Beispiel #1
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 async def register_slash_commands(self):
     guild_id = CONFIG.get('slash_command_guild_id')
     existing_commands = await get_all_commands(self.user.id,
                                                TOKEN,
                                                guild_id=guild_id)
     new_command_names = [c['function'] for c in COMMAND_REGISTRY]
     for command in existing_commands:
         if command['name'] not in new_command_names or CONFIG.get(
                 'deregister_slash_commands'):
             log.debug(f'Deregistering slash command {command["name"]}...')
             await remove_slash_command(self.user.id, TOKEN, guild_id,
                                        command['id'])
     if not CONFIG.get('register_slash_commands'):
         return
     for command in COMMAND_REGISTRY:
         if 'description' not in command:
             continue
         if command['function'] in [c['name'] for c in existing_commands]:
             continue
         log.debug(f'Registering slash command {command["function"]}...')
         await add_slash_command(self.user.id,
                                 bot_token=TOKEN,
                                 guild_id=guild_id,
                                 cmd_name=command['function'],
                                 description=command['description'],
                                 options=command.get('options', []))
Beispiel #2
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        log.debug(
            f'--------------------------- Starting {self.BOT_NAME} v{self.VERSION} --------------------------'
        )

        self.expander = TeamExpander()
        self.tower_data = TowerOfDoomData(self.my_emojis)
        self.prefix = models.Prefix(CONFIG.get('default_prefix'))
        self.language = models.Language(CONFIG.get('default_language'))
        self.subscriptions = models.Subscriptions()
        self.views = Views(emojis={})
Beispiel #3
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async def task_check_for_data_updates(discord_client):
    filenames = LANG_FILES + [
        'World.json', 'User.json', 'Campaign.json', 'Soulforge.json'
    ]
    now = datetime.datetime.now()
    modified_files = []
    for filename in filenames:
        file_path = GameAssets.path(filename)
        try:
            modification_time = datetime.datetime.fromtimestamp(
                os.path.getmtime(file_path))
        except FileNotFoundError:
            continue
        modified = now - modification_time <= datetime.timedelta(
            seconds=CONFIG.get('file_update_check_seconds'))
        if modified:
            modified_files.append(filename)
    if modified_files:
        log.debug(
            f'Game file modification detected, reloading {", ".join(modified_files)}.'
        )
        await asyncio.sleep(5)
        lock = asyncio.Lock()
        async with lock:
            try:
                old_expander = discord_client.expander
                del discord_client.expander
                discord_client.expander = TeamExpander()
                update_translations()
            except Exception as e:
                log.error('Could not update game file. Stacktrace follows.')
                log.exception(e)
                discord_client.expander = old_expander
Beispiel #4
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 async def soulforge_preview(self,
                             message,
                             lang,
                             search_term,
                             release_date=None,
                             switch=None,
                             **kwargs):
     if switch is None:
         switch = CONFIG.get('default_news_platform') == 'switch'
     async with message.channel.typing():
         if message.interaction_id:
             await self.send_slash_command_result(
                 message,
                 content=None,
                 embed=None,
                 response_type=InteractionResponseType.PONG.value)
         start = time.time()
         weapon_data = self.expander.get_soulforge_weapon_image_data(
             search_term, release_date, switch, lang)
         if not weapon_data:
             e = discord.Embed(
                 title=
                 f'Weapon search for `{search_term}` did not yield any result',
                 description=':(',
                 color=self.BLACK)
             return await self.answer(message, e)
         image_data = graphic_soulforge_preview.render_all(weapon_data)
         result = discord.File(image_data, f'soulforge_{release_date}.png')
         duration = time.time() - start
         log.debug(f'Soulforge generation took {duration:0.2f} seconds.')
         await message.channel.send(file=result)
Beispiel #5
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 async def campaign_preview(self,
                            message,
                            lang,
                            switch=None,
                            team_code=None,
                            **kwargs):
     switch = switch or CONFIG.get('default_news_platform') == 'switch'
     async with message.channel.typing():
         if hasattr(message, 'interaction_id') and message.interaction_id:
             await self.send_slash_command_result(
                 message,
                 response_type=InteractionResponseType.MESSAGE.value,
                 content='Please stand by ...',
                 embed=None)
         start = time.time()
         campaign_data = self.expander.get_campaign_tasks(lang)
         campaign_data['switch'] = switch
         campaign_data['team'] = None
         if team_code:
             campaign_data['team'] = self.expander.get_team_from_message(
                 team_code, lang)
         image_data = graphic_campaign_preview.render_all(campaign_data)
         result = discord.File(
             image_data, f'campaign_{campaign_data["start_date"]}.png')
         duration = time.time() - start
         log.debug(f'Soulforge generation took {duration:0.2f} seconds.')
         await message.channel.send(file=result)
Beispiel #6
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    async def news_subscribe(self, message, platform, **kwargs):
        if not platform:
            platform = CONFIG.get('default_news_platform')
        await self.subscriptions.add(message.guild, message.channel, platform)

