Beispiel #1
0
def updateClasses():
  working_file = os.path.join('data', 'class_skill.json')
  images_dir = os.path.join('..', FRONTEND_DIR, 'src', 'img', 'class_skills')

  with open(working_file, "r", encoding='utf8') as read_file:
    class_values = []
    skill_values = []
    junction = []
    families = {}
    
    data = sorted(json.load(read_file), key=functools.cmp_to_key(defines.sortClasse))

    # New skills are pushing the index, but it's too late to fix the model
    # Hardcode an index for them
    new_skills = ['Ulfhedinn', 'Lightning Strike', 'Spring\'s Gate', 'Oratorio', 'Time On Target', 'Resounding Chant']
    new_skills_id_start = 224
    new_skills_count = 0

    for (classe_name, classe_id) in defines.CLASSES:
      row = ''
      family_name = ''
      skills = [None, None, None, None]

      for skill in data:        
        if skill['class'] != classe_name:
          continue

        if row == '':
          row = skill['row']
        elif row != skill['row']:
          raise ValueError('Multiple row values for ' + classe_name)

        if family_name == '':
          family_name = skill['family']
          if family_name not in families:
            families[family_name] = len(families)
        elif family_name != skill['family']:
          raise ValueError('Multiple families for ' + classe_name)

        if skill['ex'] != '1' and skill['ex'] != '0':
          raise ValueError('Bad ex value for ' + skill['name'])

        isSubSkill = skill['ex'] == '1' and skill['ix'][0] == 's'
        isExMastery = skill['ix'][0] == 'e'
        # For ExI classes, s2 and s3 are considered Ex mastery (eg: Neko can use Fate Foreseen)
        if row == defines.CLASSES_ROWS[4] and (skill['ix'] == 's2' or skill['ix'] == 's3'):
          isExMastery = True
        
        skill_id = len(skill_values) - new_skills_count
        if skill_id >= new_skills_id_start:
          skill_id += new_skills_count
        if skill['name'] in new_skills:
          skill_id = new_skills_id_start + new_skills_count
          new_skills_count += 1

        skill_filename = os.path.join(images_dir, str(skill_id) + '.png')
        if not os.path.isfile(skill_filename):
          skill_url = getImageURL(skill['icon'])
          print("Writing", skill_url, 'to', skill_filename)
          r = sessionGet(skill_url)

          with open(skill_filename, 'wb') as image_file:                  
            image_file.write(r.content)
        
        skill_values += [(skill_id, skill['name'], None if isSubSkill else families[family_name], isExMastery)]

        if skill['ix'][0] == 's':
          skills[int(skill['ix'][1:]) - 1] = skill_id        

      class_values += [(classe_id, classe_name, defines.getValue(row, defines.CLASSES_ROWS), families[family_name])]

      for index, sk in enumerate(skills):
        if sk == None:
          break
        junction += [(classe_id, sk, index)]
    
    if addToDB:
      print('Updating Class table...')
      database.dico_tables.get('Class_ClassSkill').drop()
      database.dico_tables.get('Class').drop()
      database.dico_tables.get('ClassSkill').drop()
      database.dico_tables.get('ClassSkill').insert(skill_values)
      database.dico_tables.get('Class').insert(class_values)
      database.dico_tables.get('Class_ClassSkill').insert(junction)
    if verbose:
      print(skill_values)
      print(class_values)
      print(junction)
      print(families)
Beispiel #2
0
def updateWeapons():
  working_file = os.path.join('data', 'weapons.json')
  images_file = os.path.join('data', 'weapons.images')
  images_dir = os.path.join('..', FRONTEND_DIR, 'src', 'img', 'weapon_skills')
  values = []
  ougis = []
  skills = []
  skills_desc = {}
  skills_desc_regex = re.compile('([a-z]+) boost ')
  weapon_ids = set()
  
  with open(working_file, "r", encoding='utf8') as read_file, open(images_file, 'w', encoding='utf8') as images_file:
    data = json.load(read_file)
    add_element = set()
    
    for weapon in data:
      if weapon['id'].endswith('_note'):
        add_element.add(weapon['name'])

    for weapon in data:
      # Filter weird data
      if weapon['id'].endswith('_note'):
        continue

