Beispiel #1
0
def test_inventory_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from inventory name field, OGL data
       auto-completes and the remaining fields pre-populate."""
    print(('As a player, if I select from inventory name field, OGL data '
           'auto-completes and the remaining fields pre-populate.'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, inventory_table.add_id)))

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight.strip() == '2 lbs.'
    assert row.quantity.strip() == '1'
    assert row.cost.strip() == '2 GP'
    assert row.description.strip() == ''
Beispiel #2
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def test_autocomplete_inventory(player_wizard, browser): # noqa
    """As a player, if I start typing in the autocomplete inputs, I can select
       suggested items in the dropdown."""
    print(('As a player, if I start typing in the autocomplete inputs, I can '
          'select suggested items in the dropdown.'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )

    assert inventory_add.name.get_attribute('value').strip() == 'Abacus'
Beispiel #3
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def test_inventory_total_weight(player_wizard, browser):  # noqa
    """As a player, in the inventory table, total weight is calculated
       correctly."""
    print(('As a player, in the armor table, total weight is calculated '
           'correctly'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, inventory_table.add_id)))

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    assert inventory_table.total_weight.text.strip() == '4 (lbs)'
Beispiel #4
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def test_preview_inventory(player_wizard, browser):  # noqa
    """As a player, I can select a row in the inventory table and view the item in the preview tab."""
    print(
        'As a player, I can select a row in the inventory table and view the item in the preview tab'
    )

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_preview = inventory.InventoryPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    time.sleep(.3)
    row = ut.get_table_row(inventory_table, 'table', values=False)
    time.sleep(.3)
    row[0].click()
    time.sleep(.5)

    assert inventory_preview.name.text == 'Abacus'
    assert inventory_preview.weight.text == '2 lbs.'
    assert inventory_preview.quantity.text == '1'
    assert inventory_preview.cost.text == '2 GP'
    assert inventory_preview.description.text == 'Add a description via the edit tab.'
Beispiel #5
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def test_add_inventory(player_wizard, browser):  # noqa
    """As a player, I can add an item to my inventory."""
    print('As a player, I can add an item to my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    inventory_add.name = 'Add Name'
    inventory_add.weight = 100
    inventory_add.quantity = 2
    inventory_add.cost = 100
    inventory_add.currency_denomination = 'GP'
    inventory_add.description = 'Add Description'

    assert inventory_add.name.get_attribute('value') == 'Add Name'
    assert inventory_add.weight.get_attribute('value') == '100'
    assert inventory_add.quantity.get_attribute('value') == '2'
    assert inventory_add.cost.get_attribute('value') == '100'
    assert inventory_add.currency_denomination.get_attribute('value') == 'GP'
    assert inventory_add.description.get_attribute(
        'value') == 'Add Description'

    inventory_add.add.click()

    row = ut.get_table_row(inventory_table, 'table', 1)
    assert row.item == 'Add Name'
    assert row.quantity == '2'
    assert row.weight == '100 lbs.'
    assert row.cost == '100 GP'
    assert row.description == 'Add Description'
Beispiel #6
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def test_inventory_persists(player_wizard, browser): # noqa
    """As a player, all fields for inventory persist after page refresh."""
    print('As a player, all fields for inventory persist after page refresh.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_edit = inventory.InventoryEditModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_tabs = inventory.InventoryModalTabs(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )
    inventory_add.add.click()

    browser.refresh()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight.strip() == '2 lbs.'
    assert row.quantity.strip() == '1'
    assert row.cost.strip() == '2 GP'
    assert row.description.strip() == ''

    row = ut.get_table_row(inventory_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_tabs.edit_id)
        )
    )

    inventory_tabs.edit.click()

    assert inventory_edit.name.get_attribute('value').strip() == 'Abacus'
    assert inventory_edit.weight.get_attribute('value').strip() == '2'
    assert inventory_edit.quantity.get_attribute('value').strip() == '1'
    assert inventory_edit.cost.get_attribute('value').strip() == '2'
    assert inventory_edit.currency_denomination.get_attribute('value').strip() == 'GP'
    assert inventory_edit.description.get_attribute('value').strip() == ''
Beispiel #7
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def test_inventory_sorting(player_wizard, browser):  # noqa
    """As a player, I can sort the inventory table by clicking on the
       sortable columns."""
    print(('As a player, I can sort the inventory table by clicking on the '
           'sortable columns'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, inventory_table.add_id)))

