Beispiel #1
0
    def add_debug(self):
        entity = self.context['selected_entity']
        name = self.debug_name_field.text()
        component_item = self.component_tree_view.currentItem()
        lambda_component = component_item.component
        color = self.color_list_view.currentItem().component
        location_vec = self.vector_list_view.currentItem().component

        inner_component = lambda_component.component.component
        #component_type = component_wrapper.__class__.__name__
        attr = getattr(inner_component, lambda_component.attr).component
        component_type = attr.__class__.__name__
        # create the debug component
        # extract the real component from a LambdaDef
        if component_type == 'BoxComponent':
            rect = getattr(inner_component, lambda_component.attr)
            debug_component = DebugComponent(entity_id=entity,
                                             rect=rect,
                                             style={'color': color})
        else:
            lambda_name = lambda_component.attr
            text_lambda = TextLambdaDef(lambda_component, lambda_name, '{a}')
            text = str(getattr(lambda_component.component.component, lambda_name).component)
            text_comp = TextComponent(entity_id=entity,
                                      text=text,
                                      loc=location_vec,
                                      style={'color':color})
            text_wrapper = Component(text_comp, text)
            # add this text component to the context
            self.context['entities'][entity]['components']['text'].append(text_wrapper)
            new_event = Event('added_component',
                              entity=entity,
                              component_type='text',
                              component=text_wrapper)
            EVENT_MANAGER.fire_event(new_event)
            # finally create debug component
            debug_component = DebugComponent(entity_id=entity,
                                             text=text_wrapper,
                                             get_value=text_lambda,
                                             style={'color': color})

        debug_wrapper = Component(debug_component, name)
        widget_item = WidgetItemComponent(name, debug_wrapper)
        self.debug_list_view.addItem(widget_item)

        # add to context
        self.context['entities'][entity]['components']['debug'].append(debug_wrapper)
        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='debug',
                          component=debug_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Beispiel #2
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    def add_frame(self):
        frame_name = str(self.frame_name_field.text())
        entity = self.context['selected_entity']
        ani = self.selected_animation
        crop = Rect(int(self.frame_x_field.text()),
                    int(self.frame_y_field.text()),
                    int(self.frame_width_field.text()),
                    int(self.frame_height_field.text()))
        repeat = int(self.frame_repeat_field.text())
        frame_component = FrameComponent(entity_id=entity,
                                         crop=crop,
                                         repeat=repeat)
        frame_component_wrapper = Component(frame_component, frame_name)
        widget_component = WidgetItemComponent(frame_name,
                                               frame_component_wrapper)
        self.frame_list_view.addItem(widget_component)

        # add new frame component to the selected animation's frame list
        ani.component.frames.append(frame_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='frame',
                          component=frame_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
 def add_state(self):
     entity = self.context['selected_entity']
     state_name = str(self.state_name_field.text())
     # get activation event
     act_event_name = str(self.activation_list_view.currentItem().text())
     # get deactivation event
     deact_event_name = str(self.deactivation_list_view.currentItem().text())
     # get activation component
     act_component = self.activation_component_tree_view.currentItem().component
     # build list of rules added to this state
     rules = list()
     rule_values = dict()
     for i in range(self.selected_rule_list_view.count()):
         item = self.selected_rule_list_view.item(i)
         rule_component = item.component
         rules.append(rule_component.rule)
         rule_values[str(rule_component.rule.text)] = rule_component.rule_value
     # create state component
     state_component = StateComponent(entity_id=entity,
                                      rules=rules,
                                      activation_event_type=act_event_name,
                                      deactivation_event_type=deact_event_name,
                                      activation_component=act_component,
                                      rule_values=rule_values)
     state_component_wrapper = Component(state_component, state_name)
     widget_component = WidgetItemComponent(state_name, state_component_wrapper)
     self.state_list_view.addItem(widget_component)
     # add state component to application context
     self.context['entities'][entity]['components']['state'].append(state_component_wrapper)
     # fire event for adding component
     new_event = Event('added_component',
                       entity=entity,
                       component_type='state',
                       component=state_component_wrapper)
     EVENT_MANAGER.fire_event(new_event)
Beispiel #4
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    def add_binding(self):
        entity = self.context['selected_entity']
        binding_name = str(self.binding_name_field.text())

