Beispiel #1
0
    def decide_order_price_for_needs(self, details: Details, need: Need,
                                     wallet: Wallet):
        last_price, status = wallet.last_transaction_details_for(
            need.resource_type())
        if status is None:
            bid_price = random() * 0.2 * wallet.money
            print(
                f"{details.name} knows nothing about prices of {need.resource_type()}. Guessing: {bid_price:.2f}cr"
            )
        else:
            if status == OrderStatus.BOUGHT:
                bid_price = last_price * need.price_change_on_buy
                print(
                    f"{details.name} bought {need.resource_type()} for {last_price:.2f}cr. Will try to order for {bid_price:.2f}cr"
                )
            elif status == OrderStatus.FAILED:
                if globals.stats_history.has_stats_for_day(
                        globals.star_date.yesterday(), need.resource_type()):
                    yesterday_stats = globals.stats_history.stats_for_day(
                        globals.star_date.yesterday(), need.resource_type())
                    median = yesterday_stats.sell_stats.median
                    bid_price = last_price + (
                        median -
                        last_price) / 2 if median is not None else last_price

                print(
                    f"{details.name} failed to buy {need.resource_type()} for {last_price:.2f}cr. Will try to order for {bid_price:.2f}cr"
                )
            else:
                raise Exception(f"Unexpected transaction status: {status}")
        return bid_price
Beispiel #2
0
def create_farm(world, name, labour_consumption, food_production, food_storage,
                money):
    farm = world.create_entity()
    storage = Storage()
    storage.set_limit(ResourcePile(Resource.FOOD, food_storage))

    needs = Needs()
    needs.add(
        Need("have someone in work",
             priority=1,
             pile=ResourcePile(Resource.MAN_DAY, 1),
             price_change_on_buy=0.9,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have someone in work",
             priority=2,
             pile=ResourcePile(Resource.MAN_DAY, 1),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.05))
    needs.add(
        Need("have someone in work",
             priority=3,
             pile=ResourcePile(Resource.MAN_DAY, 1),
             price_change_on_buy=0.7,
             price_change_on_failed_buy=1.02))

    world.add_component(farm, Details(name))
    world.add_component(farm, Wallet(money))
    world.add_component(
        farm,
        Producer(ResourcePile(Resource.MAN_DAY, labour_consumption),
                 ResourcePile(Resource.FOOD, food_production)))
    world.add_component(farm, storage)
    world.add_component(farm, needs)
    return farm
Beispiel #3
0
def create_cloning_center(world, name, embryo_storage, embryo_food_cost,
                          money):
    cloning_center = world.create_entity()

    storage = Storage()
    storage.set_limit(ResourcePile(Resource.EMBRYO, embryo_storage))

    needs = Needs()
    needs.add(
        Need("food for one embryo",
             priority=1,
             pile=ResourcePile(Resource.FOOD, embryo_food_cost),
             price_change_on_buy=0.95,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("food for some more embrios",
             priority=2,
             pile=ResourcePile(Resource.FOOD, embryo_food_cost * 2),
             price_change_on_buy=0.9,
             price_change_on_failed_buy=1.05))
    needs.add(
        Need("food for even more embrios",
             priority=3,
             pile=ResourcePile(Resource.FOOD, embryo_food_cost * 3),
             price_change_on_buy=0.9,
             price_change_on_failed_buy=1.05))
    #needs.add(Need("have someone in work", priority=3, pile=ResourcePile(Resource.MAN_DAY), price_change_on_buy=0.7, price_change_on_failed_buy=1.02))

    world.add_component(cloning_center, Details(name))
    world.add_component(cloning_center, Wallet(Money(money)))
    # FIXME this should create embryo first but producing system allows only for one person to produce one thing (no more labor if man needs to change embrio to grown_human)
    # world.add_component(cloning_center, Producer(ResourcePile(Resource.FOOD, embryo_food_cost), ResourcePile(Resource.EMBRYO)))
    world.add_component(
        cloning_center,
        Producer(ResourcePile(Resource.FOOD, embryo_food_cost),
                 ResourcePile(Resource.GROWN_HUMAN)))
    world.add_component(cloning_center, storage)
    world.add_component(cloning_center, needs)
    return cloning_center
Beispiel #4
0
def create_well(world, name, labour_consumption, water_production,
                water_storage, money):
    entity = world.create_entity()
    storage = Storage()
    storage.set_limit(ResourcePile(Resource.WATER, water_storage))

    needs = Needs()
    needs.add(
        Need("have someone in work",
             priority=1,
             pile=ResourcePile(Resource.MAN_DAY),
             price_change_on_buy=0.9,
             price_change_on_failed_buy=1.1))

    world.add_component(entity, Details(name))
    world.add_component(entity, Wallet(Money(money)))
    world.add_component(
        entity,
        Producer(ResourcePile(Resource.MAN_DAY, labour_consumption),
                 ResourcePile(Resource.WATER, water_production)))
    world.add_component(entity, storage)
    world.add_component(entity, needs)
    return entity
Beispiel #5
0
def create_person(world, name, food_consumption, food_amount,
                  water_consumption, water_amount, money):
    person = world.create_entity()
    storage = Storage()
    storage.add(ResourcePile(Resource.FOOD, food_amount))
    storage.add(ResourcePile(Resource.WATER, water_amount))
    # not possible to store man days
    storage.set_limit(ResourcePile(Resource.MAN_DAY, 1))

    needs = Needs()
    needs.add(
        Need("have water for tomorrow",
             priority=0,
             pile=ResourcePile(Resource.WATER, water_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have food for tomorrow",
             priority=1,
             pile=ResourcePile(Resource.FOOD, food_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have water for next few days",
             priority=2,
             pile=ResourcePile(Resource.WATER, 5 * water_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have food for next few days",
             priority=2,
             pile=ResourcePile(Resource.FOOD, 4 * food_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have a big stash of water",
             priority=3,
             pile=ResourcePile(Resource.WATER, 15 * water_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))
    needs.add(
        Need("have a big stash of food",
             priority=3,
             pile=ResourcePile(Resource.FOOD, 10 * food_consumption),
             price_change_on_buy=0.8,
             price_change_on_failed_buy=1.1))

    world.add_component(person, Details(name))
    world.add_component(person, Wallet(Money(money)))
    consumption = Consumer()
    consumption.add_need(ResourcePile(Resource.FOOD, food_consumption))
    consumption.add_need(ResourcePile(Resource.WATER, water_consumption))
    world.add_component(person, consumption)
    # man days are produced from nothing
    world.add_component(
        person,
        Producer(ResourcePile(Resource.NOTHING, 0),
                 ResourcePile(Resource.MAN_DAY)))
    # simplified growth process so that human cannot grow before is bought at cloning center
    # world.add_component(person, Producer(ResourcePile(Resource.EMBRYO), ResourcePile(Resource.GROWN_HUMAN)))
    world.add_component(person, storage)
    world.add_component(person, needs)
    return person