Beispiel #1
0
    def on_show(self):
        '''Bind queues, set consuming and listen.
        '''
        # Clear listboxes
        self.listbox_opened.delete(0, Tkinter.END)
        self.listbox_closed.delete(0, Tkinter.END)

        # Binding queues
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.game_advertisements,
                                routing_key=common.make_key_games(
                                    self.server_name))
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.game_advertisements,
                                routing_key=common.make_key_game_advert(
                                    self.server_name))
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.client_queue,
                                routing_key=self.client_queue)
        # Set consuming
        self.channel.basic_consume(self.update,
                                   queue=self.game_advertisements,
                                   no_ack=True)
        self.channel.basic_consume(self.on_response,
                                   queue=self.client_queue,
                                   no_ack=True)
        # Listening
        self.listening_thread = listen(self.channel, 'lobby')

        # Get list of games
        self.get_games_list()
Beispiel #2
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 def remove_game(self, name):
     '''Remove game from the dict of games.
     @param name: name of game
     '''
     try:
         del self.games[name]
         # Send event about removed game
         msg = serverlib.make_e_game_end(name)
         send_message(self.channel, msg,
                      common.make_key_game_advert(self.server_name))
     except KeyError:
         pass
Beispiel #3
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    def run(self):
        '''Method for running the thread.
        '''
        # Connection
        self.connection = pika.BlockingConnection(
            pika.ConnectionParameters(host=self.host, port=self.port))
        self.channel = self.connection.channel()
        self.channel.exchange_declare(exchange='direct_logs', type='direct')

        # Routing keys
        self.key_game = common.make_key_game(self.server_name, self.name)
        self.key_events = common.make_key_game_events(self.server_name,
                                                      self.name)
        self.key_adverts = common.make_key_game_advert(self.server_name)

        # Game queue
        self.game_queue =\
            self.channel.queue_declare(exclusive=True).method.queue
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.game_queue,
                                routing_key=self.key_game)
        self.channel.basic_consume(self.reply_request,
                                   queue=self.game_queue,
                                   no_ack=True)

        # Spectator queue
        self.spectator_queue =\
            self.channel.queue_declare(exclusive=True).method.queue
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.spectator_queue,
                                routing_key=self.spectator_queue)

        # Control queue for quiting consuming
        self.control_queue =\
            self.channel.queue_declare(exclusive=True).method.queue
        self.channel.queue_bind(exchange='direct_logs',
                                queue=self.control_queue,
                                routing_key=self.control_queue)
        self.channel.basic_consume(self.quit_game,
                                   queue=self.control_queue,
                                   no_ack=True)

        self.ready_event.set()
        self.channel.start_consuming()
        self.game_list.remove_game(self.name)
Beispiel #4
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    def add_game(self, name, owner, width, height):
        '''Add game to the dict of games.
        @param name: name of game
        @param owner: owner of game
        @param width: width of field of game
        @param height: height of field of game
        '''
        # Create game in new thread
        game = Game(self, self.server_args, name, owner, width, height)
        self.games[name] = game
        game.start()

        # Send event about added game
        msg = serverlib.make_e_game_open(name)
        send_message(self.channel, msg,
                     common.make_key_game_advert(self.server_name))

        return game
Beispiel #5
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 def on_hide(self):
     '''Unbind queues, stop consuming.
     '''
     # Unbinding queues
     self.channel.queue_unbind(exchange='direct_logs',
                               queue=self.game_advertisements,
                               routing_key=common.make_key_games(
                                   self.server_name))
     self.channel.queue_unbind(exchange='direct_logs',
                               queue=self.game_advertisements,
                               routing_key=common.make_key_game_advert(
                                   self.server_name))
     self.channel.queue_unbind(exchange='direct_logs',
                               queue=self.client_queue,
                               routing_key=self.client_queue)
     # Stop consuming
     if threading.current_thread() == self.listening_thread:
         self.channel.stop_consuming()
     else:
         LOG.error('LobbyWindow.on_hide called from non-listening thread.')