        # begin by building the bindings dictionary
        bindings = dict()
        mirrors = dict()
        for i in range(self.selected_inp_list_view.count()):
            input_comp = self.selected_inp_list_view.item(i).component
            key = input_comp.component.name.text
            bindings[key] = input_comp
            mirrors[key] = input_comp.component.mirror
        binding_comp = InputComponent(entity_id=entity,
                                      bindings=bindings,
                                      mirror_bindings=mirrors)

        binding_comp_wrapper = Component(binding_comp, binding_name)
        widget_component = WidgetItemComponent(binding_name,
                                               binding_comp_wrapper)
        self.binding_list_view.addItem(widget_component)

        # add the component to the application context
        self.context['entities'][entity]['components']['binding'].append(
            binding_comp_wrapper)

        # fire event for adding new binding
        new_event = Event('added_binding',
                          binding_component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='binding',
                          component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Beispiel #5
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    def add_animation(self):
        animation_name = str(self.animation_name_field.text())
        entity = self.context['selected_entity']
        animation_component = AnimationComponent(entity_id=entity,
                                                 graphic=self.selected_graphic)
        animation_component_wrapper = Component(animation_component,
                                                animation_name)
        widget_component = WidgetItemComponent(animation_name,
                                               animation_component_wrapper)
        self.animation_list_view.addItem(widget_component)

        # add new component to the application context
        context_animations = self.context['entities'][entity]['components'][
            'animation']
        context_animations.append(animation_component_wrapper)

        # fire event for adding an animation
        new_event = Event(
            'added_animation',
            animation_component=animation_component_wrapper,
            entity=animation_component_wrapper.component.entity_id)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='animation',
                          component=animation_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Beispiel #6
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    def add_exec(self):
        entity = self.context['selected_entity']
        exec_name = str(self.exec_name_field.text())
        binding = self.binding_list_view.currentItem().component
        # build list of selected moves
        moves = list()
        for i in range(self.selected_move_list_view.count()):
            item = self.selected_move_list_view.item(i)
            move = item.component
            moves.append(move)
        exec_component = ExecutionComponent(entity_id=entity,
                                            executables=moves,
                                            inputs=binding)
        exec_component_wrapper = Component(exec_component, exec_name)
        widget_component = WidgetItemComponent(exec_name,
                                               exec_component_wrapper)
        self.exec_list_view.addItem(widget_component)

        # add execution component to the application context
        self.context['entities'][entity]['components']['execution'].append(
            exec_component_wrapper)

        # fire event for adding new execution
        new_event = Event('added_execution',
                          execution_component=exec_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='execution',
                          component=exec_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_box(self):
        box_name = str(self.box_name_field.text())
        entity = self.context['selected_entity']
        frame = self.selected_frame.component
        rect = Rect(int(self.box_x_field.text()), int(self.box_y_field.text()),
                    int(self.box_width_field.text()),
                    int(self.box_height_field.text()))
        hitactive = self.check_context['hitactive'] > 0
        hurtactive = self.check_context['hurtactive'] > 0
        blockactive = self.check_context['blockactive'] > 0
        solid = self.check_context['solid'] > 0
        box_component = BoxComponent(entity_id=entity,
                                     rect=rect,
                                     anchor=self.anchor,
                                     hitactive=hitactive,
                                     hurtactive=hurtactive,
                                     blockactive=blockactive,
                                     solid=solid)
        box_component_wrapper = Component(box_component, box_name)
        widget_component = WidgetItemComponent(box_name, box_component_wrapper)
        self.box_list_view.addItem(widget_component)