      # Image	
      images_file.write('wget -nc http://game-a.granbluefantasy.jp/assets_en/img_mid/sp/assets/weapon/m/' + weapon['id'] + '.jpg -O ./weapon/' + weapon['id'] + '.jpg\n')

      weapon_id = weapon['id'][:-2]
      weapon_ids.add(int(weapon_id))

      name = defines.unescape(weapon['name'])
      if name in add_element:
        name += ' (' + weapon['element'][0].upper() + weapon['element'][1:] + ')'

      # Check missing Atk and HP values
      if int(weapon['evo max']) == 5:
        if int(weapon['atk4']) == 0:
          print('[ERR] atk4 missing for', name, weapon_id)
        if int(weapon['hp4']) == 0:
          print('[ERR] hp4 missing for', name, weapon_id)
      if int(weapon['evo max']) >= 4:
        if int(weapon['atk3']) == 0:
          if weapon_id not in defines.IGNORE_MISSING_WEAPON_STATS:
            print('[WARN] atk3 missing for', name, weapon_id)
          weapon['atk3'] = int(weapon['atk1']) + int(weapon['atk2'])
        if int(weapon['hp3']) == 0:
          if weapon_id not in defines.IGNORE_MISSING_WEAPON_STATS:
            print('[WARN] hp3 missing for', name, weapon_id)
          weapon['hp3'] = int(weapon['hp1']) + int(weapon['hp2'])
      if int(weapon['evo max']) >= 3:
        if int(weapon['atk2']) == 0:
          if int(weapon['atk3']) > 0 and int(weapon['atk1']) > 0:
            weapon['atk2'] = int(weapon['atk3']) - int(weapon['atk1'])
          else:
            print('[ERR] atk2 missing for', name, weapon_id)          
        if int(weapon['hp2']) == 0:
          if int(weapon['hp3']) > 0 and int(weapon['hp1']) > 0:
            weapon['hp2'] = int(weapon['hp3']) - int(weapon['hp1'])
          else:
            print('[ERR] hp2 missing for', name, weapon_id)
        if int(weapon['atk1']) == 0:
          print('[ERR] atk1 missing for', name, weapon_id)
        if int(weapon['hp1']) == 0:
          print('[ERR] hp1 missing for', name, weapon_id)

      # Base infos
      values += [(weapon_id, name, weapon['jpname'], weapon['evo base'], weapon['evo max'],
        defines.getValue(weapon['rarity'], defines.RARITIES), defines.getValue(weapon['element'], defines.ELEMENTS),
        defines.getValue(weapon['type'], defines.WEAPONTYPES),
        int(weapon['atk1']), int(weapon['atk2']), int(weapon['atk3']), int(weapon['atk4']),
        int(weapon['hp1']), int(weapon['hp2']), int(weapon['hp3']), int(weapon['hp4']) )]
      
      # Ougi
      ougis += [(weapon_id, parseDescription(weapon['ca1 desc']), parseDescription(weapon['ca2 desc']), parseDescription(weapon['ca3 desc']))]

      # Icons
      for (s, i) in [('s1 ', 1), ('s1u1 ', 1), ('s2 ', 2), ('s2u1 ', 2), ('s3 ', 3), ('s3u1 ', 3)]:
        skillname = weapon[s + 'name'].strip().replace('  ', ' ')

        # Ignore skills with no names. Sometimes, they have non-existing icons...
        if len(skillname) > 0 and len(weapon[s + 'icon']) > 0:
          icon = weapon[s + 'icon'].lower().replace(' ', '_')
          downloadSkillIcon(images_dir, icon)

          skill_key = defines.getWeaponSkillKey(int(weapon_id), i)
          if skill_key != None:
            for key_image in defines.WEAPONS_KEYS_ICONS[skill_key]:              
              downloadSkillIcon(images_dir, key_image)

          skill_lvl = defines.toInt(weapon[s + 'lvl'])
          if s == 's1u1 ' and skill_lvl == 1:
            skill_lvl = 101