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                arrow_down_count=2)
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    inventory_table.item_header.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        sorting_arrow_down(inventory_table.item_header_sorting_arrow, ))
    rows = ut.get_table_row(inventory_table, 'table', values=False)

    assert rows[0].text.strip() == 'Acid (vial)'

    inventory_table.quantity_header.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        sorting_arrow_up(inventory_table.quantity_header_sorting_arrow, ))

    rows = ut.get_table_row(inventory_table, 'table', values=False)

    assert rows[1].text.strip() == '1'

    inventory_table.weight_header.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        sorting_arrow_up(inventory_table.weight_header_sorting_arrow, ))

    rows = ut.get_table_row(inventory_table, 'table', values=False)

    assert rows[2].text.strip() == '1 lbs.'
Beispiel #8
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def test_edit_inventory(player_wizard, browser):  # noqa
    """As a player, I can edit an item in my inventory."""
    print('As a player, I can edit an item in my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_edit = inventory.InventoryEditModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_tabs = inventory.InventoryModalTabs(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    rows = ut.get_table_rows(inventory_table, 'table', values=False)
    rows[0][0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable((By.ID, inventory_tabs.edit_id)))

    inventory_tabs.edit.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.presence_of_element_located((By.ID, inventory_edit.name_id)))

    inventory_edit.name = 'Edit Name'
    inventory_edit.weight = 100
    inventory_edit.quantity = 2
    inventory_edit.cost = 100
    inventory_edit.currency_denomination = 'GP'
    inventory_edit.description = 'Edit Description'

    assert inventory_edit.name.get_attribute('value').strip() == 'Edit Name'
    assert inventory_edit.weight.get_attribute('value').strip() == '100'
    assert inventory_edit.quantity.get_attribute('value').strip() == '2'
    assert inventory_edit.cost.get_attribute('value').strip() == '100'
    assert inventory_edit.currency_denomination.get_attribute(
        'value').strip() == 'GP'
    assert inventory_edit.description.get_attribute(
        'value').strip() == 'Edit Description'

    inventory_edit.done.click()
    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())
    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Edit Name'
    assert row.quantity.strip() == '2'
    assert row.weight.strip() == '100 lbs.'
    assert row.cost.strip() == '100 GP'
    assert row.description.strip() == 'Edit Description'
Beispiel #9
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def test_preview_inventory(player_wizard, browser): # noqa
    """As a player, I can select a row in the inventory table and view the
       item in the preview tab."""
    print(('As a player, I can select a row in the inventory table and view '
           'the item in the preview tab'))

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_preview = inventory.InventoryPreviewModal(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    ut.select_from_autocomplete(
        inventory_add,
        'name',
        browser,
        has_search_term=False
    )
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        modal_finished_closing()
    )

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', values=False)
    row[0].click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_preview.done_id)
        )
    )

    assert inventory_preview.name.text.strip() == 'Abacus'
    assert inventory_preview.weight.text.strip() == '2 lbs.'
    assert inventory_preview.quantity.text.strip() == '1'
    assert inventory_preview.cost.text.strip() == '2 GP'
    assert inventory_preview.description.text.strip() == 'Add a description via the edit tab.'
Beispiel #10
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def test_autocomplete_inventory(player_wizard, browser):  # noqa
    """As a player, if I start typing in the autocomplete inputs, I can select suggested items in the dropdown."""
    print(
        'As a player, if I start typing in the autocomplete inputs, I can select suggested items in the dropdown.'
    )

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)

    assert inventory_add.name.get_attribute('value') == 'Abacus'
Beispiel #11
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def test_edit_inventory(player_wizard, browser):  # noqa
    """As a player, I can edit an item in my inventory."""
    print('As a player, I can edit an item in my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_edit = inventory.InventoryEditModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_tabs = inventory.InventoryModalTabs(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    rows = ut.get_table_rows(inventory_table, 'table', values=False)
    time.sleep(.3)
    rows[0][0].click()
    time.sleep(.3)
    inventory_tabs.edit.click()
    time.sleep(.3)

    inventory_edit.name = 'Edit Name'
    inventory_edit.weight = 100
    inventory_edit.quantity = 2
    inventory_edit.cost = 100
    inventory_edit.currency_denomination = 'GP'
    inventory_edit.description = 'Edit Description'

    assert inventory_edit.name.get_attribute('value') == 'Edit Name'
    assert inventory_edit.weight.get_attribute('value') == '100'
    assert inventory_edit.quantity.get_attribute('value') == '2'
    assert inventory_edit.cost.get_attribute('value') == '100'
    assert inventory_edit.currency_denomination.get_attribute('value') == 'GP'
    assert inventory_edit.description.get_attribute(
        'value') == 'Edit Description'

    inventory_edit.done.click()
    time.sleep(.3)
    row = ut.get_table_row(inventory_table, 'table', 1)
    assert row.item == 'Edit Name'
    assert row.quantity == '2'
    assert row.weight == '100 lbs.'
    assert row.cost == '100 GP'
    assert row.description == 'Edit Description'
Beispiel #12
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def test_add_inventory(player_wizard, browser): # noqa
    """As a player, I can add an item to my inventory."""
    print('As a player, I can add an item to my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        EC.element_to_be_clickable(
            (By.ID, inventory_table.add_id)
        )
    )

    inventory_table.add.click()
    inventory_add.name = 'Add Name'
    inventory_add.weight = 100
    inventory_add.quantity = 2
    inventory_add.cost = 100
    inventory_add.currency_denomination = 'GP'
    inventory_add.description = 'Add Description'

    assert inventory_add.name.get_attribute('value').strip() == 'Add Name'
    assert inventory_add.weight.get_attribute('value').strip() == '100'
    assert inventory_add.quantity.get_attribute('value').strip() == '2'
    assert inventory_add.cost.get_attribute('value').strip() == '100'
    assert inventory_add.currency_denomination.get_attribute('value').strip() == 'GP'
    assert inventory_add.description.get_attribute('value').strip() == 'Add Description'