        # add box to the selected frame's box list
        frame.hitboxes.append(box_component_wrapper)

        # add the box component to the application context
        self.context['entities'][entity]['components']['hitbox'].append(
            box_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='hitbox',
                          component=box_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_move(self):
        move_name = str(self.move_name_field.text())
        entity = self.context['selected_entity']
        selected_animation = self.ani_list_view.currentItem().component
        # build a list of the chosen inputs
        inputs = list()
        for i in range(self.selected_inp_list_view.count()):
            item = self.selected_inp_list_view.item(i)
            inp_component = item.component
            inputs.append(inp_component)

        # construct the move component
        move = MoveComponent(entity_id=entity,
                             name=move_name,
                             animation=selected_animation,
                             inputs=inputs)
        move_component_wrapper = Component(move, move_name)
        widget_component = WidgetItemComponent(move_name, move_component_wrapper)
        self.move_list_view.addItem(widget_component)

        # add the move component to the application context
        self.context['entities'][entity]['components']['move'].append(move_component_wrapper)

        # fire event for adding new move
        new_event = Event('added_move',
                          move_component=move_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='move',
                          component=move_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Beispiel #9
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    def add_graphic(self):
        # add the new graphic to the UI
        selected_asset = self.asset_list_view.currentItem()
        selected_component = selected_asset.component
        file_name = selected_component.component.file_name
        graphic_name = str(self.graphic_name_field.text())
        selected_anchor = self.anchor_list_view.currentItem().component
        graphic_component = GraphicsComponent(entity_id=self.context.get('selected_entity'),
                                              surface=selected_component.component.surface,
                                              file_name=file_name,
                                              dest=selected_anchor)
        graphic_component_wrapper = Component(graphic_component, graphic_name)
        widget_component = WidgetItemComponent(graphic_name, graphic_component_wrapper)
        self.graphic_list_view.addItem(widget_component)

        # render it to the label image holder
        self.show_graphic(file_name)

        # then add it to the application context
        entity_name = self.context.get('selected_entity')
        if entity_name:
            self.context['entities'][entity_name]['components']['graphic'].append(graphic_component_wrapper)

        # fire off an event
        new_event = Event('graphic_added',
                          graphic_component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity_name,
                          component_type='graphic',
                          component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
 def add_entity(self):
     entity_name = str(self.entity_name_field.text())
     new_entity = Entity(entity_name)
     new_entity_wrapper = Component(new_entity, entity_name)
     widget_component = WidgetItemComponent(entity_name, new_entity_wrapper)
     self.entity_list_view.addItem(widget_component)
     self.context['entities'][entity_name] = dict()
     self.context['entities'][entity_name]['entity'] = new_entity
     self.context['entities'][entity_name]['components'] = defaultdict(list)
    def select_state(self):
        '''
            update the state editor GUI to show all properties
            of the selected state
        '''
        entity = self.context['selected_entity']
        selected_item = self.state_list_view.currentItem()
        selected_component = selected_item.component

        # start by setting the state name
        self.state_name_field.setText(selected_component.text)

        # then set the selected activation event
        for i in range(self.activation_list_view.count()):
            item = self.activation_list_view.item(i)
            if item.text() == selected_component.component.activation_event_type:
                self.activation_list_view.setCurrentRow(i)
                break

        # then set the selected deactivation event
        for i in range(self.deactivation_list_view.count()):
            item = self.deactivation_list_view.item(i)
            if item.text() == selected_component.component.deactivation_event_type:
                self.deactivation_list_view.setCurrentRow(i)
                break

        # then select activation component
        # begin by deselecting any selected node and collapsing all branches
        activation_component = selected_component.component.activation_component
        for i in range(self.activation_component_tree_view.topLevelItemCount()):
            tl_item = self.activation_component_tree_view.topLevelItem(i)
            for j in range(tl_item.childCount()):
                child_item = tl_item.child(j)
                child_item.setSelected(False)
            tl_item.setExpanded(False)
        # then find and select the proper node
        for i in range(self.activation_component_tree_view.topLevelItemCount()):
            tl_item = self.activation_component_tree_view.topLevelItem(i)
            for j in range(tl_item.childCount()):
                child_item = tl_item.child(j)
                if child_item.component == activation_component:
                    tl_item.setExpanded(True)
                    child_item.setSelected(True)
                    break

