair.get_address_seen_from(
                self.login_server.address_pair): p.vote
            for p in self.players.values()
        }
        votes = [v for v in eligible_voters_votes.values() if v is not None]
        yes_votes = [v for v in votes if v]

        vote_passed = len(votes) >= 4 and len(yes_votes) / len(votes) >= 0.5

        return len(eligible_voters_votes), len(votes), len(
            yes_votes), vote_passed

    def _do_kick(self, votekick_passed):
        player_to_kick = self.player_being_kicked

        reply = a018c()
        reply.content = [
            m0348().set(player_to_kick.unique_id),
            m034a().set(player_to_kick.display_name)
        ]

        if votekick_passed:
            reply.content.extend([
                m02fc().set(STDMSG_PLAYER_X_HAS_BEEN_KICKED),
                m0442().set_success(True)
            ])

        else:
            reply.content.extend([
                m02fc().set(STDMSG_PLAYER_X_WAS_NOT_VOTED_OUT),
                m0442().set_success(False)
            ])

            self.send_all_players(reply)

        if votekick_passed:
            # TODO: figure out if a real votekick also causes an
            # inconsistency between the menu you see and the one
            # you're really in
            for msg in [a00b0(), a0035().setmainmenu(), a006f()]:
                player_to_kick.send(msg)
            player_to_kick.set_state(UnauthenticatedState)

            ip_to_ban_on_login_server = player_to_kick.address_pair.get_address_seen_from(
                self.login_server.address_pair)
            self.firewall.modify_firewall('blacklist', 'add',
                                          player_to_kick.unique_id,
                                          ip_to_ban_on_login_server)

            def remove_blacklist_rule():
                self.firewall.modify_firewall('blacklist', 'remove',
                                              player_to_kick.unique_id,
                                              ip_to_ban_on_login_server)

            self.login_server.pending_callbacks.add(self.login_server,
                                                    8 * 3600,
                                                    remove_blacklist_rule)

        self.player_being_kicked = None

    def send_pings(self):
        player_pings = {}
        for unique_id, player in self.players.items():
            player_pings[unique_id] = player.pings[
                self.region] if self.region in player.pings else 999
        self.send(Login2LauncherPings(player_pings))
        self.login_server.pending_callbacks.add(self, PING_UPDATE_TIME,
                                                self.send_pings)