Beispiel #1
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	def load_from_filename(self, imgname, center_location=(0,0)):
		gfx = Config.get_graphic_engine()
		self._img_proxy = gfx.load_image(imgname)
		width, height = self._img_proxy.get_size()
		if width > self._size[0]:
			self._size[0] = width
		if height > self._size[1]:
			self._size[1] = height
		if isinstance(center_location, str):
			if center_location == 'centered':
				self._bb_center = self._size / 2.
			elif center_location == 'centered_bottom':
				self._bb_center = self._size.copy()
				self._bb_center[0] /= 2.
		else:
			self._bb_center = np.asarray(center_location)
Beispiel #2
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	def load_frames_from_filenames(self, state,
		frames_fnames=[], center_location=(0,0), fps=30):
		'''
    Load frames from images (one image per file) for a given state

    state:           A valid state of the Sprite State Machine.
                     If state equals __default__, these frames are used for
		     each state without any frames.
		     If frames_fnames is [] then no sprite is displayed for
		     the given state.
    frames_fnames:   liste of filenames.
    center_location: - tuple of coordinates in pixel from the bottom left corner
                       of the images (the same shift for all images).
		     - list of coordinates in pixel from the bottom left corner
		       of the images (one shift per image).
		  or - 'centered': the center is centered on the images.
		  or - 'centered_bottom': the center is centered on the bottom
		       of the images.
    fps:             number of frames per seconds.
		'''
		self._frames[state] = [ \
			Config.get_graphic_engine().load_image(fname) \
			for fname in frames_fnames]
		self._refresh_delay[state] = int(1000 / fps)
		loc = []
		for img in self._frames[state]:
			width, height = img.get_size()
			if width > self._size[0]: self._size[0] = width
			if height > self._size[1]: self._size[1] = height
		if isinstance(center_location, str):
			for img in self._frames[state]:
				width, height = img.get_size()
				if center_location == 'centered':
					loc.append(np.array([width, height])/2.)
				elif center_location == 'centered_bottom':
					loc.append(np.array([width/2., height]))
		elif isinstance(center_location, list):
			loc = center_location
		else:	loc = [center_location] * len(self._frames[state])
		if center_location == 'centered':
			self._bb_center = self._size / 2.
		elif center_location == 'centered_bottom':
			self._bb_center = self._size
			self._bb_center[0] /= 2.
		self._frames_center_location[state] = loc
Beispiel #3
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	def __init__(self, name, context, layer=2, size=None,
			shift=(0, 0), center_location=(0,0),
			color=(0, 0, 0), alpha=128):
		Sprite.__init__(self, name, context, layer)
		gfx = Config.get_graphic_engine()
		self._img_proxy= gfx.get_uniform_surface(shift, size,
							color, alpha)
		if isinstance(center_location, str):
			width, height = np.array(self._img_proxy.get_size())
			if center_location == 'centered':
				self._bb_center = np.array([width, height]) / 2.
			elif center_location == 'centered_bottom':
				self._bb_center = np.array([width / 2., height])
			elif center_location == 'top_left':
				self._bb_center = np.array([0., 0.])
		else:
			self._bb_center = np.asarray(center_location)
		self._size = size
		self.set_location(shift)
Beispiel #4
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	def display_context(self, context):
		Config.get_graphic_engine().display_context(self, context)
Beispiel #5
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	def update(self, dt): #FIXME : on devrait pas avoir a updater le dialog?
		Sprite.update(self, dt) # for motions
		self.backend_repr = Config.get_graphic_engine().load_text(\
				self.text, self.font, self.font_size,
				self._location[0], self._location[1])
Beispiel #6
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	def display(self):
		Config.get_graphic_engine().clean()
		for context in self._possible_states.values():
			if context.is_visible:
				context.display()
		Config.get_graphic_engine().flip()