        # then show the proper rules in the selected rule box
        # also, deselect any selected rule or rule component values
        for i in range(self.selected_rule_list_view.count()-1,-1,-1):
            item = self.selected_rule_list_view.takeItem(i)
        context_rules = self.context['entities'][entity]['components']['rules']
        rules = [RuleRuleValueWrapper(x, y) for x in selected_component.component.rules for k,y in selected_component.component.rule_values.iteritems() if k == x.component.name]
        for rule in rules:
            comp = Component(rule, rule.rule.text)
            widget_item = WidgetItemComponent(comp.text, comp)
            self.selected_rule_list_view.addItem(widget_item)
        self.rule_list_view.setCurrentRow(-1)
 def add_physics(self):
     name = str(self.name_field.text())
     w = int(self.w_field.text())
     h = int(self.h_field.text())
     rect = Rect(0, 0, w, h)
     rect_wrapper = Component(rect, str(rect))
     anchor = self.anchor_list_view.currentItem().component
     self.context['entities'][self.entity]['components']['vector'].append(
         anchor)
     box_component = BoxComponent(entity_id=self.entity,
                                  rect=rect,
                                  anchor=anchor,
                                  hitactive=False,
                                  hurtactive=False,
                                  blockactive=False,
                                  solid=True)
     box_wrapper = Component(box_component, str(rect))
     # add this box to the application context and fire respective events
     self.context['entities'][self.entity]['components']['hitbox'].append(
         box_wrapper)
     new_event = Event('added_component',
                       entity=self.entity,
                       component_type='hitbox',
                       component=box_wrapper)
     EVENT_MANAGER.fire_event(new_event)
     physics_component = PhysicsComponent(entity_id=self.entity,
                                          box=box_wrapper,
                                          body=rect_wrapper)
     physics_wrapper = Component(physics_component, name)
     widget_component = WidgetItemComponent(physics_wrapper.text,
                                            physics_wrapper)
     self.physics_list_view.addItem(widget_component)
     self.context['entities'][self.entity]['components']['physics'].append(
         physics_wrapper)
     new_event = Event('added_component',
                       entity=self.entity,
                       component_type='physics',
                       component=physics_wrapper)
     EVENT_MANAGER.fire_event(new_event)
     new_event = Event('physics_added', physics_component=physics_wrapper)
     EVENT_MANAGER.fire_event(new_event)
    def add_input(self):
        inp_name = str(self.input_name_field.text())
        inp = Input(name=inp_name)
        inp_wrapper = Component(inp, inp_name)
        widget_component = WidgetItemComponent(inp_name, inp_wrapper)
        self.input_list_view.addItem(widget_component)

        # add input to the application context
        self.context['inputs'].append(inp_wrapper)

        # fire event for adding new input
        new_event = Event('added_input', input_component=inp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_inputs(self):
        # possible multiple selection
        selected_items = self.inp_list_view.selectedItems()
        widget_component = None
        if len(selected_items) > 0:
            # if multiple items selected, join each component's
            # text together, and use the list of components as the
            # component
            text = ' + '.join([str(x.text()) for x in selected_items])
            agg_comp = Component([x.component for x in selected_items],
                                 text)
            widget_component = WidgetItemComponent(text, agg_comp)
        elif len(selected_items) == 1:
            # if just one item selected, follow the normal process
            comp = Component(selected_items[0].component,
                             selected_items[0].text)
            widget_component = WidgetItemComponent(comp.text, comp)
        else:
            return