          # Description
          skill_desc = parseDescription(weapon[s + 'desc'])

          # Test boost type in descriptions
          regex_result = skills_desc_regex.match(skill_desc.lower())
          boost = None
          if regex_result:
            boost = regex_result.group(1)
            boost_key = skillname + icon
            if not boost_key in skills_desc:
              skills_desc[boost_key] = boost
              if boost not in defines.BOOST_TYPES:
                print('[WARN] Unknown boost type', boost, 'for skill', skillname)
            elif skills_desc[boost_key] != boost:
              print('[ERR] Multiple descriptions for a skill:', skillname, skills_desc[boost_key], boost)

          # To clear orphaned skills:
          # DELETE FROM Weapon_Skilldata
          #  WHERE Weapon_Skilldata.skilldataid IN (SELECT Weapon_Skilldata.skilldataid
          #  FROM Weapon_Skilldata
          #  FULL JOIN Weapon_Skill
          #  ON Weapon_Skilldata.skilldataid = Weapon_Skill.skilldataid
          #  WHERE Weapon_Skilldata.skilldataid IS NULL OR Weapon_Skill.skilldataid IS NULL)

          # Get skilldata id
          skilldataId = database.dico_tables.get('Weapon_SkillData').getCount()
          skilldata = [(skilldataId, icon, skillname, None, boost)]
          skilldataId = database.dico_tables.get('Weapon_SkillData').insert(skilldata, returning="skilldataId")

          skills += [(weapon_id, i, skill_lvl, skill_key, skilldataId, skill_desc)]

  if addToDB:
    print('Updating Database...')
    database.dico_tables.get('Weapon_Skill').drop()
    database.dico_tables.get('Weapon_Ougi').drop()
    database.dico_tables.get('Weapon').drop()
    database.dico_tables.get('Weapon').insert(values)
    database.dico_tables.get('Weapon_Ougi').insert(ougis)
    database.dico_tables.get('Weapon_Skill').insert(skills)

    orphans = database.dico_tables.get('Weapon').getOrphans(weapon_ids, 'weaponId')
    database.dico_tables.get('Weapon_Skill').removeOrphans(orphans, 'weaponId')
    database.dico_tables.get('Weapon').removeOrphans(orphans, 'weaponId')

  if verbose:
    print(values)
    print(skills)
    print(ougis)
Beispiel #3
0
def updateCharacters():
  cache_dir = os.path.join(os.getcwd(), 'data', 'cache')
  images_file = os.path.join('data', 'characters.images')
  images_dir = os.path.join('..', FRONTEND_DIR, 'src', 'img', 'chara_skills')
  values = []
  weaponspec_values = []
  skills = []
  skin_values = []
  ougi_values = []

  with open(os.path.join('data', 'characters_category.json'), 'r', encoding='utf8') as fd, open(images_file, 'w', encoding='utf8') as images_file:
    data = json.load(fd)

    for unit in data:
      page_id = str(unit['pageid'])
      name = ''

      try:
        with open(os.path.join(cache_dir, page_id + '.page'), 'r', encoding='utf8') as page_file:
          template = None
          skins = []
          for t in mwparserfromhell.parse(page_file.read()).filter_templates():
            if t.name.matches('Character'):
              template = t
            elif t.name.matches('CharSkin'):
              skins.append(getTemplateValue(t, 'id')[:-3])
          
          # Images
          images_file.write('wget -nc http://game-a.granbluefantasy.jp/assets_en/img/sp/assets/npc/quest/' + getTemplateValue(template, 'id') + '_01.jpg -O ./unit/' + getTemplateValue(template, 'id') + '.jpg\n')
          images_file.write('wget -nc http://game-a.granbluefantasy.jp/assets_en/img_mid/sp/assets/npc/m/' + getTemplateValue(template, 'id') + '_01.jpg -O ./unit_small/' + getTemplateValue(template, 'id') + '.jpg\n')
        
          character_id = getTemplateValue(template, 'id')[:-3]
          name = defines.unescape(unit['title'])
          rarity = defines.getValue(getTemplateValue(template, 'rarity'), defines.RARITIES)
          element = defines.getValue(getTemplateValue(template, 'element'), defines.ELEMENTS)
          chara_type = defines.getValue(getTemplateValue(template, 'type'), defines.CHARATYPES)
          # TODO Deal with multi-race characters
          race = getTemplateValue(template, 'race').split(',')[0]
          if race == 'Other':
            race = 'Unknown'
          race = defines.getValue(race, defines.RACES)        

