Beispiel #1
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 def test_scroll_item_should_have_drop_action(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     dummy_actor = get_dummy_player()
     for scroll in scrolls:
         dummy_actor.inventory.try_add(scroll)
         self.assertFalse(dummy_actor.inventory.is_empty())
         scroll.drop_action.trigger.act(source_entity=dummy_actor)
         self.assertTrue(dummy_actor.inventory.is_empty())
         scroll.mover.try_remove_from_dungeon()
Beispiel #2
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 def test_a_thrown_breakable_item_should_not_be_present_on_the_floor_after_thrown(self):
     potions = map(lambda f: f(None), item.potion_factories)
     for e in potions:
         dummy_actor = get_dummy_player()
         dummy_actor.inventory.try_add(e)
         e.hit_floor_action_tag.trigger.act(target_position=(1, 3), source_entity=dummy_actor,
                                            target_entity=e, game_state=None)
         item_on_floor = dummy_actor.dungeon_level.value.get_tile_or_unknown((1, 3)).get_first_item()
         self.assertFalse(item_on_floor is e, "{0} was found on ground but was supposed to be not there.".format(e.description.name))
Beispiel #3
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 def test_items_should_have_drop_action(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     potions = map(lambda f: f(None), item.potion_factories)
     for e in scrolls + potions:
         dummy_actor = get_dummy_player()
         dummy_actor.inventory.try_add(e)
         self.assertFalse(dummy_actor.inventory.is_empty())
         e.drop_action.trigger.act(source_entity=dummy_actor, target_entity=dummy_actor)
         self.assertTrue(dummy_actor.inventory.is_empty())
         e.mover.try_remove_from_dungeon()
Beispiel #4
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 def test_scroll_items_should_have_read_action(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     dummy_actor = get_dummy_player()
     for scroll in scrolls:
         dummy_actor.inventory.try_add(scroll)
         old_energy = dummy_actor.actor.newly_spent_energy
         self.assertFalse(dummy_actor.inventory.is_empty())
         scroll.read_action.trigger.act(source_entity=dummy_actor, target_entity=dummy_actor)
         self.assertTrue(dummy_actor.inventory.is_empty())
         self.assertGreater(dummy_actor.actor.newly_spent_energy, old_energy)
Beispiel #5
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 def test_potion_items_should_have_drink_action(self):
     potions = map(lambda f: f(None), item.potion_factories)
     dummy_actor = get_dummy_player()
     for potion in potions:
         dummy_actor.inventory.try_add(potion)
         old_energy = dummy_actor.actor.newly_spent_energy
         self.assertFalse(dummy_actor.inventory.is_empty())
         potion.drink_action.trigger.act(source_entity=dummy_actor, target_entity=dummy_actor,
                                         game_state=None, target_position=dummy_actor.position.value)
         self.assertTrue(dummy_actor.inventory.is_empty())
         self.assertGreater(dummy_actor.actor.newly_spent_energy, old_energy)
Beispiel #6
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 def test_a_thrown_item_thrown_into_a_chasm_should_disappear(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     potions = map(lambda f: f(None), item.potion_factories)
     for e in scrolls + potions:
         dummy_actor = get_dummy_player()
         dummy_actor.inventory.try_add(e)
         e.hit_chasm_action_tag.trigger.act(target_position=(1, 3), source_entity=dummy_actor,
                                            target_entity=e, game_state=None)
         item_on_floor = dummy_actor.dungeon_level.value.get_tile_or_unknown((2, 1)).get_first_item()
         dummy_actor.dungeon_level.value.tick(gametime.double_turn)
         self.assertTrue(dummy_actor.dungeon_level.value.get_tile_or_unknown((2, 1)).get_terrain().has("is_chasm"))
         self.assertFalse(item_on_floor is e, "{0} was found on ground but was supposed to be not there.".format(e.description.name))
Beispiel #7
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 def test_a_thrown_unbreakable_item_should_be_present_on_the_floor_after_thrown(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     for e in scrolls:
         dummy_actor = get_dummy_player()
         dummy_actor.inventory.try_add(e)
         self.assertTrue(dummy_actor.dungeon_level.value.get_tile_or_unknown((1, 3)).get_first_item() is None)
         e.hit_floor_action_tag.trigger.act(target_position=(1, 3), source_entity=dummy_actor,
                                            target_entity=e, game_state=None)
         item_on_floor = dummy_actor.dungeon_level.value.get_tile_or_unknown((1, 3)).get_first_item()
         self.assertTrue(item_on_floor is e, "{0} was not found on ground where it was thrown. Found {1} instead".format(item_on_floor.description.name, e.description.name))
         e.mover.try_remove_from_dungeon()
         self.assertTrue(dummy_actor.dungeon_level.value.get_tile_or_unknown((1, 3)).get_first_item() is None)
Beispiel #8
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 def test_items_should_have_hit_ground_triggers_actions_removing_item_from_inventory(self):
     scrolls = map(lambda f: f(None), item.scroll_factories)
     potions = map(lambda f: f(None), item.potion_factories)
     for e in scrolls + potions:
         dummy_actor = get_dummy_player()
         dummy_actor.inventory.try_add(e)
         self.assertFalse(dummy_actor.inventory.is_empty())
         e.hit_floor_action_tag.trigger.act(target_position=(1, 3), source_entity=dummy_actor, target_entity=e,
                                            game_state=dummy_actor.game_state.value)
         self.assertTrue(dummy_actor.inventory.is_empty())
         dummy_actor.inventory.try_add(e)
         self.assertFalse(dummy_actor.inventory.is_empty())
         e.hit_chasm_action_tag.trigger.act(target_position=(1, 3), source_entity=dummy_actor, target_entity=e,
                                            game_state=dummy_actor.game_state.value)
         self.assertTrue(dummy_actor.inventory.is_empty())