        # then add the widget item to the selected inputs list
        self.selected_inp_list_view.addItem(widget_component)
Beispiel #15
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 def add_input(self):
     selected_item = self.inp_list_view.currentItem()
     selected_component = selected_item.component
     selected_key = self.key_list_view.currentItem().component
     selected_mirror = self.mirror_list_view.currentItem()
     selected_mirror = None if selected_mirror is None else selected_mirror.component
     bound_input = InputToKeyBinding(selected_component, selected_key,
                                     selected_mirror)
     bound_input_wrapper = Component(
         bound_input, '{a} - {b}'.format(a=selected_component.text,
                                         b=selected_key.text))
     widget_component = WidgetItemComponent(bound_input_wrapper.text,
                                            bound_input_wrapper)
     self.selected_inp_list_view.addItem(widget_component)
Beispiel #16
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def find_components(genes):
    print("Finding components...")
    guide_to_genes = defaultdict(set)

    for g in genes:
        for target in g.targets:
            guide_to_genes[target.guide].add(g.name)

    graph = networkx.Graph()

    for g in genes:
        graph.add_node(g.name)

    def guide_to_node(guide):
        return 'guide: ' + guide

    def is_guide(node):
        if node[:6] == 'guide:':
            return True
        else:
            return False

    for guide in guide_to_genes:
        graph.add_node(guide_to_node(guide))
        for gene in guide_to_genes[guide]:
            graph.add_edge(guide_to_node(guide), gene)

    connected_components = networkx.connected_components(graph)
    connected_genes = [[node for node in c if not is_guide(node)]
                       for c in connected_components]

    gene_dict = {g.name: g for g in genes}

    components = [
        Component([gene_dict[name] for name in sorted(c)])
        for c in connected_genes
    ]

    print("There are ", len(components), " components.")

    return components
    def add_rule(self):
        rule_name = str(self.rule_name_field.text())
        operator = str(self.operator_list_view.itemText(self.operator_list_view.currentIndex()))
        value = str(self.value_field.text())
        try:
            value = float(value)
        except ValueError:
            pass
        # create rule component
        rule_component = RuleComponent(rule_name, operator, value)
        rule_component_wrapper = Component(rule_component, rule_name)
        widget_component = WidgetItemComponent(rule_name,
                                               rule_component_wrapper)
        self.rule_list_view.addItem(widget_component)

        # add the rule component to the application context
        self.context['rules'].append(rule_component_wrapper)

        # fire event for adding rule
        new_event = Event('added_rule',
                          rule_component=rule_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Beispiel #18
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    def add_asset(self):
        # add the new graphic to the UI
        file_name = str(self.asset_file_name_field.text())
        asset_name = str(self.asset_name_field.text())
        asset_name = asset_name if asset_name else file_name
        asset_component = AssetComponent(file_name, None)
        asset_component_wrapper = Component(asset_component, asset_name)
        widget_component = WidgetItemComponent(asset_name,
                                               asset_component_wrapper)
        self.asset_list_view.addItem(widget_component)

        # render it to the label image holder
        self.show_asset(file_name)

        # then add it to the application context
        if 'assets' not in self.context:
            self.context['assets'] = list()
        self.context['assets'].append(asset_component_wrapper)