          # Obtain
          recruit_id = None
          recruit = getTemplateValue(template, 'join')
          if recruit:
            if character_id in defines.CHARA_EVOKERS:
              recruit = 'Evoker'
            elif character_id in defines.CHARA_ETERNALS:
              recruit = 'Eternal'
            elif 'Valentine Premium Draw' in recruit:
              recruit = 'Valentine Premium Draw'
            elif 'Holiday Premium Draw' in recruit:
              recruit = 'Holiday Premium Draw'
            elif 'Summer Premium Draw' in recruit or getTemplateValue(template, 'obtain') == 'premium,swimsuit':
              recruit = 'Summer Premium Draw'
            elif 'Halloween Premium Draw' in recruit:
              recruit = 'Halloween Premium Draw'
            elif 'Zodiac Character' in recruit:
              recruit = 'Zodiac Premium Draw'
            elif 'Premium Gala' in recruit:
              recruit = 'Premium Gala'

            if recruit in defines.OBTAIN:
              recruit_id = defines.OBTAIN[recruit]

          # Check missing Atk and HP values
          if int(getTemplateValue(template, 'max_evo')) == 5:
            if getTemplateValueOrNone(template, 'flb_atk') == None:
              print('[WARN] flb_atk missing for', name, page_id)
            if getTemplateValueOrNone(template, 'flb_hp') == None:
              print('[WARN] flb_hp missing for', name, page_id)
          if int(getTemplateValue(template, 'max_evo')) >= 4:
            if getTemplateValueOrNone(template, 'max_atk') == None:
              print('[WARN] max_atk missing for', name, page_id)
            if getTemplateValueOrNone(template, 'max_hp') == None:
              print('[WARN] max_hp missing for', name, page_id)
    
          values += [(character_id, name, getTemplateValueOrDefault(template, 'jpname', ''),
            getTemplateValue(template, 'base_evo'), getTemplateValue(template, 'max_evo'),
            rarity, element, chara_type, race, recruit_id, getTemplateValue(template, 'release_date'),
            getTemplateValueOrNone(template, 'max_atk'), getTemplateValueOrNone(template, 'flb_atk'),
            getTemplateValueOrNone(template, 'max_hp'), getTemplateValueOrNone(template, 'flb_hp'),
            getTemplateValueOrNone(template, 'join_weapon') )]

          # Weapons
          for weapon in getTemplateValue(template, 'weapon').split(','):
            weaponspec_values += [(character_id, defines.getValue(weapon.strip(), defines.WEAPONTYPES))]
          
          # Skills
          for i in range(1, 5):
            if template.has('a' + str(i) + '_name'):
              skill_name = getTemplateValue(template, 'a' + str(i) + '_name')

              if skill_name:
                skill_name = mwparserfromhell.parse(skill_name.replace('<br />', ' ')).filter_text()[-1].strip()
                skill_icon = getTemplateValue(template, 'a' + str(i) + '_icon').split(',')[0]
                skill_desc = parseDescription(getTemplateValue(template, 'a' + str(i) + '_effdesc'))

                skill_obtain = mwparserfromhell.parse(getTemplateValue(template, 'a' + str(i) + '_oblevel')).filter_templates()
                if len(skill_obtain) > 0:
                  skill_template = None
                  for st in skill_obtain:
                    if st.name.matches('InfoOb'):
                      skill_template = st
                      break                
                  if skill_template == None:
                    print('[ERR] Skill', skill_name, 'for', name, 'id:', page_id, 'has no InfoOb')
                    skill_obtain = 1
                  else:
                    skill_obtain = int(getTemplateValue(skill_template, 'obtained'))
                    if skill_obtain < 1 or skill_obtain > 100:
                      print('[ERR] Skill', skill_name, 'for', name, 'id:', page_id, 'has incorrect value', skill_obtain)
                else:
                  if page_id not in defines.IGNORE_MISSING_SKILL:
                    print('[WARN] Skill', skill_name, 'for', name, 'id:', page_id, 'has no obtain level')
                  skill_obtain = 1
                skills += [(character_id, i-1, skill_name, skill_obtain, skill_desc)]

