Beispiel #1
0
    def __init__(self, initial_pos, direction):
        try:
            if FireBall.images == None:
                FireBall.images = common.load_animation(self.FIREBALL_BASENAME, -1)
        except AttributeError:
            FireBall.images = common.load_animation(self.FIREBALL_BASENAME, -1)
        common.AnimatedSprite.__init__(self, FireBall.images, 10)
        self.rect.midleft = initial_pos
        self.direction = direction
        if self.direction == common.DIRECTION_LEFT:
            self.images = [pygame.transform.flip(image, True, False) for image in self.images]
            self.rect.midright = self.rect.midleft

        common.play_sfx('hadouken.wav')
        self.damage = 10            
Beispiel #2
0
    def __init__(self, initial_pos, direction):
        try:
            if Dragon.images == None:
                Dragon.images = common.load_animation('dragon', -1, pixel_location = (725, 0))
        except AttributeError:
            Dragon.images = common.load_animation('dragon', -1, pixel_location = (725, 0))
        common.AnimatedSprite.__init__(self, Dragon.images, 9)
        self.rect.top = 0
        self.rect.center = initial_pos[0], self.rect.center[1]
        self.direction = direction
        if self.direction == common.DIRECTION_LEFT:
            self.images = [pygame.transform.flip(image, True, False) for image in self.images]
            self.rect.move_ip((50,0))
        else:
            self.rect.move_ip((-50,0))

        self.damage = 40

        self.sfx = common.play_sfx('roar.wav')