        e = self.generate_response(
            'News management', self.WHITE, f'News for {platform.title()}',
            f'Channel {message.channel.name} is now subscribed and will receive future news.'
        )
        await self.answer(message, e)
Beispiel #7
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    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        log.debug(
            f'--------------------------- Starting {self.BOT_NAME} v{self.VERSION} --------------------------'
        )

        self.expander = TeamExpander()
        self.tower_data = TowerOfDoomData(self.my_emojis)
        self.prefix = models.Prefix(CONFIG.get('default_prefix'))
        self.language = models.Language(CONFIG.get('default_language'))
        self.subscriptions = models.Subscriptions()
        self.views = Views(emojis={})
        self.pet_rescues = []
        self.pet_rescue_config: PetRescueConfig = None
        token = CONFIG.get('dbl_token')
        self.dbl_client = None
        self.server_status_cache = {'last_updated': datetime.datetime.min}
        if token:
            self.dbl_client = dbl.DBLClient(self, token)
Beispiel #8
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 async def register_slash_commands(self):
     log.debug('Deregistering all slash commands...')
     guild_id = CONFIG.get('slash_command_guild_id')
     for command in await get_all_commands(self.user.id,
                                           TOKEN,
                                           guild_id=guild_id):
         await remove_slash_command(self.user.id, TOKEN, guild_id,
                                    command['id'])
     if not CONFIG.get('register_slash_commands'):
         return
     log.debug(f'Registering slash commands...')
     for command in COMMAND_REGISTRY:
         if 'description' not in command:
             continue
         await add_slash_command(self.user.id,
                                 bot_token=TOKEN,
                                 guild_id=guild_id,
                                 cmd_name=command['function'],
                                 description=command['description'],
                                 options=command.get('options', []))
 async def wrapper(*args, **kwargs):
     self = args[0]
     message = kwargs['message']
     is_special = message.author.id in CONFIG.get('special_users')
     if not await self.is_owner(message) and not is_special:
         e = discord.Embed(title='Owner command', color=self.RED)
         e.add_field(name='Error',
                     value=f'Only the bot owner has permission to use this command.')
         await self.answer(message, e)
         return
     await function(*args, **kwargs)
Beispiel #10
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import asyncio
import datetime
import os

from discord.ext import tasks

from base_bot import log
from configurations import CONFIG
from game_assets import GameAssets
from jobs.news_downloader import NewsDownloader
from search import TeamExpander, update_translations
from translations import LANG_FILES


@tasks.loop(minutes=CONFIG.get('news_check_interval_minutes'), reconnect=False)
async def task_check_for_news(discord_client):
    lock = asyncio.Lock()
    async with lock:
        try:
            downloader = NewsDownloader()
            downloader.process_news_feed()
            await discord_client.show_latest_news()
        except Exception as e:
            log.error('Could not update news. Stacktrace follows.')
            log.exception(e)


@tasks.loop(seconds=CONFIG.get('file_update_check_seconds'))
async def task_check_for_data_updates(discord_client):
    filenames = LANG_FILES + [
        'World.json', 'User.json', 'Campaign.json', 'Soulforge.json'
 async def update_base_emojis(self):
     guilds = [CONFIG.get('base_guild'), CONFIG.get('base_guild_2')]
     for guild in guilds:
         await self.fetch_emojis_from_guild(guild)
Beispiel #12
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 def __init__(self):
     self.filename = CONFIG.get('database')
     self.conn = None
     self.cursor = None
     self.connect()
Beispiel #13
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 async def update_base_emojis(self):
     for guild_id in CONFIG.get('base_guilds'):
         await self.fetch_emojis_from_guild(guild_id)
Beispiel #14
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 def load(filename):
     path = os.path.join(CONFIG.get('game_assets_folder'), filename)
     with open(path, encoding='utf8') as f:
         return json.load(f)
Beispiel #15
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 def exists(filename):
     path = os.path.join(CONFIG.get('game_assets_folder'), filename)
     return os.path.exists(path)
Beispiel #16
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 def path(filename):
     return os.path.join(CONFIG.get('game_assets_folder'), filename)