                # Look for skill img
                skill_filename = os.path.join(images_dir, str(character_id) + '_' + str(i-1) + '.png')
                if not os.path.isfile(skill_filename):
                  skill_url = getImageURL(skill_icon)
                  print("Writing", skill_url, 'to', skill_filename)
                  r = sessionGet(skill_url)

                  with open(skill_filename, 'wb') as image_file:                  
                    image_file.write(r.content)

          # Skins
          for s in skins:
            skin_values.append([s, character_id])
          
          # Ougi
          ougi_name = getTemplateValue(template, 'ougi_name')
          if len(ougi_name) > 0:
            ougi_label = parseDescription(getTemplateValueOrDefault(template, 'ougi_label', ''))
            ougi_desc = parseDescription(getTemplateValueOrDefault(template, 'ougi_desc', ''))
            ougi_values += [(character_id, 1, ougi_name, ougi_label + ' ' + ougi_desc)]
          ougi_name = getTemplateValueOrDefault(template, 'ougi2_name', '')
          if len(ougi_name) > 0:
            ougi_label = parseDescription(getTemplateValueOrDefault(template, 'ougi2_label', ''))
            ougi_desc = parseDescription(getTemplateValueOrDefault(template, 'ougi2_desc', ''))
            ougi_values += [(character_id, 2, ougi_name, ougi_label + ' ' + ougi_desc)]
          ougi_name = getTemplateValueOrDefault(template, 'ougi3_name', '')
          if len(ougi_name) > 0:
            ougi_label = parseDescription(getTemplateValueOrDefault(template, 'ougi3_label', ''))
            ougi_desc = parseDescription(getTemplateValueOrDefault(template, 'ougi3_desc', ''))
            ougi_values += [(character_id, 3, ougi_name, ougi_label + ' ' + ougi_desc)]
          ougi_name = getTemplateValueOrDefault(template, 'ougi4_name', '')
          if len(ougi_name) > 0:
            ougi_label = parseDescription(getTemplateValueOrDefault(template, 'ougi4_label', ''))
            ougi_desc = parseDescription(getTemplateValueOrDefault(template, 'ougi4_desc', ''))
            ougi_values += [(character_id, 4, ougi_name, ougi_label + ' ' + ougi_desc)]

      except Exception as e:
        raise type(e)(str(e) + ' happens for %s (%s)' % (name, page_id)).with_traceback(sys.exc_info()[2])


  if addToDB:
    print('Updating Character table...')
    database.dico_tables.get('WeaponSpecialty').drop()
    database.dico_tables.get('Character').drop()
    database.dico_tables.get('Character').insert(values)
    database.dico_tables.get('WeaponSpecialty').insert(weaponspec_values)
    database.dico_tables.get('CharacterSkill').drop()
    database.dico_tables.get('CharacterSkill').insert(skills)
    database.dico_tables.get('Skin_Character').drop()
    database.dico_tables.get('Skin_Character').insert(skin_values)
    database.dico_tables.get('CharacterOugi').drop()
    database.dico_tables.get('CharacterOugi').insert(ougi_values)
  if verbose:
    print(values)
    print(weaponspec_values)
    print(ougi_values)
Beispiel #4
0
def updateSummons():
  cache_dir = os.path.join(os.getcwd(), 'data', 'cache')
  working_file = os.path.join('data', 'summons_category.json')
  images_file = os.path.join('data', 'summons.images')
  values = []
  auras = []