        # fire off an event
        new_event = Event('asset_added',
                          asset_component=asset_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def __init__(self, context):
        super(StateDefinitionEditor, self).__init__(context,
                                                    QtGui.QGroupBox('State'))
        # gui elements
        self.layout = QtGui.QGridLayout()
        self.state_name_label = QtGui.QLabel('State Name')
        self.state_name_field = QtGui.QLineEdit()
        self.activation_label = QtGui.QLabel('Activation Events')
        self.activation_list_view = QtGui.QListWidget()
        self.activation_layout = QtGui.QVBoxLayout()
        self.deactivation_label = QtGui.QLabel('Deactivation Events')
        self.deactivation_list_view = QtGui.QListWidget()
        self.deactivation_layout = QtGui.QVBoxLayout()
        self.activation_component_label = QtGui.QLabel('Activation Component')
        self.activation_component_tree_view = QtGui.QTreeWidget()
        self.activation_component_layout = QtGui.QVBoxLayout()
        self.rule_list_label = QtGui.QLabel('Rules')
        self.rule_list_view = QtGui.QListWidget()
        self.rule_list_layout = QtGui.QVBoxLayout()
        self.rule_value_label = QtGui.QLabel('Rule Value')
        self.rule_value_field = QtGui.QLineEdit()
        self.rule_value_component_label = QtGui.QLabel('Or Pick a Component Value')
        self.rule_value_component_tree_view = QtGui.QTreeWidget()
        self.rule_value_layout = QtGui.QVBoxLayout()
        self.selected_rule_list_view = QtGui.QListWidget()
        self.add_rule_button = QtGui.QPushButton('Add Rule and Value')
        self.remove_rule_button = QtGui.QPushButton('Remove Rule and Value')
        self.rule_button_layout = QtGui.QVBoxLayout()
        self.state_list_view = QtGui.QListWidget()
        self.add_state_button = QtGui.QPushButton('Add State')
        self.remove_state_button = QtGui.QPushButton('Remove State')
        self.state_button_layout = QtGui.QVBoxLayout()

        # set up layout
        self.layout.addWidget(self.state_name_label,0,0)
        self.layout.addWidget(self.state_name_field,0,1)
        self.activation_layout.addWidget(self.activation_label)
        self.activation_layout.addWidget(self.activation_list_view)
        self.layout.addLayout(self.activation_layout,1,0)
        self.deactivation_layout.addWidget(self.deactivation_label)
        self.deactivation_layout.addWidget(self.deactivation_list_view)
        self.layout.addLayout(self.deactivation_layout,1,1)
        self.activation_component_layout.addWidget(self.activation_component_label)
        self.activation_component_layout.addWidget(self.activation_component_tree_view)
        self.layout.addLayout(self.activation_component_layout,1,2,1,2)
        self.rule_list_layout.addWidget(self.rule_list_label)
        self.rule_list_layout.addWidget(self.rule_list_view)
        self.layout.addLayout(self.rule_list_layout,2,0)
        self.rule_value_layout.addWidget(self.rule_value_label)
        self.rule_value_layout.addWidget(self.rule_value_field)
        self.rule_value_layout.addWidget(self.rule_value_component_label)
        self.rule_value_layout.addWidget(self.rule_value_component_tree_view)
        self.layout.addLayout(self.rule_value_layout,2,1)
        self.rule_button_layout.addWidget(self.add_rule_button)
        self.rule_button_layout.addWidget(self.remove_rule_button)
        self.layout.addLayout(self.rule_button_layout,2,2)
        self.layout.addWidget(self.selected_rule_list_view,2,3)
        self.layout.addWidget(self.state_list_view,3,0)
        self.state_button_layout.addWidget(self.add_state_button)
        self.state_button_layout.addWidget(self.remove_state_button)
        self.layout.addLayout(self.state_button_layout,3,1,1,1)

        self.group.setLayout(self.layout)

        # populate event lists
        for name in (x for x in dir(events) if not x.startswith('_')):
            value = events.__dict__[name]
            activation_component = Component(value, name)
            deactivation_component = Component(value, name)
            a_widget_component = WidgetItemComponent(name, activation_component)
            d_widget_component = WidgetItemComponent(name, deactivation_component)
            self.activation_list_view.addItem(a_widget_component)
            self.deactivation_list_view.addItem(d_widget_component)

        # internal events
        EVENT_MAPPING.register_handler('selected_entity', self.set_entity)
        EVENT_MAPPING.register_handler('added_component', self.add_component)
        EVENT_MAPPING.register_handler('removed_component', self.remove_component)
        EVENT_MAPPING.register_handler('added_rule', self.rule_added)
        EVENT_MAPPING.register_handler('removed_rule', self.rule_removed)