    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(
        table_has_data(inventory_table)
    )

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Add Name'
    assert row.quantity.strip() == '2'
    assert row.weight.strip() == '100 lbs.'
    assert row.cost.strip() == '100 GP'
    assert row.description.strip() == 'Add Description'
Beispiel #13
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def test_delete_inventory(player_wizard, browser):  # noqa
    """As a player, I can delete an item in my inventory."""
    print('As a player, I can delete an item to my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    rows = ut.get_table_rows(inventory_table, 'table', values=False)
    time.sleep(.3)
    rows[0][5].find_element_by_tag_name('a').click()
    rows = ut.get_table_rows(inventory_table, 'table', values=False)

    assert rows[0][0].text == 'Add a new item'
Beispiel #14
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def test_inventory_sorting(player_wizard, browser):  # noqa
    """As a player, I can sort the inventory table by clicking on the sortable columns."""
    print(
        'As a player, I can sort the inventory table by clicking on the sortable columns'
    )

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    time.sleep(.3)
    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                '',
                                browser,
                                arrow_down_count=2)
    inventory_add.add.click()

    time.sleep(.3)
    inventory_table.item_header.click()
    time.sleep(.3)
    rows = ut.get_table_row(inventory_table, 'table', values=False)
    assert rows[0].text.strip() == 'Acid (vial)'

    time.sleep(.3)
    inventory_table.quantity_header.click()
    time.sleep(.3)
    rows = ut.get_table_row(inventory_table, 'table', values=False)
    assert rows[1].text.strip() == '1'

    time.sleep(.3)
    inventory_table.weight_header.click()
    time.sleep(.3)
    rows = ut.get_table_row(inventory_table, 'table', values=False)
    assert rows[2].text.strip() == '1 lbs.'
Beispiel #15
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def test_inventory_ogl_pre_pop(player_wizard, browser):  # noqa
    """As a player, if I select from inventory name field, OGL data auto-completes and the remaining fields pre-populate."""
    print(
        'As a player, if I select from inventory name field, OGL data auto-completes and the remaining fields pre-populate.'
    )

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight == '2 lbs.'
    assert row.quantity == '1'
    assert row.cost == '2 GP'
    assert row.description == ''
Beispiel #16
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def test_inventory_total_weight(player_wizard, browser):  # noqa
    """As a player, in the inventory table, total weight is calculated correctly."""
    print(
        'As a player, in the armor table, total weight is calculated correctly'
    )

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    time.sleep(.3)

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    assert inventory_table.total_weight.text == '4 (lbs)'
Beispiel #17
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def test_delete_inventory(player_wizard, browser):  # noqa
    """As a player, I can delete an item in my inventory."""
    print('As a player, I can delete an item to my inventory.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add,
                                'name',
                                browser,
                                has_search_term=False)
    inventory_add.add.click()

    WebDriverWait(browser, DEFAULT_WAIT_TIME).until(modal_finished_closing())

    rows = ut.get_table_rows(inventory_table, 'table', values=False)
    rows[0][5].find_element_by_tag_name('a').click()
    rows = ut.get_table_rows(inventory_table, 'table', values=False)

    assert rows[0][0].text.strip() == 'Add a new item'
Beispiel #18
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def test_inventory_persists(player_wizard, browser):  # noqa
    """As a player, all fields for inventory persist after page refresh."""
    print('As a player, all fields for inventory persist after page refresh.')

    inventory_add = inventory.InventoryAddModal(browser)
    inventory_edit = inventory.InventoryEditModal(browser)
    inventory_table = inventory.InventoryTable(browser)
    inventory_tabs = inventory.InventoryModalTabs(browser)
    tabs = Tabs(browser)
    tabs.inventory.click()

    inventory_table.add.click()
    ut.select_from_autocomplete(inventory_add, 'name', '', browser)
    inventory_add.add.click()

    browser.refresh()

    row = ut.get_table_row(inventory_table, 'table', 1)

    assert row.item.strip() == 'Abacus'
    assert row.weight == '2 lbs.'
    assert row.quantity == '1'
    assert row.cost == '2 GP'
    assert row.description == ''

    row = ut.get_table_row(inventory_table, 'table', values=False)
    time.sleep(.3)
    row[0].click()
    time.sleep(.3)
    inventory_tabs.edit.click()

    assert inventory_edit.name.get_attribute('value') == 'Abacus'
    assert inventory_edit.weight.get_attribute('value') == '2'
    assert inventory_edit.quantity.get_attribute('value') == '1'
    assert inventory_edit.cost.get_attribute('value') == '2'
    assert inventory_edit.currency_denomination.get_attribute('value') == 'GP'
    assert inventory_edit.description.get_attribute('value') == ''