  with open(working_file, "r", encoding='utf8') as read_file, open(images_file, 'w', encoding='utf8') as images_file:
    data = json.load(read_file)

    for summon in data:
      page_id = str(summon['pageid'])
      page_title = summon['title']

      if page_title.endswith(' List') or page_title.startswith('Category:'):
        continue

      with open(os.path.join(cache_dir, page_id + '.page'), 'r', encoding='utf8') as page_file:
        template = None
        for t in mwparserfromhell.parse(page_file.read()).filter_templates():
          if t.name.matches('Summon'):
            template = t
            break

        summon_id = getTemplateValue(template, 'id')[:-3]
        rarity = getTemplateValue(template, 'rarity')

        # Filter Seraphim Cradle / Archangel Queen
        if summon_id == '2040199' or summon_id == '2030017':
          continue
        # Filter normal and rare
        if rarity == 'n' or rarity == 'r':
          continue

        # Images
        images_file.write('wget -nc http://game-a.granbluefantasy.jp/assets_en/img_mid/sp/assets/summon/party_sub/' + getTemplateValue(template, 'id') + '.jpg -O ./unit/' + getTemplateValue(template, 'id') + '.jpg\n')
        images_file.write('wget -nc http://game-a.granbluefantasy.jp/assets_en/img_mid/sp/assets/summon/m/' + getTemplateValue(template, 'id') + '.jpg -O ./unit_small/' + getTemplateValue(template, 'id') + '.jpg\n')
        
        # How to obtain
        obtain = None
        obtainValue = getTemplateValue(template, 'obtain')
        if obtainValue.startswith("premium"):
          if obtainValue == 'premium,normal':
            obtain = defines.OBTAIN['[[Premium Draw]]']
          elif obtainValue == 'premium,summer' or obtainValue == 'premium,swimsuit':
            obtain = defines.OBTAIN['Summer Premium Draw']
          elif obtainValue == 'premium,non-ticketable':
            obtain = defines.OBTAIN['Premium Gala']
          elif obtainValue == 'premium,holiday':
            obtain = defines.OBTAIN['Holiday Premium Draw']
          else:
            print('Unknown premium value for summon ' + getTemplateValue(template, 'name') + ': ' + obtainValue)
        elif summon_id in defines.SUMMON_EVOKERS:
          obtain = defines.OBTAIN['Evoker']

        release_date = getTemplateValue(template, 'release_date')
        if len(release_date) < 1:
          release_date = None
        
        name = defines.unescape(getTemplateValue(template, 'name'))
        if name.startswith('[Skybound] '):
          name = name.replace('[Skybound] ', '')
        elif name == '{{PAGENAME}}':
          name = page_title
        elif summon_id == '2040335':
          name += ' (Summer)'
        
        if name.find('<!--') > 0:
          name = name[:name.find('<!--')]

        # Check missing Atk and HP values
        if int(getTemplateValue(template, 'max_evo')) == 5:
          if getTemplateValueOrNone(template, 'atk4') == None:
            print('[WARN] atk4 missing for', name, page_id)
          if getTemplateValueOrNone(template, 'hp4') == None:
            print('[WARN] hp4 missing for', name, page_id)
        if int(getTemplateValue(template, 'max_evo')) >= 4:
          if getTemplateValueOrNone(template, 'atk3') == None:
            print('[WARN] atk3 missing for', name, page_id)
          if getTemplateValueOrNone(template, 'hp3') == None:
            print('[WARN] hp3 missing for', name, page_id)
        if int(getTemplateValue(template, 'max_evo')) >= 3:
          if getTemplateValueOrNone(template, 'atk2') == None:
            print('[WARN] atk2 missing for', name, page_id)
          if getTemplateValueOrNone(template, 'hp2') == None:
            print('[WARN] hp2 missing for', name, page_id)
          if getTemplateValueOrNone(template, 'atk1') == None:
            print('[WARN] atk1 missing for', name, page_id)
          if getTemplateValueOrNone(template, 'hp1') == None:
            print('[WARN] hp1 missing for', name, page_id)
      