        # wire up events
        self.add_rule_button.clicked.connect(self.add_rule)
        self.remove_rule_button.clicked.connect(self.remove_rule)
        self.add_state_button.clicked.connect(self.add_state)
        self.remove_state_button.clicked.connect(self.remove_state)
        self.state_list_view.currentItemChanged.connect(self.select_state)
        self.selected_rule_list_view.currentItemChanged.connect(self.select_rule)
Beispiel #20
0
    def __init__(self, context):
        super(BindingDefinitionEditor,
              self).__init__(context, QtGui.QGroupBox('Binding'))
        self.current_binding = None
        self.layout = QtGui.QGridLayout()
        self.binding_name_label = QtGui.QLabel('Binding Name')
        self.binding_name_field = QtGui.QLineEdit()
        self.inp_list_view = QtGui.QListWidget()
        self.selected_inp_list_view = QtGui.QListWidget()
        self.inp_layout = QtGui.QHBoxLayout()
        self.inp_button_layout = QtGui.QVBoxLayout()
        self.key_label = QtGui.QLabel('Choose Default Key')
        self.key_list_view = QtGui.QListWidget()
        self.key_layout = QtGui.QVBoxLayout()
        self.mirror_label = QtGui.QLabel('Choose Mirror Input')
        self.mirror_list_view = QtGui.QListWidget()
        self.mirror_layout = QtGui.QVBoxLayout()
        self.binding_list_view = QtGui.QListWidget()
        self.add_inp_button = QtGui.QPushButton('Add Input')
        self.remove_inp_button = QtGui.QPushButton('Remove Input')
        self.add_binding_button = QtGui.QPushButton('Add Binding')
        self.remove_binding_button = QtGui.QPushButton('Remove Binding')
        self.edit_binding_button = QtGui.QPushButton('Edit Binding')
        self.button_layout = QtGui.QVBoxLayout()

        # set up layout
        self.layout.addWidget(self.binding_name_label, 0, 0)
        self.layout.addWidget(self.binding_name_field, 0, 1)
        self.inp_layout.addWidget(self.inp_list_view)
        self.key_layout.addWidget(self.key_label)
        self.key_layout.addWidget(self.key_list_view)
        self.inp_layout.addLayout(self.key_layout)
        self.mirror_layout.addWidget(self.mirror_label)
        self.mirror_layout.addWidget(self.mirror_list_view)
        self.inp_layout.addLayout(self.mirror_layout)
        self.inp_button_layout.addWidget(self.add_inp_button)
        self.inp_button_layout.addWidget(self.remove_inp_button)
        self.inp_layout.addLayout(self.inp_button_layout)
        self.inp_layout.addWidget(self.selected_inp_list_view)
        self.layout.addLayout(self.inp_layout, 1, 0, 1, 2)
        self.layout.addWidget(self.binding_list_view, 2, 0)
        self.button_layout.addWidget(self.add_binding_button)
        self.button_layout.addWidget(self.remove_binding_button)
        self.button_layout.addWidget(self.edit_binding_button)
        self.layout.addLayout(self.button_layout, 2, 1)

        self.group.setLayout(self.layout)

        # miscellaneous
        for key in KEYS:
            key_comp = KeyComponent(pygame.__dict__[key])
            key_wrapper = Component(key_comp, key)
            widget_item = WidgetItemComponent(key, key_wrapper)
            self.key_list_view.addItem(widget_item)

        # internal events
        EVENT_MAPPING.register_handler('selected_entity', self.set_bindings)
        EVENT_MAPPING.register_handler('added_input', self.new_input)
        EVENT_MAPPING.register_handler('removed_input', self.removed_input)

