def create_farm(world, name, labour_consumption, food_production, food_storage, money): farm = world.create_entity() storage = Storage() storage.set_limit(ResourcePile(Resource.FOOD, food_storage)) needs = Needs() needs.add( Need("have someone in work", priority=1, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.9, price_change_on_failed_buy=1.1)) #needs.add(Need("have someone in work", priority=2, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.8, price_change_on_failed_buy=1.05)) #needs.add(Need("have someone in work", priority=3, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.7, price_change_on_failed_buy=1.02)) world.add_component(farm, Details(name)) world.add_component(farm, Wallet(Money(money))) world.add_component( farm, Producer(ResourcePile(Resource.MAN_DAY, labour_consumption), ResourcePile(Resource.FOOD, food_production))) world.add_component(farm, storage) world.add_component(farm, needs) return farm
def createGlobalEntities(world): globals = world.create_entity() world.add_component(globals, StarDate()) world.add_component(globals, StatsHistory()) inheritance_pool = world.create_entity() world.add_component(inheritance_pool, Details("Insurance Pool")) world.add_component(inheritance_pool, Storage()) world.add_component(inheritance_pool, Wallet(Money(0))) world.add_component(inheritance_pool, InheritancePool())
def create_cloning_center(world, name, embryo_storage, embryo_food_cost, money): cloning_center = world.create_entity() storage = Storage() storage.set_limit(ResourcePile(Resource.EMBRYO, embryo_storage)) needs = Needs() needs.add( Need("food for one embryo", priority=1, pile=ResourcePile(Resource.FOOD, embryo_food_cost), price_change_on_buy=0.95, price_change_on_failed_buy=1.1)) needs.add( Need("food for some more embrios", priority=2, pile=ResourcePile(Resource.FOOD, embryo_food_cost * 2), price_change_on_buy=0.9, price_change_on_failed_buy=1.05)) needs.add( Need("food for even more embrios", priority=3, pile=ResourcePile(Resource.FOOD, embryo_food_cost * 3), price_change_on_buy=0.9, price_change_on_failed_buy=1.05)) #needs.add(Need("have someone in work", priority=3, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.7, price_change_on_failed_buy=1.02)) world.add_component(cloning_center, Details(name)) world.add_component(cloning_center, Wallet(Money(money))) # FIXME this should create embryo first but producing system allows only for one person to produce one thing (no more labor if man needs to change embrio to grown_human) # world.add_component(cloning_center, Producer(ResourcePile(Resource.FOOD, embryo_food_cost), ResourcePile(Resource.EMBRYO))) world.add_component( cloning_center, Producer(ResourcePile(Resource.FOOD, embryo_food_cost), ResourcePile(Resource.GROWN_HUMAN))) world.add_component(cloning_center, storage) world.add_component(cloning_center, needs) return cloning_center
def create_well(world, name, labour_consumption, water_production, water_storage, money): entity = world.create_entity() storage = Storage() storage.set_limit(ResourcePile(Resource.WATER, water_storage)) needs = Needs() needs.add( Need("have someone in work", priority=1, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.9, price_change_on_failed_buy=1.1)) world.add_component(entity, Details(name)) world.add_component(entity, Wallet(Money(money))) world.add_component( entity, Producer(ResourcePile(Resource.MAN_DAY, labour_consumption), ResourcePile(Resource.WATER, water_production))) world.add_component(entity, storage) world.add_component(entity, needs) return entity
def create_person(world, name, food_consumption, food_amount, water_consumption, water_amount, money): person = world.create_entity() storage = Storage() storage.add(ResourcePile(Resource.FOOD, food_amount)) storage.add(ResourcePile(Resource.WATER, water_amount)) # not possible to store man days storage.set_limit(ResourcePile(Resource.MAN_DAY, 1)) needs = Needs() needs.add( Need("have water for tomorrow", priority=0, pile=ResourcePile(Resource.WATER, water_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) needs.add( Need("have food for tomorrow", priority=1, pile=ResourcePile(Resource.FOOD, food_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) needs.add( Need("have water for next few days", priority=2, pile=ResourcePile(Resource.WATER, 5 * water_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) needs.add( Need("have food for next few days", priority=2, pile=ResourcePile(Resource.FOOD, 4 * food_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) needs.add( Need("have a big stash of water", priority=3, pile=ResourcePile(Resource.WATER, 15 * water_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) needs.add( Need("have a big stash of food", priority=3, pile=ResourcePile(Resource.FOOD, 10 * food_consumption), price_change_on_buy=0.8, price_change_on_failed_buy=1.1)) world.add_component(person, Details(name)) world.add_component(person, Wallet(Money(money))) consumption = Consumer() consumption.add_need(ResourcePile(Resource.FOOD, food_consumption)) consumption.add_need(ResourcePile(Resource.WATER, water_consumption)) world.add_component(person, consumption) # man days are produced from nothing world.add_component( person, Producer(ResourcePile(Resource.NOTHING, 0), ResourcePile(Resource.MAN_DAY))) # simplified growth process so that human cannot grow before is bought at cloning center # world.add_component(person, Producer(ResourcePile(Resource.EMBRYO), ResourcePile(Resource.GROWN_HUMAN))) world.add_component(person, storage) world.add_component(person, needs) return person