        # Values
        values += [(summon_id, name, getTemplateValue(template, 'jpname'), getTemplateValue(template, 'base_evo'), getTemplateValue(template, 'max_evo'),
          defines.getValue(rarity, defines.RARITIES), defines.getValue(getTemplateValue(template, 'element'), defines.ELEMENTS),
          obtain, release_date,
          getTemplateValueOrNone(template, 'atk1'), getTemplateValueOrNone(template, 'atk2'),
          getTemplateValueOrNone(template, 'atk3'), getTemplateValueOrNone(template, 'atk4'),
          getTemplateValueOrNone(template, 'hp1'), getTemplateValueOrNone(template, 'hp2'), 
          getTemplateValueOrNone(template, 'hp3'), getTemplateValueOrNone(template, 'hp4'), None )]
        
        # Auras
        if not page_id in defines.IGNORE_MISSING_AURA:
          if int(getTemplateValue(template, 'max_evo')) == 5:
            if getTemplateValueOrNone(template, 'aura4') == None:
              print('[WARN] aura4 missing for', name, page_id)
          if int(getTemplateValue(template, 'max_evo')) >= 4:
            if getTemplateValueOrNone(template, 'aura3') == None:
              print('[WARN] aura3 missing for', name, page_id)
          if int(getTemplateValue(template, 'max_evo')) >= 3:
            if getTemplateValueOrNone(template, 'aura2') == None:
              print('[WARN] aura2 missing for', name, page_id)

        auras += [(summon_id,
          parseDescription(getTemplateValueOrNone(template, 'aura1')),
          parseDescription(getTemplateValueOrNone(template, 'aura2')),
          parseDescription(getTemplateValueOrNone(template, 'aura3')),
          parseDescription(getTemplateValueOrNone(template, 'aura4')),
          parseDescription(getTemplateValueOrNone(template, 'subaura1')),
          parseDescription(getTemplateValueOrNone(template, 'subaura2')),
          parseDescription(getTemplateValueOrNone(template, 'subaura3')),
          parseDescription(getTemplateValueOrNone(template, 'subaura4')),
          False )]

  if addToDB:
    print('Updating Summon table...')
    database.dico_tables.get('SummonAura').drop()
    database.dico_tables.get('Summon').drop()
    database.dico_tables.get('Summon').insert(values)
    database.dico_tables.get('SummonAura').insert(auras)
  if verbose:
    print(values)
Beispiel #5
0
def updateWeapons():
    working_file = os.path.join('data', 'weapons.json')
    images_file = os.path.join('data', 'weapons.images')
    images_dir = os.path.join('..', FRONTEND_DIR, 'src', 'img',
                              'weapon_skills')
    values = []
    skills = []

    with open(working_file,
              "r") as read_file, open(images_file, 'w',
                                      encoding='utf8') as images_file:
        data = json.load(read_file)
        add_element = set()

        for weapon in data:
            if weapon['id'].endswith('_note'):
                add_element.add(weapon['name'])

        for weapon in data:
            # Filter weird data
            if weapon['id'].endswith('_note'):
                continue

            # Image
            images_file.write(
                'wget -nc http://game-a.granbluefantasy.jp/assets_en/img_mid/sp/assets/weapon/m/'
                + weapon['id'] + '.jpg -O ./weapon/' + weapon['id'] + '.jpg\n')

            weapon_id = weapon['id'][:-2]
            name = defines.unescape(weapon['name'])
            if name in add_element:
                name += ' (' + weapon['element'][0].upper(
                ) + weapon['element'][1:] + ')'