        # wire up events
        self.add_inp_button.clicked.connect(self.add_input)
        self.remove_inp_button.clicked.connect(self.remove_input)
        self.add_binding_button.clicked.connect(self.add_binding)
        self.remove_binding_button.clicked.connect(self.remove_binding)
        self.edit_binding_button.clicked.connect(self.edit_binding)
        self.binding_list_view.currentItemChanged.connect(self.select_binding)
Beispiel #21
0
    def __init__(self, context):
        super(DebugDefinitionEditor, self).__init__(context, QtGui.QGroupBox('Debug'))
        # setup gui stuff
        self.layout = QtGui.QGridLayout()
        self.debug_name_label = QtGui.QLabel('Debug Name')
        self.debug_name_field = QtGui.QLineEdit()
        self.name_layout = QtGui.QVBoxLayout()
        self.component_tree_view = QtGui.QTreeWidget()
        self.component_tree_label = QtGui.QLabel('Choose Component or Property')
        self.component_layout = QtGui.QVBoxLayout()
        self.vector_list_view = QtGui.QListWidget()
        self.vector_list_label = QtGui.QLabel('Choose Position')
        self.vector_layout = QtGui.QVBoxLayout()
        self.color_list_view = QtGui.QListWidget()
        self.color_list_label = QtGui.QLabel('Choose Color')
        self.color_layout = QtGui.QVBoxLayout()
        self.debug_list_view = QtGui.QListWidget()
        self.add_debug_button = QtGui.QPushButton('Add Debug')
        self.edit_debug_button = QtGui.QPushButton('Edit Debug')
        self.remove_debug_button = QtGui.QPushButton('Remove Debug')
        self.button_layout = QtGui.QVBoxLayout()

        # setup layout
        self.name_layout.addWidget(self.debug_name_label)
        self.name_layout.addWidget(self.debug_name_field)
        self.layout.addLayout(self.name_layout,0,0)
        self.component_layout.addWidget(self.component_tree_label)
        self.component_layout.addWidget(self.component_tree_view)
        self.layout.addLayout(self.component_layout,1,0)
        self.vector_layout.addWidget(self.vector_list_label)
        self.vector_layout.addWidget(self.vector_list_view)
        self.layout.addLayout(self.vector_layout,1,1)
        self.color_layout.addWidget(self.color_list_label)
        self.color_layout.addWidget(self.color_list_view)
        self.layout.addLayout(self.color_layout,1,2)
        self.layout.addWidget(self.debug_list_view,2,0)
        self.button_layout.addWidget(self.add_debug_button)
        self.button_layout.addWidget(self.edit_debug_button)
        self.button_layout.addWidget(self.remove_debug_button)
        self.layout.addLayout(self.button_layout,2,1)

        self.group.setLayout(self.layout)

        # internal events
        EVENT_MAPPING.register_handler('selected_entity', self.set_entity)
        EVENT_MAPPING.register_handler('added_component', self.add_component)
        EVENT_MAPPING.register_handler('removed_component', self.remove_component)

        # wire up events
        self.add_debug_button.clicked.connect(self.add_debug)
        self.edit_debug_button.clicked.connect(self.edit_debug)
        self.remove_debug_button.clicked.connect(self.remove_debug)
        self.debug_list_view.currentItemChanged.connect(self.select_debug)

        # populate color list
        white = WidgetItemComponent('White', Component(common.WHITE, 'White'))
        red = WidgetItemComponent('Red', Component(common.RED, 'Red'))
        green = WidgetItemComponent('Green', Component(common.GREEN, 'Green'))
        blue = WidgetItemComponent('Blue', Component(common.BLUE, 'Blue'))
        yellow = WidgetItemComponent('Yellow', Component(common.YELLOW, 'Yellow'))
        black = WidgetItemComponent('Black', Component(common.BLACK, 'Black'))
        purple = WidgetItemComponent('Purple', Component(common.PURPLE, 'Purple'))
        self.color_list_view.addItem(white)
        self.color_list_view.addItem(red)
        self.color_list_view.addItem(green)
        self.color_list_view.addItem(blue)
        self.color_list_view.addItem(yellow)
        self.color_list_view.addItem(black)
        self.color_list_view.addItem(purple)