            # Check missing Atk and HP values
            if int(weapon['evo max']) == 5:
                if int(weapon['atk4']) == 0:
                    print('[ERR] atk4 missing for', name, weapon_id)
                if int(weapon['hp4']) == 0:
                    print('[ERR] hp4 missing for', name, weapon_id)
            if int(weapon['evo max']) >= 4:
                if int(weapon['atk3']) == 0:
                    if weapon_id not in defines.IGNORE_MISSING_WEAPON_STATS:
                        print('[WARN] atk3 missing for', name, weapon_id)
                    weapon['atk3'] = int(weapon['atk1']) + int(weapon['atk2'])
                if int(weapon['hp3']) == 0:
                    if weapon_id not in defines.IGNORE_MISSING_WEAPON_STATS:
                        print('[WARN] hp3 missing for', name, weapon_id)
                    weapon['hp3'] = int(weapon['hp1']) + int(weapon['hp2'])
            if int(weapon['evo max']) >= 3:
                if int(weapon['atk2']) == 0:
                    if int(weapon['atk3']) > 0 and int(weapon['atk1']) > 0:
                        weapon['atk2'] = int(weapon['atk3']) - int(
                            weapon['atk1'])
                    else:
                        print('[ERR] atk2 missing for', name, weapon_id)
                if int(weapon['hp2']) == 0:
                    if int(weapon['hp3']) > 0 and int(weapon['hp1']) > 0:
                        weapon['hp2'] = int(weapon['hp3']) - int(weapon['hp1'])
                    else:
                        print('[ERR] hp2 missing for', name, weapon_id)
                if int(weapon['atk1']) == 0:
                    print('[ERR] atk1 missing for', name, weapon_id)
                if int(weapon['hp1']) == 0:
                    print('[ERR] hp1 missing for', name, weapon_id)

            # Base infos
            values += [(weapon_id, name, weapon['jpname'], weapon['evo base'],
                        weapon['evo max'],
                        defines.getValue(weapon['rarity'], defines.RARITIES),
                        defines.getValue(weapon['element'], defines.ELEMENTS),
                        defines.getValue(weapon['type'], defines.WEAPONTYPES),
                        int(weapon['atk1']), int(weapon['atk2']),
                        int(weapon['atk3']), int(weapon['atk4']),
                        int(weapon['hp1']), int(weapon['hp2']),
                        int(weapon['hp3']), int(weapon['hp4']))]

            # Icons
            for (s, i) in [('s1 ', 1), ('s1u1 ', 1), ('s2 ', 2), ('s2u1 ', 2),
                           ('s3 ', 3), ('s3u1 ', 3)]:
                if len(weapon[s + 'icon']) > 0:
                    icon = weapon[s + 'icon'].lower().replace(' ', '_')
                    downloadSkillIcon(images_dir, icon)

                    skill_key = defines.getWeaponSkillKey(int(weapon_id), i)
                    if skill_key != None:
                        for key_image in defines.WEAPONS_KEYS_ICONS[skill_key]:
                            downloadSkillIcon(images_dir, key_image)

                    skill_lvl = defines.toInt(weapon[s + 'lvl'])
                    if s == 's1u1 ' and skill_lvl == 1:
                        skill_lvl = 101

                    skillname = weapon[s + 'name'].strip().replace('  ', ' ')

                    # To clear orphaned skills:
                    # DELETE FROM Weapon_Skilldata
                    #  WHERE Weapon_Skilldata.skilldataid IN (SELECT Weapon_Skilldata.skilldataid
                    #  FROM Weapon_Skilldata
                    #  FULL JOIN Weapon_Skill
                    #  ON Weapon_Skilldata.skilldataid = Weapon_Skill.skilldataid
                    #  WHERE Weapon_Skilldata.skilldataid IS NULL OR Weapon_Skill.skilldataid IS NULL)

                    # Get skilldata id
                    skilldataId = database.dico_tables.get(
                        'Weapon_SkillData').getCount()
                    skilldata = [(skilldataId, icon, skillname, None)]
                    skilldataId = database.dico_tables.get(
                        'Weapon_SkillData').insert(skilldata,
                                                   returning="skilldataId")

                    skills += [(weapon_id, i, skill_lvl, skill_key,
                                skilldataId)]

    if addToDB:
        print('Updating Database...')
        database.dico_tables.get('Weapon_Skill').drop()
        database.dico_tables.get('Weapon').drop()
        database.dico_tables.get('Weapon').insert(values)
        database.dico_tables.get('Weapon_Skill').insert(skills)
    if verbose:
        print(values)
        print(skills)